I agree, this should be a baseline effect of this ability.
But I don't agree with your suggestions. It's not like your buff would make it too strong or so. But it would make eye of the storm useless in comparison, because nobody would want to sacrifise this damage. And when it comes to this ability, every liddle bit of damage is too valueable to ignore.
Elemental rage should simply keep that secondary effect (Fire more damage, frost reduces cost, shock increased duration)
And now please cut the cost of this ult in half and give it a damage buff, so that's at least a bit more than batswarm.
I agree, this should be a baseline effect of this ability.
But I don't agree with your suggestions. It's not like your buff would make it too strong or so. But it would make eye of the storm useless in comparison, because nobody would want to sacrifise this damage. And when it comes to this ability, every liddle bit of damage is too valueable to ignore.
Elemental rage should simply keep that secondary effect (Fire more damage, frost reduces cost, shock increased duration)
And now please cut the cost of this ult in half and give it a damage buff, so that's at least a bit more than batswarm.
Elemental Rage gives much better damage. PvE-wise, it'd be awesome. The name also matches since it'd pulse quite aggressively. It'd be easy to step out of in PvP, and would see very limited use.
Eye of the Storm follows you around. This is undoubtedly the morph to take in PvP, since you can chase your opponent. Far better than the other morph.
See? They both work if done this way
I agree, this should be a baseline effect of this ability.
But I don't agree with your suggestions. It's not like your buff would make it too strong or so. But it would make eye of the storm useless in comparison, because nobody would want to sacrifise this damage. And when it comes to this ability, every liddle bit of damage is too valueable to ignore.
Elemental rage should simply keep that secondary effect (Fire more damage, frost reduces cost, shock increased duration)
And now please cut the cost of this ult in half and give it a damage buff, so that's at least a bit more than batswarm.
Elemental Rage gives much better damage. PvE-wise, it'd be awesome. The name also matches since it'd pulse quite aggressively. It'd be easy to step out of in PvP, and would see very limited use.
Eye of the Storm follows you around. This is undoubtedly the morph to take in PvP, since you can chase your opponent. Far better than the other morph.
See? They both work if done this way
Yes, buuuuut. I would envy so hard on Elemental rage users, because they can actually deal damage with it While I am stack with a batswarm version for poor people who are too poor to buy a vampire bite.
We'll see.
First it would be nice to know, why elemental storm turned out this way in the first place.
Like why they went for such high cost and such low damage in comparison to all the other ults, who are fairly cheap and deal more damage as well.
I really really hope, this is not because this has such a big radius -.- Devs are always so weird when it comes to aoes.
Look at it this way. Does radius really matter that much ? I mean, they choose a big radius, but make the damage lower to "Balance" it.
But imagine an aoe that is as big as Cyrodiil, but only ticks for 1 damage per second it wouldn't harm anyone. Same with this ult. I don't think that area of effect should be an excuse for giving abilities low per-target damage.
Generally I agree, but there are other factors besides per-target damage. For example, low damage abilities can still be useful if they apply status effects, or hit more often than other DoTs to trigger certain effects, etc.
The only other MMO I played seriously, Ragnarok Online, had a very similar skill to Lightning Elemental Rage (Lord of Vermillion). Largest AoE in the game, lots of low damage hits per target. Even though there was a benefit to this, as each hit staggered an enemy and made it difficult for them to move, nobody used this skill until it also had a chance to apply the 'silence' status effect.
Point is, nobody is going to use this destruction ultimate unless it has worthwhile secondary effects (like almost any other ultimate). And no, the elemental effects (burning, chilled, concussed) are not worthwhile. Which is a shame, because so much could be done with elemental status effects. Either they fix those - preferably along with the unjust dominance of fire staffs due to their simple damage bonus - or they add something else to this ultimate.
Personally, some base changes I'd like to see:
- lower cost to 175
- increase base damage by 40%
- remove the 2 second startup
- move Elemental Rage effect to the base skill
- new effect for Elemental Rage: Enemies inside the area of effect take 20% increased damage from fire, frost or shock damage.
- additional effect for Eye of the Storm: If you fall below 60% health, the damage is released instantaneously.
That would make one morph preferable for controlled PvE situations, either as a direct damage increase or a support, and the other preferable for PvP or more defensive builds.
Generally I agree, but there are other factors besides per-target damage. For example, low damage abilities can still be useful if they apply status effects, or hit more often than other DoTs to trigger certain effects, etc.
The only other MMO I played seriously, Ragnarok Online, had a very similar skill to Lightning Elemental Rage (Lord of Vermillion). Largest AoE in the game, lots of low damage hits per target. Even though there was a benefit to this, as each hit staggered an enemy and made it difficult for them to move, nobody used this skill until it also had a chance to apply the 'silence' status effect.
Point is, nobody is going to use this destruction ultimate unless it has worthwhile secondary effects (like almost any other ultimate). And no, the elemental effects (burning, chilled, concussed) are not worthwhile. Which is a shame, because so much could be done with elemental status effects. Either they fix those - preferably along with the unjust dominance of fire staffs due to their simple damage bonus - or they add something else to this ultimate.
Personally, some base changes I'd like to see:
- lower cost to 175
- increase base damage by 40%
- remove the 2 second startup
- move Elemental Rage effect to the base skill
- new effect for Elemental Rage: Enemies inside the area of effect take 20% increased damage from fire, frost or shock damage.
- additional effect for Eye of the Storm: If you fall below 60% health, the damage is released instantaneously.
That would make one morph preferable for controlled PvE situations, either as a direct damage increase or a support, and the other preferable for PvP or more defensive builds.
So far, overload was the only ultimate in the game, that offered no CC or secondary effect or debuff. Which was alright, since it has nice damage to compensate.
I would be happy, if elemental storm would be like overload. No utility, but high damage to compensate.
It's DESTRUCTION Staff !!!! But none of its abilities causes destruction It's the lowest damage weapon line. Healing staff excluded, it's not an offensive weapon.
Ferrofluid wrote: »Surely this would be really good on a lightning staff sorc? Concussion reduces damage done by 15% and you have the chance to proc implosion. Also, I'm pretty sure the person who posted the picture of the ulti wasn't spec'd for it so the damage will be higher
Generally I agree, but there are other factors besides per-target damage. For example, low damage abilities can still be useful if they apply status effects, or hit more often than other DoTs to trigger certain effects, etc.
The only other MMO I played seriously, Ragnarok Online, had a very similar skill to Lightning Elemental Rage (Lord of Vermillion). Largest AoE in the game, lots of low damage hits per target. Even though there was a benefit to this, as each hit staggered an enemy and made it difficult for them to move, nobody used this skill until it also had a chance to apply the 'silence' status effect.
Point is, nobody is going to use this destruction ultimate unless it has worthwhile secondary effects (like almost any other ultimate). And no, the elemental effects (burning, chilled, concussed) are not worthwhile. Which is a shame, because so much could be done with elemental status effects. Either they fix those - preferably along with the unjust dominance of fire staffs due to their simple damage bonus - or they add something else to this ultimate.
Personally, some base changes I'd like to see:
- lower cost to 175
- increase base damage by 40%
- remove the 2 second startup
- move Elemental Rage effect to the base skill
- new effect for Elemental Rage: Enemies inside the area of effect take 20% increased damage from fire, frost or shock damage.
- additional effect for Eye of the Storm: If you fall below 60% health, the damage is released instantaneously.
That would make one morph preferable for controlled PvE situations, either as a direct damage increase or a support, and the other preferable for PvP or more defensive builds.
So far, overload was the only ultimate in the game, that offered no CC or secondary effect or debuff. Which was alright, since it has nice damage to compensate.
I would be happy, if elemental storm would be like overload. No utility, but high damage to compensate.
It's DESTRUCTION Staff !!!! But none of its abilities causes destruction It's the lowest damage weapon line. Healing staff excluded, it's not an offensive weapon.
That would be fine too, but then it really has to outshine other options like Meteor which have the damage and secondary effects. An AoE-equivalent to Overload could be absolutely terrifying.
Ferrofluid wrote: »Surely this would be really good on a lightning staff sorc? Concussion reduces damage done by 15% and you have the chance to proc implosion. Also, I'm pretty sure the person who posted the picture of the ulti wasn't spec'd for it so the damage will be higher
Ferrofluid wrote: »Surely this would be really good on a lightning staff sorc? Concussion reduces damage done by 15% and you have the chance to proc implosion. Also, I'm pretty sure the person who posted the picture of the ulti wasn't spec'd for it so the damage will be higher
Lightning staff was nerfed. NO more Tri Focus passive AOE per tick anymore on PTS excepot on the last tick...sigh
Sounds good.They indeed must give the base skill all the rage morph bonuses. They must also boost the damage of the two morphs, the damage is very poor for the high cost at the moment.
The rage morph should gain additional effect based on the staff, exactly as destructive clench and elemental wall have :
- frost should snare + root in the area -> great CC aoe
- fire should explose at the beginning for some damage and stun -> a little CC and more damage, good against a zerg or in pve
- thunder should blind all enemies inside for a 100% miss chance -> "physical" version of negate (all atack but magic aoe negated), anti zerg, good defense pve morph.
Yeah, a pointless ninja-nerf. I wonder if it will be one of those things they (will claim they) didn't intend? I really hope so.Lightning staff was nerfed. NO more Tri Focus passive AOE per tick anymore on PTS excepot on the last tick...sigh
There's a huge issue I noticed with the Destruction Staff Ultimate.
Listed the skills (+morphs) below:
Base Ultimate Skill:
***Morph 1:
Morph 2:
The issue:
So..... WHY is Elemental Rage A FREAKING MORPH????