Just control+c/control+v everything from Dark Souls series.
For real tho, I like the bosses design in ESO, perharps I'd go with something like a team fight with copy of your party with the same skills and gear.
MalakithAlamahdi wrote: »I would make Wrobel. He would put nerfs on all magicka based builds and use uncleansible poisonous. Light attacks will hit you for 20k and he occasionally animation cancels his attack. He also can't be aggrod and go's into the execute phase at 80% HP.
Dont ask for a nerf though, they'll buff him instead.
MalakithAlamahdi wrote: »I would make Wrobel. He would put nerfs on all magicka based builds and use uncleansible poisonous. Light attacks will hit you for 20k and he occasionally animation cancels his attack. He also can't be aggrod and go's into the execute phase at 80% HP.
Dont ask for a nerf though, they'll buff him instead.
Uncalled for. Totally uncalled for.
Don't turn a fun thread into a hate thread.
Knight Artorias. (from Dark Souls)
Literally steal the idea, make it ESO-like, and call it something else.
A highly mobile, humanoid boss would be make an awesome and difficult twist for the last boss of a dungeon/trial. Hard mode would disable taunting.
MalakithAlamahdi wrote: »I would make Wrobel. He would put nerfs on all magicka based builds and use uncleansible poisonous. Light attacks will hit you for 20k and he occasionally animation cancels his attack. He also can't be aggrod and go's into the execute phase at 80% HP.
Dont ask for a nerf though, they'll buff him instead.
Uncalled for. Totally uncalled for.
Don't turn a fun thread into a hate thread.
Knight Artorias. (from Dark Souls)
Literally steal the idea, make it ESO-like, and call it something else.
A highly mobile, humanoid boss would be make an awesome and difficult twist for the last boss of a dungeon/trial. Hard mode would disable taunting.
@Vaoh ,
When I saw the title of the OP,
My first thought was also Dark Souls kind of bosses
It is more like duelling 1vs1, but then with a strong NPC.
But they would fit less in the group orientated game ESO is, the kind of mechanics ESO has with mobs included.
For players that like solo/duo, or solo with a NPC companion,
and like epic combat with a boss that is difficult to hit at all, where playing skills are everything,
instead of the bursting down with min-maxed builds to the last 1% improvement
I would really welcome that ESO would add some of those bosses
not as part of a Trial or Pledge, but like World Bosses and instanced for a group,
to make sure that if you want to, you can indeed solo/duo and you can chooce to take the companion or not.
Knight Artorias. (from Dark Souls)
Literally steal the idea, make it ESO-like, and call it something else.
A highly mobile, humanoid boss would be make an awesome and difficult twist for the last boss of a dungeon/trial. Hard mode would disable taunting.
@Vaoh ,
When I saw the title of the OP,
My first thought was also Dark Souls kind of bosses
It is more like duelling 1vs1, but then with a strong NPC.
But they would fit less in the group orientated game ESO is, the kind of mechanics ESO has with mobs included.
For players that like solo/duo, or solo with a NPC companion,
and like epic combat with a boss that is difficult to hit at all, where playing skills are everything,
instead of the bursting down with min-maxed builds to the last 1% improvement
I would really welcome that ESO would add some of those bosses
not as part of a Trial or Pledge, but like World Bosses and instanced for a group,
to make sure that if you want to, you can indeed solo/duo and you can chooce to take the companion or not.
YES! Someone who understands!
Vet Maelstrom is unfortunateIy just a massive DPS race
I think it would be awesome to have a similar boss to Dark Souls in a new dungeon, despite the group element.
Take the Ivory King for example. An epic fight you could do with multiple players. Dark Souls also had those Duo bosses where you fight two separate bosses at once.
ESO could learn from Dark Souls a bit!