alephthiago wrote: »I heard spellcraft was ready when he left, like.....it shuldnt be difficult to implement if they really wanted
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
Not completely killed off, pushed back after housing if I recall correctly. I am just a little concerned HOW will they even implement it? Just seems like it might be too easy to make broken skills unless it shows up being very very limited (Like only being able to tweak your own class skills from limited options).
The presentation they did on it in 2014 made it seem pretty robust. Basically, every base spell had 5 "morphs" that you could craft. It's not a free system like Morrowind or Oblivion, but allows for a lot of variety.
I hope they pick it up again soon. It's been 10 years since we've had a TES game with spellcrafting, which is just ridiculous imo as it has been a staple of the series before Skyrim.
Yeah. Agreed.
Let's take a step back though and think about this. They kicked down a vibrant gameplay mechanic in favor of one they can monetize in the cash shop.
Spellcrafting would help the diversity issue, and it is needed. Badly.
Put that in, and address light armor to give a decent reason to wear it, and many of us will be happy.
alephthiago wrote: »I heard spellcraft was ready when he left, like.....it shuldnt be difficult to implement if they really wanted
You're right. The problem is they don't want to. For a game that promises players the ability to be effective however you want to play, they do a pretty good job of putting every player into a box with limited options.
alephthiago wrote: »alephthiago wrote: »I heard spellcraft was ready when he left, like.....it shuldnt be difficult to implement if they really wanted
You're right. The problem is they don't want to. For a game that promises players the ability to be effective however you want to play, they do a pretty good job of putting every player into a box with limited options.
Yeah, i remember all that talk about "having a longsword in one bar and then changing to staff for ranged" when the game launched.....
Today hybrid builds (other than tanks) are almost non existant, there is that one dude that uses pelynal but mostly its just a standard 2handed build with some magical glitter lol
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
Not completely killed off, pushed back after housing if I recall correctly. I am just a little concerned HOW will they even implement it? Just seems like it might be too easy to make broken skills unless it shows up being very very limited (Like only being able to tweak your own class skills from limited options).
The presentation they did on it in 2014 made it seem pretty robust. Basically, every base spell had 5 "morphs" that you could craft. It's not a free system like Morrowind or Oblivion, but allows for a lot of variety.
I hope they pick it up again soon. It's been 10 years since we've had a TES game with spellcrafting, which is just ridiculous imo as it has been a staple of the series before Skyrim.
Yeah. Agreed.
Let's take a step back though and think about this. They kicked down a vibrant gameplay mechanic in favor of one they can monetize in the cash shop.
Spellcrafting would help the diversity issue, and it is needed. Badly.
Put that in, and address light armor to give a decent reason to wear it, and many of us will be happy.
I can understand that they wanted to get really large changes to the base game like Veteran Rank removal and One Tamriel finished before they add another huge system. But now it's about time. It should follow housing as the next system update.
There are less magic weapons skills because most class skills that deal damage lack stamina morphs. So magicka builds are actually expected to use those preferentially while stamina builds will mostly use the weapon skills. So I don't really see a problem here. There is actually a bound bow skill in one of the class skill lines.
There isnt, assassins will is a gimmick that requires 4 light/heavy in a 20 sec window and then you can fire a shot and its gone.....There is actually a bound bow skill in one of the class skill lines.
DocFrost72 wrote: »I can see just literally adding a mesh for this. Maybe when creating any weapon, you also use a glyph?
How this works; when crafting a sword you use rubedite, bone, citrine (sharpened, I think? Check pls), and a glyph of magicka. Once made, you could improve it with magicka glyphs per quality or even 8 kuta, more simply. Voila, bound sword. This could also make staves physical, if ZoS could figure out a way to make a more monk orieneed class.
I'm onboard, OP.
There are less magic weapons skills because most class skills that deal damage lack stamina morphs. So magicka builds are actually expected to use those preferentially while stamina builds will mostly use the weapon skills. So I don't really see a problem here. There is actually a bound bow skill in one of the class skill lines.
Isn't there going to be a serious balance issue if you can suddenly craft magicka based weapons and call them bound? Suddenly magicka have 6 weapon skill lines and the lions share of the class skills. Surely it would be much better to make a new bound weapons line, or to split destruction into separate elements, or to add a new magicka weapon line (such as 1h+talisman).