Pretty much every class has something it lacks. Stam DKs can use executioner from 2h. It's the same for stamplar. The Templar execute is magicka based. Only DKs have wings. Only NBs have cloak. They're supposed to be class defining and create class diversity. Some have argued for all classes to have executes, gap closers, mobility skills, certain resource based ultis, but that would homogenize the classes. I'd rather see a rock paper scissors model where one class is the best against another, and so on. But this idea has a PvP bias.
Something magDK has over stamDK is a class-based spammable: lava whip.
PlagueMonk wrote: »Pretty much every class has something it lacks. Stam DKs can use executioner from 2h. It's the same for stamplar. The Templar execute is magicka based. Only DKs have wings. Only NBs have cloak. They're supposed to be class defining and create class diversity. Some have argued for all classes to have executes, gap closers, mobility skills, certain resource based ultis, but that would homogenize the classes. I'd rather see a rock paper scissors model where one class is the best against another, and so on. But this idea has a PvP bias.
Something magDK has over stamDK is a class-based spammable: lava whip.
Ahem, this is false. Everyone has access to a "cloak" (and a better one at that) with an invisibility potion. Not only that but Cloak is the ability with the most abilities/items/skills specifically built to counter it.
Wish I could drink a potion and gain other classes "defining" abilities
gamerguy757 wrote: »Every class has an execute, why don't DKs?
Really? What's the Stam Sorc execute called?
Executes are nice but the reality is that it's a bad habit by ESO players.
What we need is more diversity and not cloning every damn skill bar.
But the diversity should come from class abilities and not by recommended Wrobel workarounds like using 2H.
leepalmer95 wrote: »MrAppleman wrote: »Is that why my mdk beats most magplar in bloodspawn dps? Must be the lack of execute.
No it's because dots are effective in pve, fights last a while. Dots are that good in pvp as it's all about burst and 2 classes have skills to deal with dots with purge being around for everyone.
Mag dk's just need more things to increase there dps overall. Problem is everytime an idea is brought up the pve people come in and feel the need to be sarcastic. Not like pve is easy enough but yeah.
Maybe something like a passive which has armour penetration? Major breach/fracture when damaged by a fire skill?
Won't affect pve because anything thats even remotely 'difficult' will have the same debuff applied via the tank.
Or just give the passive execute and make dots work like injection to players only.
@Burning_Talons what do you mean? I've seen the evolution of templars over time, and believe it or not, but beyond their jesus beam and flash flare, they're quite a threadbare.
Prior to TG, the templar community was really upset with many of the nerfs they were getting. This was before they had really had time to test out these powerful skills. In some ways, I feel like these skills were made strong to keep the templars content. I feel like the reason they haven't been nerfed is because it would reveal again that templars are quite disfunctional as a class.
Templars struggle with mobility. They have a gap closer that was buggy for a long time. It's great for getting to a target, but they're terrible for getting away. It doesn't function like bolt or having a bow equipped.
Templar ultimates are pretty lame and not many people really use them. Nova is a meteor for people before they grind out their mages guild. It's a baby version of meteor and requires somebody to activate the synergy to be most effective. The healing ultimate is good in certain fights where you have a large environment dot, like that boss in wayrest sewers, but really it locks the healer into an animation that puts them in harms way (in both PvP and PvE). Lastly, sweeps is pretty useless except for maybe some tank builds. Essentially, as a templar, you're better off running meteor, dawnbreaker, and soul assault over the pewny class ultimate.
Templars are the only class that has an entire skill line devoting to healing, and, yet, they lost their status as the best healer as a result of class changes that were designed to make non-templar healers up to par with them. Some have even argued that sorc healers/twilights can outheal a templar.
The templar shield is no hardened ward (unless you're a blazing shield magnanimous high HP tanky templar).
If you're going to go magicka templar, you're going to be squishy as hell, having to sacrifice some of your magicka recovery to wear heavy armor or go impen on your pieces sacrificing divines/infused traits on your armor.
Stamina templars have their problems to. They can't use two class-defining skills: breath of life and RD, the execute that many people call OP.
I'm NOT saying that RD isn't OP. It is, but if you take that away from templars, you turn them into a bottom feeder class along with mDKs. As for malubeth. You can't blame templars for an overperforming set. Same with Black Rose. All classes can exploit it.
How about a class spammable for sorcs
How about a class DoT for Stamblades?
1. Templars did have it long time ago in form of Biting Jabs when you could get 100% crit rate vs enemy in execute range. It was removed probably coz having execute capability in main spammable ability is too much and coz this reason I doubt same would be implemented for DKs.Burning_Talons wrote: »@Pandorii TL:DR pretty sure it has something to do with defending RD but my statement wasnt towards nerfing it. I was pointing out Temps didnt have an execute before and now they do. So why cant Dragonknights?
I'm on board with that! @Burning_Talons
I just wish they'd re-evaluate light armor first. I can't believe that medium armor has a weapon damage passive, meanwhile light only gives spell penetration.
gamerguy757 wrote: »Every class has an execute, why don't DKs?
Really? What's the Stam Sorc execute called?
Executes are nice but the reality is that it's a bad habit by ESO players.
What we need is more diversity and not cloning every damn skill bar.
But the diversity should come from class abilities and not by recommended Wrobel workarounds like using 2H.
Stam Sorc execute is executioner from 2h. I 100 percent agree with you that it sucks that all stam classes rely so heavily on their 2h skills. It makes them all play/feel the same, but they have one available to them. Magicka DKs do not.
leepalmer95 wrote: »
Oh right, how about trap beast? Blood craze/ brawler or any other stamina dot.
Pretty much every class has something it lacks. Stam DKs can use executioner from 2h. It's the same for stamplar. The Templar execute is magicka based. Only DKs have wings. Only NBs have cloak. They're supposed to be class defining and create class diversity. Some have argued for all classes to have executes, gap closers, mobility skills, certain resource based ultis, but that would homogenize the classes. I'd rather see a rock paper scissors model where one class is the best against another, and so on. But this idea has a PvP bias.
Something magDK has over stamDK is a class-based spammable: lava whip.
@leepalmer95 how are you calculating these numbers?
The weapon damage medium armor buff is one of the reasons (second being armor sets) that stamina types are able to stack more weapon damage than magicka types can stack spell damage. Plus, 12 percent can be a lot or a little compared to how much the base weapon damage is.