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Difficulty is a bit too high in 1T. Bought potions, only thing that helped

gel214thb14_ESO
gel214thb14_ESO
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So, I decided to try the PTS to fiddle with characters and see what playing them is really like before I commit to a main class.

It was insane. Using the c300 templates I created characters and went into the game. I chose gear from the gear bags that matched the builds, either magicka or stamina.
And I was wrecked. 0_0

Every single fight is like some epic battle now! The enemies seem to hit like trucks, my health just disappears when fighting, and my own resources run out in seconds leaving me whiffing with light and heavy attacks, all while running madly to avoid getting hit.

The intensity is off the charts, almost all the time. Now this would be with max magicka and regen from items. Magicka , or Stamina depending on the class and build, still ran out regularly. I had to bar swap like a crazy person.

For one of the fights, what saved me was being able to use a potion I bought from the store. That boosted my magicka , stamina and health and I was able to complete the fight , but I shouldn't have to do that.

ESO is not the only game to do level scaling, Guild Wars 2 has done it for years now. However, that just seems to scale a lot better. If you are a higher level character the fights in other zones are a bit easier. In later zones the enemies are bumped up , but the story , zone layout and everything else is adjusted to match that difficulty.

With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.

  • Khaos_Bane
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    You cannot be serious. Overworld mobs are easy. Are you sure you weren't fighting a world boss or something or in a group dungeon? If some of the players today could just experience the original everquest they would understand difficult. One regular mob could wipe your entire group. Just moving through regular zones was terrifying because one mob could kill you just trying to get to your groups camp.
    Edited by Khaos_Bane on October 11, 2016 12:30PM
  • Sallington
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    There's no way OP is talking about a normal group of overland mobs.
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  • Mic1007
    Mic1007
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    Did the OP travel back in time to when the Vet Zones were really difficult?
    Edited by Mic1007 on October 11, 2016 12:33PM
    @Mic1007
    Champion Rank 900+
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  • Khaos_Bane
    Khaos_Bane
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    Sallington wrote: »
    There's no way OP is talking about a normal group of overland mobs.

    I had to read his post a couple of times, but I believe he is..." But regular over-world quests and mobs need to be taken down a bit, in my view. " . Maybe he had a World Boss quest and didn't know it is all I can assume at this point.

  • Clutch
    Clutch
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    The only issue I've found is that the game "can be" punishing if you have an unorthadoxed build with minimal to little care for min/maxing. Would really love to see a heal component to Blur/Mirage from the Assassin's skill line to promote better synergy when mixing skills. I like how Momentum was given a heal buff for players like me who enjoys running around as a Nightblade wielding a Greatsword but I'd like to see other options as well.


    As for the world being too difficult? If you spam and lose all your fuel, yeah the game can get overwhelming when you're fighting multiple enemies at the same time. But that's the nature of the learning curve. I do think the game punishes players a little more who don't conform to the FoTM/Y builds but at the same time... well, timing means next to everything.


    Really wish dodge-roll wasn't a part of your stamina but a different bar all together. The fact that I main stamina (Greatsword/Bow Nightblade) is a pain. Why couldn't it be like Guild Wars 2's separate bar for utilization?! D:
    Edited by Clutch on October 11, 2016 12:41PM
  • Tarrin
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    Yeah, Overland is too hard. Please @ZOS make it a little more harder.

    And please @ZOS, make all wordbosses as Spider and Crab in Srotmhaven, or Clannfear in Auridon. They are amaizing.
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • I_killed_Vivec
    I_killed_Vivec
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    If you are used to battle-levelling from a low level up then you might not realize that at cp300 you won't be getting any positive effect (as seen in the current levelling up/down threads).

    Maybe the OP forgot to eat...
  • Namiel
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    With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.
    I don't know what's going on, since OT went live overworld game seems easier, lighter, I can pull down mobs with every character, every level, without giving the proper attention to the fight. That is really affecting *my* fun, a just-a-bit-more-than casual gamer.
    I played ESO since the beta, then took a long break untill now. Maybe I'm only nostalgic.

    Double check your spec, your stats and glyphs, make a proper rotation. Use proper armor!
    Don't expect to be a speed train if you're tanky, do not hope to survive 3+ mobs as a squishy DPS if you play solo and without self heal/utility (or enough damage).

    I can assure I (and almost all my friend list) find the game easier than before, and as I said i'm still rusted with this game.

    No offence, but I honestly think all the guys actually moaning about difficulty are not so well experienced in the mmo genre in general, and i'm not talking about hardcore/veteran content.
    "Be like water, my friend"
  • AzuraKin
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    Namiel wrote: »
    With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.
    I don't know what's going on, since OT went live overworld game seems easier, lighter, I can pull down mobs with every character, every level, without giving the proper attention to the fight. That is really affecting *my* fun, a just-a-bit-more-than casual gamer.
    I played ESO since the beta, then took a long break untill now. Maybe I'm only nostalgic.

    Double check your spec, your stats and glyphs, make a proper rotation. Use proper armor!
    Don't expect to be a speed train if you're tanky, do not hope to survive 3+ mobs as a squishy DPS if you play solo and without self heal/utility (or enough damage).

    I can assure I (and almost all my friend list) find the game easier than before, and as I said i'm still rusted with this game.

    No offence, but I honestly think all the guys actually moaning about difficulty are not so well experienced in the mmo genre in general, and i'm not talking about hardcore/veteran content.

    you should be able to take on at least 3 mobs without heals if you using decent 8k dps build.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • CombatPrayer
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    For new players, tam one would genuinely suck. When I started in the summer I found bosses at my level pretty tough. Granted I didn't know jack about skills and builds but again level 13 or 20 generally doesn't know jack yet. Now new players have zero chance of clearing a zone boss which was once possible by yourself or with some other player. With over 1 million hp that ain't gonna happen and it's all because of their 'brilliant' design with overland drops and making what was once normal zone bosses for normal zone players now only doable if you have a decent group that consists of some cp level players. For new players, that sucks. If I were a new player, I would say eff this and probably leave the first few weeks because I couldn't really even do a boss in the zone where I'm doing my quests unless there were cp levels farming it too. Quite unbalanced IMHO. Definitely feels like sticking it to the low levels.

    Good luck if you are in deshaan and stumble across that pony quar. That thing does some insane damage. If you don't have a healer in the group it could be a sad day for you. I feel for any low level player that stumbles into that, and low levels would because they are in deshaan on the EP quest line at maybe level 20ish. Good luck with that. God help those new players.
    Edited by CombatPrayer on October 11, 2016 1:11PM
  • Namiel
    Namiel
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    AzuraKin wrote: »
    you should be able to take on at least 3 mobs without heals if you using decent 8k dps build.
    Without knowing role, spec, armor, level of experience of the OP i stated the worst case scenario.
    I'm eager to know which toon he's using so maybe we could give him a hint on how to advance properly.
    "Be like water, my friend"
  • Namiel
    Namiel
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    For new players, tam one would genuinely suck. When I started in the summer I found bosses at my level pretty tough. Granted I didn't know jack about skills and builds but again level 13 or 20 generally doesn't know jack yet. Now new players have zero chance of clearing a zone boss which was once possible by yourself or with some other player. With over 1 million hp that ain't gonna happen and it's all because of their 'brilliant' design with overland drops and making what was once normal zone bosses for normal zone players now only doable if you have a decent group that consists of some cp level players. For new players, that sucks. If I were a new player, I would say eff this and probably leave the first few weeks because I couldn't really even do a boss in the zone where I'm doing my quests unless there were cp levels farming it too. Quite unbalanced IMHO. Definitely feels like sticking it to the low levels.

    Good luck if you are in deshaan and stumble across that pony quar. That thing does some insane damage. If you don't have a healer in the group it could be a sad day for you. I feel for any low level player that stumbles into that, and low levels would because they are in deshaan on the EP quest line at maybe level 20ish. Good luck with that. God help those new players.
    Group content requires a group. That's not a big problem.
    It's not true you can't take down a world boss without CP players: if you're new you need to learn the basics of the game before trying more complex mobs, that's the only thing a new player can really find attractive instead of giving up to the boredom of questing/killing mobs in random areas without the need of following the storyline.
    "Be like water, my friend"
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Its the scaling. I can handle world bosses no prob but they are definitely more challenging than pre-1T patch. Taking on that same wb in group however can be very challenging and time consuming. Not complaining. If I'm gonna have problems I'd rather be in a group.
    I don't comment here often but when I do, I get [snip]
  • Cherryblossom
    Cherryblossom
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    So, I decided to try the PTS to fiddle with characters and see what playing them is really like before I commit to a main class.

    It was insane. Using the c300 templates I created characters and went into the game. I chose gear from the gear bags that matched the builds, either magicka or stamina.
    And I was wrecked. 0_0

    Every single fight is like some epic battle now! The enemies seem to hit like trucks, my health just disappears when fighting, and my own resources run out in seconds leaving me whiffing with light and heavy attacks, all while running madly to avoid getting hit.

    The intensity is off the charts, almost all the time. Now this would be with max magicka and regen from items. Magicka , or Stamina depending on the class and build, still ran out regularly. I had to bar swap like a crazy person.

    For one of the fights, what saved me was being able to use a potion I bought from the store. That boosted my magicka , stamina and health and I was able to complete the fight , but I shouldn't have to do that.

    ESO is not the only game to do level scaling, Guild Wars 2 has done it for years now. However, that just seems to scale a lot better. If you are a higher level character the fights in other zones are a bit easier. In later zones the enemies are bumped up , but the story , zone layout and everything else is adjusted to match that difficulty.

    With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.

    you see I actually think your pulling peoples legs.

    I for one was hoping that the fights would become more of a challenge, but as mentioned by many, if anything they have become easier no matter the level of my character. It's great sometimes to feel like a God in low levels, but not all the time.

    Some of the World Bosses are now fun again, which is good.
    But I've found in Dungeons they have just amped the HP of some bosses, which just results in the same boring fights, just longer. I enjoy the mechanic's of Dranos in CoS, where it's about awareness and not standing in crap, or the three Dwemeor where it's not all about swarming the boss trying to burn it quickly.

  • idk
    idk
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    @gel214thb14_ESO

    I can only asume your new to the game due to the challenge you seem to be facing and that your trying to determin a class to commit to.

    As you become more aquatinted with the mechanics of this game, the class you chose you will find the game will become easier.

    I'd also suggest joining an active guild. While it will not be much help in finding someone to quest with, you'll have people to get feedback from on how to gear and handle situations.

    Good luck and enjoy the game.
  • Prof_Bawbag
    Prof_Bawbag
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    For new players, tam one would genuinely suck. When I started in the summer I found bosses at my level pretty tough. Granted I didn't know jack about skills and builds but again level 13 or 20 generally doesn't know jack yet. Now new players have zero chance of clearing a zone boss which was once possible by yourself or with some other player. With over 1 million hp that ain't gonna happen and it's all because of their 'brilliant' design with overland drops and making what was once normal zone bosses for normal zone players now only doable if you have a decent group that consists of some cp level players. For new players, that sucks. If I were a new player, I would say eff this and probably leave the first few weeks because I couldn't really even do a boss in the zone where I'm doing my quests unless there were cp levels farming it too. Quite unbalanced IMHO. Definitely feels like sticking it to the low levels.

    Good luck if you are in deshaan and stumble across that pony quar. That thing does some insane damage. If you don't have a healer in the group it could be a sad day for you. I feel for any low level player that stumbles into that, and low levels would because they are in deshaan on the EP quest line at maybe level 20ish. Good luck with that. God help those new players.

    I sucked when i first began playing this game and most world bosses took me down the first time i encountered them. Took a good few months hiatus from the game and started afresh on a new console and was amazed at how easy these bosses were 2nd time around. On gold and the only boss I can't solo is that water siren boss thingy in Reaper's March. My character just isn't great with ice damage and being blasted from 3 sides with aforementioned damage takes me down quickly. That aside, I have always struggled to solo the over land bosses in Orsinium. Because I was used to facerolling bosses, it was initially frustrating not to be able to solo those bosses, but i got used to it and soon accepted it was what it was. The same will happen in the faction areas. People will just accept they need others to help out.
    Edited by Prof_Bawbag on October 11, 2016 2:00PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Mic1007 wrote: »
    Did the OP travel back in time to when the Vet Zones were really difficult?

    Did I just get killed by a mudcrab? Yes, yes I did.

    Those were the days.
  • code65536
    code65536
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    Did you spend your attribute points?
    Did you spend your Champion points?
    Did you spend your skill points and got all the necessary passives?
    Did you remember to eat food?

    PTS template characters need a lot of specing before they are actually playable. At CP300, there is no battle-leveling for you, so you need to spend those points. Someone starting out won't have the points to spend, but they'll have battle leveling to compensate.
    Edited by code65536 on October 11, 2016 2:18PM
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  • Lumenn
    Lumenn
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    Khaos_Bane wrote: »
    You cannot be serious. Overworld mobs are easy. Are you sure you weren't fighting a world boss or something or in a group dungeon? If some of the players today could just experience the original everquest they would understand difficult. One regular mob could wipe your entire group. Just moving through regular zones was terrifying because one mob could kill you just trying to get to your groups camp.

    I remember. Not to mention if you can handle the mobs you're hunting....trains(least zos doesn't have those )and 13-14 years later I STILL remember running a new character from Halas to Kelethin. I was frog-tight going through Kithicor Forrest after the change...unfortunately I think that's what ultimately hurt them when WOW came out. It just wasn't solo friendly at first(especially if you like melee characters) Zos is much better about solo play.
  • gel214thb14_ESO
    gel214thb14_ESO
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    Ok so keep in mind I am doing some testing, to figure out what Class I want to main.


    https://www.youtube.com/watch?v=_8Loyo5bGgA

    Here's the youtube video I made of a run. This wasn't one of the worst ones.

    I used Lamias for the magicka regen and magicka max boosts. I didn't think my equipment was so critical to fight regular mobs. What if I just had green gear?

    I'm not the best player nope, but I play several games and several MMOs. WoW, GW, GW2, SWTOR, Tera (briefly), Diablo 3 etc. etc. GW2 I have three level 80 characters, and I'm pretty good with them even with the new challenging content. I was actually a Guide in Everquest 2, remember that program? lol.

    It's hit and miss with ESO. I think with full Magicka my character has about 9K health? 20K magicka. The enemies hit for 2,300 or 3,500 with their attacks, sometimes more if I miss a block.

    I switched it up and used Heavy Armor, and that made a difference but of course I ran out of resources totally while fighting the same three mob groups in that case.

    no I did not assign the Champion Points, didn't think I had to for regular overworld as the benefits from them seemed minimal at a first glance.

    I'm just thinking that I shouldn't have to change so many things, hunt for best armor, and a good mix just for...regular overland questing. I don't remember it being this way before.
    Edited by gel214thb14_ESO on October 11, 2016 2:44PM
  • Junipus
    Junipus
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    Ok so keep in mind I am doing some testing, to figure out what Class I want to main.


    https://www.youtube.com/watch?v=_8Loyo5bGgA

    Here's the youtube video I made of a run. This wasn't one of the worst ones.

    I used Lamias for the magicka regen and magicka max boosts. I didn't think my equipment was so critical to fight regular mobs. What if I just had green gear?

    I'm not the best player nope, but I play several games and several MMOs. WoW, GW, GW2, SWTOR, Tera (briefly), Diablo 3 etc. etc. GW2 I have three level 80 characters, and I'm pretty good with them even with the new challenging content. I was actually a Guide in Everquest 2, remember that program? lol.

    It's hit and miss with ESO. I think with full Magicka my character has about 9K health? 20K magicka. The enemies hit for 2,300 or 3,500 with their attacks, sometimes more if I miss a block.

    I switched it up and used Heavy Armor, and that made a difference but of course I ran out of resources totally while fighting the same three mob groups in that case.

    no I did not assign the Champion Points, didn't think I had to for regular overworld as the benefits from them seemed minimal at a first glance.

    I'm just thinking that I shouldn't have to change so many things, hunt for best armor, and a good mix just for...regular overland questing. I don't remember it being this way before.

    Okay....

    No food?
    No use of ultimate.
    You only use your DoTs and not your primary damage dealing ability - molten/lava whip
    Did you assign your attribute points?
    What about your other bar?

    Tip: Take time to read the tooltips and how they can interact with and benefit each other.
    Tip: you have a maelstrom weapon, the enchant means your light attacks do more damage if you have wall of elements down on those same mobs.
    Tip: You have no food, use some. Even with 300CP your health is ridiculously low.

    Edit: Removed/changed observations after additional viewings.
    Edited by Junipus on October 11, 2016 3:01PM
    The Legendary Nothing
  • runagate
    runagate
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    I'm sure many will point out the many obvious reasons you're having so much trouble, so I'll just add that it might be the music you listen to while you play.

    You definitely need to get some 2 or 3 stat boost food asap, though.
  • serenity_painted
    serenity_painted
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    Edit: Nothing to see here folks

    RIght, you actually have to use skills. Those things on the bar, take a look at them and see what they do before you fight. Some of those skills will hit multiple targets which will make those fight alot easier.

    Take a look at the other skills your character knows in your spell book(press K by default) and develop a strategy. You can also switch weapons and have 2 bars. 1 for dps 1 for mostly buffs and long duration effects. Or 1 for single target and one for AoE.
    Edited by serenity_painted on October 11, 2016 3:06PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    good it'll start making alchemy pots worth more than the reagents (looking at you columbine).
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Junipus
    Junipus
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    Right, seeing as how you're using the MA destro staff and pretty much just light attacking the entire time i'm gonna assume this is a troll.

    This is on PTS. You're given the BiS sets or the newest sets to trial. You can have an entire arsenal of maelstrom weapons and only just started playing the game.
    The Legendary Nothing
  • ValkynSketha
    ValkynSketha
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    What i understand is that you want to just be able to give mobs a look and they melt, and bosses 2 looks?, i wonder what you suggest doing about pvp?
    Edited by ValkynSketha on October 11, 2016 3:07PM
  • gel214thb14_ESO
    gel214thb14_ESO
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    My other bar has Ward, molten weapons and some other stuff on it, mostly defensive. I think Wall of Elements and the destructo single target attack, Clench I think.

    I didn't think I had to swap for a regular fight. As for Ultimates? Come on it's just three mobs...shouldn't Ultimates be required for Boss battles and not just regular mobs? And no..no food. I don't really do much crafting at all in MMOs.

    I just get out there, run through all the story quests to max level. Then run through the DLC stories as they are released to get to the next max-level. That's why I loved the 1Tamriel, I'd never run out of quests :#

    Usually I can find a Class that's suited for Solo play, configure a build that works and just run with it. Quest drops usually kit you out adequately for regular gameplay, Dungeons and so on are another story but I don't necessarily do those.

    So, this experience in 1Tamriel has me a bit taken aback.



  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Honestly watching you play I have no idea how you get anything done in Tera. Unless it has been massively nerfed since I quit playing.

  • Namiel
    Namiel
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    go for Slayer instead. You will notice the difference.
    \m/

    Anyway, as far as I can see you abused of the "didn't think I had to for regular overworld" thing and now you find it difficult.
    Try to reach 17k health while questing/soloing or even more IF you are not so comfortable with tactics and UNTILL you feel your hp are adeguate. As stated by others, use skills and swaps, heavy armor won't save your life if you spec'd all damage DO damage and go with light :wink:
    "Be like water, my friend"
  • Junipus
    Junipus
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    My other bar has Ward, molten weapons and some other stuff on it, mostly defensive. I think Wall of Elements and the destructo single target attack, Clench I think.

    I didn't think I had to swap for a regular fight. As for Ultimates? Come on it's just three mobs...shouldn't Ultimates be required for Boss battles and not just regular mobs? And no..no food. I don't really do much crafting at all in MMOs.

    I just get out there, run through all the story quests to max level. Then run through the DLC stories as they are released to get to the next max-level. That's why I loved the 1Tamriel, I'd never run out of quests :#

    Usually I can find a Class that's suited for Solo play, configure a build that works and just run with it. Quest drops usually kit you out adequately for regular gameplay, Dungeons and so on are another story but I don't necessarily do those.

    So, this experience in 1Tamriel has me a bit taken aback.



    That's fair enough. If you were max level (over CP160 or at VR16) before the patch then most things would melt without food or without good sets or using ultimate. With the changes, everything's been leveled to your level and so going around the place with quest reward gear, no food, no CP and being over CP160 means you're going to get your ass handed to you by pretty much everything.

    As an aside, on PTS you should have food available from the bags. Otherwise you're given crowns you can use to buy the crown food which is slightly below par to what you can craft I believe.

    I can see now you're making a thread/video to highlight the apparent difficulty of regular mobs to players not taking advantage of any bonuses in game, but it's going to be flawed since the game over-levels you until you reach CP level to compensate for the difficulty and assumes once you reach that point you're familiar enough with the game mechanics and opportunities that you'll have a crafted or dropped set comparable to your level and two bars with abilities that you'll use.
    The Legendary Nothing
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