Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Update: The dud heal can happen as well when someone else gets the bubble.
I cannot deliberately reproduce the bug though, but it happens quite often and usually when you really need the heal.
ProbablePaul wrote: »Update: The dud heal can happen as well when someone else gets the bubble.
I cannot deliberately reproduce the bug though, but it happens quite often and usually when you really need the heal.
Because the ability grants you a damage shield, and then heals based on the % of the shield that's left, could it be that the damage shield is mostly used up by the time it expires and heals you? I looked at the screenshot, and immediately doubted that the damage shield is being used up.
...
Also, I'm assuming that you're using an add-on. Is there any chance the add-on could be malfunctioning?
Rohamad_Ali wrote: »I use healingward and this would suck if true . @ZOS_GinaBruno can you have someone double check to see if the double dip heal crit fix on Malubeth was some how effecting this ability in a way it shouldn't ?
It looks like the remaining shield strength on Healing Ward is consumed prior to the secondary heal kicking in. Is this not the case? Are you certain that there is still a damage shield on you when it expires, or has it all been eaten up by incoming damage by then?
Edit: I posted that before I saw your video.
It looks like you are using the integrated floating combat text. ESO's combat text only shows healing that you are capable of receiving. For example, if your max health is 10k and you are currently at 5k, and the healer hits you for a 20k crit heal, your floating combat text will only show 5k, as that is what it takes to get you back to full health. I presume that the minimum value it can show because of Healing Ward's mechanics is 1hp, so when you are at full health, this is what it shows. At any point that you are below maximum health, it's showing you either the full amount of the heal, or the full amount that brings you back to full health, whichever is lower. My experience suggests that not all resto skills behave this way; Healing Springs will show me the full value of the heal only if the target can receive the full value, else it shows me the amount for which they actually healed. If I use Healing Springs on someone at full health, combat text shows no healing at all. Your thoughts?
It looks like the remaining shield strength on Healing Ward is consumed prior to the secondary heal kicking in. Is this not the case? Are you certain that there is still a damage shield on you when it expires, or has it all been eaten up by incoming damage by then?
Edit: I posted that before I saw your video.
It looks like you are using the integrated floating combat text. ESO's combat text only shows healing that you are capable of receiving. For example, if your max health is 10k and you are currently at 5k, and the healer hits you for a 20k crit heal, your floating combat text will only show 5k, as that is what it takes to get you back to full health. I presume that the minimum value it can show because of Healing Ward's mechanics is 1hp, so when you are at full health, this is what it shows. At any point that you are below maximum health, it's showing you either the full amount of the heal, or the full amount that brings you back to full health, whichever is lower. My experience suggests that not all resto skills behave this way; Healing Springs will show me the full value of the heal only if the target can receive the full value, else it shows me the amount for which they actually healed. If I use Healing Springs on someone at full health, combat text shows no healing at all. Your thoughts?
If you would have watched the video till the end, you would have seen that its not a display issue. Healing Ward does not heal.
Edit: Watch at 1:38.
I do not use the integrated combat text, i use the Combat Cloud plugin. And if i heal at full health, my combat text shows the theoretical healing received.
It looks like the remaining shield strength on Healing Ward is consumed prior to the secondary heal kicking in. Is this not the case? Are you certain that there is still a damage shield on you when it expires, or has it all been eaten up by incoming damage by then?
Edit: I posted that before I saw your video.
It looks like you are using the integrated floating combat text. ESO's combat text only shows healing that you are capable of receiving. For example, if your max health is 10k and you are currently at 5k, and the healer hits you for a 20k crit heal, your floating combat text will only show 5k, as that is what it takes to get you back to full health. I presume that the minimum value it can show because of Healing Ward's mechanics is 1hp, so when you are at full health, this is what it shows. At any point that you are below maximum health, it's showing you either the full amount of the heal, or the full amount that brings you back to full health, whichever is lower. My experience suggests that not all resto skills behave this way; Healing Springs will show me the full value of the heal only if the target can receive the full value, else it shows me the amount for which they actually healed. If I use Healing Springs on someone at full health, combat text shows no healing at all. Your thoughts?
If you would have watched the video till the end, you would have seen that its not a display issue. Healing Ward does not heal.
Edit: Watch at 1:38.
I do not use the integrated combat text, i use the Combat Cloud plugin. And if i heal at full health, my combat text shows the theoretical healing received.
Well, that's why I asked. Came off a bit salty, but no harm I suppose. Seems like a bug to me.
Giles.floydub17_ESO wrote: »@Berenhir
If your healing yourself from damage your taking is it possible the shield from healing ward is being used up? The heal when it expires is based on how much if the shield remains.
Additionally, if your experiencing extreme lag could that affect the info combat metrix receives?
It looks like the remaining shield strength on Healing Ward is consumed prior to the secondary heal kicking in. Is this not the case? Are you certain that there is still a damage shield on you when it expires, or has it all been eaten up by incoming damage by then?
Edit: I posted that before I saw your video.
It looks like you are using the integrated floating combat text. ESO's combat text only shows healing that you are capable of receiving. For example, if your max health is 10k and you are currently at 5k, and the healer hits you for a 20k crit heal, your floating combat text will only show 5k, as that is what it takes to get you back to full health. I presume that the minimum value it can show because of Healing Ward's mechanics is 1hp, so when you are at full health, this is what it shows. At any point that you are below maximum health, it's showing you either the full amount of the heal, or the full amount that brings you back to full health, whichever is lower. My experience suggests that not all resto skills behave this way; Healing Springs will show me the full value of the heal only if the target can receive the full value, else it shows me the amount for which they actually healed. If I use Healing Springs on someone at full health, combat text shows no healing at all. Your thoughts?
If you would have watched the video till the end, you would have seen that its not a display issue. Healing Ward does not heal.
Edit: Watch at 1:38.
I do not use the integrated combat text, i use the Combat Cloud plugin. And if i heal at full health, my combat text shows the theoretical healing received.
Well, that's why I asked. Came off a bit salty, but no harm I suppose. Seems like a bug to me.
Sorry, no salt intended Should use more smileys |
Its not the lag. Had the same bug without lag this night
It looks like the remaining shield strength on Healing Ward is consumed prior to the secondary heal kicking in. Is this not the case? Are you certain that there is still a damage shield on you when it expires, or has it all been eaten up by incoming damage by then?
Edit: I posted that before I saw your video.
It looks like you are using the integrated floating combat text. ESO's combat text only shows healing that you are capable of receiving. For example, if your max health is 10k and you are currently at 5k, and the healer hits you for a 20k crit heal, your floating combat text will only show 5k, as that is what it takes to get you back to full health. I presume that the minimum value it can show because of Healing Ward's mechanics is 1hp, so when you are at full health, this is what it shows. At any point that you are below maximum health, it's showing you either the full amount of the heal, or the full amount that brings you back to full health, whichever is lower. My experience suggests that not all resto skills behave this way; Healing Springs will show me the full value of the heal only if the target can receive the full value, else it shows me the amount for which they actually healed. If I use Healing Springs on someone at full health, combat text shows no healing at all. Your thoughts?
If you would have watched the video till the end, you would have seen that its not a display issue. Healing Ward does not heal.
Edit: Watch at 1:38.
I do not use the integrated combat text, i use the Combat Cloud plugin. And if i heal at full health, my combat text shows the theoretical healing received.
Well, that's why I asked. Came off a bit salty, but no harm I suppose. Seems like a bug to me.
Sorry, no salt intended Should use more smileys |
No problem! I like smileys... here is one for you too (and sorry for not watching the last bit of the vid before making my stupid suggestion)
Is this a console-only issue? I've not used Healing Ward in Cyro for some time now, but I use it in PvE perhaps daily or every other day when I heal, and haven't noticed this issue.
Okay, my assumption that the malfunction of healing ward is connected to lag has been confirmed.
I could easily reproduce the bug today. Made a video to share it with you.
brandonv516 wrote: »What does that light blue bar to the left of your health, magic, and stamina bars say at about 1:40? It's an add on but I can't read the buff.
When the healing ward doesn't work that bar fills up and I'm just curious why.
Hemorrhage
With an Assassination ability slotted: Increases damage dealt by Critical Strikes by 10%.
A succesful critical hit gives nearby allies Minor Savagery, increases Weapon Critical Strike rating by 657 for 20 seconds.
Did you bug report it in game with your video link? You need to bug report it in game.