AmmonErebos wrote: »So from what I have seen people tend to agree crafting gear should be on par... but the fact you can buy from others makes it too easily obtainable compared to other item sets...
so what about this... crafting stations that are BIS that create gear that is BOP... potentially with jewelry crafting linked to this, truly rewarding those players who have dedicated months to get the researches... and the materials for the items.
I'd be cool with crafted sets being BIS or as good as BIS if the majority of people actually made their own sets. From my 1+ years of experience this is far from the truth. 90% of new players upon hitting 160 cp = LF master crafter WILL TIP WELL, need XXXXXX in XXXXXX!!
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Why do that 2hr vDSA run or that 1hr++ trial if u can just slap on crafted gear that is as good? Sure you can do it for fun but a considerable portion of that fun is finding that shiny gold lewt at the end that is a slight upgrade to ur build.
Aemon_Isklexi wrote: »The quality of the crafted set should reflect the number of traits known needed to craft it. The highest end crafted sets should be on par or a bit better than dungeon loot but below trials gear. There needs to be a bit more of a spectrum for crafted gear quality. Right now, only a few crafted sets are used by the majority of players.
AmmonErebos wrote: »So from what I have seen people tend to agree crafting gear should be on par... but the fact you can buy from others makes it too easily obtainable compared to other item sets...
so what about this... crafting stations that are BIS that create gear that is BOP... potentially with jewelry crafting linked to this, truly rewarding those players who have dedicated months to get the researches... and the materials for the items.
I heard no complaints of "easily obtainable gear" back when the farmers were selling all their set pieces for top $$$.
But if making it BoP (or BoC?) helps with acceptance of crafted gear being as good as dropped gear, so be it. Not in this game to be rich, I just want my time and money spend on research and collecting mats to be just as valuable as someone elses time spend on farming dropped gear.I'd be cool with crafted sets being BIS or as good as BIS if the majority of people actually made their own sets. From my 1+ years of experience this is far from the truth. 90% of new players upon hitting 160 cp = LF master crafter WILL TIP WELL, need XXXXXX in XXXXXX!!
[...]
Why do that 2hr vDSA run or that 1hr++ trial if u can just slap on crafted gear that is as good? Sure you can do it for fun but a considerable portion of that fun is finding that shiny gold lewt at the end that is a slight upgrade to ur build.
Good thing dropped sets are now BoP then, since the majority of the people didn't farm their own sets...? There seems to be an aversion to crafters making some money, while everyone was perfectly happy selling motif pages for 80K and dropped Jewelry for 150K.
Plus you don't really "slap on crafted gear", if you want a decent set.
Let people make their own choice, either farm for dropped gear, or farm for mats and do research.
BergisMacBride wrote: »Agree with second pass and jewelry crafting on crafted sets. Would also like for them to consider adding new crafted sets now that there exist 30 redundant crafting stations in the alliance zones with One Tamriel. Maybe add 3 or so per update.
You seem to think im not a crafter....I have 8 toons who are all maxed with all researches done with almost all motifs short of the very recent ones learnt..... Again, crafted sets alr see lots of play. Crafted gear is still better than 80% of dropped world sets. The 20% tops sets are namely things like VO, Aether, SPC, Alkosh etc. Those are all trial/DLC dungeon sets that should be BIS. What exactly is the problem with crafted gear now?
TBS is still one of the best DPS 5 set pieces. Tavas is still the best and most widely used 5 pc tank set. Healers run SPC from WGT. 5 pc seducer or kags works just fine tho. For PvE at least, crafted sets are doing just fine.
And you do have your own choice. No one is taking that from you. You can happily wear 5 pc TBS and another 5 pc crafted and still pull better numbers than 80% of pug DPS. I had a friend tank vDSA with 5 pc hist bark and 5 pc seducer.
He did just fine. Crafted gear will never be as good as end-game trial gear or DLC dungeon gear. As long as the gap is not too wide, im totally fine with it. It gives people a reason to run said content. A big part of mmo is hunting for your shiny new gear upgrades. Most BIS gear cannot be sold. So yes people do farm it themselves. VO. Aether. SPC. Master weps. MA weps. All of them are BOP. There are certain things you can acquire now via guild stores like red mountain and elegant etc, but those prices will tank to 20-30k soon cos of how common they are going to be plus they are about as good as TBS or kags in terms of effectiveness. You can still make good money as a crafter selling TBS and tavas or kags/seducers etc. The demand is always there.
You seem to think im not a crafter....I have 8 toons who are all maxed with all researches done with almost all motifs short of the very recent ones learnt..... Again, crafted sets alr see lots of play. Crafted gear is still better than 80% of dropped world sets. The 20% tops sets are namely things like VO, Aether, SPC, Alkosh etc. Those are all trial/DLC dungeon sets that should be BIS. What exactly is the problem with crafted gear now?
TBS is still one of the best DPS 5 set pieces. Tavas is still the best and most widely used 5 pc tank set. Healers run SPC from WGT. 5 pc seducer or kags works just fine tho. For PvE at least, crafted sets are doing just fine.
And you do have your own choice. No one is taking that from you. You can happily wear 5 pc TBS and another 5 pc crafted and still pull better numbers than 80% of pug DPS. I had a friend tank vDSA with 5 pc hist bark and 5 pc seducer.
He did just fine. Crafted gear will never be as good as end-game trial gear or DLC dungeon gear. As long as the gap is not too wide, im totally fine with it. It gives people a reason to run said content. A big part of mmo is hunting for your shiny new gear upgrades. Most BIS gear cannot be sold. So yes people do farm it themselves. VO. Aether. SPC. Master weps. MA weps. All of them are BOP. There are certain things you can acquire now via guild stores like red mountain and elegant etc, but those prices will tank to 20-30k soon cos of how common they are going to be plus they are about as good as TBS or kags in terms of effectiveness. You can still make good money as a crafter selling TBS and tavas or kags/seducers etc. The demand is always there.
Ok so regarding the bolds... i would never ever tell someone they aren't a crafter or as you claim even an experienced one but you seem to be making repeated references to wearing two 5pc crafted sets and so i have to wonder since right now without jewel crafting that isn't possible.
But for the main point...
"What exactly is the problem with crafted gear now?"
i speak a player with half of my 12 characters having one-three maxed crafts, having every craft maxed on at least one char though some have three so i do have a trifle bit of experience with the crafting side. So, i am somewhere on the spectrum between rank newbie to crafter and the top crafting dog.
I liked that crafting of all sorts was integral to the play and always vital as a way to develop and progress and setup your character for the most enjoyable gameplay, if not the best.
looking at 1T right now and going forward, the rate of set drops, their variety, their all coming in jewelry and their always scaling to your level has created the situation where for my top characters my goals are to get the right sets/pieces from the drops making the "focus" is on the drop sets going forward. For my developing characters, the newer alts not yet into 50+ levels, where progression is quick, and drop sets alwaysb scaled, i see my using crafted pieces more as filler, place holders, than as key elements - though possibly training will be the major crafted component to get them to 50 more quickly - but again training set pieces drop quickly.
Do not get me wrong - the bolded list in the previous paragraph - i LOVE those changes. They will make casual play questing better in the 1T.
But after doing all that good stuff on the drop-set side of the game, i feel they need to do some for the crafted side inm the upcoming updates to keep crafted and drop-sets on par at least.
i think they need to add some or all of the following:
- jewel crafting (cuz all drop sets have jewelry.)
- crafter able to Uplevel crafted sets - keeping the quality (drop sets drop at current level as you advance.)
- crafter able to at crafting time change one of the 2-3-4pc bonuses for comparable one (to provide variety range of sets like the drops have now.)
- remove lower cap limit on mats so crafters can use mat to make any level lower than the mat max.
- Equip writs to require one piece with a trait ans style but if you dont have right style or right trait then add more pieces to offset. (spread out the resource drain across the resources like the consumables do. Also encourages developing style and trait across multiple crafters whereas now its only needed to get one with those filled.)
i aim to push for this as future upgrades come into focus and as they see the results of the changing metrics.
You can't, at least not at the same time. You have only up to 9 slots available. What you can do is use different sets on each type of weapon, changing the active 5 piece set on weapon swap - but not with TBS you mentioned because you'd instantly lose your second Mundus, which defeats the point of using TBS.You seem to think im not a crafter....I have 8 toons who are all maxed with all researches done with almost all motifs short of the very recent ones learnt..... Again, crafted sets alr see lots of play. Crafted gear is still better than 80% of dropped world sets. The 20% tops sets are namely things like VO, Aether, SPC, Alkosh etc. Those are all trial/DLC dungeon sets that should be BIS. What exactly is the problem with crafted gear now?
TBS is still one of the best DPS 5 set pieces. Tavas is still the best and most widely used 5 pc tank set. Healers run SPC from WGT. 5 pc seducer or kags works just fine tho. For PvE at least, crafted sets are doing just fine.
And you do have your own choice. No one is taking that from you. You can happily wear 5 pc TBS and another 5 pc crafted and still pull better numbers than 80% of pug DPS. I had a friend tank vDSA with 5 pc hist bark and 5 pc seducer.
He did just fine. Crafted gear will never be as good as end-game trial gear or DLC dungeon gear. As long as the gap is not too wide, im totally fine with it. It gives people a reason to run said content. A big part of mmo is hunting for your shiny new gear upgrades. Most BIS gear cannot be sold. So yes people do farm it themselves. VO. Aether. SPC. Master weps. MA weps. All of them are BOP. There are certain things you can acquire now via guild stores like red mountain and elegant etc, but those prices will tank to 20-30k soon cos of how common they are going to be plus they are about as good as TBS or kags in terms of effectiveness. You can still make good money as a crafter selling TBS and tavas or kags/seducers etc. The demand is always there.
Ok so regarding the bolds... i would never ever tell someone they aren't a crafter or as you claim even an experienced one but you seem to be making repeated references to wearing two 5pc crafted sets and so i have to wonder since right now without jewel crafting that isn't possible.
But for the main point...
"What exactly is the problem with crafted gear now?"
i speak a player with half of my 12 characters having one-three maxed crafts, having every craft maxed on at least one char though some have three so i do have a trifle bit of experience with the crafting side. So, i am somewhere on the spectrum between rank newbie to crafter and the top crafting dog.
I liked that crafting of all sorts was integral to the play and always vital as a way to develop and progress and setup your character for the most enjoyable gameplay, if not the best.
looking at 1T right now and going forward, the rate of set drops, their variety, their all coming in jewelry and their always scaling to your level has created the situation where for my top characters my goals are to get the right sets/pieces from the drops making the "focus" is on the drop sets going forward. For my developing characters, the newer alts not yet into 50+ levels, where progression is quick, and drop sets alwaysb scaled, i see my using crafted pieces more as filler, place holders, than as key elements - though possibly training will be the major crafted component to get them to 50 more quickly - but again training set pieces drop quickly.
Do not get me wrong - the bolded list in the previous paragraph - i LOVE those changes. They will make casual play questing better in the 1T.
But after doing all that good stuff on the drop-set side of the game, i feel they need to do some for the crafted side inm the upcoming updates to keep crafted and drop-sets on par at least.
i think they need to add some or all of the following:
- jewel crafting (cuz all drop sets have jewelry.)
- crafter able to Uplevel crafted sets - keeping the quality (drop sets drop at current level as you advance.)
- crafter able to at crafting time change one of the 2-3-4pc bonuses for comparable one (to provide variety range of sets like the drops have now.)
- remove lower cap limit on mats so crafters can use mat to make any level lower than the mat max.
- Equip writs to require one piece with a trait ans style but if you dont have right style or right trait then add more pieces to offset. (spread out the resource drain across the resources like the consumables do. Also encourages developing style and trait across multiple crafters whereas now its only needed to get one with those filled.)
i aim to push for this as future upgrades come into focus and as they see the results of the changing metrics.
Uhm i never said u were the one who called me not a crafter. I quoted someone else in my post actually. Anyways that aside, you can wear 2 5 piece crafted if u dont run a monster set. Im not saying thats wise, im saying that is possible. And im not saying crafted gear dosent need to be tuned up a bit, but I am against the sentiment that crafted sets are trash. Cos they arent.
You can't, at least not at the same time. You have only up to 9 slots available. What you can do is use different sets on each type of weapon, changing the active 5 piece set on weapon swap - but not with TBS you mentioned because you'd instantly lose your second Mundus, which defeats the point of using TBS.You seem to think im not a crafter....I have 8 toons who are all maxed with all researches done with almost all motifs short of the very recent ones learnt..... Again, crafted sets alr see lots of play. Crafted gear is still better than 80% of dropped world sets. The 20% tops sets are namely things like VO, Aether, SPC, Alkosh etc. Those are all trial/DLC dungeon sets that should be BIS. What exactly is the problem with crafted gear now?
TBS is still one of the best DPS 5 set pieces. Tavas is still the best and most widely used 5 pc tank set. Healers run SPC from WGT. 5 pc seducer or kags works just fine tho. For PvE at least, crafted sets are doing just fine.
And you do have your own choice. No one is taking that from you. You can happily wear 5 pc TBS and another 5 pc crafted and still pull better numbers than 80% of pug DPS. I had a friend tank vDSA with 5 pc hist bark and 5 pc seducer.
He did just fine. Crafted gear will never be as good as end-game trial gear or DLC dungeon gear. As long as the gap is not too wide, im totally fine with it. It gives people a reason to run said content. A big part of mmo is hunting for your shiny new gear upgrades. Most BIS gear cannot be sold. So yes people do farm it themselves. VO. Aether. SPC. Master weps. MA weps. All of them are BOP. There are certain things you can acquire now via guild stores like red mountain and elegant etc, but those prices will tank to 20-30k soon cos of how common they are going to be plus they are about as good as TBS or kags in terms of effectiveness. You can still make good money as a crafter selling TBS and tavas or kags/seducers etc. The demand is always there.
Ok so regarding the bolds... i would never ever tell someone they aren't a crafter or as you claim even an experienced one but you seem to be making repeated references to wearing two 5pc crafted sets and so i have to wonder since right now without jewel crafting that isn't possible.
But for the main point...
"What exactly is the problem with crafted gear now?"
i speak a player with half of my 12 characters having one-three maxed crafts, having every craft maxed on at least one char though some have three so i do have a trifle bit of experience with the crafting side. So, i am somewhere on the spectrum between rank newbie to crafter and the top crafting dog.
I liked that crafting of all sorts was integral to the play and always vital as a way to develop and progress and setup your character for the most enjoyable gameplay, if not the best.
looking at 1T right now and going forward, the rate of set drops, their variety, their all coming in jewelry and their always scaling to your level has created the situation where for my top characters my goals are to get the right sets/pieces from the drops making the "focus" is on the drop sets going forward. For my developing characters, the newer alts not yet into 50+ levels, where progression is quick, and drop sets alwaysb scaled, i see my using crafted pieces more as filler, place holders, than as key elements - though possibly training will be the major crafted component to get them to 50 more quickly - but again training set pieces drop quickly.
Do not get me wrong - the bolded list in the previous paragraph - i LOVE those changes. They will make casual play questing better in the 1T.
But after doing all that good stuff on the drop-set side of the game, i feel they need to do some for the crafted side inm the upcoming updates to keep crafted and drop-sets on par at least.
i think they need to add some or all of the following:
- jewel crafting (cuz all drop sets have jewelry.)
- crafter able to Uplevel crafted sets - keeping the quality (drop sets drop at current level as you advance.)
- crafter able to at crafting time change one of the 2-3-4pc bonuses for comparable one (to provide variety range of sets like the drops have now.)
- remove lower cap limit on mats so crafters can use mat to make any level lower than the mat max.
- Equip writs to require one piece with a trait ans style but if you dont have right style or right trait then add more pieces to offset. (spread out the resource drain across the resources like the consumables do. Also encourages developing style and trait across multiple crafters whereas now its only needed to get one with those filled.)
i aim to push for this as future upgrades come into focus and as they see the results of the changing metrics.
Uhm i never said u were the one who called me not a crafter. I quoted someone else in my post actually. Anyways that aside, you can wear 2 5 piece crafted if u dont run a monster set. Im not saying thats wise, im saying that is possible. And im not saying crafted gear dosent need to be tuned up a bit, but I am against the sentiment that crafted sets are trash. Cos they arent.
Uhm i never said u were the one who called me not a crafter. I quoted someone else in my post actually. Anyways that aside, you can wear 2 5 piece crafted if u dont run a monster set. Im not saying thats wise, im saying that is possible. And im not saying crafted gear dosent need to be tuned up a bit, but I am against the sentiment that crafted sets are trash. Cos they arent.And I think crafted sets are serving their purpose exactly as they are supposed to based on ur description. They are things normally new players wear to HELP them get the more exclusive dropped sets. You can do fine in crafted gear, and they are supposed to help u get even better gear. Not be the end all be all BIS gear so that you have 0 need to do any content in the game....
That being said, TBS is still one of the best DPS sets, Tavas is still the most widely used tank set, seducer and kags are still vastly popular for mag dps/heals in PvP. All of them are crafted sets.....
To add, I dont mind them re-working useless old crafted sets to be more relevant. Im also not against jewellery crafting for crafted sets. Neither of these should make crafted sets more powerful than end game dropped sets tho short of the 9 trait crafted sets like TBS.
So... should I stop farming silk to make a 160 full gold Julianos set? I don't really like farming dropped Divines pieces, crafting is easier and faster since I just need the mats and I already have a master crafter toon.
Is Julianos really that far behind the new sets?