KisoValley wrote: »Waiting on ZOS to ban everyone exploiting this, including those who do it by accident (which is the majority from what I've experienced).
GreenSoup2HoT wrote: »Hey guys just recorded a short video to debunk any theories here.
Results:
- Bow Light - Does not Proc
- Bow Heavy - Does not Proc (not in video sorry)
- Scatter Shot - Does not Proc
- Shrouded Daggers - Does Proc (theres 3 numbers, 1 for skill, 1 for enchant, 1 for Viper)
- Steel Tornado - Does Proc (3 numbers as well same as above ^)
- If you want me to test any other skill just ask and ill be happy to provide another video
The only ranged ability from my tests that proc this set is Hidden Blade from the Duel Wield Skill-line. Not sure if this classes as a melee ability because your using a melee weapon. Probably should not be proc'ing this set but who knows.
In general, the proc's are probably coming from gap closer's after someone uses heavy bow/poison inj.
Just to note also on death recap's, Viper will always be first in the order.
https://www.youtube.com/watch?v=O9NvufH-edg&feature=youtu.be
Sandman929 wrote: »I don't know if it's bugged, but I'm getting annoyed with Death-by-Armor where a light attack is now an execute.
You cant assume everyone knows, I didn't know and have been looking for the set for my Archer Alt, had I of got it I would have been hitting away unknowingly.
Sure people exploit, but the constant call for lynch mobbing is a little uncalled for i think.
Plus given the Time to Fix such things, opening a support case has surely got to be better than a forum post if you want less people to do it no?
Its acutally 2 sets when used together that is the exploit. The 5 pc bonus on the one is considered a melee attack which can proc Viper so you get hit with both at the same time.
You cant assume everyone knows, I didn't know and have been looking for the set for my Archer Alt, had I of got it I would have been hitting away unknowingly.
Sure people exploit, but the constant call for lynch mobbing is a little uncalled for i think.
Plus given the Time to Fix such things, opening a support case has surely got to be better than a forum post if you want less people to do it no?
Rinaldo has historically been able to open up a discussion with devs both in thread and private message outside of /bug.
And the very least, it's a thread highlighting the current trend on over performing sets that stand in the way of class balance, especially when those mechanics are hard to see therefore hard to react to fairly.
Its acutally 2 sets when used together that is the exploit. The 5 pc bonus on the one is considered a melee attack which can proc Viper so you get hit with both at the same time.
GreenSoup2HoT wrote: »Hey guys just recorded a short video to debunk any theories here.
Results:
- Bow Light - Does not Proc
- Bow Heavy - Does not Proc (not in video sorry)
- Scatter Shot - Does not Proc
- Shrouded Daggers - Does Proc (theres 3 numbers, 1 for skill, 1 for enchant, 1 for Viper)
- Steel Tornado - Does Proc (3 numbers as well same as above ^)
- If you want me to test any other skill just ask and ill be happy to provide another video
The only ranged ability from my tests that proc this set is Hidden Blade from the Duel Wield Skill-line. Not sure if this classes as a melee ability because your using a melee weapon. Probably should not be proc'ing this set but who knows.
In general, the proc's are probably coming from gap closer's after someone uses heavy bow/poison inj.
Just to note also on death recap's, Viper will always be first in the order.
https://www.youtube.com/watch?v=O9NvufH-edg&feature=youtu.be
GreenSoup2HoT wrote: »Hey guys just recorded a short video to debunk any theories here.
Results:
- Bow Light - Does not Proc
- Bow Heavy - Does not Proc (not in video sorry)
- Scatter Shot - Does not Proc
- Shrouded Daggers - Does Proc (theres 3 numbers, 1 for skill, 1 for enchant, 1 for Viper)
- Steel Tornado - Does Proc (3 numbers as well same as above ^)
- If you want me to test any other skill just ask and ill be happy to provide another video
The only ranged ability from my tests that proc this set is Hidden Blade from the Duel Wield Skill-line. Not sure if this classes as a melee ability because your using a melee weapon. Probably should not be proc'ing this set but who knows.
In general, the proc's are probably coming from gap closer's after someone uses heavy bow/poison inj.
Just to note also on death recap's, Viper will always be first in the order.
https://www.youtube.com/watch?v=O9NvufH-edg&feature=youtu.be
GreenSoup2HoT wrote: »@Lexxypwns
@FENGRUSH
@Xsorus
I got another video for you guys. The findings are quiet interesting! So in this test i have on 5 widowmaker and 5 Viper on both bars.
I am using a Snare Poison so it's easy to identify the damage numbers.
Results:
- Widowmaker proc, proc's Viper! OUCH!
- Silver Shards does not proc Viper (while on melee bar)
- Heavy attack weapon swap does not proc Viper
- Poison Injection Swap does not proc Viper
- Scatter Shot swap does not proc Viper
- Light attack Swap does not proc Viper
Just want to make clear, i am using the weapon swap button itself to animation cancel the heavy attacks instantly. I also tested out various ranges to see if that made any difference and it did not.
So the issue is the Widowmaker set proc is proc'ing Viper. Which means your guaranteed to get a double proc of big damage by spamming light/heavy attacks or weapon skill-line abilities with a bow and a poison equipped. I'd assume this also happens with Hidden Blade.
After figuring out silver shards does not proc Viper on my melee bar, i think only Hidden Blade in the Duel Wield Skill line is acting up and procing Viper. Most likely this ability slipped though the testing phase. Hidden Blade proc's viper without Widowmaker to be clear. This means that Hidden Blade is not as consistent at proc'ing both effects at the same time compared to bow because viper is 100% chance and widowmaker is 20%. Bow light/heavy attacks and weapon abilities need to proc the poison (for the Widowmaker proc) in order to proc Viper for that double whammy.
I also do not have Velidrith shoulders so i can't properly test if that monster set proc, proc's viper. Hopefully in the future i can get the shoulders to test if they proc viper as well.
Hopefully this was informative. I will probably be doing more videos like this in the future if needed.
https://www.youtube.com/watch?v=_nnJW3tyWrg&feature=youtu.be
RinaldoGandolphi wrote: »
rfennell_ESO wrote: »I find the issue with viper's proc is mostly being caused by charges.
The fact that charges are landing their snare and damage at extreme range, followed by procs and whatever was "weaved" with charge. I use "" around weaved because I doubt anything is being weaved and it's just macros. The only manual thing I see working with charge (and it probably shouldn't) is that if you hold down heavy attack and charge your opponent get hit by both.
Charges are broken, have been since they were "fixed". The fact is... even if you dodge a charge the rest of the cancer player's procs and "weaves" are bound to hit you and they will still be on you.
Why charges are applying their debuff from Timbuktu to you and allowing people to spam abilities on you is really what's broken. You really can't dodge a max range charge (and by max range I mean so far away it's a joke) because you can't see it coming easily and then you have the heavy attack they loaded up before the charge, the weapon swap->poison injection->weapon swap->dizzying swing bs that's happening during the charge.
I have videos of the tumors at work and you literally can't see the weapon swap... some of them (templars obviously) I see in the air flying around via charge with their shield up or already channeling jabs (which hit you at range).
Everyone hates cooldowns, but charge is in need of a cooldown on top of being fixed so it's not being abused as it is right now.
Unless you think someone bouncing around a battlefield like a pinball is really what was intended (and I know the abusers certainly do)... because it makes for some stupid and crappy gameplay.
Lastly, ever seen these cancer groups that it's 5-6 guys all just critical charging on in procing everything with "weaved" attacks on top of it? There is little to no avoiding them if they are range and little to no surviving it. The fact that mid charge dawnbreaker of smiting hits you from range makes it even more laughable.
rfennell_ESO wrote: »I find the issue with viper's proc is mostly being caused by charges.
The fact that charges are landing their snare and damage at extreme range, followed by procs and whatever was "weaved" with charge. I use "" around weaved because I doubt anything is being weaved and it's just macros. The only manual thing I see working with charge (and it probably shouldn't) is that if you hold down heavy attack and charge your opponent get hit by both.
Charges are broken, have been since they were "fixed". The fact is... even if you dodge a charge the rest of the cancer player's procs and "weaves" are bound to hit you and they will still be on you.
Why charges are applying their debuff from Timbuktu to you and allowing people to spam abilities on you is really what's broken. You really can't dodge a max range charge (and by max range I mean so far away it's a joke) because you can't see it coming easily and then you have the heavy attack they loaded up before the charge, the weapon swap->poison injection->weapon swap->dizzying swing bs that's happening during the charge.
I have videos of the tumors at work and you literally can't see the weapon swap... some of them (templars obviously) I see in the air flying around via charge with their shield up or already channeling jabs (which hit you at range).
Everyone hates cooldowns, but charge is in need of a cooldown on top of being fixed so it's not being abused as it is right now.
Unless you think someone bouncing around a battlefield like a pinball is really what was intended (and I know the abusers certainly do)... because it makes for some stupid and crappy gameplay.
Lastly, ever seen these cancer groups that it's 5-6 guys all just critical charging on in procing everything with "weaved" attacks on top of it? There is little to no avoiding them if they are range and little to no surviving it. The fact that mid charge dawnbreaker of smiting hits you from range makes it even more laughable.
Does anyone agree with this guy that people are pulling off poison injection, diz swing, or jabs mid charge? Honestly curious because I've never seen it. I know you can pre load your heavy attack before a charge but everything else he says seems bogus to me. What say you? Is he wrong or is he right?
rfennell_ESO wrote: »I find the issue with viper's proc is mostly being caused by charges.
The fact that charges are landing their snare and damage at extreme range, followed by procs and whatever was "weaved" with charge. I use "" around weaved because I doubt anything is being weaved and it's just macros. The only manual thing I see working with charge (and it probably shouldn't) is that if you hold down heavy attack and charge your opponent get hit by both.
Charges are broken, have been since they were "fixed". The fact is... even if you dodge a charge the rest of the cancer player's procs and "weaves" are bound to hit you and they will still be on you.
Why charges are applying their debuff from Timbuktu to you and allowing people to spam abilities on you is really what's broken. You really can't dodge a max range charge (and by max range I mean so far away it's a joke) because you can't see it coming easily and then you have the heavy attack they loaded up before the charge, the weapon swap->poison injection->weapon swap->dizzying swing bs that's happening during the charge.
I have videos of the tumors at work and you literally can't see the weapon swap... some of them (templars obviously) I see in the air flying around via charge with their shield up or already channeling jabs (which hit you at range).
Everyone hates cooldowns, but charge is in need of a cooldown on top of being fixed so it's not being abused as it is right now.
Unless you think someone bouncing around a battlefield like a pinball is really what was intended (and I know the abusers certainly do)... because it makes for some stupid and crappy gameplay.
Lastly, ever seen these cancer groups that it's 5-6 guys all just critical charging on in procing everything with "weaved" attacks on top of it? There is little to no avoiding them if they are range and little to no surviving it. The fact that mid charge dawnbreaker of smiting hits you from range makes it even more laughable.
Does anyone agree with this guy that people are pulling off poison injection, diz swing, or jabs mid charge? Honestly curious because I've never seen it. I know you can pre load your heavy attack before a charge but everything else he says seems bogus to me. What say you? Is he wrong or is he right?
rfennell_ESO wrote: »I find the issue with viper's proc is mostly being caused by charges.
The fact that charges are landing their snare and damage at extreme range, followed by procs and whatever was "weaved" with charge. I use "" around weaved because I doubt anything is being weaved and it's just macros. The only manual thing I see working with charge (and it probably shouldn't) is that if you hold down heavy attack and charge your opponent get hit by both.
Charges are broken, have been since they were "fixed". The fact is... even if you dodge a charge the rest of the cancer player's procs and "weaves" are bound to hit you and they will still be on you.
Why charges are applying their debuff from Timbuktu to you and allowing people to spam abilities on you is really what's broken. You really can't dodge a max range charge (and by max range I mean so far away it's a joke) because you can't see it coming easily and then you have the heavy attack they loaded up before the charge, the weapon swap->poison injection->weapon swap->dizzying swing bs that's happening during the charge.
I have videos of the tumors at work and you literally can't see the weapon swap... some of them (templars obviously) I see in the air flying around via charge with their shield up or already channeling jabs (which hit you at range).
Everyone hates cooldowns, but charge is in need of a cooldown on top of being fixed so it's not being abused as it is right now.
Unless you think someone bouncing around a battlefield like a pinball is really what was intended (and I know the abusers certainly do)... because it makes for some stupid and crappy gameplay.
Lastly, ever seen these cancer groups that it's 5-6 guys all just critical charging on in procing everything with "weaved" attacks on top of it? There is little to no avoiding them if they are range and little to no surviving it. The fact that mid charge dawnbreaker of smiting hits you from range makes it even more laughable.
Does anyone agree with this guy that people are pulling off poison injection, diz swing, or jabs mid charge? Honestly curious because I've never seen it. I know you can pre load your heavy attack before a charge but everything else he says seems bogus to me. What say you? Is he wrong or is he right?
You can charge heavy attacks and then charge - but you have to be in range anyway, youre not doing this from long charge range. You do this up close.
Everything else sounds like a macroslice. You dont dawnbreak someone from a mile away. Ive seen videos of stuff described there - they were all macroslices (getting stuck in a charge animation - whats actually happening is not seen until its all over).