bovardjeff_ESO wrote: »@PenguinInACan One must only look at sets already in live to tell that items working on ALLIES usually work on yourself as well.......for instance there is one set that gives crit resist when you heal an ally.....it says pretty much exactly that...it works on yourself.......really the ONLY sets in game that work best in group REQUIRE SYNERGY USE...as in hiting X for the synergy.
bovardjeff_ESO wrote: »please zos , i understand the use of helmet sets BUT your hurting crafted armor sets! many of them are going obsolete cause you keep introducing dropped sets that do the same thing or very similar thing but do FAR BETTER.
bovardjeff_ESO wrote: »i feel as though i have to bring to light that orgnums scales armor set is now obsolete! troll king only requires 2 peices of armor and gives a FAR LARGER regeneration bonus.
after trying it on pts i discovered that just using the helmet set without any other regen sets i passed what i used to get with orgnums scales.
PenguinInACan wrote: »PenguinInACan wrote: »I've tested troll king/beekeprs/green pact and with troll king proccing off of rapid on self heal i can hit 11k hp regen on a dk. 9.4 k on a mag templar. Haven't fought a DPS that could kill me in a duel yet.
Probably a terrible build in open world but for duels its practically unkillable with a lingering hp pot and s/b ult.
Can you kill anyone with this build in a duell?
Only if they get carried away with executes/dps at the end of their rotations for spiked bone shield/blazing to do the dps. Otherwise everyone (including myself) just gets bored and leaves the duel.
Also running Absorb Mag from S/B skill line heals for 6-7K running 60k hp when hit from spell projectile, practically rendering ranged mag attacks useless.
With Troll King/Orgnums/Radiant Aura
With Orgnums/Radiant Aura
Base with Radiant Aura
@ZOS_GinaBruno Is it intended for players to reach these types of HP regen? If so it renders duels useless as someone running this build can tank indefinitely until the opposing player forfeits.
are you EU? i'm pretty confident i can kill you in a fairly short duel. would love put my thesis to the test. sadly, i don't have my current equip on the pts in the outdated char copies
PenguinInACan wrote: »PenguinInACan wrote: »I've tested troll king/beekeprs/green pact and with troll king proccing off of rapid on self heal i can hit 11k hp regen on a dk. 9.4 k on a mag templar. Haven't fought a DPS that could kill me in a duel yet.
Probably a terrible build in open world but for duels its practically unkillable with a lingering hp pot and s/b ult.
Can you kill anyone with this build in a duell?
Only if they get carried away with executes/dps at the end of their rotations for spiked bone shield/blazing to do the dps. Otherwise everyone (including myself) just gets bored and leaves the duel.
Also running Absorb Mag from S/B skill line heals for 6-7K running 60k hp when hit from spell projectile, practically rendering ranged mag attacks useless.
With Troll King/Orgnums/Radiant Aura
With Orgnums/Radiant Aura
Base with Radiant Aura
@ZOS_GinaBruno Is it intended for players to reach these types of HP regen? If so it renders duels useless as someone running this build can tank indefinitely until the opposing player forfeits.
are you EU? i'm pretty confident i can kill you in a fairly short duel. would love put my thesis to the test. sadly, i don't have my current equip on the pts in the outdated char copies
PenguinInACan wrote: »PenguinInACan wrote: »I've tested troll king/beekeprs/green pact and with troll king proccing off of rapid on self heal i can hit 11k hp regen on a dk. 9.4 k on a mag templar. Haven't fought a DPS that could kill me in a duel yet.
Probably a terrible build in open world but for duels its practically unkillable with a lingering hp pot and s/b ult.
Can you kill anyone with this build in a duell?
Only if they get carried away with executes/dps at the end of their rotations for spiked bone shield/blazing to do the dps. Otherwise everyone (including myself) just gets bored and leaves the duel.
Also running Absorb Mag from S/B skill line heals for 6-7K running 60k hp when hit from spell projectile, practically rendering ranged mag attacks useless.
With Troll King/Orgnums/Radiant Aura
With Orgnums/Radiant Aura
Base with Radiant Aura
@ZOS_GinaBruno Is it intended for players to reach these types of HP regen? If so it renders duels useless as someone running this build can tank indefinitely until the opposing player forfeits.
Lord_Dexter wrote: »PenguinInACan wrote: »PenguinInACan wrote: »I've tested troll king/beekeprs/green pact and with troll king proccing off of rapid on self heal i can hit 11k hp regen on a dk. 9.4 k on a mag templar. Haven't fought a DPS that could kill me in a duel yet.
Probably a terrible build in open world but for duels its practically unkillable with a lingering hp pot and s/b ult.
Can you kill anyone with this build in a duell?
Only if they get carried away with executes/dps at the end of their rotations for spiked bone shield/blazing to do the dps. Otherwise everyone (including myself) just gets bored and leaves the duel.
Also running Absorb Mag from S/B skill line heals for 6-7K running 60k hp when hit from spell projectile, practically rendering ranged mag attacks useless.
With Troll King/Orgnums/Radiant Aura
With Orgnums/Radiant Aura
Base with Radiant Aura
@ZOS_GinaBruno Is it intended for players to reach these types of HP regen? If so it renders duels useless as someone running this build can tank indefinitely until the opposing player forfeits.
Many health debuff sets and skills are available to kill such build.
I do not think, its even a matter of concern..
think a few of you are confused about regen and defile. Regen is an independent stat that is never affected by any debuff. You can stack 10k health regen go up against a 110% defile build and still never die. The only way to kill a player with a health regen build is to out damage the regen. This is extremely challenging however this is the nature of REGEN. You should also be aware that regen ticks every 2 seconds. So if 10k Health regen thats 5k health every seconds. Regen is not considered a heal so it sufferers no reduction when in PVP.
Now you also have to consider the heavy armor passive constitution. This passive procs every 3 seconds. So if you are in 7 heavy you can see the number return. The issue that many players miss is the proc time on all the sets.
0
1
2 health Regen proc
3 Constitution proc
4 health regen proc
5
6 health regen proc + Constitution proc
7
8 heath regen proc
9 Constitution proc
10 health regen proc
11
12 health regen proc + constitution proc
as you can see the resources never stop. Its a very very dismal play style. However I do believe this type of build is extremely well suited for BLAZING SHIELD TEMPLARS since the damage output is determined on the damage taken. "Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%.Returns 50% of damage taken to nearby enemies when effect ends. You will not regenerate Magicka while the shield is active.
New Effect:Deals damage when shield ends based on damage absorbed."
I have seen several players attempting this build style and It is very interesting. I do believe it can be an effective zerg buster if a player can master the sustain needed for magic and stam.