Silver_Strider wrote: »While I wouldn't mind if they offered such weapons, I feel they would need to be vastly inferior to Maelstrom/Master Weapons but slightly better than crafted weapons to be worth anything.
Silver_Strider wrote: »While I wouldn't mind if they offered such weapons, I feel they would need to be vastly inferior to Maelstrom/Master Weapons but slightly better than crafted weapons to be worth anything.
Instead of giving any form of Weapon or Spell Damage/Crit/etc. I feel that they should offer a generic thing to their skill line.
Dual Wield skills now deal X disease damage
1h+shield skills now have a % chance to restore health/magic/stamina by X. This effect can only happen once every 10 seconds.
2h skills now deal X irresistible damage
Bow Skills now have a % chance to blind the enemy 2 seconds. This effect can only happen once every 10 seconds.
Destro staff skills has a % chance to cause an enemy to explode on death for X magic damage
Resto staff skills now create a X damage shield on allies healed at full health for 6 seconds.
Things like that, that make them both unique but not outright the best either. They have mild usage and while some can be seen as actually fairly powerful, also realized that they are % based and that some have cooldowns.
IwakuraLain42 wrote: »Silver_Strider wrote: »While I wouldn't mind if they offered such weapons, I feel they would need to be vastly inferior to Maelstrom/Master Weapons but slightly better than crafted weapons to be worth anything.
I really don't understand why quite a large part of forum population is so adamant against any type of meaningful alternatives to the vDSA/vMSA weapons. Something that is placed in the middle between these weapons and the crafted stuff (the gulf is already very wide here) and that takes some effort to get (like running the new veteran dungeons). What you were proposing is really no alternative as the use cases are really not there.
We already have gotten some middle-tear stuff with the new dungeons (vDSA not so much IMHO), now please give us them weapons to go along with.
Mettaricana wrote: »They should add special weapons similar to maelstrom with wep dmg bonus etc abd effects to skill lines as rare drops from final bosses of dungeons like skoria greatsword, kena staff, bow from archer in selenes, I mean make it rarer than helm drops the old way make em have different skill effects. I feel it would add more reason aside from helms to run dungeons once I got perfect helmet combo I don't feel like doing that dungeon anymore. ..
Chilla_Deluxe wrote: »Yes because you don't know what people went through to get those VMA weapons in good traits. For something similar to them to be handed out that easily after all they've went through, hurts alot. I like this idea but the gear cannot be close to the level of VMA weaps.