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How about an Execute for DKs?

gamerguy757
gamerguy757
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So I had this idea...I was running a MagDK on VMA and struggling a bit, and I realized...I don't have an Execute! Every class has an execute, why don't DKs?
So I was thinking...lets fix the joke of the Wet Fire Noodle and make it into an execute.
  • BigBragg
    BigBragg
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    DKs are all about connect the DoTs.
  • Wollust
    Wollust
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    The only class without any access to an execute is magDK. Stam has the weapon skill lines and the other 3 mag classes have each an execute.

    MagDK should definitely get one.
    Susano'o

    Zerg Squad
  • Tormy
    Tormy
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    Dks should have gotten the combustion passive tbh
  • Pandorii
    Pandorii
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    Pretty much every class has something it lacks. Stam DKs can use executioner from 2h. It's the same for stamplar. The Templar execute is magicka based. Only DKs have wings. Only NBs have cloak. They're supposed to be class defining and create class diversity. Some have argued for all classes to have executes, gap closers, mobility skills, certain resource based ultis, but that would homogenize the classes. I'd rather see a rock paper scissors model where one class is the best against another, and so on. But this idea has a PvP bias.

    Something magDK has over stamDK is a class-based spammable: lava whip.
    Edited by Pandorii on August 12, 2016 10:07PM
  • AfkNinja
    AfkNinja
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    Just add an execute to destruction staff.
  • leepalmer95
    leepalmer95
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    Pandorii wrote: »
    Pretty much every class has something it lacks. Stam DKs can use executioner from 2h. It's the same for stamplar. The Templar execute is magicka based. Only DKs have wings. Only NBs have cloak. They're supposed to be class defining and create class diversity. Some have argued for all classes to have executes, gap closers, mobility skills, certain resource based ultis, but that would homogenize the classes. I'd rather see a rock paper scissors model where one class is the best against another, and so on. But this idea has a PvP bias.

    Something magDK has over stamDK is a class-based spammable: lava whip.

    Whip is a noodle.

    The problem with mag dk is it's lack of burst dmg, i needs an execute more than any other class to be honest.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • UltimaJoe777
    UltimaJoe777
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    AfkNinja wrote: »
    Just add an execute to destruction staff.

    I'd settle with an extra meter or 2 radius to Impulse.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • leepalmer95
    leepalmer95
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    I'd settle for a passive when a target is under 25% hp, all fire dmg is increased my 50% or something.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Bdawwg
    Bdawwg
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    Yeah something like players under 25% take 25% more flame damage. I was going to say poison too but then o think stam Dk will become too powerful. But then again that would make mag Dk stronger in pve which it doesn't need to be.
    Too many balance issues
  • Ghost-Shot
    Ghost-Shot
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    I just want to see burning embers function the way poison injection works and be an execute DOT.
  • Pandorii
    Pandorii
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    Problems with magicka Dk from my experience:

    1. They are slow. Fiery grip is not quite like other gap closers. It pulls them to you instead of you to them. It's definitely not as good as bolt from sorc. They prob won't run bow for the mobility like Stam types. Grip gives a pathetic movement speed boost for 2 seconds.
    2. mDKs have a lot of dot abilities. Dots can be purged and cleansed. They're not really as effective as straight damage skills, and they're hard to use for bursting down.
    3. Lava whip is a spammable that is expensive to use.
    4. Their class self heals are pretty lackluster, forcing them to use Resto.
    5. Their spammable sucks so it forces them to use destro, usually.
    6. Destro and Resto only give 1 set bonus, compared to dw and s&b.
    7. Light armor is best for magicka recovery, but it makes them squishy. Unlike sorcs and templars who can hit from range and nb that can stealth away, they are usually requires to be in melee range.

    Certain builds can circumvent those limitations. I've played magicka dk and they're tough to PvP with. That said, I think we should look at overall balancing of magicka classes before changing things about the mdk class.

    Light armor has less resist, but stamina players can stack more damage. That's problem number 1. Problem number 2 is that dodging, blocking, and breaking ccs are stamina costing, something magicka classes usually have little of. And for me, I think it's a problem that some weapons count as two pieces (dw) and some as one (destro). Dw gives higher stat numbers for magicka types. That just doesn't make sense.
  • daswahnsinn
    daswahnsinn
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    Not to sound like a prick, but has been brought up a lot, search and see, and Wrobel has said this will never happen and that some races and classes are simply better than the others.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • Totalitarian
    Totalitarian
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    Magicka DKs are really good with AOE dps, but they are squishy. I hate healing them because they have 0 defense whatsoever, and all their AOE aggros mobs to them. That's my one and only problem with them.

    Stamina DKs are buddies though.

    I feel as if the high dps of a DK makes up for the lack of an execute.
    PC NA CP 531+
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    Sola Auroron Magicka Templar
    Lunaria Chimeri Magicka Dragonknight
    The Chosen of the Storm Stamina Sorcerer
    Ward-Scales Magicka Nightblade
    Sanctius Luxen Stamina Templar
    Nerwaye Auroron Magicka Sorcerer
    Warden Vyrkyl Stamina Dragonknight
    The Ninth Adventurer Stamina Nightblade
    Magna-Sola Magicka Templar
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    Read their adventures!
    The Celestial Lady
  • Necrelios
    Necrelios
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    Not to sound like a prick, but has been brought up a lot, search and see, and Wrobel has said this will never happen and that some races and classes are simply better than the others.

    1). They often go back and change things which they said before they had no intention of reworking. Take Craglorn for example. People kept on them about it, and now they're going back and reworking it even though they said they had no intention of this. Sometimes they do listen.

    2). That's not exactly correct. Wrobel said he wanted to avoid homogenizing the classes. Whatever that means (Isn't that something they do to cheese and dairy products?).

    3.) @Pandorii pretty much nailed it.
    Edited by Necrelios on August 12, 2016 11:28PM
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  • PlagueMonk
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    Pandorii wrote: »
    Pretty much every class has something it lacks. Stam DKs can use executioner from 2h. It's the same for stamplar. The Templar execute is magicka based. Only DKs have wings. Only NBs have cloak. They're supposed to be class defining and create class diversity. Some have argued for all classes to have executes, gap closers, mobility skills, certain resource based ultis, but that would homogenize the classes. I'd rather see a rock paper scissors model where one class is the best against another, and so on. But this idea has a PvP bias.

    Something magDK has over stamDK is a class-based spammable: lava whip.

    Ahem, this is false. Everyone has access to a "cloak" (and a better one at that) with an invisibility potion. Not only that but Cloak is the ability with the most abilities/items/skills specifically built to counter it.

    Wish I could drink a potion and gain other classes "defining" abilities :neutral:
    Edited by PlagueMonk on August 12, 2016 11:38PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Wollust wrote: »
    The only class without any access to an execute is magDK. Stam has the weapon skill lines and the other 3 mag classes have each an execute.

    MagDK should definitely get one.

    Mag DK mag DK mag DK bla bla bla. What? You think stamina DK are happy with the 2H execute ? Yea some of us actually preferred how molten armaments was and preferred it as a execute and it needs to be changed back DK in general need a execute forgot this homogenizing BS.
  • Volrion
    Volrion
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    The easiest solution to this imo is a magicka morph or Dragon Leap!!!
  • Lokey0024
    Lokey0024
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    Basic
    Combat
    Template

    Buffs, dps, finishers.

    Not having one of these doesnt make a class unique, it breaks it.
  • Recremen
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    The rationale for no DK execute is that all classes are supposed to feel unique. Thus, some classes are going to be able to do things that others just can't. Unfortunately, right now it seems that DK got last pick to dodgeball, because we don't seem to have anything unique going for us except maybe reflect, which is enormously situational and gets kind of buggy. We might have amazing PvE performance, but everyone else can already do the things we do in PvP except usually better. I remember one of the PvP people was talking on ESO Live several months back saying that DK should leave execute to the other classes (literally every other class) and just go start engaging other people once your first target is in execute range. Problem is, every other part of our damage is better done by other classes who don't rely on so many purgeable DoTs. Maybe DoTs works well in PvE or dueling, but in big fights (which most of the PvP population participates in), they just don't work out as well.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Wollust
    Wollust
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    Wollust wrote: »
    The only class without any access to an execute is magDK. Stam has the weapon skill lines and the other 3 mag classes have each an execute.

    MagDK should definitely get one.

    Mag DK mag DK mag DK bla bla bla. What? You think stamina DK are happy with the 2H execute ? Yea some of us actually preferred how molten armaments was and preferred it as a execute and it needs to be changed back DK in general need a execute forgot this homogenizing BS.

    If you aren't happy with the 2h Reverse Slice then it's on you. L2p issue I'd say because Reverse Slice is one of the most powerful abilities atm. If you can't understand that, well tough luck. But then again, you keep complaining about stamDK since ever even though it has been one of the most powerful classes for the past year since IC went live. So whatever.
    I main only stam classes as well but your bias is simply ridiculous.

    MagDKs are fine in PvE, but they are in dire need of help in PvP and an execute would do a lot already.
    Susano'o

    Zerg Squad
  • MrAppleman
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    Is that why my mdk beats most magplar in bloodspawn dps? Must be the lack of execute.
  • Actually_Goku
    Actually_Goku
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    Search "Rename Flame Lash to Wet Noodleslap".
  • leepalmer95
    leepalmer95
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    MrAppleman wrote: »
    Is that why my mdk beats most magplar in bloodspawn dps? Must be the lack of execute.

    No it's because dots are effective in pve, fights last a while. Dots are that good in pvp as it's all about burst and 2 classes have skills to deal with dots with purge being around for everyone.

    Mag dk's just need more things to increase there dps overall. Problem is everytime an idea is brought up the pve people come in and feel the need to be sarcastic. Not like pve is easy enough but yeah.

    Maybe something like a passive which has armour penetration? Major breach/fracture when damaged by a fire skill?

    Won't affect pve because anything thats even remotely 'difficult' will have the same debuff applied via the tank.

    Or just give the passive execute and make dots work like injection to players only.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WillhelmBlack
    WillhelmBlack
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    MagDK lacks everything tbh. The thing I find most hilarious is that stamDK has better healing! What's the point in HoT's and DoT's when bosses, monsters and players are hitting upwards of 11K? Forget an execute, the whole class needs rebalancing.
    PC EU
  • Cinbri
    Cinbri
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    Stop asking for execute for magicka dragonknights otherwise you may end same way as templars - your best defense ability(~Scales) will be taken in exchange of granting execute.
    P.S.: wtt RD for BL. :disappointed:
  • Drungly
    Drungly
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    As long as I'm out DPSing classes who do have an execute with a magDK I don't see why I would need an execute. For PVP maybe, but in PVE magDK's are fine. Anyone saying something different needs to l2p.
  • Alcast
    Alcast
    Class Representative
    Molten armaments...wtb old 300% execute
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  • Actually_Goku
    Actually_Goku
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    Cinbri wrote: »
    Stop asking for execute for magicka dragonknights otherwise you may end same way as templars - your best defense ability(~Scales) will be taken in exchange of granting execute.
    P.S.: wtt RD for BL. :disappointed:

    It doesn't have to be... Quite simply, Lava Whip needs to do extra damage against enemies under ~30% health. Easy.
  • Bromburak
    Bromburak
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    Every class has an execute, why don't DKs?

    Really? What's the Stam Sorc execute called?

    Executes are nice but the reality is that it's a bad habit by ESO players.
    What we need is more diversity and not cloning every damn skill bar.

    But the diversity should come from class abilities and not by recommended Wrobel workarounds like using 2H.
    Edited by Bromburak on August 13, 2016 10:05AM
  • Chuckar0o
    Chuckar0o
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    Rather than see another execute, DKdots can't be cleaned after enemy health drops to a certain point and/or give major defile.
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