Sallington wrote: »There's no way OP is talking about a normal group of overland mobs.
I don't know what's going on, since OT went live overworld game seems easier, lighter, I can pull down mobs with every character, every level, without giving the proper attention to the fight. That is really affecting *my* fun, a just-a-bit-more-than casual gamer.gel214thb14_ESO wrote: »With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.
I don't know what's going on, since OT went live overworld game seems easier, lighter, I can pull down mobs with every character, every level, without giving the proper attention to the fight. That is really affecting *my* fun, a just-a-bit-more-than casual gamer.gel214thb14_ESO wrote: »With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.
I played ESO since the beta, then took a long break untill now. Maybe I'm only nostalgic.
Double check your spec, your stats and glyphs, make a proper rotation. Use proper armor!
Don't expect to be a speed train if you're tanky, do not hope to survive 3+ mobs as a squishy DPS if you play solo and without self heal/utility (or enough damage).
I can assure I (and almost all my friend list) find the game easier than before, and as I said i'm still rusted with this game.
No offence, but I honestly think all the guys actually moaning about difficulty are not so well experienced in the mmo genre in general, and i'm not talking about hardcore/veteran content.
Without knowing role, spec, armor, level of experience of the OP i stated the worst case scenario.you should be able to take on at least 3 mobs without heals if you using decent 8k dps build.
Group content requires a group. That's not a big problem.autumnsongbird wrote: »For new players, tam one would genuinely suck. When I started in the summer I found bosses at my level pretty tough. Granted I didn't know jack about skills and builds but again level 13 or 20 generally doesn't know jack yet. Now new players have zero chance of clearing a zone boss which was once possible by yourself or with some other player. With over 1 million hp that ain't gonna happen and it's all because of their 'brilliant' design with overland drops and making what was once normal zone bosses for normal zone players now only doable if you have a decent group that consists of some cp level players. For new players, that sucks. If I were a new player, I would say eff this and probably leave the first few weeks because I couldn't really even do a boss in the zone where I'm doing my quests unless there were cp levels farming it too. Quite unbalanced IMHO. Definitely feels like sticking it to the low levels.
Good luck if you are in deshaan and stumble across that pony quar. That thing does some insane damage. If you don't have a healer in the group it could be a sad day for you. I feel for any low level player that stumbles into that, and low levels would because they are in deshaan on the EP quest line at maybe level 20ish. Good luck with that. God help those new players.
gel214thb14_ESO wrote: »So, I decided to try the PTS to fiddle with characters and see what playing them is really like before I commit to a main class.
It was insane. Using the c300 templates I created characters and went into the game. I chose gear from the gear bags that matched the builds, either magicka or stamina.
And I was wrecked. 0_0
Every single fight is like some epic battle now! The enemies seem to hit like trucks, my health just disappears when fighting, and my own resources run out in seconds leaving me whiffing with light and heavy attacks, all while running madly to avoid getting hit.
The intensity is off the charts, almost all the time. Now this would be with max magicka and regen from items. Magicka , or Stamina depending on the class and build, still ran out regularly. I had to bar swap like a crazy person.
For one of the fights, what saved me was being able to use a potion I bought from the store. That boosted my magicka , stamina and health and I was able to complete the fight , but I shouldn't have to do that.
ESO is not the only game to do level scaling, Guild Wars 2 has done it for years now. However, that just seems to scale a lot better. If you are a higher level character the fights in other zones are a bit easier. In later zones the enemies are bumped up , but the story , zone layout and everything else is adjusted to match that difficulty.
With ESO it seems we have a high difficulty for casual players just about everywhere now, which is impacting my fun :-) I think that bosses at the end of quests, certain quest lines etc. can be harder than normal. But regular over-world quests and mobs need to be taken down a bit, in my view.
autumnsongbird wrote: »For new players, tam one would genuinely suck. When I started in the summer I found bosses at my level pretty tough. Granted I didn't know jack about skills and builds but again level 13 or 20 generally doesn't know jack yet. Now new players have zero chance of clearing a zone boss which was once possible by yourself or with some other player. With over 1 million hp that ain't gonna happen and it's all because of their 'brilliant' design with overland drops and making what was once normal zone bosses for normal zone players now only doable if you have a decent group that consists of some cp level players. For new players, that sucks. If I were a new player, I would say eff this and probably leave the first few weeks because I couldn't really even do a boss in the zone where I'm doing my quests unless there were cp levels farming it too. Quite unbalanced IMHO. Definitely feels like sticking it to the low levels.
Good luck if you are in deshaan and stumble across that pony quar. That thing does some insane damage. If you don't have a healer in the group it could be a sad day for you. I feel for any low level player that stumbles into that, and low levels would because they are in deshaan on the EP quest line at maybe level 20ish. Good luck with that. God help those new players.
Khaos_Bane wrote: »You cannot be serious. Overworld mobs are easy. Are you sure you weren't fighting a world boss or something or in a group dungeon? If some of the players today could just experience the original everquest they would understand difficult. One regular mob could wipe your entire group. Just moving through regular zones was terrifying because one mob could kill you just trying to get to your groups camp.
gel214thb14_ESO wrote: »Ok so keep in mind I am doing some testing, to figure out what Class I want to main.https://www.youtube.com/watch?v=_8Loyo5bGgA
Here's the youtube video I made of a run. This wasn't one of the worst ones.
I used Lamias for the magicka regen and magicka max boosts. I didn't think my equipment was so critical to fight regular mobs. What if I just had green gear?
I'm not the best player nope, but I play several games and several MMOs. WoW, GW, GW2, SWTOR, Tera (briefly), Diablo 3 etc. etc. GW2 I have three level 80 characters, and I'm pretty good with them even with the new challenging content. I was actually a Guide in Everquest 2, remember that program? lol.
It's hit and miss with ESO. I think with full Magicka my character has about 9K health? 20K magicka. The enemies hit for 2,300 or 3,500 with their attacks, sometimes more if I miss a block.
I switched it up and used Heavy Armor, and that made a difference but of course I ran out of resources totally while fighting the same three mob groups in that case.
no I did not assign the Champion Points, didn't think I had to for regular overworld as the benefits from them seemed minimal at a first glance.
I'm just thinking that I shouldn't have to change so many things, hunt for best armor, and a good mix just for...regular overland questing. I don't remember it being this way before.
serenity_painted wrote: »Right, seeing as how you're using the MA destro staff and pretty much just light attacking the entire time i'm gonna assume this is a troll.
gel214thb14_ESO wrote: »My other bar has Ward, molten weapons and some other stuff on it, mostly defensive. I think Wall of Elements and the destructo single target attack, Clench I think.
I didn't think I had to swap for a regular fight. As for Ultimates? Come on it's just three mobs...shouldn't Ultimates be required for Boss battles and not just regular mobs? And no..no food. I don't really do much crafting at all in MMOs.
I just get out there, run through all the story quests to max level. Then run through the DLC stories as they are released to get to the next max-level. That's why I loved the 1Tamriel, I'd never run out of quests
Usually I can find a Class that's suited for Solo play, configure a build that works and just run with it. Quest drops usually kit you out adequately for regular gameplay, Dungeons and so on are another story but I don't necessarily do those.
So, this experience in 1Tamriel has me a bit taken aback.