No. We need to nerf Magicka Templar. Not like Magicka DKs, but to actually balance them.
They make up 90% of Cyrodiil's Magicka classes atm because they are OP.
Jesus Beam isn't what makes them OP. It is complained about because it's a fire and forget, undodgeable, high-damage, ridiculous 50% health execute that zergers spam on solo players to win in any scenario. When else do you see an execute consistently spammed at full health? Chances are it's never.
Templars have many powerful passives. They even have what is arguably the very best passive, granting Major Mending when you cast your very powerful Rune Focus or Cleansing Ritual. Wanna talk totally stupid and useless passives? Take a look at Expert Summoner and Rebate from the Sorc's Daedric Summoning skill line
They are extremely powerful and have a vast variety of viable skills to slot and builds to run. The same cannot be said for Magicka Sorc or Magicka DK. Magicka NB has lots of tools, but the Stamina meta is too strong, and Templars have no issue being better at everything besides stealth (which they don't need since they can tank everything anyway -_-).
As it stands, Magicka Templar is the "easy mode" Magicka class. That needs to change. I don't want Templars nerfed too hard, but healing is out of control and Templars can easily heal from 0% to 100% Health even when debuffed with Major Defile. That's why everyone plays them. Spam BoL and you're gonna be alright
If they don't change Magicka Templars (and nerf Stamina a bit as well to kill the Stamina superiority meta) then Dueling in One Tamriel will be purely for testing and never to display any sort of real skill.
Despite the balancing issues and out-of-control healing, balance has generally been much better than it ever was since Dark Brotherhood launched
They make up 90% of Cyrodiil's Magicka classes atm because they are OP.
No. We need to nerf Magicka Templar. Not like Magicka DKs, but to actually balance them.
They make up 90% of Cyrodiil's Magicka classes atm because they are OP.
As it stands, Magicka Templar is the "easy mode" Magicka class. That needs to change. I don't want Templars nerfed too hard, but healing is out of control and Templars can easily heal from 0% to 100% Health even when debuffed with Major Defile. That's why everyone plays them. Spam BoL and you're gonna be alright
If they don't change Magicka Templars (and nerf Stamina a bit as well to kill the Stamina superiority meta) then Dueling in One Tamriel will be purely for testing and never to display any sort of real skill.
Despite the balancing issues and out-of-control healing, balance has generally been much better than it ever was since Dark Brotherhood launched
Johngo0036 wrote: »@Blackfyre20 - YESSSSSSS......I agree with you on that,
I am not even saying that a nerf to Radiant is necessary,
Change its distance, Change the % at which the damage increase happens to the std for all other execution abilities,
So wait a minute the biggest complaint about templars is that they can beam an opponent who is fighting 2 other people and finish them off. Nothing about 1v1 fighting them or them dominating 1vx.
Remember how the bomb build magblade use to be. They could crush groups of players by themselves. Just like sorcs.
Johngo0036 wrote: »@Blackfyre20 - YESSSSSSS......I agree with you on that,
I am not even saying that a nerf to Radiant is necessary,
Change its distance, Change the % at which the damage increase happens to the std for all other execution abilities,
You kow....there are 3 different types of execute-mechanics in the game:
1. damage scales up, depending how many HP the enemy has. Scaling starts with 50% (executioner, radiant, poison injection all work that way and with the same formula)
2. Damage increases when a threshhold is met. Threshhold is 25% (NB-execute)
3. damage procc under a certain threshhold (20% for sorc-execute)
So radiant is in line with other executes which share the same mechanic...
Johngo0036 wrote: »Johngo0036 wrote: »@Blackfyre20 - YESSSSSSS......I agree with you on that,
I am not even saying that a nerf to Radiant is necessary,
Change its distance, Change the % at which the damage increase happens to the std for all other execution abilities,
You kow....there are 3 different types of execute-mechanics in the game:
1. damage scales up, depending how many HP the enemy has. Scaling starts with 50% (executioner, radiant, poison injection all work that way and with the same formula)
2. Damage increases when a threshhold is met. Threshhold is 25% (NB-execute)
3. damage procc under a certain threshhold (20% for sorc-execute)
So radiant is in line with other executes which share the same mechanic...
You can dodgeroll executioner, poison injection and most other executes, but you cannot dodgeroll radiant... An that is what makes it OP... once you are beamed you are pretty much in trouble unless you are a NB,
Johngo0036 wrote: »Johngo0036 wrote: »@Blackfyre20 - YESSSSSSS......I agree with you on that,
I am not even saying that a nerf to Radiant is necessary,
Change its distance, Change the % at which the damage increase happens to the std for all other execution abilities,
You kow....there are 3 different types of execute-mechanics in the game:
1. damage scales up, depending how many HP the enemy has. Scaling starts with 50% (executioner, radiant, poison injection all work that way and with the same formula)
2. Damage increases when a threshhold is met. Threshhold is 25% (NB-execute)
3. damage procc under a certain threshhold (20% for sorc-execute)
So radiant is in line with other executes which share the same mechanic...
You can dodgeroll executioner, poison injection and most other executes, but you cannot dodgeroll radiant... An that is what makes it OP... once you are beamed you are pretty much in trouble unless you are a NB,
No,you are not...just find another way to defend yourself. Dodgeroll is only one way, but not the right one in this case. But sure, stambuilds will find it harder to deal with radiant, so do magickabuilds with everything you should dodge to not get the damage. That's balance, not to have one counter for everything.
danielpatrickkeaneub17_ESO wrote: »The more I read these threads the more I think RD isn't OP at all. It's just the only thing that's being a modicum of balance to the all stamina everything fiasco.
As long as you can dodge-dodge-dodge-dodge-dodge something has to be able to stop it. Rock meet paper.
danielpatrickkeaneub17_ESO wrote: »The more I read these threads the more I think RD isn't OP at all. It's just the only thing that's being a modicum of balance to the all stamina everything fiasco.
As long as you can dodge-dodge-dodge-dodge-dodge something has to be able to stop it. Rock meet paper.
So the counter to stam meta is a mag class? Im sure there will be no nerfs or changes coming .... lol.
No. We need to nerf Magicka Templar. Not like Magicka DKs, but to actually balance them.
They make up 90% of Cyrodiil's Magicka classes atm because they are OP.
Jesus Beam isn't what makes them OP. It is complained about because it's a fire and forget, undodgeable, high-damage, ridiculous 50% health execute that zergers spam on solo players to win in any scenario. When else do you see an execute consistently spammed at full health? Chances are it's never.
Templars have many powerful passives. They even have what is arguably the very best passive, granting Major Mending when you cast your very powerful Rune Focus or Cleansing Ritual. Wanna talk totally stupid and useless passives? Take a look at Expert Summoner and Rebate from the Sorc's Daedric Summoning skill line
They are extremely powerful and have a vast variety of viable skills to slot and builds to run. The same cannot be said for Magicka Sorc or Magicka DK. Magicka NB has lots of tools, but the Stamina meta is too strong, and Templars have no issue being better at everything besides stealth (which they don't need since they can tank everything anyway -_-).
As it stands, Magicka Templar is the "easy mode" Magicka class. That needs to change. I don't want Templars nerfed too hard, but healing is out of control and Templars can easily heal from 0% to 100% Health even when debuffed with Major Defile. That's why everyone plays them. Spam BoL and you're gonna be alright
If they don't change Magicka Templars (and nerf Stamina a bit as well to kill the Stamina superiority meta) then Dueling in One Tamriel will be purely for testing and never to display any sort of real skill.
Despite the balancing issues and out-of-control healing, balance has generally been much better than it ever was since Dark Brotherhood launched
No. We need to nerf Magicka Templar. Not like Magicka DKs, but to actually balance them.
They make up 90% of Cyrodiil's Magicka classes atm because they are OP.
Jesus Beam isn't what makes them OP. It is complained about because it's a fire and forget, undodgeable, high-damage, ridiculous 50% health execute that zergers spam on solo players to win in any scenario. When else do you see an execute consistently spammed at full health? Chances are it's never.
Templars have many powerful passives. They even have what is arguably the very best passive, granting Major Mending when you cast your very powerful Rune Focus or Cleansing Ritual. Wanna talk totally stupid and useless passives? Take a look at Expert Summoner and Rebate from the Sorc's Daedric Summoning skill line
They are extremely powerful and have a vast variety of viable skills to slot and builds to run. The same cannot be said for Magicka Sorc or Magicka DK. Magicka NB has lots of tools, but the Stamina meta is too strong, and Templars have no issue being better at everything besides stealth (which they don't need since they can tank everything anyway -_-).
As it stands, Magicka Templar is the "easy mode" Magicka class. That needs to change. I don't want Templars nerfed too hard, but healing is out of control and Templars can easily heal from 0% to 100% Health even when debuffed with Major Defile. That's why everyone plays them. Spam BoL and you're gonna be alright
If they don't change Magicka Templars (and nerf Stamina a bit as well to kill the Stamina superiority meta) then Dueling in One Tamriel will be purely for testing and never to display any sort of real skill.
Despite the balancing issues and out-of-control healing, balance has generally been much better than it ever was since Dark Brotherhood launched
Before nerfing Magicka templars, nerf all the stamina meta that is in the game
A templar healing can't kill, when a stamina class of course can burst you down in two seconds.
PS: To balance mag dk you need to buff it, not to nerf the only truly good magicka class
danielpatrickkeaneub17_ESO wrote: »Side note, Fengrush, did you know there is a Fengrush Jr on XBox? I always wondered if this was you or some weird stalker.
danielpatrickkeaneub17_ESO wrote: »Side note, Fengrush, did you know there is a Fengrush Jr on XBox? I always wondered if this was you or some weird stalker.
Theres a lot of FENGRUSH type names on console - they arent me.
To the other post, when you have a specific skill tied to a specific class as the way to counter half the setups in the game, youre pretty much lining this up to be nerfed FYI.
Sandman929 wrote: »danielpatrickkeaneub17_ESO wrote: »Side note, Fengrush, did you know there is a Fengrush Jr on XBox? I always wondered if this was you or some weird stalker.
Theres a lot of FENGRUSH type names on console - they arent me.
To the other post, when you have a specific skill tied to a specific class as the way to counter half the setups in the game, youre pretty much lining this up to be nerfed FYI.
I would hope that when half the setups that require that specific skill to counter them, are the same ridiculously high damage setup, that changes are coming.
No. We need to nerf Magicka Templar. Not like Magicka DKs, but to actually balance them.
They make up 90% of Cyrodiil's Magicka classes atm because they are OP.
Jesus Beam isn't what makes them OP. It is complained about because it's a fire and forget, undodgeable, high-damage, ridiculous 50% health execute that zergers spam on solo players to win in any scenario. When else do you see an execute consistently spammed at full health? Chances are it's never.
Templars have many powerful passives. They even have what is arguably the very best passive, granting Major Mending when you cast your very powerful Rune Focus or Cleansing Ritual. Wanna talk totally stupid and useless passives? Take a look at Expert Summoner and Rebate from the Sorc's Daedric Summoning skill line
They are extremely powerful and have a vast variety of viable skills to slot and builds to run. The same cannot be said for Magicka Sorc or Magicka DK. Magicka NB has lots of tools, but the Stamina meta is too strong, and Templars have no issue being better at everything besides stealth (which they don't need since they can tank everything anyway -_-).
As it stands, Magicka Templar is the "easy mode" Magicka class. That needs to change. I don't want Templars nerfed too hard, but healing is out of control and Templars can easily heal from 0% to 100% Health even when debuffed with Major Defile. That's why everyone plays them. Spam BoL and you're gonna be alright
If they don't change Magicka Templars (and nerf Stamina a bit as well to kill the Stamina superiority meta) then Dueling in One Tamriel will be purely for testing and never to display any sort of real skill.
Despite the balancing issues and out-of-control healing, balance has generally been much better than it ever was since Dark Brotherhood launched
Before nerfing Magicka templars, nerf all the stamina meta that is in the game
A templar healing can't kill, when a stamina class of course can burst you down in two seconds.
PS: To balance mag dk you need to buff it, not to nerf the only truly good magicka class