How to improve the value of crafted armor

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PS4_ZeColmeia
PS4_ZeColmeia
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Most crafters agree most of the crafted armor is useless. There are 5 or so sets that are end game (surprisingly they are not all 9 traits), there are some decent to make as your leveling, and there are just beyond useless (oblivion's edge I'm looking at you). I definitely advocate revisiting sets that are under utilized but crafted armor needs more relavancy give the vast improvements to dropped sets in 1T.

Give us a new trait system, in addition to the current one, that lets us add an addition 5pc bonus to _-trait sets or a small "bonus value" on a regular crafted piece that would sum up to the same 5pc bonus.

Now you could add: weapon damage, weapon critical, spell critical, spell damage, physical resistance, spell resistance, or a max resource
Edited by PS4_ZeColmeia on October 12, 2016 12:30PM
PSN: ***___Chan (3 _s)
Hybrid, All-Role NB

How to improve the value of crafted armor 53 votes

Love it
41%
kendellking_chaosb14_ESOPendrillionAlienSlofYukon2112RavenSwornNetherscornRobbmrpTaleof2CitiescatpowerSarevoccOxkillcaptainwolfosparisekjeremiah911altemrielG-sus_NLDarkestnghtGrumpStumpPS4_ZeColmeiaJim_Pipp 22 votes
Hate it
13%
DeadlyRecluseMilvanPink_ViolinzWarTurbkarakondzulaSTEVILQbiken 7 votes
Cool idea but OP
13%
THEDKEXPERIENCEEdziuthescotsvikingllllADBllllEryasFlowersquishernazkec 7 votes
Crafted armor isn't bad
32%
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I don't care
0%
  • DeadlyRecluse
    DeadlyRecluse
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    Hate it
    The crafted sets that are underpowered just need a balance pass. And not everything needs to be on the same power level anyway--drop sets certainly aren't, either.
    Thrice Empress, Forever Scrub
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Love it
    I agree with not being the same power level (9000?). I think the sets should be reorganized so the end game sets are 8-9 traits, leveling sets are 1-5, and niche sets are 6-7. It'd give more meaning to crafting and research.

    I agree with many sets needing a balance pass, but there are sooooo many dropped sets that just synergize soooooo well as a set that I believe controlling and always giving a 5pc bonus would do that.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • boom782
    boom782
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    I actually think crafted armor is OP. I think it is crazy that people in end game are running TBS and Julianos which can be crafted and worn by a level 1. Maybe some sets should be buffed but items dropped from end game mobs/bosses should always be far superior to what can be crafted IMO.
  • Robbmrp
    Robbmrp
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    Love it
    This would help out end game gear to be on par with trial sets with multiple 5th bonuses. I would love to be able to do this. They could tie it to an achievement of some sorts. Something that you have to work towards getting, not just on maxed crafting level. It could be tied into creating a certain number of pieces of armor, or knowing exotic styles. Anything really.

    By doing it this way, it gives crafters something to look forward to and gives them a reason to create pieces even when there's no demand for them.
    NA Server - Kildair
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Love it
    They really just need to add some achievements tied to completing research. I want Master Crafter title.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • STEVIL
    STEVIL
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    Hate it
    So people would take the small number of good crafted sets and make them better and ignore the rest?
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  • Danksta
    Danksta
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    Crafted armor isn't bad
    Julianos, Hunding's Rage, TBS, Kragernac's, Seducer, Tava's, Magnus, Clever Alchemist, Night Mother, Eternal Hunt are all useful. What's wrong with crafting?

    Crafted gear should NOT be BiS!
    BawKinTackWarDs PS4/NA

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Cool idea but OP
    You don't need to make the armor better, but rather reward the crafter. Do this ... for anyone that has 9 traits (or 10 if it goes this route) only they can add 2 traits to a piece of armor.

    Want BIS gear like a sharpened and precise bow in one? Better go find a max level crafter. It would even lead to a market on the guild stores for crafted gear.
  • boom782
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    Danksta wrote: »
    Julianos, Hunding's Rage, TBS, Kragernac's, Seducer, Tava's, Magnus, Clever Alchemist, Night Mother, Eternal Hunt are all useful. What's wrong with crafting?

    Crafted gear should NOT be BiS!

    100% agree with this! Unless the BiS crafted gear is non-tradeable and requires 6+ months to level up. Anyone can level up any craft to 9 trait is under 2 months now.

    Some people enjoy crafting but do not enjoy dungeon farming so make certain craftable sets stronger, harder to make, but non-tradeable.
    Edited by boom782 on October 12, 2016 3:57PM
  • Peekachu99
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    They need a balance pass. Everything before 6 trait (except Seducer's maybe) has fallen quite behind compared to the DLC sets. Even the nine trait sets are getting harder to justify in a gear budget.
  • Kodrac
    Kodrac
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    Or they could just let us craft jewelry...
  • old_mufasa
    old_mufasa
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    Kodrac wrote: »
    Or they could just let us craft jewelry...

    Ya this is a biggie..
  • code65536
    code65536
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    Crafted armor isn't bad
    Yes, most craftable sets are useless, and there are only a few craftable sets worth running. But...
    • The craftable sets that are worth running are often BiS. E.g., TBS for trials DPS and Tava's for trials tanking.
    • Most dropped sets are useless too.
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  • Flowersquisher
    Flowersquisher
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    Cool idea but OP
    Everyone and their dog can craft armor. If your in it to make money, you're in the wrong business. Your only hope is to answer zone chat calls, most likely TBS medium.
  • Ommamar
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    boom782 wrote: »

    100% agree with this! Unless the BiS crafted gear is non-tradeable and requires 6+ months to level up. Anyone can level up any craft to 9 trait is under 2 months now.

    Some people enjoy crafting but do not enjoy dungeon farming so make certain craftable sets stronger, harder to make, but non-tradeable.

    Well that is a weird way to think, I am guessing you aren't much into crafting. One of the draws of putting time into crafting is you can help other or make a profit from your efforts.

    My idea would to be make all buffs and effects available for each piece then gate it on how many traits have been researched. So a two piece trait piece could handle two effects then make it all the way up to 9 applicable effects. You could also implement this with rewards from quests letting the player choose what effects and traits they wanted on the equipment. Just a quick thought but definitely think there is room for improvement in the current situation.
  • Flowersquisher
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    Cool idea but OP
    That said, i do hope they revisit the crafted sets, maybe with housing.
  • RavenSworn
    RavenSworn
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    Love it
    Being able to craft jewelry would be the first step to improving crafting. However Crafted Items Should Not Be Bis. Someone had the right Idea with the ability to craft an extra trait onto current items for max level crafters. Or to change the motif of a current weapon or armor.
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  • Danksta
    Danksta
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    Crafted armor isn't bad
    boom782 wrote: »

    100% agree with this! Unless the BiS crafted gear is non-tradeable and requires 6+ months to level up. Anyone can level up any craft to 9 trait is under 2 months now.

    Some people enjoy crafting but do not enjoy dungeon farming so make certain craftable sets stronger, harder to make, but non-tradeable.

    Did they lower the research time with 1Tam?? Because it takes me longer than 2 months to just get from 8 to 9 traits.
    BawKinTackWarDs PS4/NA

  • cyberjanet
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    What's the point of crafting it it cannot be BiS? Why spend all the time and money learning the traits, why spend the skill points? I've been playing for 18 months, and my equipment crafter doesn't have all nine traits in everything. I don't know who lives in cloud cuckoo-land that you can do it all in two months. And - why spend all that money on motifs if you never get an opportunity to use them in endgame armour?

    Crafted armour needs to be special, and worth having. Otherwise just go grind your dungeons like you do in any crappy MMO and forget about crafting altogether. You can level up fine in drops, I had to to do it before my crafting got to the point where I could make nice stuff.

    Some of the dungeon drops have nice stats but look horrible, and the costumes you can buy or get as rewards are mostly pretty crappy as well. Why not let crafters craft skins for dungeon sets, to make the most of their motif knowledge.
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Love it
    ^^^this^^^
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Silver_Strider
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    Give me the ability to change 1 set bonus on a crafted set as opposed to adding an additional effect and I'd be fine.
    There are some sets that are decent as they are but suffer from one or 2 undesirable traits on them that would be better if switched to something else.

    For example, I've always found the Twilight's Embrace set to be interesting.

    Max Health
    Spell Power
    Spell Crit
    Increase effectiveness of Healing by 10%

    If I could change the Max Health on it for Max Magic or Magic Regen, it would be a fairly useful set for a Healer as it would give a bit of everything that a Healer could possibly want (5 piece is debatable ofc but it has its uses).

    Giving an option to add an additional effect wouldn't change the bad sets into being good but would make the already good sets great and the lesser used sets would still be left in the same spot, as bad sets.
    Edited by Silver_Strider on October 12, 2016 6:20PM
    Argonian forever
  • Pendrillion
    Pendrillion
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    Love it
    What about a decent 7pcs Bonus? To have something you don't need to mix and match... For crafted sets I mean....
    Edited by Pendrillion on October 13, 2016 11:25AM
  • jeremiah911
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    Love it
    boom782 wrote: »

    Anyone can level up any craft to 9 trait is under 2 months now.

    Obviously you haven't leveled to 9 traits yet.
  • White wabbit
    White wabbit
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    Crafted armor isn't bad
    Only issue with crafting is you make a set and then Zos bring out another cool motif I would like to be able to collect or buy a stone that lets you change the appearance of the set you have into the new style
  • AntMan100673
    AntMan100673
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    What they need to do is make it so a crafted set syncs really well with a dropped set making BiS to wear one of each.
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Love it
    What about a decent 7pcs Bonus? To have something you don't need to mix and match... For crafted sets I mean....
    7pc would basically force a choice between monster sets, DSA/MSA, or the 7pc. It would have to be amazing to compete against those sets. Not against it, but I think that wouldn't make it because it cuts out the need for so much content.

    Although I think that would be interesting if 8 and 9 traits researched would be the requirement to craft a 6pc set bonus that we could assign and a Developer created 7pc bonus for the crafted set, respectively.
    What they need to do is make it so a crafted set syncs really well with a dropped set making BiS to wear one of each.
    I agree, the object should be to have 8-9 be valuable enough to be a contender for BiS. TBS is an example. I think 6-7 should be niche. Shalidor would be an example for a magic spellsword. 1-5 should be mostly for leveling up sets.

    I still think the set customization helps raise crafting sets and adjust for where a set combo don't fully align to each other.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • AlnilamE
    AlnilamE
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    Crafted armor isn't bad
    What they need to do is make it so a crafted set syncs really well with a dropped set making BiS to wear one of each.

    Lots of them do. You just need to look at them and ponder the possibilities.

    I have a friend who has his stam DK running around in Morihaus and Eternal Hunt. Just dodge into stuff and watch it blow up.
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  • Milvan
    Milvan
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    Hate it
    Most crafters agree most of the crafted armor is useless. There are 5 or so sets that are end game (surprisingly they are not all 9 traits)...

    I don't get your point. The exacly same thing applies to dropped gear, so the very reason you are saying to buff the crafted armor can be used to buff the dropped gear.

    IMO, they both fine, out of both Crafted and dropped gear there is a good amount of them that can be used effectively for endgame content.

    Edited by Milvan on October 13, 2016 3:12PM
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Love it
    Milvan wrote: »

    I don't get your point. The exacly same thing applies to dropped gear, so the very reason you are saying to buff the crafted armor can be used to buff the dropped gear.

    IMO, they both fine, out of both Crafted and dropped gear there is a good amount of them that can be used effectively for endgame content.
    My point would be that if you look at the itemization changes to 1T, there is nearly 80%+ of great sets that anyone (not everyone) will use while with crafting you could say maybe 10%? I would like the sets to be in the 40% of neck of the woods as we will always have training/leveling sets.

    Again, the point is to change the sets where they are just completely underutilized to make them useful, but to also give crafted sets a little omph to generally want to have a set which why I have the suggestion to be able to add a second 5pc or if they did the 7pc thing that someone else mentioned, that you would craft the 6th trait custom.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Claire
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    Might be interesting to drop the full set bonus on crafted to four pieces instead. We have 2, 3, and 5 piece bonuses but not four piece. This could make up for the inability to craft jewelry, and might add some interesting options for two handed weapon users. The full set bonuses might need a downward adjustment in some cases for balance.
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