What I think would be better is splitting destro into fire, ice and lightning staffs
alephthiago wrote: »
Hiero_Glyph wrote: »alephthiago wrote: »
Projectiles miss if you are too close? Still, the game already has 3 different types of Destro Staves and only one skill tree. What if instead you had 3 trees each with 5 skills and 1 ultimate?
Besides, if you want to hit stuff with a melee weapon, why not just add an enchantment that makes it deal magic damage based on spell power instead of physical/weapon. That'd be much easier to apply.
Hiero_Glyph wrote: »To be fair, the stamina cost for most skills would be very prohibitive for magicka builds but it would still be hilarious to see a magicka build execute a player with a 2-hander.
Also, there is no reason with 15 total skills across 3 skill lines that some of them could not be melee range skills. Still, I'd prefer having the enchantment option as well.
alephthiago wrote: »
Hiero_Glyph wrote: »
What if instead you had 3 trees each with 5 skills and 1 ultimate?
A dream comes true1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Sounds good.
But I would like to see a One handed plus magicka tree. In past ES games, I always had a melee weapon in my right hand and cast spells in my left.
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
I really miss bound weapons, they were my favorite. They just look so amazing. Magicka needs more weapon options, /signed.
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
Not completely killed off, pushed back after housing if I recall correctly. I am just a little concerned HOW will they even implement it? Just seems like it might be too easy to make broken skills unless it shows up being very very limited (Like only being able to tweak your own class skills from limited options).
Then they should also make each class skill a choice between stam or mag. at the moment most class skills and morphs are mag
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
Hiero_Glyph wrote: »1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
While I agree that this sounds awesome it is the implementation that will be the hard part. So say you have a Destro staff equipped and you conjure a bow. Are you now unable to cast Destro skills or does it give you an entirely new bound bar similar to Overload? Now what happens when you conjure a sword? Can you swap between the bow and sword or will it be a tedious process of toggling each on/off or involve constant bar swapping?
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
Not completely killed off, pushed back after housing if I recall correctly. I am just a little concerned HOW will they even implement it? Just seems like it might be too easy to make broken skills unless it shows up being very very limited (Like only being able to tweak your own class skills from limited options).
The presentation they did on it in 2014 made it seem pretty robust. Basically, every base spell had 5 "morphs" that you could craft. It's not a free system like Morrowind or Oblivion, but allows for a lot of variety.
I hope they pick it up again soon. It's been 10 years since we've had a TES game with spellcrafting, which is just ridiculous imo as it has been a staple of the series before Skyrim.
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
Not completely killed off, pushed back after housing if I recall correctly. I am just a little concerned HOW will they even implement it? Just seems like it might be too easy to make broken skills unless it shows up being very very limited (Like only being able to tweak your own class skills from limited options).
The presentation they did on it in 2014 made it seem pretty robust. Basically, every base spell had 5 "morphs" that you could craft. It's not a free system like Morrowind or Oblivion, but allows for a lot of variety.
I hope they pick it up again soon. It's been 10 years since we've had a TES game with spellcrafting, which is just ridiculous imo as it has been a staple of the series before Skyrim.
Yeah. Agreed.
Let's take a step back though and think about this. They kicked down a vibrant gameplay mechanic in favor of one they can monetize in the cash shop.
Spellcrafting would help the diversity issue, and it is needed. Badly.
Put that in, and address light armor to give a decent reason to wear it, and many of us will be happy.
1) destro line separated into 3 elements
2) add "conjure" skill line and add bound bow, bond sword, summon spectre, with an ultimate.
Summon attronach? :oknot:
Maybe an conjuration line which allows you to summon daedra or skeletons and a 2h weapns or a bow (doing the same than 2h and bow lines but with a cost in magicka instead of stamina per skill... and magic dmg)
The schools should be in this game without question. THey killed off spellcrafting, so we can't expect ZoS to give us a true TES experience.
Not completely killed off, pushed back after housing if I recall correctly. I am just a little concerned HOW will they even implement it? Just seems like it might be too easy to make broken skills unless it shows up being very very limited (Like only being able to tweak your own class skills from limited options).
The presentation they did on it in 2014 made it seem pretty robust. Basically, every base spell had 5 "morphs" that you could craft. It's not a free system like Morrowind or Oblivion, but allows for a lot of variety.
I hope they pick it up again soon. It's been 10 years since we've had a TES game with spellcrafting, which is just ridiculous imo as it has been a staple of the series before Skyrim.
Yeah. Agreed.
Let's take a step back though and think about this. They kicked down a vibrant gameplay mechanic in favor of one they can monetize in the cash shop.
Spellcrafting would help the diversity issue, and it is needed. Badly.
Put that in, and address light armor to give a decent reason to wear it, and many of us will be happy.
Something tells me they scrapped it to use it for the new elder scrolls game.