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Is ESO in your top five preferred MMOs to date?

  • Treluk
    Treluk
    ✭✭
    For me its a gateway until Tes VI drops, i can't live too long without elder scrolls lore before i get mental
    Edited by Treluk on October 3, 2016 8:27PM
    Doubt is the key to knowledge - The Shadow Key
    Coldharbor calls, Nirn obeys - Exiled from Exile, Volume 7
    Faith conquers all. Let us yield to Faith - A Dunmer Commoner
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    You´ll always remember your first love. DAoC :heart:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    There are other MMO games that I like and some that I'm playing now over ESO TU so...

    Keep in mind all of those aren't a typical MMO like WoW but neither is this even tho they're trying to be different, changes are making it more and more like an MMO which is why it's began to drop lower and lower for me.

    One Tamriel will be the remedy to your concern then, as it will put ESO further from being an MMO than ever before.

    I completely disagree.
    The entire update is further introducing and forcing endless grinds.
    It's adding more, normal, hard, very hard modes
    It's adding more F2P concepts
    It's adding more subscribe to play requirements and locked behind features
    It's adding more seasonal content which later is inaccessible
    Its continuing solo only content and has added more
    -they continue to use less and less beautiful character gear and artwork
    -they continue to add more and more bugs and ignore major long term issues
    -they continue to make unnecessary skill changes due to PvP issues
    -they have added text chat to consoles but in no way does it actually address the issues ppl asked for it for...like group finder problems
    -They have more grouping issues than initially

    I consider this taking more steps closer to an MMO

    - Every RPG, single or multi-player, involves a ton of grinding to level up. This game does not. Not all games have it rough though, but this one does not. Grinding and farming is part of every single RPG in existance, and always will be.
    - Every ongoing game, typically MMOs, expands as it goes. Then again, TES is big on large, immersive content, so expanding ESO serves both the MMO and TES side.
    - Hardly relates to it being more or less of an MMO...
    - Some non-MMOs do this too, such as Pokemon.
    - That is actually a counter-productive statement to trying to prove it's becoming more of an MMO lol
    - Eyes of the beholder there, but also irrelevant to whether it's more or less of an MMO.
    - You speak as if the bugs are intentional... Also imperfect gameplay is kind of a thing for TES, considering Skyrim...
    - They will continue to attempt to "balance" things out until they finally get it right. Sadly, they cannot divide abilities between PvE and PvP without simply turning Cyrodiil, IC, and Duels into PvP only with absolutely no PvE involved, which is impossible. This is also irrelevant to it being more or less of an MMO.
    - Actually forming groups is super easier with text chat. Perhaps you were simply on at the wrong time for group forming... Frankly, text chat was a good QoL addition that easily helps trump Group Finder's inadequacies. Unlike many of your other statements though, this actually DOES matter to it being more or less of an MMO, albeit a minority.
    - At first; yes, there were issues. However. those have peetered out a bit.

    Overall what you spoke of does not tell much of how more or less ESO is an MMO or just another TES game, and plenty of factors in One Tamriel will lean it more toward a TES game, such as, but not limited to:

    - Another drop on the level barrier, it's almost non-existant now!
    - No real progression necessary anymore to access later areas of the game, and nothing to stop anyone from doing it.
    - Do anything in any order, something most MMOs do not condone but TES does.

    Nothing else being added really leans it MORE towards an MMO than it has been. One could argue dueling, but we already have PvP. You may not agree, and others may agree with you, and for many their definition of an MMO varies drastically based on their own experiences and desires, but overall to me One Tamriel is leaning more towards a TES game than an MMO. Until One Tamriel though it was indeed leaning more toward an MMO with all the new features like nameplates and damage/healing indicators.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    It's the only MMO I have ever played, so I guess it's my favorite, ranked 1 out of 1. :D

    At least for MMORPGs. I did have a few other online multi-player games, all centered entirely around PvP with different levels of teamwork worked in. Due to genre differences, though, I can't really compare them with ESO.
    Edited by SolarCat02 on October 3, 2016 8:53PM
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • IcyDeadPeople
    IcyDeadPeople
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    ✭✭
    So far, ESO is the only MMO I didn't find boring after a couple hours.
    .
    Edited by IcyDeadPeople on October 3, 2016 8:59PM
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    There are other MMO games that I like and some that I'm playing now over ESO TU so...

    Keep in mind all of those aren't a typical MMO like WoW but neither is this even tho they're trying to be different, changes are making it more and more like an MMO which is why it's began to drop lower and lower for me.

    One Tamriel will be the remedy to your concern then, as it will put ESO further from being an MMO than ever before.

    I completely disagree.
    The entire update is further introducing and forcing endless grinds.
    It's adding more, normal, hard, very hard modes
    It's adding more F2P concepts
    It's adding more subscribe to play requirements and locked behind features
    It's adding more seasonal content which later is inaccessible
    Its continuing solo only content and has added more
    -they continue to use less and less beautiful character gear and artwork
    -they continue to add more and more bugs and ignore major long term issues
    -they continue to make unnecessary skill changes due to PvP issues
    -they have added text chat to consoles but in no way does it actually address the issues ppl asked for it for...like group finder problems
    -They have more grouping issues than initially

    I consider this taking more steps closer to an MMO

    - Every RPG, single or multi-player, involves a ton of grinding to level up. This game does not. Not all games have it rough though, but this one does not. Grinding and farming is part of every single RPG in existance, and always will be.
    - Every ongoing game, typically MMOs, expands as it goes. Then again, TES is big on large, immersive content, so expanding ESO serves both the MMO and TES side.
    - Hardly relates to it being more or less of an MMO...
    - Some non-MMOs do this too, such as Pokemon.
    - That is actually a counter-productive statement to trying to prove it's becoming more of an MMO lol
    - Eyes of the beholder there, but also irrelevant to whether it's more or less of an MMO.
    - You speak as if the bugs are intentional... Also imperfect gameplay is kind of a thing for TES, considering Skyrim...
    - They will continue to attempt to "balance" things out until they finally get it right. Sadly, they cannot divide abilities between PvE and PvP without simply turning Cyrodiil, IC, and Duels into PvP only with absolutely no PvE involved, which is impossible. This is also irrelevant to it being more or less of an MMO.
    - Actually forming groups is super easier with text chat. Perhaps you were simply on at the wrong time for group forming... Frankly, text chat was a good QoL addition that easily helps trump Group Finder's inadequacies. Unlike many of your other statements though, this actually DOES matter to it being more or less of an MMO, albeit a minority.
    - At first; yes, there were issues. However. those have peetered out a bit.

    Overall what you spoke of does not tell much of how more or less ESO is an MMO or just another TES game, and plenty of factors in One Tamriel will lean it more toward a TES game, such as, but not limited to:

    - Another drop on the level barrier, it's almost non-existant now!
    - No real progression necessary anymore to access later areas of the game, and nothing to stop anyone from doing it.
    - Do anything in any order, something most MMOs do not condone but TES does.

    Nothing else being added really leans it MORE towards an MMO than it has been. One could argue dueling, but we already have PvP. You may not agree, and others may agree with you, and for many their definition of an MMO varies drastically based on their own experiences and desires, but overall to me One Tamriel is leaning more towards a TES game than an MMO. Until One Tamriel though it was indeed leaning more toward an MMO with all the new features like nameplates and damage/healing indicators.


    @UltimaJoe777
    Every RPG or single player game actually doesn't require grinding. This specific game at launch didn't require grinding .... Vet 11-16 excluded. Basically prior to Craglorn, you just played the game and did quests and you would level all the way up.

    MMOs first of all aren't a game type, it's a server type and ppl try and label the server type and game together.
    The game is an RPG played on a MMO server. There are all types of RPGs that don't require grinding.

    Games expand, and RPG games expand with new content but that doesn't require any grinding unless the developer chooses such. New content can be added as new content and optional as how this started.

    So all of what you say is complicated under your thoughts that RPG and MMO require certain things. They don't and this game proved this long ago however as many Deb's left and others joined who came from your definition of other MMORPG titles, we are seeing their touch as it's all they know.

    Step outside of the bubble and ask people who have never had interest in the game after release but who were interested initially. You'll hear a lot of.....this isn't like other TES games. You'll also hear....I don't like MMO games that force me to play a certain way.

    In what you mention as typical requirements, many of those did not exist early on so as stated, the more changes that are occurring, the more I am pushed away. See because you view the changes in leveling as non MMO but I'm pointing out it's more of an MMO because of the CP use and how it's now forced and replacing actual character levels and keeps the VR problems that should not have been introduced with Craglorn.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nine9six
    nine9six
    ✭✭✭✭✭
    Favorite MMO ever. It's not perfect by any means, but I enjoy the time I spend in-game.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    There are other MMO games that I like and some that I'm playing now over ESO TU so...

    Keep in mind all of those aren't a typical MMO like WoW but neither is this even tho they're trying to be different, changes are making it more and more like an MMO which is why it's began to drop lower and lower for me.

    One Tamriel will be the remedy to your concern then, as it will put ESO further from being an MMO than ever before.

    I completely disagree.
    The entire update is further introducing and forcing endless grinds.
    It's adding more, normal, hard, very hard modes
    It's adding more F2P concepts
    It's adding more subscribe to play requirements and locked behind features
    It's adding more seasonal content which later is inaccessible
    Its continuing solo only content and has added more
    -they continue to use less and less beautiful character gear and artwork
    -they continue to add more and more bugs and ignore major long term issues
    -they continue to make unnecessary skill changes due to PvP issues
    -they have added text chat to consoles but in no way does it actually address the issues ppl asked for it for...like group finder problems
    -They have more grouping issues than initially

    I consider this taking more steps closer to an MMO

    - Every RPG, single or multi-player, involves a ton of grinding to level up. This game does not. Not all games have it rough though, but this one does not. Grinding and farming is part of every single RPG in existance, and always will be.
    - Every ongoing game, typically MMOs, expands as it goes. Then again, TES is big on large, immersive content, so expanding ESO serves both the MMO and TES side.
    - Hardly relates to it being more or less of an MMO...
    - Some non-MMOs do this too, such as Pokemon.
    - That is actually a counter-productive statement to trying to prove it's becoming more of an MMO lol
    - Eyes of the beholder there, but also irrelevant to whether it's more or less of an MMO.
    - You speak as if the bugs are intentional... Also imperfect gameplay is kind of a thing for TES, considering Skyrim...
    - They will continue to attempt to "balance" things out until they finally get it right. Sadly, they cannot divide abilities between PvE and PvP without simply turning Cyrodiil, IC, and Duels into PvP only with absolutely no PvE involved, which is impossible. This is also irrelevant to it being more or less of an MMO.
    - Actually forming groups is super easier with text chat. Perhaps you were simply on at the wrong time for group forming... Frankly, text chat was a good QoL addition that easily helps trump Group Finder's inadequacies. Unlike many of your other statements though, this actually DOES matter to it being more or less of an MMO, albeit a minority.
    - At first; yes, there were issues. However. those have peetered out a bit.

    Overall what you spoke of does not tell much of how more or less ESO is an MMO or just another TES game, and plenty of factors in One Tamriel will lean it more toward a TES game, such as, but not limited to:

    - Another drop on the level barrier, it's almost non-existant now!
    - No real progression necessary anymore to access later areas of the game, and nothing to stop anyone from doing it.
    - Do anything in any order, something most MMOs do not condone but TES does.

    Nothing else being added really leans it MORE towards an MMO than it has been. One could argue dueling, but we already have PvP. You may not agree, and others may agree with you, and for many their definition of an MMO varies drastically based on their own experiences and desires, but overall to me One Tamriel is leaning more towards a TES game than an MMO. Until One Tamriel though it was indeed leaning more toward an MMO with all the new features like nameplates and damage/healing indicators.


    @UltimaJoe777
    Every RPG or single player game actually doesn't require grinding. This specific game at launch didn't require grinding .... Vet 11-16 excluded. Basically prior to Craglorn, you just played the game and did quests and you would level all the way up.

    MMOs first of all aren't a game type, it's a server type and ppl try and label the server type and game together.
    The game is an RPG played on a MMO server. There are all types of RPGs that don't require grinding.

    Games expand, and RPG games expand with new content but that doesn't require any grinding unless the developer chooses such. New content can be added as new content and optional as how this started.

    So all of what you say is complicated under your thoughts that RPG and MMO require certain things. They don't and this game proved this long ago however as many Deb's left and others joined who came from your definition of other MMORPG titles, we are seeing their touch as it's all they know.

    Step outside of the bubble and ask people who have never had interest in the game after release but who were interested initially. You'll hear a lot of.....this isn't like other TES games. You'll also hear....I don't like MMO games that force me to play a certain way.

    In what you mention as typical requirements, many of those did not exist early on so as stated, the more changes that are occurring, the more I am pushed away. See because you view the changes in leveling as non MMO but I'm pointing out it's more of an MMO because of the CP use and how it's now forced and replacing actual character levels and keeps the VR problems that should not have been introduced with Craglorn.

    It depends on the RPG really. Back in the old days the grind was real, but nowadays it probably is safe to say the grindage has been reduced drastically.

    Yes I know they are not a game type, they are merely an aspect. However, MMOs compared to single-player or even multiplayer co-op games (like Final Fantasy Explorers or Fantasy Life to name a couple examples) require a very different interface and cannot properly integrate certain aspects, such as a sandbox environment, due to various factors resulting from the multiplayer environment. As a result, some people do confuse MMOs as a genre in and of itself, yet understandably.

    Honestly though, if grinding and farming (even in the lesser quantities as opposed to more retro titles) were in TOO short a supply then everyone would easily get everything they need too quickly, use it for awhile, and get bored. I'm not big on long grinds and farming myself but I also appreciate it for what it does: gives what you work hard for personal value.

    In the end, RPGs and MMOs all have things in common with their fellow RPGs and MMOs.
    RPGs usually involve leveling, progression, and equipment to beat the game. If you lack in these, it makes the game harder (which is fine if you want it so lol) and thus we "grind" in those games to gather the strength necessary to beat the game. Modern RPGs incorporate post-game content that challenges our abilities even with maxed out characters in every statistical angle.
    MMOs have quite a few things necessary in them: Communication, interactivity, and fairness. MMOs need to be careful not to let anyone be a god among their peers and let them socialize properly too.
    Basically different genres offer different things, and usually some mechanics are practically mandatory, and MMOs have needs as opposed to single-player games of the same genre.

    ESO itself doesn't force people to play a certain way, the meta does. The playerbase is far too particular about their competitiveness and keeping up the DPS race. As for people saying it's nothing like any other TES game, let's hear what they have to say when One Tamriel drops :p

    I don't like change either, but not all changes are bad. I know many PC players would love to go back to previous versions, such as 1.6 if I recall correctly, but let's just see where the game ends up a few years down the road and perhaps some of what was will be again, only better. As for the changes in leveling, it's more a thing comparing all RPGs to The Elder Scrolls. TES is not that big on level progression, at least in Oblivion and Skyrim if memory serves, as opposed to most other RPGs, MMO or not. TES is an RPG, sure, and thus TESO is also an RPG and that aspect cannot be questioned here. However, how many Medieval Fantasy MMORPGs do you know of that will have as little progression in both levels and traveling as One Tamriel will bring? I for one know of none. That is all I am pointing out when I say the changes to leveling and progression are more of making it less MMO and more TES, because TES is an RPG and saying it makes TESO less of an MMO[b[RPG[/b] would not be entirely accurate. As for CPs, sure those are still around and no doubt always will be, but I consider those more of a post-leveling mechanic than anything.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • newtinmpls
    newtinmpls
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    Easy. ... it's the only Elder Scrolls MMO.

    Where there is another one, I'll play it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • RandoRock
    RandoRock
    Soul Shriven
    As a console player I have to put ESO at #1 simply because the voice chat between players and voice acting of the NPCs. I switch between ESO and FFXIV and FFXIV's biggest down fall is no voice chat support.
  • Flameheart
    Flameheart
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    Cazic wrote: »
    Played EQ, AC, UO and WoW pretty extensively. Plus a bunch of other randoms here and there.

    ESO is the best. Even if I consider all the nostalgia from EQ back in the day.

    EQ, EQ2, WoW, LotRO, SWTOR, LotRO again, ESO.

    ...and yes, no other MMO had the same impact as EQ again, not because it was that great, but because it was the first for me and it was like diving into another world.

    ...concerning ESO ? The best MMO for me on the market right now, visualwise, concept-/mechanicwise and lorewise (hey, it's Tamriel and Elder Scrolls and no interchangable 08/15-banana-chinese-grind-feast).

    Edited by Flameheart on October 4, 2016 10:36AM
    Sometimes the prey turns and nips us... it's a small thing.

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    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Farorin
    Farorin
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    Literally the only MMO I am playing.
  • Doctordarkspawn
    Doctordarkspawn
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    It's rapidly losing it's place.

    We'll see how it goes with it's next few DLC and group content updates but if it starts demanding I follow a meta for everything I'm moving to guildwars.
  • Knootewoot
    Knootewoot
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    I only play this mmo so that should anwer enough.

    But my favorite best mmo is
    1: Starwars Galaxies (pre-cu)
    2: Warhammer Online
    3: Vanguard

    If they would still exist (not counting swg-emu since it is not the same) TESO would be #4. Now it is #1.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Drelkag
    Drelkag
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    My preferred MMO. Not only do I love the TES lore but how the game is set up is much more entertaining than games that focus on a repeating cycle of endgame raids for top gear (WoW, XIV, etc).

    Games I've played to around level cap : WoW, FFXI, FFXIV, GW, GW2, TSW, Mabinogi, ESO.
    Edited by Drelkag on October 4, 2016 7:18AM
    @drelkag on the NA server
  • Elsonso
    Elsonso
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    RandoRock wrote: »
    As a console player I have to put ESO at #1 simply because the voice chat between players

    This is why I was originally excited about Console. Sadly, my thoughts on voice chat do not match the typical player, and worse, those who don't care tend to not care what happens behind them that everyone can hear. It would probably work better on PC than Console, as the console boxes tend to be in communal areas of the residence to a greater degree than PCs. These areas tend to have a lot of background activity.

    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • Agalloch
    Agalloch
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    ES universe was for me the best game experience in the last 23 years. I'm talking about pc games.

    As MMO ESO must evolve to become a real MMO

    I play mmos since MUD-s and Ultima Online .

    Every MMO is unique in its own way but I was impressed by Ultima Online , Vanguard , Anarchy Online, DAOC, Everquest, Lineage 2 , Aion , Guiild Wars 2, Rift, Age Of Conan.

    ESO is trying to become something more unique than other MMOs.

    I voted first option because I'm a fan of ES Universe and a MMO in this universe is what I wished many years before it's launch.

    I miss many features from other MMOs I played ...and hope the devs will listen and make ESO a real , unique and modern MMO.

    Yes, ESO is number one for me but I'd like to see some very important features implemented to make ESO the best!

    Here are some of them ( most of them are something normal in other mmos:

    1. More rewarding achievement system . I liked so much the one in Guild Wars 2 : https://wiki.guildwars2.com/wiki/Achievement_rewards

    We receive only dyes , titles and sometimes a skin...we need more incentive for completing an achievement.

    2. An improvement of the guild tools . Also implementation of a real Guild System with guild upgrades , guild missions, would be nice . Again Guild Wars 2 made it almost the best: https://wiki.guildwars2.com/wiki/Guild_upgrade

    3. An improved mail system ... a) normal like mailboxes scattered through the game world
    b)Express which can arrive to a player, no matter where the player is via a courier
    Look at Aion mail system : http://gameguide.na.aiononline.com/aion/Mail

    4. More world bosses ( very tough bosses ) that need to be killed by minimum 30 people

    5. More random world events..and invasions like the ones from Rift : http://rift.zam.com/wiki/Rifts_and_Invasions

    6. Structural PVP with nice rewards and achievements

    7. A new crafting skill line for crafting different siege and war objects ..war machines

    8. A transmutation system ..to allow us to change the appearance of the gear from one to another

    9. A preview system like the one from Crown Store

    10. More secrets scattered through Tamriel ( like hidden artifacts or objects that give temporary buffs, hidden bosses that appear randomly in some hidden caves ..hidden items that give some random , hard and nice rewarding quests.

    11. Public quests : http://warhammeronline.wikia.com/wiki/Public_Quest

    12. Some Dwemer Airships ( https://youtu.be/B-T-ptJXB5g ) that random appear and land in random locations. These airships can be attacked ..and we could enter them to fight the crew ( some very hard to beat bosses ) ..also we can pvp inside them ..all can be instanced like the dredgion in Aion :http://aion.wikia.com/wiki/Dredgion

    13. A trait change token system earned for completing different activities in the game

    14. More incentive to fish ..more rewards than Perfect Roe :)

    15. Training dummies

    16. Water content added sometime when the engine will bee upgraded ( I think this is not impossible :smile: )

    17. Directx 12 native support with Vulkan API

    18. Spell crafting


    If only a part of them will be implemented I'm sure ESO will be the best mmo for many years to come.





    English is not my native language.


  • Jailbirdy
    Jailbirdy
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    been playing games online since the early '80's

    this has it all....

    a bit more polish needed, sure.

    I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol


    CompuServe or AOL. Played on Radio Shack System. Even AOL had a multiplayer Neverwinter D&D game.

    That doesn't count Multi-Line BBS systems such as Galacticom or VBBS which had email packets delivered through the "Internet" or "FidoNet".


    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Jailbirdy wrote: »
    been playing games online since the early '80's

    this has it all....

    a bit more polish needed, sure.

    I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol


    CompuServe or AOL. Played on Radio Shack System. Even AOL had a multiplayer Neverwinter D&D game.

    That doesn't count Multi-Line BBS systems such as Galacticom or VBBS which had email packets delivered through the "Internet" or "FidoNet".

    Im pretty sure AOL neverwinter ruined some peoples credit rating with 500 dollar a months internet bills lol that was criminal
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Jailbirdy wrote: »
    been playing games online since the early '80's

    this has it all....

    a bit more polish needed, sure.

    I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol


    CompuServe or AOL. Played on Radio Shack System. Even AOL had a multiplayer Neverwinter D&D game.

    That doesn't count Multi-Line BBS systems such as Galacticom or VBBS which had email packets delivered through the "Internet" or "FidoNet".

    Im pretty sure AOL neverwinter ruined some peoples credit rating with 500 dollar a months internet bills lol that was criminal

    isle of kesmai on compuserve was £5 an hour. talk about present day mmo's milking it?
  • Milvan
    Milvan
    ✭✭✭✭✭
    1º Ultima Online;
    2º DDO;
    3º ARCHEAGE (yeah, AA, the game is awesome, amazing features that ESO may never have, but that anime art style and the target system killed it to me)
    4º ESO
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • KloudKotuzai
    KloudKotuzai
    ✭✭
    ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.

    I can honestly say I haven't heard of that MMO. If I have I forgot about it lol
    Edited by UltimaJoe777 on October 4, 2016 7:21PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.

    To be fair, the best MMOs are always the ones that arent out yet.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.

    To be fair, the best MMOs are always the ones that arent out yet.

    That's because it's something new and has hype if the trailer advertisements receive well.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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