NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »There are other MMO games that I like and some that I'm playing now over ESO TU so...
Keep in mind all of those aren't a typical MMO like WoW but neither is this even tho they're trying to be different, changes are making it more and more like an MMO which is why it's began to drop lower and lower for me.
One Tamriel will be the remedy to your concern then, as it will put ESO further from being an MMO than ever before.
I completely disagree.
The entire update is further introducing and forcing endless grinds.
It's adding more, normal, hard, very hard modes
It's adding more F2P concepts
It's adding more subscribe to play requirements and locked behind features
It's adding more seasonal content which later is inaccessible
Its continuing solo only content and has added more
-they continue to use less and less beautiful character gear and artwork
-they continue to add more and more bugs and ignore major long term issues
-they continue to make unnecessary skill changes due to PvP issues
-they have added text chat to consoles but in no way does it actually address the issues ppl asked for it for...like group finder problems
-They have more grouping issues than initially
I consider this taking more steps closer to an MMO
UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »There are other MMO games that I like and some that I'm playing now over ESO TU so...
Keep in mind all of those aren't a typical MMO like WoW but neither is this even tho they're trying to be different, changes are making it more and more like an MMO which is why it's began to drop lower and lower for me.
One Tamriel will be the remedy to your concern then, as it will put ESO further from being an MMO than ever before.
I completely disagree.
The entire update is further introducing and forcing endless grinds.
It's adding more, normal, hard, very hard modes
It's adding more F2P concepts
It's adding more subscribe to play requirements and locked behind features
It's adding more seasonal content which later is inaccessible
Its continuing solo only content and has added more
-they continue to use less and less beautiful character gear and artwork
-they continue to add more and more bugs and ignore major long term issues
-they continue to make unnecessary skill changes due to PvP issues
-they have added text chat to consoles but in no way does it actually address the issues ppl asked for it for...like group finder problems
-They have more grouping issues than initially
I consider this taking more steps closer to an MMO
- Every RPG, single or multi-player, involves a ton of grinding to level up. This game does not. Not all games have it rough though, but this one does not. Grinding and farming is part of every single RPG in existance, and always will be.
- Every ongoing game, typically MMOs, expands as it goes. Then again, TES is big on large, immersive content, so expanding ESO serves both the MMO and TES side.
- Hardly relates to it being more or less of an MMO...
- Some non-MMOs do this too, such as Pokemon.
- That is actually a counter-productive statement to trying to prove it's becoming more of an MMO lol
- Eyes of the beholder there, but also irrelevant to whether it's more or less of an MMO.
- You speak as if the bugs are intentional... Also imperfect gameplay is kind of a thing for TES, considering Skyrim...
- They will continue to attempt to "balance" things out until they finally get it right. Sadly, they cannot divide abilities between PvE and PvP without simply turning Cyrodiil, IC, and Duels into PvP only with absolutely no PvE involved, which is impossible. This is also irrelevant to it being more or less of an MMO.
- Actually forming groups is super easier with text chat. Perhaps you were simply on at the wrong time for group forming... Frankly, text chat was a good QoL addition that easily helps trump Group Finder's inadequacies. Unlike many of your other statements though, this actually DOES matter to it being more or less of an MMO, albeit a minority.
- At first; yes, there were issues. However. those have peetered out a bit.
Overall what you spoke of does not tell much of how more or less ESO is an MMO or just another TES game, and plenty of factors in One Tamriel will lean it more toward a TES game, such as, but not limited to:
- Another drop on the level barrier, it's almost non-existant now!
- No real progression necessary anymore to access later areas of the game, and nothing to stop anyone from doing it.
- Do anything in any order, something most MMOs do not condone but TES does.
Nothing else being added really leans it MORE towards an MMO than it has been. One could argue dueling, but we already have PvP. You may not agree, and others may agree with you, and for many their definition of an MMO varies drastically based on their own experiences and desires, but overall to me One Tamriel is leaning more towards a TES game than an MMO. Until One Tamriel though it was indeed leaning more toward an MMO with all the new features like nameplates and damage/healing indicators.
NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »UltimaJoe777 wrote: »NewBlacksmurf wrote: »There are other MMO games that I like and some that I'm playing now over ESO TU so...
Keep in mind all of those aren't a typical MMO like WoW but neither is this even tho they're trying to be different, changes are making it more and more like an MMO which is why it's began to drop lower and lower for me.
One Tamriel will be the remedy to your concern then, as it will put ESO further from being an MMO than ever before.
I completely disagree.
The entire update is further introducing and forcing endless grinds.
It's adding more, normal, hard, very hard modes
It's adding more F2P concepts
It's adding more subscribe to play requirements and locked behind features
It's adding more seasonal content which later is inaccessible
Its continuing solo only content and has added more
-they continue to use less and less beautiful character gear and artwork
-they continue to add more and more bugs and ignore major long term issues
-they continue to make unnecessary skill changes due to PvP issues
-they have added text chat to consoles but in no way does it actually address the issues ppl asked for it for...like group finder problems
-They have more grouping issues than initially
I consider this taking more steps closer to an MMO
- Every RPG, single or multi-player, involves a ton of grinding to level up. This game does not. Not all games have it rough though, but this one does not. Grinding and farming is part of every single RPG in existance, and always will be.
- Every ongoing game, typically MMOs, expands as it goes. Then again, TES is big on large, immersive content, so expanding ESO serves both the MMO and TES side.
- Hardly relates to it being more or less of an MMO...
- Some non-MMOs do this too, such as Pokemon.
- That is actually a counter-productive statement to trying to prove it's becoming more of an MMO lol
- Eyes of the beholder there, but also irrelevant to whether it's more or less of an MMO.
- You speak as if the bugs are intentional... Also imperfect gameplay is kind of a thing for TES, considering Skyrim...
- They will continue to attempt to "balance" things out until they finally get it right. Sadly, they cannot divide abilities between PvE and PvP without simply turning Cyrodiil, IC, and Duels into PvP only with absolutely no PvE involved, which is impossible. This is also irrelevant to it being more or less of an MMO.
- Actually forming groups is super easier with text chat. Perhaps you were simply on at the wrong time for group forming... Frankly, text chat was a good QoL addition that easily helps trump Group Finder's inadequacies. Unlike many of your other statements though, this actually DOES matter to it being more or less of an MMO, albeit a minority.
- At first; yes, there were issues. However. those have peetered out a bit.
Overall what you spoke of does not tell much of how more or less ESO is an MMO or just another TES game, and plenty of factors in One Tamriel will lean it more toward a TES game, such as, but not limited to:
- Another drop on the level barrier, it's almost non-existant now!
- No real progression necessary anymore to access later areas of the game, and nothing to stop anyone from doing it.
- Do anything in any order, something most MMOs do not condone but TES does.
Nothing else being added really leans it MORE towards an MMO than it has been. One could argue dueling, but we already have PvP. You may not agree, and others may agree with you, and for many their definition of an MMO varies drastically based on their own experiences and desires, but overall to me One Tamriel is leaning more towards a TES game than an MMO. Until One Tamriel though it was indeed leaning more toward an MMO with all the new features like nameplates and damage/healing indicators.
@UltimaJoe777
Every RPG or single player game actually doesn't require grinding. This specific game at launch didn't require grinding .... Vet 11-16 excluded. Basically prior to Craglorn, you just played the game and did quests and you would level all the way up.
MMOs first of all aren't a game type, it's a server type and ppl try and label the server type and game together.
The game is an RPG played on a MMO server. There are all types of RPGs that don't require grinding.
Games expand, and RPG games expand with new content but that doesn't require any grinding unless the developer chooses such. New content can be added as new content and optional as how this started.
So all of what you say is complicated under your thoughts that RPG and MMO require certain things. They don't and this game proved this long ago however as many Deb's left and others joined who came from your definition of other MMORPG titles, we are seeing their touch as it's all they know.
Step outside of the bubble and ask people who have never had interest in the game after release but who were interested initially. You'll hear a lot of.....this isn't like other TES games. You'll also hear....I don't like MMO games that force me to play a certain way.
In what you mention as typical requirements, many of those did not exist early on so as stated, the more changes that are occurring, the more I am pushed away. See because you view the changes in leveling as non MMO but I'm pointing out it's more of an MMO because of the CP use and how it's now forced and replacing actual character levels and keeps the VR problems that should not have been introduced with Craglorn.
Played EQ, AC, UO and WoW pretty extensively. Plus a bunch of other randoms here and there.
ESO is the best. Even if I consider all the nostalgia from EQ back in the day.
As a console player I have to put ESO at #1 simply because the voice chat between players
https://youtu.be/B-T-ptJXB5g ) that random appear and land in random locations. These airships can be attacked ..and we could enter them to fight the crew ( some very hard to beat bosses ) ..also we can pvp inside them ..all can be instanced like the dredgion in Aion :http://aion.wikia.com/wiki/DredgionUltimaJoe777 wrote: »jedtb16_ESO wrote: »been playing games online since the early '80's
this has it all....
a bit more polish needed, sure.
I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol
Im pretty sure AOL neverwinter ruined some peoples credit rating with 500 dollar a months internet bills lol that was criminalUltimaJoe777 wrote: »jedtb16_ESO wrote: »been playing games online since the early '80's
this has it all....
a bit more polish needed, sure.
I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol
CompuServe or AOL. Played on Radio Shack System. Even AOL had a multiplayer Neverwinter D&D game.
That doesn't count Multi-Line BBS systems such as Galacticom or VBBS which had email packets delivered through the "Internet" or "FidoNet".
Wifeaggro13 wrote: »Im pretty sure AOL neverwinter ruined some peoples credit rating with 500 dollar a months internet bills lol that was criminalUltimaJoe777 wrote: »jedtb16_ESO wrote: »been playing games online since the early '80's
this has it all....
a bit more polish needed, sure.
I don't think the internet was around back then... In fact, computers were in their more primitive form back then lol
CompuServe or AOL. Played on Radio Shack System. Even AOL had a multiplayer Neverwinter D&D game.
That doesn't count Multi-Line BBS systems such as Galacticom or VBBS which had email packets delivered through the "Internet" or "FidoNet".
KloudKotuzai wrote: »ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.
KloudKotuzai wrote: »ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.
vyndral13preub18_ESO wrote: »KloudKotuzai wrote: »ESO is pretty up there... but im still thinking Chronicles of Elyria is going to be 1st and ESO 2nd.
To be fair, the best MMOs are always the ones that arent out yet.