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Crafting bags / bank space for non-subscribers

  • AlienSlof
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    Asardes wrote: »
    Well, you don't actually need to keep all pieces that drop. Just the ones which you either need ATM or have good traits and there is a possibility you would use them at a later date. I deconstruct anything that's not divines (or infused on big pieces that I would use on tanking), weapons that don't have sharpened trait (or powered for healing staff) and sell every jewelry piece with incorrect trait (ex. robust willpower). I never keep multiples of any BoP set piece. If I have 2 divines Malubeth light shoulders or spell power cure sash I deconstruct the extra one. If it's BoE I sell on guild store. I have just one char for set storage and it's more than enough. For the new sets another one will do probably. With mats it's even simpler. Just keep the top tier ones and one stack of the low level ones for each tier up to level 44 - you don't need the last since you will go from 44 to 50 and to CPs pretty quick. Just sell the extra materials that you don't use. I sell extra runes, styling materials and trait stones in stacks. You actually won't need more than one stack of those ever. So another char and the bank are more than enough.

    So if you keep them in order you don't really need a crafting bag or something similar. Just keep your inventory in good order.

    I don't keep all the pieces, not at all. Crappy-trait ones get deconstructed or used for research. I only keep stuff I feel may be useful if I can get a full set of 5 - with good traits. :)
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Necrelios
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    You can save your gold to purchase an additional bank/inventory space in your ingame. Why should you non-subscribers get an unlimited crafting bag that we paid ESO Plus subscribers get?

    Given the circumstances, I think non-subscribers should gain access to limited crafting bag. Just enough slots to put a stack of some of the more important things, say like maybe 10 slots or so.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Suter1972
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    Jeez, so many toxic subscribers replying on something that isn't their problem at all!

    I'm not calling for crafting bags for non-subscribers - although the notion of a buyable one doesn't strike me as so weird as some commentors.

    But with 14 new monster helmet sets, new bound-on-pickup armor sets and new motives including new mats it strikes me as rather obvious that ppl will try to test them and to do so you have to STORE them somewhere until e.g. you have a full new monster helmet set. And yes, you can use mules or a fake guild-bank etc - but is this really necessary when all the developers would have to do is increase available storing space?

    but it is.....

    As said, craft bags only store mats. Everything else gets put in the same place as everyone else. Its the same problem for subs or non subs. But how much stuff does one toon need anyway?
    Edited by Suter1972 on September 6, 2016 11:30AM
    Was - Breton DC ( GIRL - Guy In Real Life toon) Magika Templar Healer/ 5-8 trait Crafter - currently CP290 and learning now starting again on xbox…...

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    Xbox EU ESO+ Mature (40+) UK casual gamer
  • QuebraRegra
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    Surprisingly the crafting bags actually increased my desire to play the game. I'm no master crafter, but long had been the struggle to maintain materials in the limited space. Managing the space required for mats, and their limited stacks was enjoyable.

    With the crafting bag, I actually find it a nice side adventure just gathering materials (they may or may not be used).

    In some cases I beat the boss monster and get some useless RNG gear, but the frustration is lessened because I found beets in a basket in the same room.! I find the impact of the horrible RNG rewards to be lessened by the "collect em all" side distraction of materials gathering. it's almost a game within a game.

    This will become a headache again when my sub expires. I'd at least like to see a purchasable version of a crafting back wherein all like items would stack infinitely.

    WOOHOO! I found a seasoning sack! :)
    Edited by QuebraRegra on September 12, 2016 5:40PM
  • Tandor
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    As a subscriber on one account and a non-subscriber on another account, I don't have a problem with the crafting bag being available only to subscribers, but I do support the idea of every so often when new gear and mats etc come into the game there being an additional expansion option for the inventory and bank slots.

    The temptation for ZOS would be to do it by way of the Crown Store and I'd be fine with that, although adding another expansion option to the NPCs who sell such things for gold would be just as acceptable.

    I do wonder, however, whether the introduction of housing in the first DLC next year might resolve the problem by adding storage chests.
  • kamimark
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    Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.

    So buy another character slot, and use them as a mule. If you're not going to pay every month, you still need to contribute to keeping the servers on somehow.
    Kitty Rainbow Dash. pick, pick, stab.
  • IrishGirlGamer
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    Jeez, so many toxic subscribers replying on something that isn't their problem at all!

    I'm not calling for crafting bags for non-subscribers - although the notion of a buyable one doesn't strike me as so weird as some commentors.

    But with 14 new monster helmet sets, new bound-on-pickup armor sets and new motives including new mats it strikes me as rather obvious that ppl will try to test them and to do so you have to STORE them somewhere until e.g. you have a full new monster helmet set. And yes, you can use mules or a fake guild-bank etc - but is this really necessary when all the developers would have to do is increase available storing space?

    Okay, if this is what you're asking for: an increase in storage space overall, then sure, why not? Just raise the cap on storage space. The cost would continue to proportional. The crafting bag would be kept for subbers.

    I see no problem with that.

    Valar Morghulis.

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  • magnusthorek
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    Funny how easily pissed ESO+ players are when non-subscribers just think about usability balance.

    Note that OP in first post didn't even consider Crafting Bags to be free for all. He/She only considered the regular bank space (and I go further to player inventory too) to be increased.

    I, for myself, like to collect Monster Helmets and other uniques. I'm not an ESO+ member because it's not worth to me. But with a bank space that's not increasing for a very long time, I might not be able to collect them all.

    [minor edit for language masking]
    Edited by magnusthorek on September 13, 2016 12:09AM
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  • Bouldercleave
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    Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.

    @ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?

    Why on earth would you make an assumption that you would get all the same stuff as a non - subscriber? What would be the point of subscribing?

    What they should do is simply up the available bank space.

    You can get up to 200 slots on each character and if the upped the upgradeability of the bank to say 400, problem solved.

    Or you could allow larger stacks for mats.

  • Unsent.Soul
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    STEVIL wrote: »
    Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.

    Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.

    @ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?

    Ok so, see the thing is, how muc stuff you get is tied to how much you play and your keeping or purging habits.
    it is not dependent on how many different things are in the loot tables.

    When you kill a goblin trio, you wont get MORE PIECES TO CARRY because there are 39 new sets in the loot table than there were before. You will still get one piece or scraps or both or maybe several pieces etc (unless they actually increase the number of items given out per drop which they have not hinted at.)

    MATTER OF FACT, in the current system levelling up, you can find IMX more than three sets in any given area. So in fact, the number of types of sets being rolled between overland and in delves is maybe going down. This may be even more true given certain piece types (shoulder vs ring) are also now keyed to location/activities. Might not be finding WARLOCK rings and necklaces from open world mob killing anymore.

    But really, think it thru... unless you decide to change your carry/sell/decon habits the number of possible results from any given "roll on the loot table" does nothing to the "number of things acquired."



    Motifs? Who carries around lotsa different motifs? use them or sell them, right?

    materials: Again they aren't increasing the number of materials or the number of nodes per se, just changing how the nodes you find output by level so that now you dont get as many useless mats. The odds you get useless mats is lower but not the number of mats.

    So i dont see how your fundamental premise that more new sets,, notifs or scaling materials to your character will impact carry needs vs carrying space limitations at all.

    I also don't see the reason for OP to tag everyone they did... this isn't an emergency or a bug/glitch/exploit.

    This is a personal problem.
  • SquareSausage
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    Subbed purely for craft bag.

    Game was unplayable without it as literally 75% of my time was managing inventory space.
    Even with craft bag its still a pain managing storage with all the crap you pick up along the way.
    Breakfast King
    PS4 EU
  • Rosveen
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    kamimark wrote: »
    Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.

    So buy another character slot, and use them as a mule. If you're not going to pay every month, you still need to contribute to keeping the servers on somehow.
    I'd gladly contribute by buying more bank space in the crown store so I don't have to relog 5 times every time I need something from a mule.
  • IrishGirlGamer
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    So way back when, some humorist who worked for Zenimax made the joke that "there's a show for people like you," referring to those players who like to hoard (I admit, I fall into that group). The rationale for limited banking/bag space was to force players to (1) choose what they wanted to keep and (2) encourage them to participate in the in-game economy. Back in those days (and I'm aware I sound old), everything went into your bag/bankspace, including momentos.

    But the OP makes a good point. Now Zenimax is increasing the number of sets, including craftable sets. Masks are being introduced.

    I think the time has come for an increase in the bank space cap. Maybe to 300? Or is that too high?

    Edited by IrishGirlGamer on September 12, 2016 7:52PM
    Valar Morghulis.

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  • rotaugen454
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    I sub. During the last crown sale, I bought all of the DLC for about the price of 3 months subbing and have crowns saved up. If they sell a crafting bag, I drop my sub. Simple as that.
    "Get off my lawn!"
  • Osteos
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    I hope they do add more bank space. If you want the crafting bag-subscribe.
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  • NewBlacksmurf
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    Jeez, so many toxic subscribers replying on something that isn't their problem at all!

    I'm not calling for crafting bags for non-subscribers - although the notion of a buyable one doesn't strike me as so weird as some commentors.

    But with 14 new monster helmet sets, new bound-on-pickup armor sets and new motives including new mats it strikes me as rather obvious that ppl will try to test them and to do so you have to STORE them somewhere until e.g. you have a full new monster helmet set. And yes, you can use mules or a fake guild-bank etc - but is this really necessary when all the developers would have to do is increase available storing space?

    Well written and all true but crafting bags in another manner need to be made available outside of a required subscription. Both added inventory and another type of crafting bag storage would be of benefit

    Edited by NewBlacksmurf on September 12, 2016 9:36PM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Taleof2Cities
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    Just wanted to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring:

    8 characters with purchased bag upgrades (up to 140 each character) = 1,120 slots
    4 additional character spots (brand new with Dark Brotherhood patch) with purchased bag upgrades (up to 140 each character) = 560 slots
    Mount bag space upgrades (12 mounts x 60) = 720 slots
    Personal Bank space (with upgrades) = 240 slots

    Total: 2,640

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks



    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

  • Violynne
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    Again why should the non ESO Plus subscribers have access to the crafting bag?
    Why should anyone have access to it. It's a slap in the face to those who want a fair and level game, and this bag will now clearly skew the balance against players who can't afford it.

    Proof:
    Assume two players start the game fresh, one has access to the bag, the other does not (is under 18, parents say "No" to sub).

    How do you think both characters will fair when they hit level 50? Want to bet the one with the bag will be vastly superior in build to the non-sub?

    People tend to forget how damn hard it is to make gold on the very first character, and to create bank space. Hell, I bet if ZoS didn't allowed shared bank, most of you wouldn't have multiple characters.

    That's why ZoS should either give it to everyone or give it to no one.
  • NewBlacksmurf
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    Just wanted to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring:

    8 characters with purchased bag upgrades (up to 140 each character) = 1,120 slots
    4 additional character spots (brand new with Dark Brotherhood patch) with purchased bag upgrades (up to 140 each character) = 560 slots
    Mount bag space upgrades (12 mounts x 60) = 720 slots
    Personal Bank space (with upgrades) = 240 slots

    Total: 2,640

    Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks



    If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.

    So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?

    @Taleof2Cities

    The whole point of this thread is as results of ppl hitting the max amounts of slots.
    Heck, I even have a guild bank and want this added so....while it may be a shock, I have all crafting professions and one many alts (not all) I use the Passives for mailed mats.

    Yes I'm out of space and it's not because I hoard but as results of all the items that don't fall into a non-inventory slot and crafting, consumables, gear to swap in encounters, etc.

    I never have more than 150 free slots on my main after clearing out her inventory.
    The crafting bag helped cause prior to, I always had less than 30.
    FYI: I own the assistant too
    Edited by NewBlacksmurf on September 12, 2016 10:01PM
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  • Wollust
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    Just subscribe already you cheapskates :trollface:
    Susano'o

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  • Bigevilpeter
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    You can save your gold to purchase an additional bank/inventory space in your ingame. Why should you non-subscribers get an unlimited crafting bag that we paid ESO Plus subscribers get?

    Non-subsrcibers also pay money for the game, they just do it in a different way. It's not any cheaper if you care to calculate.

    I (ESO subscriber) give ZoS twice the amount of money that the non-subscribers are paying :)

    I will elaborate in the most simple way as possible

    1. I buy crowns
    2. I pay for a subscription that gives me an additional bonus

    Again why should the non ESO Plus subscribers have access to the crafting bag?


    With that logic lets make this game P2W and get it overwith, since subscribers pay more
  • NewBlacksmurf
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    Wollust wrote: »
    Just subscribe already you cheapskates :trollface:

    Notice that we all are subbed but want to just buy the bag outright.....even if it's not the same as the sub bag version.
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Bouldercleave
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    Violynne wrote: »
    Again why should the non ESO Plus subscribers have access to the crafting bag?
    Why should anyone have access to it. It's a slap in the face to those who want a fair and level game, and this bag will now clearly skew the balance against players who can't afford it.

    Proof:
    Assume two players start the game fresh, one has access to the bag, the other does not (is under 18, parents say "No" to sub).

    How do you think both characters will fair when they hit level 50? Want to bet the one with the bag will be vastly superior in build to the non-sub?

    People tend to forget how damn hard it is to make gold on the very first character, and to create bank space. Hell, I bet if ZoS didn't allowed shared bank, most of you wouldn't have multiple characters.

    That's why ZoS should either give it to everyone or give it to no one.

    LOL - how is your example PROOF? You have not one example of how the one with the crafting bag would be superior. My first several characters had no crafting bag to work with, and I did just fine. The bag is a PERK for subbing.
  • Wow
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    How the hell in the world a crafting bag access causes unbalance between the one who have it and the one who dont :o You're mistaking convenience as a winning condition
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  • Sigtric
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    I paid my cover charge and got into the club but I expect to have the VIP treatment that those other folks in the back lounge paid extra for.

    Seems legit.
    Edited by Sigtric on September 12, 2016 10:19PM

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  • Danikat
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    Unless I'm misreading the post the OP did not ask for the crafting bag to be made available to non-subscribers, only for an increase in the maximum bank and bag space you can get. Which would be available to both subscribers and non-subscribers.

    I also think it's misleading to say that if you use all 8 character slots as mules and all 5 guild slots for private banks then you can store thousands of items because that's obviously not practical. You need to have at least some inventory space free to play the game (and some bank space so you can transfer things between characters).

    I have 1 character who I both play and use as a mule (his main purpose is to be my crafter) but I can't do both at once, if I want to actually play on that character I have to dump most of the stuff he's carrying into the bank first, which means I need to have bank space free to put it into. Admittedly I haven't fully upgraded his bags, but I also haven't gotten to using the higher tiers of crafting materials and so far the two have gone pretty much hand in hand - I get more bank or bag space, I get more stuff I need to store. Looking at other posts in this topic I can't expect that to change any time soon (or at all).

    I'm normally pretty good at avoiding hording. I find it harder in ESO because the restrictive trade system puts me off attempting to trade with other players most of the time, so I'd rather hold onto materials than sell them and then go through the hassle of trying to track down a guild trader who has what I need later on. But even without that I find I spent more time managing my inventory in this game than any other RPG I've played. (And I will take the time to give all my gems to 1 person and arrange them by colour in Baldur's Gate.)

    Some extra bank space would be extremely helpful, and as mentioned it wouldn't just benefit players who don't have the crafting bag since it could be used to store all kinds of things.
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  • UrQuan
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    Wow wrote: »
    You're mistaking convenience as a winning condition
    It's convenient to win :p
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  • AzraelKrieg
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    Sigtric wrote: »
    I paid my cover charge and got into the club but I expect to have the VIP treatment that those other folks in the back lounge paid extra for.

    Seems legit.

    Pretty much this.
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  • idk
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    Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.

    Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.

    @ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?

    If you bought the game once it went B2P there was an absolute assumption there would be a difference as ESO+ was created at the same time giving a little perk to subs.

    The crafting bag was merely an addition to this and does not change game play itself, though does make it easier to manage inventory.

    While I agree it would be nice to bring the bank up to 300 slots, it will be expensive for a player to add those slots. The crafting bag itself will not become purchasable via the crown store as it was a business decision to encourage subscriptions which is the most constant and reliably source of revenue. Case in point, no DLC in the 4th quarter and many players do not purchase all the DLCs, not to mention some purchase none.
  • nine9six
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    You can have ALL the crafting bag space you want, for $15 / month.
    Edited by nine9six on September 12, 2016 10:25PM
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This discussion has been closed.