Julianos, Hunding's Rage, TBS, Kragernac's, Seducer, Tava's, Magnus, Clever Alchemist, Night Mother, Eternal Hunt are all useful. What's wrong with crafting?
Crafted gear should NOT be BiS!
100% agree with this! Unless the BiS crafted gear is non-tradeable and requires 6+ months to level up. Anyone can level up any craft to 9 trait is under 2 months now.
Some people enjoy crafting but do not enjoy dungeon farming so make certain craftable sets stronger, harder to make, but non-tradeable.
100% agree with this! Unless the BiS crafted gear is non-tradeable and requires 6+ months to level up. Anyone can level up any craft to 9 trait is under 2 months now.
Some people enjoy crafting but do not enjoy dungeon farming so make certain craftable sets stronger, harder to make, but non-tradeable.
7pc would basically force a choice between monster sets, DSA/MSA, or the 7pc. It would have to be amazing to compete against those sets. Not against it, but I think that wouldn't make it because it cuts out the need for so much content.Pendrillion wrote: »What about a decent 7pcs Bonus? To have something you don't need to mix and match... For crafted sets I mean....
I agree, the object should be to have 8-9 be valuable enough to be a contender for BiS. TBS is an example. I think 6-7 should be niche. Shalidor would be an example for a magic spellsword. 1-5 should be mostly for leveling up sets.AntMan100673 wrote: »What they need to do is make it so a crafted set syncs really well with a dropped set making BiS to wear one of each.
AntMan100673 wrote: »What they need to do is make it so a crafted set syncs really well with a dropped set making BiS to wear one of each.
PS4_ZeColmeia wrote: »Most crafters agree most of the crafted armor is useless. There are 5 or so sets that are end game (surprisingly they are not all 9 traits)...
My point would be that if you look at the itemization changes to 1T, there is nearly 80%+ of great sets that anyone (not everyone) will use while with crafting you could say maybe 10%? I would like the sets to be in the 40% of neck of the woods as we will always have training/leveling sets.
I don't get your point. The exacly same thing applies to dropped gear, so the very reason you are saying to buff the crafted armor can be used to buff the dropped gear.
IMO, they both fine, out of both Crafted and dropped gear there is a good amount of them that can be used effectively for endgame content.