The usual overreaction I see
If your Magicka put up your shield and block!
If your stamina keep your HoTs going ( vigor+rally) and block!
But NOOOOO, it's the end of the world with skill
whiteshadow711jppreub18_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »RinaldoGandolphi wrote: »
https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest
Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
- This ability can no longer can be purged or interrupted, but can now be blocked.
- You will now be immune to CC while channeling this ability.
- Increased the damage from this ability by 15%.
- This ability now prevents your target from entering stealth and invisibility for 2 seconds
Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:
1. Double Dips from both Thaum and Elemental Expert
2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
5. Can't use Cloak to get away from it because it lock you out from using it.
6. Can't Purge it.
You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...
Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......
Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....
Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here
WTF are you doing ZOS... Like really..fix it..
Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..
Blocking would be considered Counter Play.
Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....
Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....
That's IF you don't use the one counter play option of just Blocking it...
Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..
So you're saying you're going to die to 8k DPS?
Some of you need to log into PTS; and actually Duel With Soul Assault
Joy_Division wrote: »whiteshadow711jppreub18_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »RinaldoGandolphi wrote: »
https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest
Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
- This ability can no longer can be purged or interrupted, but can now be blocked.
- You will now be immune to CC while channeling this ability.
- Increased the damage from this ability by 15%.
- This ability now prevents your target from entering stealth and invisibility for 2 seconds
Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:
1. Double Dips from both Thaum and Elemental Expert
2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
5. Can't use Cloak to get away from it because it lock you out from using it.
6. Can't Purge it.
You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...
Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......
Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....
Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here
WTF are you doing ZOS... Like really..fix it..
Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..
Blocking would be considered Counter Play.
Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....
Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....
That's IF you don't use the one counter play option of just Blocking it...
Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..
So you're saying you're going to die to 8k DPS?
Some of you need to log into PTS; and actually Duel With Soul Assault
The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.
Why can't they just make it a decent ability without cheese/noob mechanics that allows players to use their own skills and abilities to counterplay?
Probably because that would require a dev team with experience and imagination who desired PvP to be compelling rather than just spamming buttons.
Joy_Division wrote: »The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.
Cloak was the first step on a road that Wrobel seems to enjoy following. Next up is locking DK's out of using Wings and Sorcs using Shields.Princess_Asgari wrote: »I dont mind most of the buffs to the ult, but i do mind the no purge or no cloaking it. I dont understand this new direction of not allowing class defining skills to do what they are intended to do.
Lava_Croft wrote: »Cloak was the first step on a road that Wrobel seems to enjoy following. Next up is locking DK's out of using Wings and Sorcs using Shields.Princess_Asgari wrote: »I dont mind most of the buffs to the ult, but i do mind the no purge or no cloaking it. I dont understand this new direction of not allowing class defining skills to do what they are intended to do.
FriedEggSandwich wrote: »The usual overreaction I see
If your Magicka put up your shield and block!
If your stamina keep your HoTs going ( vigor+rally) and block!
But NOOOOO, it's the end of the world with skill
Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.
FriedEggSandwich wrote: »The usual overreaction I see
If your Magicka put up your shield and block!
If your stamina keep your HoTs going ( vigor+rally) and block!
But NOOOOO, it's the end of the world with skill
Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.
I would actually agree that they should make it an "insta-cast nuke like DB" since we see how that works out in PvP. Oh BTW, wheres the counter play to that?
If the caster could be CC'd while channeling it (3.9) seconds I believe, then it's gonna have a very limited use, only from max distance because close quarters would be suicide.
My original post's point is, the target is not totally defenceless. The caster also needs to be careful when they use it since their movement speed is reduced as well while firing it.
All in all, I think this skill and others like it ( 2h ultimate ) will make players have to change up their builds and add a lot more survivability and not just rock burst builds. Imo this is a good thing!
FriedEggSandwich wrote: »The usual overreaction I see
If your Magicka put up your shield and block!
If your stamina keep your HoTs going ( vigor+rally) and block!
But NOOOOO, it's the end of the world with skill
Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.
I would actually agree that they should make it an "insta-cast nuke like DB" since we see how that works out in PvP. Oh BTW, wheres the counter play to that?
If the caster could be CC'd while channeling it (3.9) seconds I believe, then it's gonna have a very limited use, only from max distance because close quarters would be suicide.
My original post's point is, the target is not totally defenceless. The caster also needs to be careful when they use it since their movement speed is reduced as well while firing it.
All in all, I think this skill and others like it ( 2h ultimate ) will make players have to change up their builds and add a lot more survivability and not just rock burst builds. Imo this is a good thing!
Joy_Division wrote: »whiteshadow711jppreub18_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »RinaldoGandolphi wrote: »
https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest
Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
- This ability can no longer can be purged or interrupted, but can now be blocked.
- You will now be immune to CC while channeling this ability.
- Increased the damage from this ability by 15%.
- This ability now prevents your target from entering stealth and invisibility for 2 seconds
Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:
1. Double Dips from both Thaum and Elemental Expert
2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
5. Can't use Cloak to get away from it because it lock you out from using it.
6. Can't Purge it.
You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...
Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......
Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....
Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here
WTF are you doing ZOS... Like really..fix it..
Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..
Blocking would be considered Counter Play.
Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....
Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....
That's IF you don't use the one counter play option of just Blocking it...
Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..
So you're saying you're going to die to 8k DPS?
Some of you need to log into PTS; and actually Duel With Soul Assault
The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.
Why can't they just make it a decent ability without cheese/noob mechanics that allows players to use their own skills and abilities to counterplay?
Probably because that would require a dev team with experience and imagination who desired PvP to be compelling rather than just spamming buttons.
MalakithAlamahdi wrote: »MalakithAlamahdi wrote: »Wasn't there a set that Increases damage from all soul attacks by 100%?
That set only works fo soul trap skill not the ultimate. Also even if your opponent is a delayed damage stacking sorcerer you can pretty much block both the curse and ultimate at the same time and prevent it from critting too. But if all the damage happens at the same time right after you were hit with a hard CC ... well then your opponent isnt braindead.
Ill just toppling charge him down, empower, soulstrike then jezus beam. Should be plenty with 4,8k spell damage against most target's.
Think in reality, your toppling charge will bug out again and lock all your skills... #balanced
Uhh...no. Dawnbreaker is strong, yeah, but that's another matter.Rohamad_Ali wrote: »Good grief it's no worse then Dawnbreaker is now .
You can't spam Dawnbreaker from 36-41 m from the back of the zerg, DB doesn't lock NBs out of using cloak, DB dot can be purified etc.
whiteshadow711jppreub18_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »RinaldoGandolphi wrote: »
https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest
Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
- This ability can no longer can be purged or interrupted, but can now be blocked.
- You will now be immune to CC while channeling this ability.
- Increased the damage from this ability by 15%.
- This ability now prevents your target from entering stealth and invisibility for 2 seconds
Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:
1. Double Dips from both Thaum and Elemental Expert
2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
5. Can't use Cloak to get away from it because it lock you out from using it.
6. Can't Purge it.
You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...
Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......
Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....
Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here
WTF are you doing ZOS... Like really..fix it..
Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..
Blocking would be considered Counter Play.
Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....
Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....
That's IF you don't use the one counter play option of just Blocking it...
Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..
It gets 15% extra damage, but with Cyrodiil's system, that equates to 7.5% which isn't a huge buff. The anti-cloak is pretty huge, but at least we have the ability to block it.But to go as far as giving the extra damage, anti-cloak, anti-purge, anti-interrupt, anti-CC is "a bit" much.
RinaldoGandolphi wrote: »The issue with this skill and its change has nothing to do with 1v1 it has to do with open world.
When your on the fields between Nikel lets say or some other open area where LOS is a little bit harder due to open flat areas. You will have 3-4 people Soul Assault Beaming you from the back of a zerg with 2-3 Templars Jesus Beaming you at the same time, you will enjoy your horse simulator back to your keep.
1v1 this skill can be dealt with, open world you will be "Wrobel beamed" to death with 4-5 people Soul Assaulting you at the same time...Jesus beam is very easy to deal with 1v1 but not when you have 4-5 people spamming it on you from the safety of their zerg.
/sigh, is this what PvP has come to?
Let me clear it up a bit since I see this a lot in Cyro.MalakithAlamahdi wrote: »Uhh...no. Dawnbreaker is strong, yeah, but that's another matter.Rohamad_Ali wrote: »Good grief it's no worse then Dawnbreaker is now .
You can't spam Dawnbreaker from 36-41 m from the back of the zerg, DB doesn't lock NBs out of using cloak, DB dot can be purified etc.
Yea you can't shoot one guy from the back of the zerg with dawnbreaker. Instead you jump ontop of them, hit all of them for 50% of their health bar, spam drizzling swing twice and kill 10 guys before they get up.
It already has a ridiculous 70% snare that's unpurgeable now. Add on top of that the reduced movement speed from blocking and...So, if you're required to block the ultimate as the only way of counterplay, does that make it a snare as well?
DocFrost72 wrote: »It gets 15% extra damage, but with Cyrodiil's system, that equates to 7.5% which isn't a huge buff. The anti-cloak is pretty huge, but at least we have the ability to block it.But to go as far as giving the extra damage, anti-cloak, anti-purge, anti-interrupt, anti-CC is "a bit" much.
How dare you act rationally, the sky is falling dammit.
I'm with you man, doesn't seem like a big deal, and it's an ultimate, not a spammable. For once, pleased with how this played out.
Joy_Division wrote: »The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.
It's an ultimate. Ultimates break the normal rules of the game. For example, take rite of passage. That too is a channel that is uninterruptable and makes the caster immune to CC for the duration.
Joy_Division wrote: »Joy_Division wrote: »The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.
It's an ultimate. Ultimates break the normal rules of the game. For example, take rite of passage. That too is a channel that is uninterruptable and makes the caster immune to CC for the duration.
You picked the exception and are trying to claim it's the rule
Most ultimates do not break the normal rules of the game. Banner, DK Leap, Magma Shell, Nova, Radial Sweep, Negate, Storm Atronach, Overload, Soul Harvest, Soul Tether, Veil of Blades, and Dawnbreaker all conform to the normal rules of the game. Heck, a DK can't even use Leap if they are rooted.
Rite of Passage would be 1000% worthless without the uninterruptible condition (and even so it's still pretty lackluster). Instead of breaking rules, it should be redesigned to actually do something worthy of an ultimate where rules don't have to be broken.
The other ultimate the breaks rules is meteor is unblockable - a lazy and dubious change that should be discouraged rather than encouraged.
Now we have the devs designing skills that actually have bows set down in random places firing at moving targets and uninterruptible channels. It's dumb, lazy, ruins my immersion, and not very compelling PvP.