s7732425ub17_ESO wrote: »Bosses have between 3 million and 5 million HP. This means that many of the burn mechanics of old cannot be done anymore. This increases time significantly. Bosses and adds do a lot more damage, so if you are inexperienced expect a lot more deaths.
Timewise, for an average group, expect 3 hours. Yes, 3 hours. If you are a below-average group, aka if you think VWGT is difficult or have trouble with some of the other Vet dungeons, expect 5+ hours or you might not even be able to complete it. If you are very advanced, you can get this down to 1.5 hours or less, but everyone in the group has to know what they are doing.
How hard is it? How long? If you had to compare its difficulty to say vWGT how much harder is it? Also curious about the new vetdungeons vs vWgt.
How hard is it? How long? If you had to compare its difficulty to say vWGT how much harder is it? Also curious about the new vetdungeons vs vWgt.
How hard is it? How long? If you had to compare its difficulty to say vWGT how much harder is it? Also curious about the new vetdungeons vs vWgt.
New vet dungeon:
craddle of shadow : strat are beautiful ! the dungeon is beautiful ! but it's same than other dungeon --> open the door , kill mobs , kill boss , open the second door , kill mini boss , kill mobs , open the third door ect ... BUT the last boss strat is very good ( look like the last boss of Nmol ... )
How hard is it? How long? If you had to compare its difficulty to say vWGT how much harder is it? Also curious about the new vetdungeons vs vWgt.
Vma:
, try hard it1 week ( 3H per day ) and the 7th day i rested 7th day i finish him in 8 hours ( no break , but now you can with the last update ^^ )
So yes it's difficult , but when you finish him , you fell good ... it's extraordinary , so you have the difficulty ( Verry verry verry hard ) and the sentiment to be strong when you finish it for the first time :P ( of course you d'ont have this sentiment if you are a sorc with elegant set who spam overload on all mob who look like difficult , i'm a sorc and i know what i say .)
Vma = 3X Vwgt . or 4
New vet dungeon:
craddle of shadow : strat are beautiful ! the dungeon is beautiful ! but it's same than other dungeon --> open the door , kill mobs , kill boss , open the second door , kill mini boss , kill mobs , open the third door ect ... BUT the last boss strat is very good ( look like the last boss of Nmol ... ) for the difficulty now : VERY easy man ... = 1 Vwgt ... only the last boss is a little difficult ...
mazatun : same than craddle of shadow ... verry easy ... dungeons for PVP players with PVP set , thank zos , but these dungeon are bad and easy .
SJD_Phoenix wrote: »How hard is it? How long? If you had to compare its difficulty to say vWGT how much harder is it? Also curious about the new vetdungeons vs vWgt.
Vma:
, try hard it1 week ( 3H per day ) and the 7th day i rested 7th day i finish him in 8 hours ( no break , but now you can with the last update ^^ )
So yes it's difficult , but when you finish him , you fell good ... it's extraordinary , so you have the difficulty ( Verry verry verry hard ) and the sentiment to be strong when you finish it for the first time :P ( of course you d'ont have this sentiment if you are a sorc with elegant set who spam overload on all mob who look like difficult , i'm a sorc and i know what i say .)
Vma = 3X Vwgt . or 4
New vet dungeon:
craddle of shadow : strat are beautiful ! the dungeon is beautiful ! but it's same than other dungeon --> open the door , kill mobs , kill boss , open the second door , kill mini boss , kill mobs , open the third door ect ... BUT the last boss strat is very good ( look like the last boss of Nmol ... ) for the difficulty now : VERY easy man ... = 1 Vwgt ... only the last boss is a little difficult ...
mazatun : same than craddle of shadow ... verry easy ... dungeons for PVP players with PVP set , thank zos , but these dungeon are bad and easy .
What's vma got to do with it? We're talking about DSA....
If you had a group pre update that did it with 4 dps in less than 55 mins how will we fare now?
Is there really a necessity for a healer and tank?
About the new dungeons...
They're very well made, interesting narrative and environment, mechanics that pretty much require a dedicated tank, force the group apart (no stack and burn or skipping mechanics, damage shields on a couple of bosses to prevent that) I've enjoyed them very much the past couple of weeks.
Oreyn_Bearclaw wrote: »Not gonna lie, I worry this is a trend. All of the content they have revived seems to use the same formula. Increase the health by 1000% on move on. The general consensus seems to be that VDSA is significantly longer, but not really much harder.
Minute_Waltz wrote: »Oreyn_Bearclaw wrote: »Not gonna lie, I worry this is a trend. All of the content they have revived seems to use the same formula. Increase the health by 1000% on move on. The general consensus seems to be that VDSA is significantly longer, but not really much harder.
To be fair, this is probably the only way to revive the mechanics and make us do them.. until gears/cap involve and we're all doing 100k+ dps.. then they will increase hp again by 500% and so on.
Oreyn_Bearclaw wrote: »Minute_Waltz wrote: »Oreyn_Bearclaw wrote: »Not gonna lie, I worry this is a trend. All of the content they have revived seems to use the same formula. Increase the health by 1000% on move on. The general consensus seems to be that VDSA is significantly longer, but not really much harder.
To be fair, this is probably the only way to revive the mechanics and make us do them.. until gears/cap involve and we're all doing 100k+ dps.. then they will increase hp again by 500% and so on.
I dont disagree, I just feel like some of the fights are a little boring now. I probably would have preferred it if they buffed their damage by a lot, and health by a little less. Some of this trash just takes forever.
About the new dungeons...
They're very well made, interesting narrative and environment, mechanics that pretty much require a dedicated tank, force the group apart (no stack and burn or skipping mechanics, damage shields on a couple of bosses to prevent that) I've enjoyed them very much the past couple of weeks.
Would a blazing shield tank suffice?
About the new dungeons...
They're very well made, interesting narrative and environment, mechanics that pretty much require a dedicated tank, force the group apart (no stack and burn or skipping mechanics, damage shields on a couple of bosses to prevent that) I've enjoyed them very much the past couple of weeks.
Would a blazing shield tank suffice?