Yup. Let's see:anitajoneb17_ESO wrote: »With all due respect, I highly doubt that someone with four subs on four different accounts for just one player is in any way representative of any significant player profile. You're a niche, OP. Sorry.
silvereyes wrote: »Yup. Let's see:anitajoneb17_ESO wrote: »With all due respect, I highly doubt that someone with four subs on four different accounts for just one player is in any way representative of any significant player profile. You're a niche, OP. Sorry.You're absolutely right. I must not be the type of customer Zos wants.
- OCD
- crowns to spend
- history of buying big-ticket items from the Crown Store
- willing to spend crowns on more than one account
anitajoneb17_ESO wrote: »silvereyes wrote: »Yup. Let's see:anitajoneb17_ESO wrote: »With all due respect, I highly doubt that someone with four subs on four different accounts for just one player is in any way representative of any significant player profile. You're a niche, OP. Sorry.You're absolutely right. I must not be the type of customer Zos wants.
- OCD
- crowns to spend
- history of buying big-ticket items from the Crown Store
- willing to spend crowns on more than one account
Sorry again, but you're mislead here. Sure, you spend an awful lot of money on the game. But that's doesn't make you a majority of any sort. If a company has a finite amount to invest in order to increase sales, they'll target on the most profitable segment of their customer base.
If out of 100 players, say 2 players, (including you) spend 1000$/year on the game (totalling 2000$ income) and 500 spend 50$/year (totalling 25000$ income), the company will target those five hundred players and try to make then spend 60$/year instead of 50 (increasing income by 5000$). If in the process they lose you and your 1000$, so be it. If they targeted you instead, they would maybe get you to spend 1100$ instead of 1000$ (increasing sales by 200$).
In the first case, they increase by 3000$ (5K-2K), in the 2nd case, they increase by 200$. Choice easily made. Business 101.
I'm always puzzled seeing how people think they're "important". Of course you are, as a humanbeing, but as a customer, sorry, you're not. As a customer, you'll be catered to if you belong to the commercial target(s), else sorry, you're most welcome to spend your money but you won't be specifically catered to.
I don't disagree. I would argue, though, that anyone with less money to spend on the game and investment in the game will have an even harder time finding good value here than I will.anitajoneb17_ESO wrote: »As a customer, you'll be catered to if you belong to the commercial target(s), else sorry, you're most welcome to spend your money but you won't be specifically catered to.
vyndral13preub18_ESO wrote: »But how do you know? I understand what you are saying, and it makes sense. Zos has never and will never release a this is our target audience list, and if you arent in it dont bother us statement.
So you post basically amounts to, if you see something you dont like, either accept it or leave, because you arent the target. With no actual way to know if you are in the target audience or what the goal is, feedback is pointless. Because you have no way of knowing. Am i in the audience and this is messed up? Or am i not and this is normal just not for me?.
anitajoneb17_ESO wrote: »But from the way you phrased (and titled) your post, it's not clear whether you simply want to express some concerns and suggestions for the game, or if you think that you spent enough money on the game that those suggestions are more valuable than anyone else's, or that ZOS should adapt to people like you because of your expenses on the game ? Not clear.
anitajoneb17_ESO wrote: »vyndral13preub18_ESO wrote: »But how do you know? I understand what you are saying, and it makes sense. Zos has never and will never release a this is our target audience list, and if you arent in it dont bother us statement.
So you post basically amounts to, if you see something you dont like, either accept it or leave, because you arent the target. With no actual way to know if you are in the target audience or what the goal is, feedback is pointless. Because you have no way of knowing. Am i in the audience and this is messed up? Or am i not and this is normal just not for me?.
Well, in most cases you know - even inconsciously - if you're in the target or not. If you want to eat caviar and drink champaign, you don't go to McDonald's. If you still go there and offer 1000$ for it, they might or might not do it, but even if they do, they won't put caviar and champaign on their menu ever. They don't want 10 rich people a month ordering caviar and champaign for 200$ each, they want 1000 normal people a DAY ordering hamburgers for 10$ each.
WIth ESO it's not that obvious to tell whether we're the "target" or not, and obviously they won't tell us. But looking at the direction the game is heading, and the design decisions, I think they're targeting the social players more and more, and the competitive players less and less. But that's just my guess.
Feedback is always good and useful, but ZOS will cross-check it with facts. If I say "listen ZOS, I hate dungeons, and here is why, so you should remove dungeons from the game", ZOS will check, see that an overwhelming majority of players do in fact run dungeons. So they'll discard my feedback. On the other hand, if their data shows that noone does crafting dailies anymore, they will look at the feedback to try and find out why and what they can do about it.
Back to OP (I'll use that opportunity to answer to @silvereyes as well), I'm sorry if I seemed to attack you - I wasn't. But from the way you phrased (and titled) your post, it's not clear whether you simply want to express some concerns and suggestions for the game, or if you think that you spent enough money on the game that those suggestions are more valuable than anyone else's, or that ZOS should adapt to people like you because of your expenses on the game ? Not clear.
Imagine a customer in a hotel, saying "you should serve this and this for breakfast. You see, I rent four rooms in this hotel every night - even though I sleep only in one of them, I simply enjoy paying for four. Now since I am such a loyal customer, you should listen to my suggestions, else I will not rent those rooms anymore. This is how you can earn back my business..."
Do you really think the hotel (who MUST cater to their "average", majority customers) should listen to someone who makes such an obviously unique, almost irrational use of their services ? Just asking.
Rohamad_Ali wrote: »I'm just B2P . Once in awhile I'll hit a crown sale . This keeps my game life simple . When they do things I do not like , doesn't bother me as much and I just don't participate .
Has anyone thought about WHY ZOS is putting crown crates in the crown store? It's a revenue stream, if you think it is not going to be popular I have sone raw jute to sell you for 185 per. If you quit this game or step back due to "ethical reasons" then I don't want to see you in 7 11 or Circle K... they sell lottery tickets. Don't buy them they do not affect your game play a bit. I will buy zero crates, but if you want to buy them knock yourselves out.
silvereyes wrote: »Giles.floydub17_ESO wrote: »@silverelyning_ESO
Businesses tend to listen to customers vs those that are no longer doing business.
Additionally, your thread is one of many where someone felt that their reason for leaving was so important they needed to post it in the forums. A long list that has had an insignificant impact on the business.
Cya
But I am still a potential customer. That's the entire point of the post. I'm not ragequitting. I'm trying to provide constructive feedback to ZOS about how they can take my money.
silvereyes wrote: »Giles.floydub17_ESO wrote: »@silverelyning_ESO
Businesses tend to listen to customers vs those that are no longer doing business.
Additionally, your thread is one of many where someone felt that their reason for leaving was so important they needed to post it in the forums. A long list that has had an insignificant impact on the business.
Cya
But I am still a potential customer. That's the entire point of the post. I'm not ragequitting. I'm trying to provide constructive feedback to ZOS about how they can take my money.
You really do seem to have a massively inflated sense of self-importance.
Not sure what people want me to say. If this makes you feel better, here you go:You really do seem to have a massively inflated sense of self-importance.
This is patently false. There's a very good reason why almost every successful business makes a point of reaching out to customers who are leaving/have left to try to find out why they are leaving and what would make them stay. If a business doesn't, then typically they'll see an ever-dwindling customer base.Giles.floydub17_ESO wrote: »Businesses tend to listen to customers vs those that are no longer doing business.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
This is patently false. There's a very good reason why almost every successful business makes a point of reaching out to customers who are leaving/have left to try to find out why they are leaving and what would make them stay. If a business doesn't, then typically they'll see an ever-dwindling customer base.Giles.floydub17_ESO wrote: »Businesses tend to listen to customers vs those that are no longer doing business.
In fact, ZOS is one of the companies that does this. I don't think they do for everyone who cancels a subscription, but for people who have subscribed for a significant amount of time, when they unsubscribe they get an email asking them why and what types of things would make them likely to stay subscribed or re-sub in the future.
anitajoneb17_ESO wrote: »silvereyes wrote: »Yup. Let's see:anitajoneb17_ESO wrote: »With all due respect, I highly doubt that someone with four subs on four different accounts for just one player is in any way representative of any significant player profile. You're a niche, OP. Sorry.You're absolutely right. I must not be the type of customer Zos wants.
- OCD
- crowns to spend
- history of buying big-ticket items from the Crown Store
- willing to spend crowns on more than one account
Sorry again, but you're mislead here. Sure, you spend an awful lot of money on the game. But that's doesn't make you a majority of any sort. If a company has a finite amount to invest in order to increase sales, they'll target on the most profitable segment of their customer base.
If out of 100 players, say 2 players, (including you) spend 1000$/year on the game (totalling 2000$ income) and 500 spend 50$/year (totalling 25000$ income), the company will target those five hundred players and try to make then spend 60$/year instead of 50 (increasing income by 5000$). If in the process they lose you and your 1000$, so be it. If they targeted you instead, they would maybe get you to spend 1100$ instead of 1000$ (increasing sales by 200$).
In the first case, they increase by 3000$ (5K-2K), in the 2nd case, they increase by 200$. Choice easily made. Business 101.
I'm always puzzled seeing how people think they're "important". Of course you are, as a humanbeing, but as a customer, sorry, you're not. As a customer, you'll be catered to if you belong to the commercial target(s), else sorry, you're most welcome to spend your money but you won't be specifically catered to.
I'm sorry but the OP actually right (even if it looks strange if a person got 4 active accounts. WTF?), if looked on from economics studies perspective. It's called Pareto Principle (look it up if you don't believe me): 20% of customers bring 80% revenue.
There is a difference between them (the former gives feedback that aids with customer retention, and the latter gives feedback that aids with customer reacquisition), but both are pieces of feedback that companies typically seek out when customers leave, because both are very valuable. Granted, the feedback that aids with retention is more valuable because it's generally cheaper to keep a customer than it is to entice a customer to return, but both are important for any well-run company.anitajoneb17_ESO wrote: »This is patently false. There's a very good reason why almost every successful business makes a point of reaching out to customers who are leaving/have left to try to find out why they are leaving and what would make them stay. If a business doesn't, then typically they'll see an ever-dwindling customer base.Giles.floydub17_ESO wrote: »Businesses tend to listen to customers vs those that are no longer doing business.
In fact, ZOS is one of the companies that does this. I don't think they do for everyone who cancels a subscription, but for people who have subscribed for a significant amount of time, when they unsubscribe they get an email asking them why and what types of things would make them likely to stay subscribed or re-sub in the future.
You're correct, @Urquan . However, there's a big difference between explaining why someone leaves and explaining under what conditions someone would return.
Well, there is and there isn't. A well-run company will consider both. The biggest difference between those 2 classifications of feedback is that a customer is less likely to have the complete picture when giving feedback on various aspects of how the company should be run. That doesn't mean that the company shouldn't pay attention to that feedback, it just means that feedback in that category needs more filtering before it becomes really useful.anitajoneb17_ESO wrote: »Also, there is a big difference between feedback/suggestions about the game and opinions/advice on how ZOS should run their company.
No, it's definitely constructive criticism. A boss doesn't have to do everything customers want (and if the boss does give in to the customers on everything, that's generally a sign of a bad boss), but a boss should listen to all of the feedback the customers give him, whether it's feedback on the product, on how the company is run, or whatever.anitajoneb17_ESO wrote: »As I mentioned several times here on these forums, being a customer and being a boss are two different things.
That's why, while OP is polite and well written and structured, I still don't see it as constructive criticism. No big deal though, ZOS, like any company, knows how to decipher rants.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
MasterPerceval wrote: »What if: Zos is really darn tired of this game and has new, more interesting projects to focus on. Therefore they want to squeeze the last bit of profit out of ESO and then call it a day.
It's the darkest thought, I know, but it is there..
That pig is mesmerizing. I must be tired, since I just stared at it for about a whole minute. I can't help but imagine that he's rocking out to some really catchy music.I feel we would have a better chance of the following happening: [flying_pig_gif]
There is a difference between them (the former gives feedback that aids with customer retention, and the latter gives feedback that aids with customer reacquisition), but both are pieces of feedback that companies typically seek out when customers leave, because both are very valuable. Granted, the feedback that aids with retention is more valuable because it's generally cheaper to keep a customer than it is to entice a customer to return, but both are important for any well-run company.anitajoneb17_ESO wrote: »This is patently false. There's a very good reason why almost every successful business makes a point of reaching out to customers who are leaving/have left to try to find out why they are leaving and what would make them stay. If a business doesn't, then typically they'll see an ever-dwindling customer base.Giles.floydub17_ESO wrote: »Businesses tend to listen to customers vs those that are no longer doing business.
In fact, ZOS is one of the companies that does this. I don't think they do for everyone who cancels a subscription, but for people who have subscribed for a significant amount of time, when they unsubscribe they get an email asking them why and what types of things would make them likely to stay subscribed or re-sub in the future.
You're correct, @Urquan . However, there's a big difference between explaining why someone leaves and explaining under what conditions someone would return.Well, there is and there isn't. A well-run company will consider both. The biggest difference between those 2 classifications of feedback is that a customer is less likely to have the complete picture when giving feedback on various aspects of how the company should be run. That doesn't mean that the company shouldn't pay attention to that feedback, it just means that feedback in that category needs more filtering before it becomes really useful.anitajoneb17_ESO wrote: »Also, there is a big difference between feedback/suggestions about the game and opinions/advice on how ZOS should run their company.
For example, (and this is a purely fictional example) say that exit interviews show that 50% of people canceling their subs for a particular game cite a lack of content as the main reason why they left, while 50% cite rude customer service as the main reason.
Odds are, it would be easier for the company to address the CS issue than the lack of content issue, as the CS issue mostly requires training and appropriate management of the CS department (which can be improved relatively quickly, and usually without significant additional expense), while the content issue can only be addressed with a whole bunch of additional development, which takes time and resources that the company may not have.
But, maybe the reason for the rude CS is something that isn't apparent to the customers and isn't as simple to fix as something like that usually would be. Maybe they recently had to get rid of most of their team, and they're left with only 1 guy doing it who is totally burnt out. Maybe because of various constraints they can't simply hire more people until after the end of the fiscal year.
That probably was a pretty bad example, but hopefully you see what I'm getting at. Sometimes feedback about how the company is run is more valuable and easier to address than feedback about the game. Sometimes it's the opposite. Both are valuable because both give the company an idea of what the perceived problems are. That doesn't necessarily mean that they can or will address those problems, but knowing where those perceived problems are is incredibly useful.No, it's definitely constructive criticism. A boss doesn't have to do everything customers want (and if the boss does give in to the customers on everything, that's generally a sign of a bad boss), but a boss should listen to all of the feedback the customers give him, whether it's feedback on the product, on how the company is run, or whatever.anitajoneb17_ESO wrote: »As I mentioned several times here on these forums, being a customer and being a boss are two different things.
That's why, while OP is polite and well written and structured, I still don't see it as constructive criticism. No big deal though, ZOS, like any company, knows how to decipher rants.
The only feedback that should be completely ignored is the feedback that's not grounded in reality. If someone is ranting and raving and grossly exaggerating or flat-out lying about things, then that person should be completely ignored. If that's not the case, then all feedback is valuable.