So moar furries eh?
I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.
So moar furries eh?
I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.
wolfninja101b14_ESO wrote: »So moar furries eh?
I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.
You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.
well if they can charge money for it lore or no lore money talks bullsh.t walks!!!josefcifkaeb17_ESO wrote: »Of course, and there are sound facts behind it ^^
Lilmothiit are extinct, or so close to extinct that nobody has seen them since the Knahaten Flu incident.
How likely is ZOS (Bethesda) to break this lore fact? I think the chance is like 0,00000000001%
And how likely is it for ZOS to implement a new playable race based on an extict tribe? ^-^
None.
josefcifkaeb17_ESO wrote: »How is it plausible when it breaks the lore?
Deleting my valid point from your quote doesn't make it vanish, not really
josefcifkaeb17_ESO wrote: »How is it plausible when it breaks the lore?
Deleting my valid point from your quote doesn't make it vanish, not really
OneKhajiitCrimeWave wrote: »
Khajiit thinks that one cute furry but deadly race in Tamriel is enough! You can keep the foxes in Tamriel on 4 legs thank you
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
1 bigge mistake with lore in this game and hate overpower for devs
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
1 bigge mistake with lore in this game and hate overpower for devs
Your grammar is atrocious.
I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
1 bigge mistake with lore in this game and hate overpower for devs
Your grammar is atrocious.
I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.
This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
1 bigge mistake with lore in this game and hate overpower for devs
Your grammar is atrocious.
I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.
This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.
Making them a playable race isn't a part of the suggestion though. Having hundreds of Fox people running around the game would indeed then be Lore breaking. My idea was to just keep them as a small group of NPCs associated with a new DLC questline.
Yes yes, I'm agreeing with you, just adding to it :P
maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more "beast race"
en.uesp.net/wiki/Lore:Khajiit
Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
1 bigge mistake with lore in this game and hate overpower for devs
Your grammar is atrocious.
I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.
Unless you temporarily become a Lilmothiit for the duration of the quest line
As it says in the lore, there was another beast race native to Tamriel that literally existed just prior to the events of ESO. The Lilmothiit, the Fox people. They existed as a tribal people living in or around Black Marsh, before the flu devastated the population, seemingly eradicating them the same way it did to the kothringi. But a total extinction doesnt need to be the case.
For story purposes, reports could come in of new sightings of these reclusive people, and word comes down to the Vestige from their respective King/Queen to travel to where these spottings took place and try to find the Lilmothiit, in order to negotiate their participation in the conflict on your side. Instead of being recruited however the Fox people argue that they are too few to make such a risk and prefer to be left to their tribal isolation. However, since youre the Vestige of course trouble folowed you, and now you must aid and help the Lilmothiit, thus putting you on the main questline.
This content could add a new story questline, new side quests, a new crafting motif, new armor sets, new dungeons, new area bosses, and even a new zone in Black Marsh or a whole island off the coast of Black Marsh that the Lilmothiit escaped to from the flu.
The Kothringi were supposedly extinct too, yet we find some holdouts while in Shadowfen. It is reasonably plausible that a tribe of Lilmothiit escaped the Knahaten Flu, maybe by being on one of the outlying islands (such as Cathnoquey, eh, @Gidorick?)josefcifkaeb17_ESO wrote: »Of course, and there are sound facts behind it ^^
Lilmothiit are extinct, or so close to extinct that nobody has seen them since the Knahaten Flu incident.
How likely is ZOS (Bethesda) to break this lore fact? I think the chance is like 0,00000000001%
And how likely is it for ZOS to implement a new playable race based on an extict tribe? ^-^
None.No more odd than giant cat people, I'm sureThough I can't help but think of how odd giant fox people would look like. I am sure some people would enjoy this though!
josefcifkaeb17_ESO wrote: »How is it plausible when it breaks the lore?
Deleting my valid point from your quote doesn't make it vanish, not really
Lore says they werent seen, doesnt make them extinct. Having at least some appear isnt lore breaking, its expanding. Besides ZOS is already well known for having its way with the lore. Now you want to draw a line?
wolfninja101b14_ESO wrote: »So moar furries eh?
I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.
You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.
wolfninja101b14_ESO wrote: »So moar furries eh?
I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.
You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.
There are no more men or mer on the continent -cos all were eaten! < that a official lore, folks
Tsaeci (i guess they look a lot like lamias, that are allready in game)
This race is vampiric
they also responsible for extinction of Akaviri "human" races AND dragons!. yes, dragons are extinct in Akavir too, cos all goes to the Tsaeci pot
Tang Mo
Ka Po' Tun this tiger folk race is way more fierce and strongly build then ordinary khajits. Also entire race share dragon characteristic, since incident where they try to save some last one from Tsaeci.
Think about entire race of dragonknights.
GhostwalkerLD wrote: »wolfninja101b14_ESO wrote: »So moar furries eh?
I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.
You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.
Careful with that logic, you might break him.
Magic_Doogies wrote: »To be fair there is a lot of speculation in regards to how true it is that ALL men and mer were eaten by the naga people. I have a feeling that they still exist, but just not in enough numbers to really mean a damn. Alternatively they meant that man and mer were eaten figuratively to imply that any major cities and settlements they have done were wiped out and taken over. The contact between the two continents are so minimal and strained that it's prone to a lot of misinterpretations, lies, ommissions, and mistakes.
You also have to take race balancing into consideration. What would their moves be? Their quirks? Strenghs? Weakensses, etc.