If they ever introduce children (and I think housing would be a good update for it), I hope they update all the quests that are supposed to have families with children but the children happen to be grown adults.
Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Kids would indeed be nice to see in game, and would add a lot to the atmosphere and feel of the game.. But aside from their standard protection from everything rule, it would probably take a great deal of work
How and why. So few really even care about no children being in game that it would make an insignificant differnce to add them. Not even worth the time to code it.
By making the world seem more realistic Having kids running around in the enviroment adds life
1st bold part: Maybe some don't care if asked.. But I'd be willing to bet a lot that people would enjoy it, if implemented
2nd bold part: That is true to you and others maybe, but it's not true to a lot of other people
From my post you quoted you chose to bold "so few even care" and "not even worth the time to code"
Really appropriate that you got that message. Odd that your reply doesn't make sense in the context of what you focused on. Hmm.
Again I will point out that it's an Extreemly small number of the game community that really cares about this issue. End of story.
Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Kids would indeed be nice to see in game, and would add a lot to the atmosphere and feel of the game.. But aside from their standard protection from everything rule, it would probably take a great deal of work
How and why. So few really even care about no children being in game that it would make an insignificant differnce to add them. Not even worth the time to code it.
By making the world seem more realistic Having kids running around in the enviroment adds life
1st bold part: Maybe some don't care if asked.. But I'd be willing to bet a lot that people would enjoy it, if implemented
2nd bold part: That is true to you and others maybe, but it's not true to a lot of other people
From my post you quoted you chose to bold "so few even care" and "not even worth the time to code"
Really appropriate that you got that message. Odd that your reply doesn't make sense in the context of what you focused on. Hmm.
Again I will point out that it's an Extreemly small number of the game community that really cares about this issue. End of story.
I quoted your entire post, but focused on those 2 part.. Pretty sure people have the capacity to understand
And I gotta ask, since apparently we keep getting to this point, what makes you so sure that the vast majority would be gainst this.?
Giles.floydub17_ESO wrote: »LDaemons_Bane wrote: »Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Kids would indeed be nice to see in game, and would add a lot to the atmosphere and feel of the game.. But aside from their standard protection from everything rule, it would probably take a great deal of work
How and why. So few really even care about no children being in game that it would make an insignificant differnce to add them. Not even worth the time to code it.
By making the world seem more realistic Having kids running around in the enviroment adds life
1st bold part: Maybe some don't care if asked.. But I'd be willing to bet a lot that people would enjoy it, if implemented
2nd bold part: That is true to you and others maybe, but it's not true to a lot of other people
From my post you quoted you chose to bold "so few even care" and "not even worth the time to code"
Really appropriate that you got that message. Odd that your reply doesn't make sense in the context of what you focused on. Hmm.
Again I will point out that it's an Extreemly small number of the game community that really cares about this issue. End of story.
I quoted your entire post, but focused on those 2 part.. Pretty sure people have the capacity to understand
And I gotta ask, since apparently we keep getting to this point, what makes you so sure that the vast majority would be gainst this.?
It's such an insignificant and petty issue that brings no real enhancement to the game. It's really absurd I've even wasted this much time discussing such an inconsequential matter.
Daemons_Bane wrote: »You lay it out as facts, so back it up Do you really mean that kids bring no difference to the game? It's not weird that we only have adults? I could live with it in Cyrodill maybe, but in the rest of the world, it's kinda weird
It's a matter of how much someone cares about immersion. And this being Elder Scrolls, there are a lot of people that do care, even if you particularly do not. Some people really care about the "RP" part in "RPG".
If they ever introduce children (and I think housing would be a good update for it), I hope they update all the quests that are supposed to have families with children but the children happen to be grown adults.
True! Like the one quest where a mother is looking for her son. She leads you to believe it's a child, which doesn't work when you know there are no children
Seeing the number of psychopaths out there woe-blading their way through the cities of Tamriel...
Nah, let's leave the children out of there, frankly.
I just realized, Oblivion had no kids either, never noticed. I guess children are a new thing which appeared in the 4th era - time when events of TES Skyrim take place... ESO is set in 2nd era.
MornaBaine wrote: »Remember that I'm not actually talking about adding NPC children to cities. I'm talking about adding them as an option to player housing, like you could adopt a kid in Skyrim and then the kid lived in your house and there were a few fun interactions you could do with it. So while I think it's indeed weird that there are no children in cities, that's not actually what's being addressed here.
MornaBaine wrote: »CapnPhoton wrote: »Giles.floydub17_ESO wrote: »1. Children. How is the lack of children an issue. Why would Zos waste their time explaining such a small thing that only an extreme few even think about.
2. Housing - just like anything else, Zos will discuss more about housing when they're ready. A big reason is timing to get the biggest marketing effect.
OP seems to have a very confrontational tone towards Zos in a manner that seems she is trying to force Zos to saying someone. It isn't going to work. Zos doesn't reply well to brute force.
Agreed. 'Refuses' is a strong word. No one has outright refused. They just aren't ready. Plus you say children are annoying in real life. Why do you want them in game? It is a little condescending.
From Merriam-Webster
Refuse: to say or show that you are not willing to do something that someone wants you to do
It's a matter of how much someone cares about immersion. And this being Elder Scrolls, there are a lot of people that do care, even if you particularly do not. Some people really care about the "RP" part in "RPG".
Immersion is a double-edged sword.
Say you introduce children in Tamriel on grounds of "immersion".
If they're killable - well, what a sad sight our streets are going to be.
If they're not (say, like guards) - how's that not going to break the immersion of blood-thirsty woe-bladers out there?