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Lilmothiit Race for a future DLC Zone?

  • ArchMikem
    ArchMikem
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    Nysara wrote: »
    So moar furries eh?

    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    "Furries" are a facet of pop culture. This is an Anthropomorphic Humanoid Animal species thats canon to Tamriel.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • WuffyCerulei
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    I did post a thread suggesting Lilmothiit as a magicka-based race that should be added, but it didn't get much leverage T-T I hope this thread does!!
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • WuffyCerulei
    WuffyCerulei
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    Nysara wrote: »
    So moar furries eh?

    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Kemono
    Kemono
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    Nysara wrote: »
    So moar furries eh?

    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    There are no more men or mer on the continent -cos all were eaten! < that a official lore, folks

    Tsaeci (i guess they look a lot like lamias, that are allready in game)
    This race is vampiric
    they also responsible for extinction of Akaviri "human" races AND dragons!. yes, dragons are extinct in Akavir too, cos all goes to the Tsaeci pot
    Tsae.jpg

    Tang Mo
    tumblr_molwcv43b01rlysmgo1_1280.jpg
    maxresdefault.jpg


    Ka Po' Tun this tiger folk race is way more fierce and strongly build then ordinary khajits. Also entire race share dragon characteristic, since incident where they try to save some last one from Tsaeci.
    Think about entire race of dragonknights.
    elderscrollslegends15.jpg
    Edited by Kemono on September 8, 2016 9:31AM
  • snakester320
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    Of course, and there are sound facts behind it ^^

    Lilmothiit are extinct, or so close to extinct that nobody has seen them since the Knahaten Flu incident.

    How likely is ZOS (Bethesda) to break this lore fact? I think the chance is like 0,00000000001%

    And how likely is it for ZOS to implement a new playable race based on an extict tribe? ^-^

    None.

    well if they can charge money for it lore or no lore money talks bullsh.t walks!!!
  • Dark_Claw
    Dark_Claw
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    Well, since ZOS couldn't be bothered to include anything about the Imga (ape people native to Valenwood) I highly doubt they'd include fox people. The Kothringi were easy to implement 'cause they're essentially just recoloured Bosmer (that all turn into skeletons anyway) whereas with the Lilmothiit they'd have to to design a whole new race, which evidently is too much hassle. No doubt it'd be awesome if they did, though.
    Edited by Dark_Claw on September 8, 2016 9:55AM
  • americansteel
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    How is it plausible when it breaks the lore?

    Deleting my valid point from your quote doesn't make it vanish, not really :D

    not in his defense but the developers have broken lore multiple times in this game.

    it is how ever a possibility that maybe a few of this race still survives some where else. this is something that could change,

    the dragons were thought to be wiped out how ever there are if I remember correctly 3 that still exists.

    I don't see ZOS bringing in another race or class to this game.

    NO LONGER PLAYING ESO

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  • WuffyCerulei
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    How is it plausible when it breaks the lore?

    Deleting my valid point from your quote doesn't make it vanish, not really :D

    "A Dragon Break is a phenomenon where linear time is broken, and becomes non-linear."

    http://www.uesp.net/wiki/Lore:Dragon_Break
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Eweroun
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    Enodoc wrote: »
    JD2013 wrote: »
    Though I can't help but think of how odd giant fox people would look like. I am sure some people would enjoy this though! :wink:
    No more odd than giant cat people, I'm sure :stuck_out_tongue_winking_eye:

    Khajiit thinks that one cute furry but deadly race in Tamriel is enough! You can keep the foxes in Tamriel on 4 legs thank you :smile:

    The Kajiiti are allready staggering by the idea alone.... imagine what happens when the foxman really appear...
    would be one big catfight...

    (without women guys... no imagination needed ;) )
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

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  • Edziu
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    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit
  • ArchMikem
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    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Edziu
    Edziu
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    ArchMikem wrote: »
    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni :D just look on theards about maybe lore friendly new weapons or something else xD

    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts :trollface:

    1 bigge mistake with lore in this game and hate overpower for devs >:)
    Edited by Edziu on September 8, 2016 1:30PM
  • ArchMikem
    ArchMikem
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    Edziu wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni :D just look on theards about maybe lore friendly new weapons or something else xD

    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts :trollface:

    1 bigge mistake with lore in this game and hate overpower for devs >:)

    Your grammar is atrocious.

    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Abeille
    Abeille
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    ArchMikem wrote: »
    Edziu wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni :D just look on theards about maybe lore friendly new weapons or something else xD

    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts :trollface:

    1 bigge mistake with lore in this game and hate overpower for devs >:)

    Your grammar is atrocious.

    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • ArchMikem
    ArchMikem
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    Abeille wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni :D just look on theards about maybe lore friendly new weapons or something else xD

    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts :trollface:

    1 bigge mistake with lore in this game and hate overpower for devs >:)

    Your grammar is atrocious.

    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.

    Making them a playable race isn't a part of the suggestion though. Having hundreds of Fox people running around the game would indeed then be Lore breaking. My idea was to just keep them as a small group of NPCs associated with a new DLC questline.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Abeille
    Abeille
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    ArchMikem wrote: »
    Abeille wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni :D just look on theards about maybe lore friendly new weapons or something else xD

    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts :trollface:

    1 bigge mistake with lore in this game and hate overpower for devs >:)

    Your grammar is atrocious.

    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.

    Making them a playable race isn't a part of the suggestion though. Having hundreds of Fox people running around the game would indeed then be Lore breaking. My idea was to just keep them as a small group of NPCs associated with a new DLC questline.

    Yes yes, I'm agreeing with you, just adding to it :P
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • NateAssassin
    NateAssassin
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    If we can't have emo rave lilmothiit, don't add them.

    I only play as a rave fox like this

    rave_fox_by_midnitefoxy-d4mqyr3.png


    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • ArchMikem
    ArchMikem
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    Abeille wrote: »
    Yes yes, I'm agreeing with you, just adding to it :P

    Just felt like I dug myself into a ditch for ever having joked about them being a new playable Race. :p
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Edziu
    Edziu
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    ArchMikem wrote: »
    Edziu wrote: »
    ArchMikem wrote: »
    Edziu wrote: »
    maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race" :p

    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni :D just look on theards about maybe lore friendly new weapons or something else xD

    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts :trollface:

    1 bigge mistake with lore in this game and hate overpower for devs >:)

    Your grammar is atrocious.

    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    I didn't mean this race will be lorebreaking, I mean just mistake from zeni with bigger lorebreaking cat start overhate on devs.
    just look...zeni with adding bigger things to game have problem, other weapoon types, races from outside tamriel etc + if they will make mistake in lore this game....game where are very very much players....fans TES, I think you dont want to get hate like this from they if zeni will make unintentionally bigger mistake with lore :D
  • Enodoc
    Enodoc
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    ArchMikem wrote: »
    Abeille wrote: »
    Yes yes, I'm agreeing with you, just adding to it :P
    Just felt like I dug myself into a ditch for ever having joked about them being a new playable Race. :p
    Unless you temporarily become a Lilmothiit for the duration of the quest line ;)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • GhostwalkerLD
    GhostwalkerLD
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    ArchMikem wrote: »
    As it says in the lore, there was another beast race native to Tamriel that literally existed just prior to the events of ESO. The Lilmothiit, the Fox people. They existed as a tribal people living in or around Black Marsh, before the flu devastated the population, seemingly eradicating them the same way it did to the kothringi. But a total extinction doesnt need to be the case.

    For story purposes, reports could come in of new sightings of these reclusive people, and word comes down to the Vestige from their respective King/Queen to travel to where these spottings took place and try to find the Lilmothiit, in order to negotiate their participation in the conflict on your side. Instead of being recruited however the Fox people argue that they are too few to make such a risk and prefer to be left to their tribal isolation. However, since youre the Vestige of course trouble folowed you, and now you must aid and help the Lilmothiit, thus putting you on the main questline.

    This content could add a new story questline, new side quests, a new crafting motif, new armor sets, new dungeons, new area bosses, and even a new zone in Black Marsh or a whole island off the coast of Black Marsh that the Lilmothiit escaped to from the flu.

    lilmothiit_vuultir_concept_by_crmeyer-d5tbco2.jpg

    latest?cb=20140728201756

    We've been asking for this from the beginning, and frankly I don't care if they were all supposedly wiped out according to the lore. This game has created a whole bunch of new stuff that has never been heard of before, and all of the lore in the Elder Scrolls universe is written IN UNIVERSE (I.e. by historians, scholars, or just plain guys making stuff up), and as such, there is nothing saying that you couldn't have had isolated populations of Lilmothiit that survived! Just like all of the Khajiit don't live in Elsweyr (and as such, weren't wiped out by the Knahatten Flu themselves), who is to say that ALL of the Lilmothiit lived in this one isolated area, and there were so few of them that they were wiped out immediately by this disease?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • GhostwalkerLD
    GhostwalkerLD
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    Enodoc wrote: »
    Of course, and there are sound facts behind it ^^

    Lilmothiit are extinct, or so close to extinct that nobody has seen them since the Knahaten Flu incident.

    How likely is ZOS (Bethesda) to break this lore fact? I think the chance is like 0,00000000001%

    And how likely is it for ZOS to implement a new playable race based on an extict tribe? ^-^

    None.
    The Kothringi were supposedly extinct too, yet we find some holdouts while in Shadowfen. It is reasonably plausible that a tribe of Lilmothiit escaped the Knahaten Flu, maybe by being on one of the outlying islands (such as Cathnoquey, eh, @Gidorick?)
    JD2013 wrote: »
    Though I can't help but think of how odd giant fox people would look like. I am sure some people would enjoy this though! :wink:
    No more odd than giant cat people, I'm sure :stuck_out_tongue_winking_eye:

    Exactly this!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • GhostwalkerLD
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    ArchMikem wrote: »
    How is it plausible when it breaks the lore?

    Deleting my valid point from your quote doesn't make it vanish, not really :D

    Lore says they werent seen, doesnt make them extinct. Having at least some appear isnt lore breaking, its expanding. Besides ZOS is already well known for having its way with the lore. Now you want to draw a line?

    Exactly. Besides, this game specifically takes place during the interregnum, Tamriel's equivalent of the dark ages, about which very little specific lore survives. This was admittedly done by the devs so that they could be even more creative.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • GhostwalkerLD
    GhostwalkerLD
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    Nysara wrote: »
    So moar furries eh?

    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    Careful with that logic, you might break him.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • JasmineMoldovia
    I'd pay $60 for it.
  • nine9six
    nine9six
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    Nerds...





























    <3
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Rohamad_Ali
    Rohamad_Ali
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    Kemono wrote: »
    Nysara wrote: »
    So moar furries eh?

    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    There are no more men or mer on the continent -cos all were eaten! < that a official lore, folks

    Tsaeci (i guess they look a lot like lamias, that are allready in game)
    This race is vampiric
    they also responsible for extinction of Akaviri "human" races AND dragons!. yes, dragons are extinct in Akavir too, cos all goes to the Tsaeci pot
    Tsae.jpg

    Tang Mo
    tumblr_molwcv43b01rlysmgo1_1280.jpg
    maxresdefault.jpg


    Ka Po' Tun this tiger folk race is way more fierce and strongly build then ordinary khajits. Also entire race share dragon characteristic, since incident where they try to save some last one from Tsaeci.
    Think about entire race of dragonknights.
    elderscrollslegends15.jpg

    Yes give them Fox people and give Ka'Po and Tang Mo . Everyone's riding a Nightmare Horse so I'm sure lore is subjective here .
  • Magic_Doogies
    Magic_Doogies
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    Man, I would *** scream if I could play the lilmothiit race. *** lore, We got so many elven and human races to choose from. Let me play the *** fox haha.


    Realistically though from a lore perspective it's very possible that there are still pockets of them alive. There are plenty of real world examples of animals that were categorized as being extinct and then 40 years later they find said specimen hanging around in a tree branch and they have to reclassify the species.

    However if Bethesda IS going to touch on this it's going to be in their next installment of the main Elder Scrolls Online before ZoS even begins to talk about it.
    You also have to take race balancing into consideration. What would their moves be? Their quirks? Strenghs? Weakensses, etc.


    And as much as I hate to say it, it would be unfair that the Lilomthiit gets to be a playable race first when you have so many other sentient races that are very much not extinct but are only talked about in lore.

    Such as the Lamia, the Imga, the whole continent of Akavir, etc.

    Honestly my desire would be sated if someone from the dev team- ex or not- just gave us a little sketch of what they had in mind for the lilmothiit would look like. From there we can go wild!
  • Magic_Doogies
    Magic_Doogies
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    Nysara wrote: »
    So moar furries eh?

    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    Careful with that logic, you might break him.

    To be fair there is a lot of speculation in regards to how true it is that ALL men and mer were eaten by the naga people. I have a feeling that they still exist, but just not in enough numbers to really mean a damn. Alternatively they meant that man and mer were eaten figuratively to imply that any major cities and settlements they have done were wiped out and taken over. The contact between the two continents are so minimal and strained that it's prone to a lot of misinterpretations, lies, ommissions, and mistakes.


    Which is why lore is so hotly debated in the first place. It's not written in the perspective to inform US the reader. It's written by NPC's for the audience of other NPCs who may or may not know what the *** they are talking about.
  • ArchMikem
    ArchMikem
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    To be fair there is a lot of speculation in regards to how true it is that ALL men and mer were eaten by the naga people. I have a feeling that they still exist, but just not in enough numbers to really mean a damn. Alternatively they meant that man and mer were eaten figuratively to imply that any major cities and settlements they have done were wiped out and taken over. The contact between the two continents are so minimal and strained that it's prone to a lot of misinterpretations, lies, ommissions, and mistakes.

    That's most likely the case. In times like these where events are told through word of mouth and story telling, literal facts get twisted and covered up with figurative and even fantastical descriptions. The Tsaesci are described as monstrous snake people, so obviously in order to convey an exciting tale, people will say they ate and devoured all Men, when really they just conquered through conventional means.

    Getting off track though.

    Just wanted to point out again that I didn't seriously suggest the Lilmothiit becoming a playable race. They are very few if not completely absent from the world, which basically means they're an endangered species. Giving players the option of playing as one would open the door to hundreds upon hundreds of Lilmothiit suddenly running around the game world, and that is very lore breaking. Which means;
    You also have to take race balancing into consideration. What would their moves be? Their quirks? Strenghs? Weakensses, etc.

    This is unnecessary, not being a playable race means no need to create balancing and additional race skills. All ZOS would need to do is give the NPCs that are combat capable are the default set of abilities other game NPCs share, with perhaps one or two special ones just for that race. Other than that the Lilmothiit would be nothing more than quest givers and filler/companions.

    I wonder what the custom title would be for the Questline. "Savior of the Lost"? "Preservator"?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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