I did. The reserved entry above is waiting those numbers. I need to double check and format them first.Reorx_Holybeard wrote: »Great stuff! Did you keep stat of the writ rewards? I've started to collect writs but only have a few dozen done so far which is not enough to get any decent stats from. It would be interesting to see what the drop % from writs for the various gold tempers and survey maps (and other things, but mainly those).
They all had 3/3 hirelings and mails were collected once per day. All hireling contributions are included in the daily gain/loss numbers.Do you have any Hirelings contributing to your raw mats that can feed the writ requirements?
Reward statistics are now on the second post.
Reorx_Holybeard wrote: »I took a look at the level 9 (Craglorn) smithing writ net rewards quickly. Currently I do the level 9 writs on one character to get rid of all my supply of CP140 materials and for a chance to get Nirncrux. With the lower cost of CP140 materials and the chance to get Nirn I was hoping for a larger net profit for doing those writs. I used a completely made up stat of 3% chance to get a Protent Nirncrux and 5% chance for a Fortified Nirncrux per survey (not unreasonable but it is likely different than this).
- Blacksmithing: 900 gp cost, 1800 gp reward (+900 gp profit)
- Clothing: 1400 gp cost, 2400 gp reward (+1000 gp profit)
- Woodworking: 700 gp cost, 1500 gp reward (+800 gp profit)
So a definite net profit of around 1000 gp per craft, or around +3000 gp per character per day on average. If you look at the time requirement, however, this doesn't compare well to other gold making techniques. Even assuming I can rush one character through the writ and survey gathering in 10 minutes that is only around 20k gold/hour. Not too bad but I can make 50-75k gold/hour just running around Craglorn and farming things and selling everything on a trader.
So, unfortunately, this also turns out to be a net loss to do the level 9 smithing writs, albeit less than the level 10 writs. You're far better off just going out and farming raw materials, refining them, and selling what you get. I'd love to see a unique reward added for the writs in the same way that Glass Fragments were a reward when originally introduced.
I publish the statistics because i can, and i have not seen elsewhere them with this large sample size. I do my own farming, thank you very much.Carbonised wrote: »Writs are already giving plenty of reward as it is.
5 minutes of your time and you get gold tempers as reward, intricate items to decon for more material, ornate to sell for gold, glass fragment and regular surveys that give you a plethora of mats as well as possible tempers from those mats. Not even mentioning provisioning, alchemy and enchanting which are straight givewaways of expensive stuff for the trash you use to make the items in the first place.
Wow, and you're complaining that writs are 'a sink'? Do you honestly believe that you should be able to do daily writs on every one of your 12 characters and reap in those huge amounts of rewards, and not even farm (or buy) material for writs for a second, between your short trip from the writ deposit to the survey? Wow...
Maybe you should do less statistics and actually spend some time harvesting nodes, that's what they're there for.
I publish the statistics because i can, and i have not seen elsewhere them with this large sample size. I do my own farming, thank you very much.Carbonised wrote: »Writs are already giving plenty of reward as it is.
5 minutes of your time and you get gold tempers as reward, intricate items to decon for more material, ornate to sell for gold, glass fragment and regular surveys that give you a plethora of mats as well as possible tempers from those mats. Not even mentioning provisioning, alchemy and enchanting which are straight givewaways of expensive stuff for the trash you use to make the items in the first place.
Wow, and you're complaining that writs are 'a sink'? Do you honestly believe that you should be able to do daily writs on every one of your 12 characters and reap in those huge amounts of rewards, and not even farm (or buy) material for writs for a second, between your short trip from the writ deposit to the survey? Wow...
Maybe you should do less statistics and actually spend some time harvesting nodes, that's what they're there for.
EVEN more statistics: It takes about 45 minutes to run all six writs with 12 characters. I gather the maps to bank and collect surveys usually twice per day. They produce more than one full set of maps per day. Collecting maps and farming to make the writs sustainable takes about two hours. On good days the daily time per character is close to 15 minutes, not 5 minutes. Sometimes maps pile up on a character and i need to make extra clearing runs. There are also days for preproduction.
How much writs should be a sink is a good topic, and came up already in PTS testing. When VR14 was the max, writs were the material sink. With VR16 ZOS made gear crafting the largest material sink. Second issue is the internal imbalance between different writs. That is very visible from the numbers. Feel free to continue, but please politely.
Carbonised wrote: »I publish the statistics because i can, and i have not seen elsewhere them with this large sample size. I do my own farming, thank you very much.Carbonised wrote: »Writs are already giving plenty of reward as it is.
5 minutes of your time and you get gold tempers as reward, intricate items to decon for more material, ornate to sell for gold, glass fragment and regular surveys that give you a plethora of mats as well as possible tempers from those mats. Not even mentioning provisioning, alchemy and enchanting which are straight givewaways of expensive stuff for the trash you use to make the items in the first place.
Wow, and you're complaining that writs are 'a sink'? Do you honestly believe that you should be able to do daily writs on every one of your 12 characters and reap in those huge amounts of rewards, and not even farm (or buy) material for writs for a second, between your short trip from the writ deposit to the survey? Wow...
Maybe you should do less statistics and actually spend some time harvesting nodes, that's what they're there for.
EVEN more statistics: It takes about 45 minutes to run all six writs with 12 characters. I gather the maps to bank and collect surveys usually twice per day. They produce more than one full set of maps per day. Collecting maps and farming to make the writs sustainable takes about two hours. On good days the daily time per character is close to 15 minutes, not 5 minutes. Sometimes maps pile up on a character and i need to make extra clearing runs. There are also days for preproduction.
How much writs should be a sink is a good topic, and came up already in PTS testing. When VR14 was the max, writs were the material sink. With VR16 ZOS made gear crafting the largest material sink. Second issue is the internal imbalance between different writs. That is very visible from the numbers. Feel free to continue, but please politely.
Honestly I don't really care.
I've done writs every single day for more than half a year on my 1 character, and for very little time and mats invested, I have gotten huge returns of the aforementioned expensive goods.
...
So again, what's really the point of these fancy spreadsheets? Add up average costs of your input materials and your output rewards, and see if that doesn't come up vastly in your favour.
Reorx_Holybeard wrote: »The margin of profit for the smithing writs these days as I calculate it is perilously close to 0.
Carbonised wrote: »Reorx_Holybeard wrote: »The margin of profit for the smithing writs these days as I calculate it is perilously close to 0.
An ordinary crafting writ for Blacksmithing requires 41ish Rubedite. Rubedite has an avg. price of 49 gold per ingot. 49 x 41 = 2009 in expenses.
As the OP writes in his own post, the chance for an Alloy is about 33 %, one out of 3. That means you have to spend materials worth 6027 gold in order to get 1 Alloy worth 10700.
On top of that you get the gold from the writs, the ornate and intricate items, the possible surveys, that again gain you raw materials and possible tempers.
How on earth can you call that "perilously close to 0 profit", even if you only got the Alloy 1 times out of 3 and nothing else, it's still an easy net gain.
Even on the writs that require more rubedite (59 ingots), the math is the same, large profits.