Well, you don't actually need to keep all pieces that drop. Just the ones which you either need ATM or have good traits and there is a possibility you would use them at a later date. I deconstruct anything that's not divines (or infused on big pieces that I would use on tanking), weapons that don't have sharpened trait (or powered for healing staff) and sell every jewelry piece with incorrect trait (ex. robust willpower). I never keep multiples of any BoP set piece. If I have 2 divines Malubeth light shoulders or spell power cure sash I deconstruct the extra one. If it's BoE I sell on guild store. I have just one char for set storage and it's more than enough. For the new sets another one will do probably. With mats it's even simpler. Just keep the top tier ones and one stack of the low level ones for each tier up to level 44 - you don't need the last since you will go from 44 to 50 and to CPs pretty quick. Just sell the extra materials that you don't use. I sell extra runes, styling materials and trait stones in stacks. You actually won't need more than one stack of those ever. So another char and the bank are more than enough.
So if you keep them in order you don't really need a crafting bag or something similar. Just keep your inventory in good order.
raidentenshu_ESO wrote: »You can save your gold to purchase an additional bank/inventory space in your ingame. Why should you non-subscribers get an unlimited crafting bag that we paid ESO Plus subscribers get?
visionality wrote: »Jeez, so many toxic subscribers replying on something that isn't their problem at all!
I'm not calling for crafting bags for non-subscribers - although the notion of a buyable one doesn't strike me as so weird as some commentors.
But with 14 new monster helmet sets, new bound-on-pickup armor sets and new motives including new mats it strikes me as rather obvious that ppl will try to test them and to do so you have to STORE them somewhere until e.g. you have a full new monster helmet set. And yes, you can use mules or a fake guild-bank etc - but is this really necessary when all the developers would have to do is increase available storing space?
visionality wrote: »Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.
visionality wrote: »Jeez, so many toxic subscribers replying on something that isn't their problem at all!
I'm not calling for crafting bags for non-subscribers - although the notion of a buyable one doesn't strike me as so weird as some commentors.
But with 14 new monster helmet sets, new bound-on-pickup armor sets and new motives including new mats it strikes me as rather obvious that ppl will try to test them and to do so you have to STORE them somewhere until e.g. you have a full new monster helmet set. And yes, you can use mules or a fake guild-bank etc - but is this really necessary when all the developers would have to do is increase available storing space?
visionality wrote: »
Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.
@ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?
visionality wrote: »Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.
Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.
@ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?
Ok so, see the thing is, how muc stuff you get is tied to how much you play and your keeping or purging habits.
it is not dependent on how many different things are in the loot tables.
When you kill a goblin trio, you wont get MORE PIECES TO CARRY because there are 39 new sets in the loot table than there were before. You will still get one piece or scraps or both or maybe several pieces etc (unless they actually increase the number of items given out per drop which they have not hinted at.)
MATTER OF FACT, in the current system levelling up, you can find IMX more than three sets in any given area. So in fact, the number of types of sets being rolled between overland and in delves is maybe going down. This may be even more true given certain piece types (shoulder vs ring) are also now keyed to location/activities. Might not be finding WARLOCK rings and necklaces from open world mob killing anymore.
But really, think it thru... unless you decide to change your carry/sell/decon habits the number of possible results from any given "roll on the loot table" does nothing to the "number of things acquired."
Motifs? Who carries around lotsa different motifs? use them or sell them, right?
materials: Again they aren't increasing the number of materials or the number of nodes per se, just changing how the nodes you find output by level so that now you dont get as many useless mats. The odds you get useless mats is lower but not the number of mats.
So i dont see how your fundamental premise that more new sets,, notifs or scaling materials to your character will impact carry needs vs carrying space limitations at all.
I'd gladly contribute by buying more bank space in the crown store so I don't have to relog 5 times every time I need something from a mule.visionality wrote: »Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.
So buy another character slot, and use them as a mule. If you're not going to pay every month, you still need to contribute to keeping the servers on somehow.
visionality wrote: »Jeez, so many toxic subscribers replying on something that isn't their problem at all!
I'm not calling for crafting bags for non-subscribers - although the notion of a buyable one doesn't strike me as so weird as some commentors.
But with 14 new monster helmet sets, new bound-on-pickup armor sets and new motives including new mats it strikes me as rather obvious that ppl will try to test them and to do so you have to STORE them somewhere until e.g. you have a full new monster helmet set. And yes, you can use mules or a fake guild-bank etc - but is this really necessary when all the developers would have to do is increase available storing space?
Why should anyone have access to it. It's a slap in the face to those who want a fair and level game, and this bag will now clearly skew the balance against players who can't afford it.raidentenshu_ESO wrote: »Again why should the non ESO Plus subscribers have access to the crafting bag?
Taleof2Cities wrote: »Just wanted to recap how much inventory space players actually have without the crafting bags ... since these kinds of threads get somewhat tiring:
8 characters with purchased bag upgrades (up to 140 each character) = 1,120 slots
4 additional character spots (brand new with Dark Brotherhood patch) with purchased bag upgrades (up to 140 each character) = 560 slots
Mount bag space upgrades (12 mounts x 60) = 720 slots
Personal Bank space (with upgrades) = 240 slots
Total: 2,640
Personal Guild Banks = 500 slots each (up to 2,500); limit of 5 guild banks
If a player doesn't have any personal guild banks, we're still approaching 2,700 inventory slots ... not including the crafting bags or stacked inventory.
So, the first question for any player feeling constricted on inventory ... have you hit 2,640 character and bank slots yet?
raidentenshu_ESO wrote: »visionality wrote: »raidentenshu_ESO wrote: »You can save your gold to purchase an additional bank/inventory space in your ingame. Why should you non-subscribers get an unlimited crafting bag that we paid ESO Plus subscribers get?
Non-subsrcibers also pay money for the game, they just do it in a different way. It's not any cheaper if you care to calculate.
I (ESO subscriber) give ZoS twice the amount of money that the non-subscribers are paying
I will elaborate in the most simple way as possible
1. I buy crowns
2. I pay for a subscription that gives me an additional bonus
Again why should the non ESO Plus subscribers have access to the crafting bag?
Why should anyone have access to it. It's a slap in the face to those who want a fair and level game, and this bag will now clearly skew the balance against players who can't afford it.raidentenshu_ESO wrote: »Again why should the non ESO Plus subscribers have access to the crafting bag?
Proof:
Assume two players start the game fresh, one has access to the bag, the other does not (is under 18, parents say "No" to sub).
How do you think both characters will fair when they hit level 50? Want to bet the one with the bag will be vastly superior in build to the non-sub?
People tend to forget how damn hard it is to make gold on the very first character, and to create bank space. Hell, I bet if ZoS didn't allowed shared bank, most of you wouldn't have multiple characters.
That's why ZoS should either give it to everyone or give it to no one.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I paid my cover charge and got into the club but I expect to have the VIP treatment that those other folks in the back lounge paid extra for.
Seems legit.
visionality wrote: »Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.
Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.
@ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?