The Dodge Roll Eternal Hunt Well fitted folks might be going extinct very soon...

  • Aquanova
    Aquanova
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    The usual overreaction I see ;)

    If your Magicka put up your shield and block!

    If your stamina keep your HoTs going ( vigor+rally) and block!

    But NOOOOO, it's the end of the world with this skill :s
    Edited by Aquanova on September 14, 2016 6:11AM
    NA/PC
  • FriedEggSandwich
    FriedEggSandwich
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    Aquanova wrote: »
    The usual overreaction I see ;)

    If your Magicka put up your shield and block!

    If your stamina keep your HoTs going ( vigor+rally) and block!

    But NOOOOO, it's the end of the world with skill :s

    Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.
    PC | EU
  • ManDraKE
    ManDraKE
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    The worst part is people actually thinking that this is a good change, the all mentality "magika needs buff, so gives anything" will end really bad, we have plenty of examples form past patches. People actualy bringing arguments like "vigor+rally" are just brain dead, good luck trying to outheal the zerglings chasing you with this

    Magika needs a single target burst ultimate now that DBoS is physical, but this IS NOT the solution. Is just a noob-friendly ultimate good for *** players to be effective in Xv1 situation, stop adding 28mts range undogeable (and now imposible to interrupt) beams for god sake!
  • Joy_Division
    Joy_Division
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    Xsorus wrote: »
    Xsorus wrote: »

    https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest

    Soul Magic
    Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
    Soul Strike:
    • This ability can no longer can be purged or interrupted, but can now be blocked.
    • You will now be immune to CC while channeling this ability.
    • Increased the damage from this ability by 15%.
    • This ability now prevents your target from entering stealth and invisibility for 2 seconds

    Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:

    1. Double Dips from both Thaum and Elemental Expert
    2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
    3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
    4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
    5. Can't use Cloak to get away from it because it lock you out from using it.
    6. Can't Purge it.

    You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...

    Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......

    CMWgBTwHzO98I.gif

    Negan1.gif

    Negan3.gif

    Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....

    Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here

    WTF are you doing ZOS... Like really..fix it..

    Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..

    Blocking would be considered Counter Play.

    Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....

    Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....

    That's IF you don't use the one counter play option of just Blocking it...

    Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..

    So you're saying you're going to die to 8k DPS?

    Some of you need to log into PTS; and actually Duel With Soul Assault

    The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.

    Why can't they just make it a decent ability without cheese/noob mechanics that allows players to use their own skills and abilities to counterplay?

    Probably because that would require a dev team with experience and imagination who desired PvP to be compelling rather than just spamming buttons.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »

    https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest

    Soul Magic
    Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
    Soul Strike:
    • This ability can no longer can be purged or interrupted, but can now be blocked.
    • You will now be immune to CC while channeling this ability.
    • Increased the damage from this ability by 15%.
    • This ability now prevents your target from entering stealth and invisibility for 2 seconds

    Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:

    1. Double Dips from both Thaum and Elemental Expert
    2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
    3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
    4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
    5. Can't use Cloak to get away from it because it lock you out from using it.
    6. Can't Purge it.

    You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...

    Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......

    CMWgBTwHzO98I.gif

    Negan1.gif

    Negan3.gif

    Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....

    Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here

    WTF are you doing ZOS... Like really..fix it..

    Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..

    Blocking would be considered Counter Play.

    Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....

    Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....

    That's IF you don't use the one counter play option of just Blocking it...

    Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..

    So you're saying you're going to die to 8k DPS?

    Some of you need to log into PTS; and actually Duel With Soul Assault

    The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.

    Why can't they just make it a decent ability without cheese/noob mechanics that allows players to use their own skills and abilities to counterplay?

    Probably because that would require a dev team with experience and imagination who desired PvP to be compelling rather than just spamming buttons.

    totally agree
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3120 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. Both Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • Vangy
    Vangy
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    .... Meanwhile my stamblade will one shot u from 40 m away with snipe + bow ult with 7k weapon power and 75k bow ulti tooltip. God bless strength of the automaton.... No need for dodge roll lol. Kill and just sprint away.
    Edited by Vangy on September 14, 2016 5:34AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Soulac
    Soulac
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    Removing counter play.. They did the same with meteor. In my opinion they just make it easier for people who aren't able to use their ultimate at the right time.

    Crappy change.
    There should always be a way to avoid a certain ability, no matter which one it is. Not always the same way, but there should be one for each ability.
    Edited by ZOS_PeterT on September 15, 2016 1:49PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • NACtron
    NACtron
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    This Ult is brilliant. Just equip Viscous death/Alchemist/Molag Kena users with it stand on a keep wall. Set up 20 tightly stacked Ballistas and kill your enemy's from range with ease. Who needs melee combat anyway?
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Sharee
    Sharee
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    The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.

    It's an ultimate. Ultimates break the normal rules of the game. For example, take rite of passage. That too is a channel that is uninterruptable and makes the caster immune to CC for the duration.
  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    I dont mind most of the buffs to the ult, but i do mind the no purge or no cloaking it. I dont understand this new direction of not allowing class defining skills to do what they are intended to do.
    Cloak was the first step on a road that Wrobel seems to enjoy following. Next up is locking DK's out of using Wings and Sorcs using Shields.

  • Sharee
    Sharee
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    Lava_Croft wrote: »
    I dont mind most of the buffs to the ult, but i do mind the no purge or no cloaking it. I dont understand this new direction of not allowing class defining skills to do what they are intended to do.
    Cloak was the first step on a road that Wrobel seems to enjoy following. Next up is locking DK's out of using Wings and Sorcs using Shields.

    Wings already lost the ability to reflect meteors a while ago.
  • Aquanova
    Aquanova
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    Aquanova wrote: »
    The usual overreaction I see ;)

    If your Magicka put up your shield and block!

    If your stamina keep your HoTs going ( vigor+rally) and block!

    But NOOOOO, it's the end of the world with skill :s

    Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.

    I would actually agree that they should make it an "insta-cast nuke like DB" since we see how that works out in PvP. Oh BTW, wheres the counter play to that?

    If the caster could be CC'd while channeling it (3.9) seconds I believe, then it's gonna have a very limited use, only from max distance because close quarters would be suicide.

    My original post's point is, the target is not totally defenceless. The caster also needs to be careful when they use it since their movement speed is reduced as well while firing it.

    All in all, I think this skill and others like it ( 2h ultimate ;)) will make players have to change up their builds and add a lot more survivability and not just rock burst builds. Imo this is a good thing!
    NA/PC
  • FriedEggSandwich
    FriedEggSandwich
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    Aquanova wrote: »
    Aquanova wrote: »
    The usual overreaction I see ;)

    If your Magicka put up your shield and block!

    If your stamina keep your HoTs going ( vigor+rally) and block!

    But NOOOOO, it's the end of the world with skill :s

    Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.

    I would actually agree that they should make it an "insta-cast nuke like DB" since we see how that works out in PvP. Oh BTW, wheres the counter play to that?

    If the caster could be CC'd while channeling it (3.9) seconds I believe, then it's gonna have a very limited use, only from max distance because close quarters would be suicide.

    My original post's point is, the target is not totally defenceless. The caster also needs to be careful when they use it since their movement speed is reduced as well while firing it.

    All in all, I think this skill and others like it ( 2h ultimate ;)) will make players have to change up their builds and add a lot more survivability and not just rock burst builds. Imo this is a good thing!

    I see your point; I actually made the same point about the caster being defenceless earlier in this thread, or maybe the other soul assault thread, but that was when I thought the caster would still be vunerable to cc. With immunity to everything except damage the risks are greatly reduced, it's pretty easy to avoid damage (shield, dodge chance etc). What's the point of reduced movement speed if you can't do anything to them while they're casting it? Overload isn't a channel but the application of damage is similar to soul assault; you can't block while using it and the damage is dished out over time. The difference is overload can be dodged and reflected. Can you imagine if overload gave sorcs cc immunity while using it?
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    Aquanova wrote: »
    Aquanova wrote: »
    The usual overreaction I see ;)

    If your Magicka put up your shield and block!

    If your stamina keep your HoTs going ( vigor+rally) and block!

    But NOOOOO, it's the end of the world with skill :s

    Initially I was of the same opinion as you. Damage buff, well good it needed it. Undodgeable, good so it should be. Uninterruptable, ok the only other channelled ultimate I can think of is also uninterruptable so I suppose it should be. But un-cc-able? Where is the risk associated with the high damage? Channels should be risky to use, else why make it a channel? Might a well just make it an insta-cast nuke like DB.

    I would actually agree that they should make it an "insta-cast nuke like DB" since we see how that works out in PvP. Oh BTW, wheres the counter play to that?

    If the caster could be CC'd while channeling it (3.9) seconds I believe, then it's gonna have a very limited use, only from max distance because close quarters would be suicide.

    My original post's point is, the target is not totally defenceless. The caster also needs to be careful when they use it since their movement speed is reduced as well while firing it.

    All in all, I think this skill and others like it ( 2h ultimate ;)) will make players have to change up their builds and add a lot more survivability and not just rock burst builds. Imo this is a good thing!

    I see your point; I actually made the same point about the caster being defenceless earlier in this thread, or maybe the other soul assault thread, but that was when I thought the caster would still be vunerable to cc. With immunity to everything except damage the risks are greatly reduced, it's pretty easy to avoid damage (shield, dodge chance etc). What's the point of reduced movement speed if you can't do anything to them while they're casting it? Overload isn't a channel but the application of damage is similar to soul assault; you can't block while using it and the damage is dished out over time. The difference is overload can be dodged and reflected. Can you imagine if overload gave sorcs cc immunity while using it?
    PC | EU
  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Xsorus wrote: »

    https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest

    Soul Magic
    Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
    Soul Strike:
    • This ability can no longer can be purged or interrupted, but can now be blocked.
    • You will now be immune to CC while channeling this ability.
    • Increased the damage from this ability by 15%.
    • This ability now prevents your target from entering stealth and invisibility for 2 seconds

    Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:

    1. Double Dips from both Thaum and Elemental Expert
    2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
    3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
    4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
    5. Can't use Cloak to get away from it because it lock you out from using it.
    6. Can't Purge it.

    You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...

    Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......

    CMWgBTwHzO98I.gif

    Negan1.gif

    Negan3.gif

    Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....

    Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here

    WTF are you doing ZOS... Like really..fix it..

    Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..

    Blocking would be considered Counter Play.

    Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....

    Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....

    That's IF you don't use the one counter play option of just Blocking it...

    Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..

    So you're saying you're going to die to 8k DPS?

    Some of you need to log into PTS; and actually Duel With Soul Assault

    The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.

    Why can't they just make it a decent ability without cheese/noob mechanics that allows players to use their own skills and abilities to counterplay?

    Probably because that would require a dev team with experience and imagination who desired PvP to be compelling rather than just spamming buttons.

    So if this ability did 1 damage per tic and had the same abilities you would care? No you wouldn't because you'd realize it was ***...

    The only reason you people are going on about it is you looked at the big scary number and thought "Oh no this ability is going to one shot me!" without realizing that you can freakin do more damage spamming Heroic Strike/Bash/Light attack combo then this actual Ult...Like seriously....go on PTS right now...and Duel Anyone with it...and I mean anyone with it..Watch how much damage you do with it.

    bloody hell people...


    14249764_976656375790113_8345307380914249717_o.jpg

    This is a PTS screenshot, look at that damage mate...You're worried about this ability?

    Again...the only reason the BOW version of this ult is going to be used is because you can pick the Ballista Ult and have it perform the Channel.....That's actually powerful...Soul Assault is not...
    Edited by Xsorus on September 14, 2016 9:24AM
  • MalakithAlamahdi
    MalakithAlamahdi
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    Docmandu wrote: »
    Ankael07 wrote: »
    Wasn't there a set that Increases damage from all soul attacks by 100%?

    That set only works fo soul trap skill not the ultimate. Also even if your opponent is a delayed damage stacking sorcerer you can pretty much block both the curse and ultimate at the same time and prevent it from critting too. But if all the damage happens at the same time right after you were hit with a hard CC ... well then your opponent isnt braindead.

    Ill just toppling charge him down, empower, soulstrike then jezus beam. Should be plenty with 4,8k spell damage against most target's.

    Think in reality, your toppling charge will bug out again and lock all your skills... #balanced

    Yep haha, just like the past 2,5 years. At least I can rocket fly with it now, I always wanted to be a holy astronaut.
  • hobicabobjob
    hobicabobjob
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    It's almost perfect. I'm afraid players will use damage shields though and I won't feel awesome using it. Can you please make it cut through shields too?
  • MalakithAlamahdi
    MalakithAlamahdi
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    Lore_lai wrote: »
    Good grief it's no worse then Dawnbreaker is now .
    Uhh...no. Dawnbreaker is strong, yeah, but that's another matter.
    You can't spam Dawnbreaker from 36-41 m from the back of the zerg, DB doesn't lock NBs out of using cloak, DB dot can be purified etc.

    Yea you can't shoot one guy from the back of the zerg with dawnbreaker. Instead you jump ontop of them, hit all of them for 50% of their health bar, spam drizzling swing twice and kill 10 guys before they get up.
  • MalakithAlamahdi
    MalakithAlamahdi
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    Xsorus wrote: »

    https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest

    Soul Magic
    Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
    Soul Strike:
    • This ability can no longer can be purged or interrupted, but can now be blocked.
    • You will now be immune to CC while channeling this ability.
    • Increased the damage from this ability by 15%.
    • This ability now prevents your target from entering stealth and invisibility for 2 seconds

    Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:

    1. Double Dips from both Thaum and Elemental Expert
    2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
    3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
    4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
    5. Can't use Cloak to get away from it because it lock you out from using it.
    6. Can't Purge it.

    You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...

    Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......

    CMWgBTwHzO98I.gif

    Negan1.gif

    Negan3.gif

    Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....

    Alright, now we are getting ridiculous when it comes to this Ultimate, cant interrupt it or cloak it off (and it knocks people out of Cloak, like we needed another one of those), the person cannot be CC'ed (really???), cannot purge it and the only thing you can do is really just Block it.... this is utter BS, no counter-play at all here

    WTF are you doing ZOS... Like really..fix it..

    Just keep it up with the BS and crap changes, Camelot Unchained is coming soon (TM) and stuff like this makes me really think about it.. and oh yeah, Sorcs and magicka builds need a slight buff (and I am a Stam build player)..

    Blocking would be considered Counter Play.

    Soul Assault is *** right now, and its not *** because you can Interrupt it...Its *** because its damage is *** poor. its a 4.2 Second Channeled dot where you can't do anything else... The only reason the Bow Ult is going to get play is because Ballista lets you burst with it....

    Take a picture of Soul Assault on PTS delving for 81k..In PVP that's actually 40.5k just from Battle Spirit..That is before you factor in Spell Resist and CP Points which means its going to end up ticing for around 8k per second for 4.2 second....

    That's IF you don't use the one counter play option of just Blocking it...

    Blocking is the only Counter to that Ultimate, its way too OP to have only one Counter.. ridiculous..

    You mean just like meteor? It will hit you like a noodle, unlike dawnbreaker you actually have plenty of time to respond to it.
    Edited by MalakithAlamahdi on September 14, 2016 9:40AM
  • Wollust
    Wollust
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    I don't understand why they are desperately trying to make ult use completely braindead. Started with meteor becoming unreflectable, now the way too ridiculous weapon ults plus soul strike.
    As if radiant wasn't bad enough, now everyone gets a stupid beam. :neutral:
    Susano'o

    Zerg Squad
  • RinaldoGandolphi
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    The issue with this skill and its change has nothing to do with 1v1 it has to do with open world.

    When your on the fields between Nikel lets say or some other open area where LOS is a little bit harder due to open flat areas. You will have 3-4 people Soul Assault Beaming you from the back of a zerg with 2-3 Templars Jesus Beaming you at the same time, you will enjoy your horse simulator back to your keep.

    1v1 this skill can be dealt with, open world you will be "Wrobel beamed" to death with 4-5 people Soul Assaulting you at the same time...Jesus beam is very easy to deal with 1v1 but not when you have 4-5 people spamming it on you from the safety of their zerg.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • DocFrost72
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    Preyfar wrote: »
    Asmael wrote: »
    But to go as far as giving the extra damage, anti-cloak, anti-purge, anti-interrupt, anti-CC is "a bit" much.
    It gets 15% extra damage, but with Cyrodiil's system, that equates to 7.5% which isn't a huge buff. The anti-cloak is pretty huge, but at least we have the ability to block it.

    How dare you act rationally, the sky is falling dammit.

    I'm with you man, doesn't seem like a big deal, and it's an ultimate, not a spammable. For once, pleased with how this played out.
    Edited by DocFrost72 on September 14, 2016 2:34PM
  • Manoekin
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    So, if you're required to block the ultimate as the only way of counterplay, does that make it a snare as well?
  • ManDraKE
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    The issue with this skill and its change has nothing to do with 1v1 it has to do with open world.

    When your on the fields between Nikel lets say or some other open area where LOS is a little bit harder due to open flat areas. You will have 3-4 people Soul Assault Beaming you from the back of a zerg with 2-3 Templars Jesus Beaming you at the same time, you will enjoy your horse simulator back to your keep.

    1v1 this skill can be dealt with, open world you will be "Wrobel beamed" to death with 4-5 people Soul Assaulting you at the same time...Jesus beam is very easy to deal with 1v1 but not when you have 4-5 people spamming it on you from the safety of their zerg.

    Good thing about this is that the forum warriors won't be able of tell you "run 28mts across the 40man zerg and start bashing the beamers one by one, l2p issue".

    Edited by ManDraKE on September 14, 2016 3:47PM
  • Dreyloch
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    /sigh, is this what PvP has come to?

    https://youtu.be/5kiQVwPCVfo
    "The fear of Death, is often worse than death itself"
  • Magus
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    Dreyloch wrote: »
    /sigh, is this what PvP has come to?

    Yep but needs more of this too

    https://www.youtube.com/watch?v=KeTBqolcrO8&t=0m50s

    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Lore_lai
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    Lore_lai wrote: »
    Good grief it's no worse then Dawnbreaker is now .
    Uhh...no. Dawnbreaker is strong, yeah, but that's another matter.
    You can't spam Dawnbreaker from 36-41 m from the back of the zerg, DB doesn't lock NBs out of using cloak, DB dot can be purified etc.

    Yea you can't shoot one guy from the back of the zerg with dawnbreaker. Instead you jump ontop of them, hit all of them for 50% of their health bar, spam drizzling swing twice and kill 10 guys before they get up.
    Let me clear it up a bit since I see this a lot in Cyro.
    In the hands of the same zergling, a DB would be *FAR* less annoying and far more punishing to bad gameplay than Soul Strike. Because said zergling actually has to charge in and get in range to use DB. And then they get shrekt because guess what - it didn't turn out like in that one video he saw.
    BUT. With this thing, they don't have to - they can be their usual bad self and just push one button from a huge range and suffer no consequences.
    Dawnbreaker has its own faults but it's nowhere near as zerg-empowering as this thing.
    Manoekin wrote: »
    So, if you're required to block the ultimate as the only way of counterplay, does that make it a snare as well?
    It already has a ridiculous 70% snare that's unpurgeable now. Add on top of that the reduced movement speed from blocking and...
    Maybe Wrobel's vision for Cyro is for us to stand still and fire death rays at eachother.
  • CapuchinSeven
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    DocFrost72 wrote: »
    Preyfar wrote: »
    Asmael wrote: »
    But to go as far as giving the extra damage, anti-cloak, anti-purge, anti-interrupt, anti-CC is "a bit" much.
    It gets 15% extra damage, but with Cyrodiil's system, that equates to 7.5% which isn't a huge buff. The anti-cloak is pretty huge, but at least we have the ability to block it.

    How dare you act rationally, the sky is falling dammit.

    I'm with you man, doesn't seem like a big deal, and it's an ultimate, not a spammable. For once, pleased with how this played out.

    Neither one of you seem to actually see the bigger picture, and the bigger picture isn't just, "it does 10k damage so it's not that bad".
  • Joy_Division
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    Sharee wrote: »
    The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.

    It's an ultimate. Ultimates break the normal rules of the game. For example, take rite of passage. That too is a channel that is uninterruptable and makes the caster immune to CC for the duration.

    You picked the exception and are trying to claim it's the rule

    Most ultimates do not break the normal rules of the game. Banner, DK Leap, Magma Shell, Nova, Radial Sweep, Negate, Storm Atronach, Overload, Soul Harvest, Soul Tether, Veil of Blades, and Dawnbreaker all conform to the normal rules of the game. Heck, a DK can't even use Leap if they are rooted.

    Rite of Passage would be 1000% worthless without the uninterruptible condition (and even so it's still pretty lackluster). Instead of breaking rules, it should be redesigned to actually do something worthy of an ultimate where rules don't have to be broken.

    The other ultimate the breaks rules is meteor is unblockable - a lazy and dubious change that should be discouraged rather than encouraged.

    Now we have the devs designing skills that actually have bows set down in random places firing at moving targets and uninterruptible channels. It's dumb, lazy, ruins my immersion, and not very compelling PvP.
    Edited by Joy_Division on September 14, 2016 6:24PM
  • Erock25
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    Sharee wrote: »
    The DPS is not the issue here. The terrible mechanics are. It is beyond dumb that using a damage skill makes you immune to CC and breaks the normal rules of the game.

    It's an ultimate. Ultimates break the normal rules of the game. For example, take rite of passage. That too is a channel that is uninterruptable and makes the caster immune to CC for the duration.

    You picked the exception and are trying to claim it's the rule

    Most ultimates do not break the normal rules of the game. Banner, DK Leap, Magma Shell, Nova, Radial Sweep, Negate, Storm Atronach, Overload, Soul Harvest, Soul Tether, Veil of Blades, and Dawnbreaker all conform to the normal rules of the game. Heck, a DK can't even use Leap if they are rooted.

    Rite of Passage would be 1000% worthless without the uninterruptible condition (and even so it's still pretty lackluster). Instead of breaking rules, it should be redesigned to actually do something worthy of an ultimate where rules don't have to be broken.

    The other ultimate the breaks rules is meteor is unblockable - a lazy and dubious change that should be discouraged rather than encouraged.

    Now we have the devs designing skills that actually have bows set down in random places firing at moving targets and uninterruptible channels. It's dumb, lazy, ruins my immersion, and not very compelling PvP.

    Meteor is blockable.
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