Also, whilst ZOS are asking for feedback, it doesn't mean everything should be implemented and my feedback is that this is one of them that shouldn't, it's a waste of time for seemingly nothing.
Coldharbour, whilst is still a playable zone, isn't a starter zone and acts very different than other areas, it's accessible as soon as you start the game as any faction, providing you can get there. The changes they've made affect areas that were out of reach competely.
Besides all of the other areas offer something to everyone, something they would have missed out on until they completed Cadwells Bronze/Silver -
Serious question though, 'design inconsistency' or not, why are you promoting this as a change, what does the locked part of Coldharbour offer to people that they already don't have access to because I can't think of anything?
I wouldn't call it a design inconsistency. This is on the PTS and assuming you're not using template characters, all areas are accessible without doing the quest provided you can have someone help you port to any wayshrine north of the city. All the other areas are then accessible from that point and can be discovered.
I'd prefer they keep gated access if you haven't done the quest since access is tied to progression in the quest line and counts as a big part of the next step in the battle against Molag Bal.
Just ports to Vaults of Madness, which is beyond the pass that you have not unlocked yet, and exit dungeon. You can queue for it from the tool then exit and leave group. It's the fastest way.
anitajoneb17_ESO wrote: »I wouldn't call it a design inconsistency. This is on the PTS and assuming you're not using template characters, all areas are accessible without doing the quest provided you can have someone help you port to any wayshrine north of the city. All the other areas are then accessible from that point and can be discovered.
I'd prefer they keep gated access if you haven't done the quest since access is tied to progression in the quest line and counts as a big part of the next step in the battle against Molag Bal.
Wrong assumption. Of course I was on a template, and of course if I had used a copy of my main, I couldn't possibly have noticed.
Now if your argument to "negate" the issue by suggesting everyone to open the wayshrine by porting to another player, well, that could be done before, there's no point in One Tamriel at all if you see it this way.
As to your third point, yes it would make sense that they keep it gated, but then they should hide it from the map until we get there via the quest. But they could also open access - nothing we could see there would actually prevent us from enjoying the main quest when we're ready for it. Not sure, I don't remember those quests in such details.
You're also assuming that ZOS didn't intend to leave things as they are based on quest progression.
Well, this is working as intended.
anitajoneb17_ESO wrote: »@puffytheslayer : I didn't travel to a friend. ANd I'm not looking for a workaround. I'm reporting a design issue. (Please read the thread).
It's quite possible that the treasure map has been moved and the addon has not been updated. THat's a possibility. But my issue is having one third of Coldharbour quest-locked - the treasure map I don't really care...
Coldharbour itself isn't locked. There's a portal in the fighters' guild halls to there now. So the zone itself is unlocked and not quest-dependant.
Well, One Tamriel is about moving the choice of which alliance you go to do solo questing from level 50 where is now to level 4. Which is good. But does not mean it gives you the choice of going to Grahtwood before you cleared Auridon (it's a boat ride), or going to the end of Coldharbour (it's a portal) before you completed at least one alliance quest line. This will break the whole purpose of quest progression.
It's interesting that this is possible. Almost certainly an oversight, but given the intention of One Tamriel, I agree with the OP that there should be some officially-implemented way to access the north of Coldharbour in advance of the main quest unlocking the Chasm.Just ports to Vaults of Madness, which is beyond the pass that you have not unlocked yet, and exit dungeon. I think the location is marked on map by the undaunted chars at the bar in Hollow City if you talk to them.
I_Like_Teabag wrote: »its not an issue
i can freely roam to all CH if i have friend who taxi me
easy
Ooh, a lexicological technicality. Nice one!Don't forget that Cold Harbor is NOT a part of Tamriel, it is not surprising for it to have its own limitations even after One Tamriel.
Ooh, a lexicological technicality. Nice one!Don't forget that Cold Harbor is NOT a part of Tamriel, it is not surprising for it to have its own limitations even after One Tamriel.
Still, given that you can get into northern Coldharbour before opening the Chasm, whether that's through the Vaults of Madness or via porting to another player, there should be an "official" way to do it as well.
redspecter23 wrote: »Freely roaming does NOT mean you automatically get access anywhere you choose.
redspecter23 wrote: »I also want a portal to the end chest of vMSA and directly to the end fight of vSO. I'm supposed to be able to freely roam anywhere. Please read the thread.
/sarcasm
Freely roaming does NOT mean you automatically get access anywhere you choose. There will still be some locked areas. That doesn't mean you can't go there. There are ways to get there.
Taleof2Cities wrote: »redspecter23 wrote: »I also want a portal to the end chest of vMSA and directly to the end fight of vSO. I'm supposed to be able to freely roam anywhere. Please read the thread.
/sarcasm
Freely roaming does NOT mean you automatically get access anywhere you choose. There will still be some locked areas. That doesn't mean you can't go there. There are ways to get there.
Normally I'd agree with you @redspecter23 ... the zone is tied to quest progression and is one of the very few zones that is quest reliant. You can even get a port from another player to undiscovered wayshrines without doing the quest.
However, this is PTS and the zone should be accessible for doing testing. It's as simple as that.