Doctordarkspawn wrote: »For tanks, there is no better monster helm set. There are much better deals than bloodspawn nowadays and engine guardian is one of them.
For DPS, Stam, Velindreth is reigning champ right now. For magicka and healers, there's basicly nothing else but engine guardian for them, really.
As for the game being designed toward damage output, while that has been the case, we are seeing a brutal and grinding halt for it with DB and shadows of the hist. With the introduction of cost increase poisons, and resource drain mechanics, sustain is now more valueable than ever, and with the cost increase changes with DB, it's become harder to do requiring more and more focus to accomplish. (And CP for that matter.)
What I'm saying is, it's entirely valid and logical to build for sustain. It's entirely logical and valid to use engine guardian still. I see alot of templar DPS use it, I see alot of tanks use it over bloodspawn nowadays, Sustain is becoming slowly more important than raw DPS.
I speak mostly from a PVE perspective, so take that for what you will.
Doctordarkspawn wrote: »For tanks, there is no better monster helm set. There are much better deals than bloodspawn nowadays and engine guardian is one of them.
For DPS, Stam, Velindreth is reigning champ right now. For magicka and healers, there's basicly nothing else but engine guardian for them, really.
As for the game being designed toward damage output, while that has been the case, we are seeing a brutal and grinding halt for it with DB and shadows of the hist. With the introduction of cost increase poisons, and resource drain mechanics, sustain is now more valueable than ever, and with the cost increase changes with DB, it's become harder to do requiring more and more focus to accomplish. (And CP for that matter.)
What I'm saying is, it's entirely valid and logical to build for sustain. It's entirely logical and valid to use engine guardian still. I see alot of templar DPS use it, I see alot of tanks use it over bloodspawn nowadays, Sustain is becoming slowly more important than raw DPS.
I speak mostly from a PVE perspective, so take that for what you will.
Peekachu99 wrote: »Doctordarkspawn wrote: »For tanks, there is no better monster helm set. There are much better deals than bloodspawn nowadays and engine guardian is one of them.
For DPS, Stam, Velindreth is reigning champ right now. For magicka and healers, there's basicly nothing else but engine guardian for them, really.
As for the game being designed toward damage output, while that has been the case, we are seeing a brutal and grinding halt for it with DB and shadows of the hist. With the introduction of cost increase poisons, and resource drain mechanics, sustain is now more valueable than ever, and with the cost increase changes with DB, it's become harder to do requiring more and more focus to accomplish. (And CP for that matter.)
What I'm saying is, it's entirely valid and logical to build for sustain. It's entirely logical and valid to use engine guardian still. I see alot of templar DPS use it, I see alot of tanks use it over bloodspawn nowadays, Sustain is becoming slowly more important than raw DPS.
I speak mostly from a PVE perspective, so take that for what you will.
I would argue that tanks shouldn't have sustain issues, or they're likely to wipe the group. I run three tanks--Temp, NB, DK--and none of them use engine guardian. Each of them can solo or hold against almost every vet (and some trial) bosses and/or mobs. A temp tank using jabs and retribution can proc Bogdans every 10-15s, for example--and it's a set resource with an obvious tell that I, or others, just have to stand in. Malubeth's is another good one, or Warden's (since the buff) for group utility.
With Engine Guardian, I've found that the randomness of the resource, in practical situations, outweighs the utility. Besides, most tanks are focused on one type resource for heals, taunts, shields, CC, whatever, and replenishing that one resource takes precedence over possibly replenishing it or two that you don't need.
For DPS, actually, it might be more useful since a lot run like glass cannons, spamming abilities and weaving and they might find that randomness better for "oh crap" moment where they go "oomph", stand in red, or have to unexpectedly roll away/ block.
On the topic of sustain for tanks, Willows Path is a critically overlooked set. Just my anecdotes. I'm not saying Engine Guardian a bad set, just that there are better ones once you streamline your build. It's a great starter set, though.
P.S. Totally agree with you on the shift to a sustain meta--and it's great. ESO was seriously at risk of turning into DCUO.
Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »For tanks, there is no better monster helm set. There are much better deals than bloodspawn nowadays and engine guardian is one of them.
For DPS, Stam, Velindreth is reigning champ right now. For magicka and healers, there's basicly nothing else but engine guardian for them, really.
As for the game being designed toward damage output, while that has been the case, we are seeing a brutal and grinding halt for it with DB and shadows of the hist. With the introduction of cost increase poisons, and resource drain mechanics, sustain is now more valueable than ever, and with the cost increase changes with DB, it's become harder to do requiring more and more focus to accomplish. (And CP for that matter.)
What I'm saying is, it's entirely valid and logical to build for sustain. It's entirely logical and valid to use engine guardian still. I see alot of templar DPS use it, I see alot of tanks use it over bloodspawn nowadays, Sustain is becoming slowly more important than raw DPS.
I speak mostly from a PVE perspective, so take that for what you will.
I would argue that tanks shouldn't have sustain issues, or they're likely to wipe the group. I run three tanks--Temp, NB, DK--and none of them use engine guardian. Each of them can solo or hold against almost every vet (and some trial) bosses and/or mobs. A temp tank using jabs and retribution can proc Bogdans every 10-15s, for example--and it's a set resource with an obvious tell that I, or others, just have to stand in. Malubeth's is another good one, or Warden's (since the buff) for group utility.
With Engine Guardian, I've found that the randomness of the resource, in practical situations, outweighs the utility. Besides, most tanks are focused on one type resource for heals, taunts, shields, CC, whatever, and replenishing that one resource takes precedence over possibly replenishing it or two that you don't need.
For DPS, actually, it might be more useful since a lot run like glass cannons, spamming abilities and weaving and they might find that randomness better for "oh crap" moment where they go "oomph", stand in red, or have to unexpectedly roll away/ block.
On the topic of sustain for tanks, Willows Path is a critically overlooked set. Just my anecdotes. I'm not saying Engine Guardian a bad set, just that there are better ones once you streamline your build. It's a great starter set, though.
P.S. Totally agree with you on the shift to a sustain meta--and it's great. ESO was seriously at risk of turning into DCUO.
Someone else who runs a temp tank running retribution and biting jabs? I'M NOT INSANE!? VINDICATION!
Out of want to know, what would you suggest for a build like that over engine guardian? I know the only other set I was considering was Skoria for the damage potential.
Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »For tanks, there is no better monster helm set. There are much better deals than bloodspawn nowadays and engine guardian is one of them.
For DPS, Stam, Velindreth is reigning champ right now. For magicka and healers, there's basicly nothing else but engine guardian for them, really.
As for the game being designed toward damage output, while that has been the case, we are seeing a brutal and grinding halt for it with DB and shadows of the hist. With the introduction of cost increase poisons, and resource drain mechanics, sustain is now more valueable than ever, and with the cost increase changes with DB, it's become harder to do requiring more and more focus to accomplish. (And CP for that matter.)
What I'm saying is, it's entirely valid and logical to build for sustain. It's entirely logical and valid to use engine guardian still. I see alot of templar DPS use it, I see alot of tanks use it over bloodspawn nowadays, Sustain is becoming slowly more important than raw DPS.
I speak mostly from a PVE perspective, so take that for what you will.
I would argue that tanks shouldn't have sustain issues, or they're likely to wipe the group. I run three tanks--Temp, NB, DK--and none of them use engine guardian. Each of them can solo or hold against almost every vet (and some trial) bosses and/or mobs. A temp tank using jabs and retribution can proc Bogdans every 10-15s, for example--and it's a set resource with an obvious tell that I, or others, just have to stand in. Malubeth's is another good one, or Warden's (since the buff) for group utility.
With Engine Guardian, I've found that the randomness of the resource, in practical situations, outweighs the utility. Besides, most tanks are focused on one type resource for heals, taunts, shields, CC, whatever, and replenishing that one resource takes precedence over possibly replenishing it or two that you don't need.
For DPS, actually, it might be more useful since a lot run like glass cannons, spamming abilities and weaving and they might find that randomness better for "oh crap" moment where they go "oomph", stand in red, or have to unexpectedly roll away/ block.
On the topic of sustain for tanks, Willows Path is a critically overlooked set. Just my anecdotes. I'm not saying Engine Guardian a bad set, just that there are better ones once you streamline your build. It's a great starter set, though.
P.S. Totally agree with you on the shift to a sustain meta--and it's great. ESO was seriously at risk of turning into DCUO.
Someone else who runs a temp tank running retribution and biting jabs? I'M NOT INSANE!? VINDICATION!
Out of want to know, what would you suggest for a build like that over engine guardian? I know the only other set I was considering was Skoria for the damage potential.
I run Bogdan's on my temp tank and love it. It procs like crazy, drops right on me 90% of the time, since it comes from mostly jabs. Pretty sure (need testing) that each jab that hits each enemy has a chance to proc it--hence why it goes off so much. Same for each tick of retribution on you or others. Great set and fits with the "theme" of a holy/ healing warrior.
If that 2% proc chance were any higher everyone and their grandma would be using it. You hear people complain about how low that is, but it's really not with the right setup.
biovitalb16_ESO wrote: »Needing EG is just a warning sign of you not knowing how to manage your resources properly.