Giles.floydub17_ESO wrote: »1. Children. How is the lack of children an issue. Why would Zos waste their time explaining such a small thing that only an extreme few even think about.
2. Housing - just like anything else, Zos will discuss more about housing when they're ready. A big reason is timing to get the biggest marketing effect.
OP seems to have a very confrontational tone towards Zos in a manner that seems she is trying to force Zos to saying someone. It isn't going to work. Zos doesn't reply well to brute force.
Seeing the number of psychopaths out there woe-blading their way through the cities of Tamriel...
Nah, let's leave the children out of there, frankly.
CapnPhoton wrote: »Giles.floydub17_ESO wrote: »1. Children. How is the lack of children an issue. Why would Zos waste their time explaining such a small thing that only an extreme few even think about.
2. Housing - just like anything else, Zos will discuss more about housing when they're ready. A big reason is timing to get the biggest marketing effect.
OP seems to have a very confrontational tone towards Zos in a manner that seems she is trying to force Zos to saying someone. It isn't going to work. Zos doesn't reply well to brute force.
Agreed. 'Refuses' is a strong word. No one has outright refused. They just aren't ready. Plus you say children are annoying in real life. Why do you want them in game? It is a little condescending.
The option to adopt children would arguably just lead to disturbing player behaviour. I'd rather not have ESO associated with banned YouTube clips.
Daemons_Bane wrote: »Kids would indeed be nice to see in game, and would add a lot to the atmosphere and feel of the game.. But aside from their standard protection from everything rule, it would probably take a great deal of work
MornaBaine wrote: »Seeing the number of psychopaths out there woe-blading their way through the cities of Tamriel...
Nah, let's leave the children out of there, frankly.
I foolishly keep thinking it goes without saying that children should be unkillable. But this isn't even advocating for them to put them in cities but to make them optional for players and the only place they would appear is within the player housing of those who bought them.
MornaBaine wrote: »
Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Kids would indeed be nice to see in game, and would add a lot to the atmosphere and feel of the game.. But aside from their standard protection from everything rule, it would probably take a great deal of work
How and why. So few really even care about no children being in game that it would make an insignificant differnce to add them. Not even worth the time to code it.
MornaBaine wrote: »CapnPhoton wrote: »Giles.floydub17_ESO wrote: »1. Children. How is the lack of children an issue. Why would Zos waste their time explaining such a small thing that only an extreme few even think about.
2. Housing - just like anything else, Zos will discuss more about housing when they're ready. A big reason is timing to get the biggest marketing effect.
OP seems to have a very confrontational tone towards Zos in a manner that seems she is trying to force Zos to saying someone. It isn't going to work. Zos doesn't reply well to brute force.
Agreed. 'Refuses' is a strong word. No one has outright refused. They just aren't ready. Plus you say children are annoying in real life. Why do you want them in game? It is a little condescending.
From Merriam-Webster
Refuse: to say or show that you are not willing to do something that someone wants you to do
They may not be saying they won't talk about it but they are certainly showing their refusal to do so. Of course I know they WILL talk about it when they are darn good and ready, probably much closer to release. I think this is unfortunate because it seems they go ahead and do a lot of things without any player feedback and then are unable to change things when players are finally given information and let them know this isn't what they wanted.
Also, I'd be surprised if you'd never met a child that annoyed you. There was at least one kid in Skyrim that would be rude to your character every time they saw them. Neither of those things is me being condescending, they are just facts.
To be fair, only Skyrim had children. Rest of TES games did not. Well Oblivion had ONE child -- the Adoring Fan. He is really more part of a quest -- a reward kind of than a NPC who walks around.
Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »Daemons_Bane wrote: »Kids would indeed be nice to see in game, and would add a lot to the atmosphere and feel of the game.. But aside from their standard protection from everything rule, it would probably take a great deal of work
How and why. So few really even care about no children being in game that it would make an insignificant differnce to add them. Not even worth the time to code it.
By making the world seem more realistic Having kids running around in the enviroment adds life
1st bold part: Maybe some don't care if asked.. But I'd be willing to bet a lot that people would enjoy it, if implemented
2nd bold part: That is true to you and others maybe, but it's not true to a lot of other people