Waste of skill points tin my opinion. I get much more just gathering for 10 minutes. These past 2 weeks I've never got a gold crafting item from them, yet I get lots from gathering.
I'd like to see a higher rate of gold items, or maybe hireling specific recipes, styles or something unique to hirelings. Maybe a hireling hat??
You can get so many skill points later on it's really not that much of a big deal, and they do usually return a reasonable amount for the points investment.
You can get so many skill points later on it's really not that much of a big deal, and they do usually return a reasonable amount for the points investment.
If you can play every day that is - but these deliveries do not stack - if a casual can just play on 3 days in a week, he will get just 3 deliveries, not 7 for example. ZOS was again not generous with this and did not think about casuals.
Unsent.Soul wrote: »Hmm...with the crafting bag it's more difficult to see what you bring in. I've always had enough skill points to just toss them in crafting as much as possible with each character.
If only there was an inventory list within the mail so it said what they contain.
Unsent.Soul wrote: »Hmm...with the crafting bag it's more difficult to see what you bring in. I've always had enough skill points to just toss them in crafting as much as possible with each character.
If only there was an inventory list within the mail so it said what they contain.
hm, on PC the contents are in the right lower corner of the mail as icons - you can see how many those are as well.
You can get so many skill points later on it's really not that much of a big deal, and they do usually return a reasonable amount for the points investment.
If you can play every day that is - but these deliveries do not stack - if a casual can just play on 3 days in a week, he will get just 3 deliveries, not 7 for example. ZOS was again not generous with this and did not think about casuals.
Just one point in each then I guess would be enough, but I take your point. Problem is being too generous means folk that can play more get way too much. Not sure what the solution would be.
A larger delivery once a week perhaps, but then I suspect ZOS want to encourage players to log in each day.
You can get so many skill points later on it's really not that much of a big deal, and they do usually return a reasonable amount for the points investment.
If you can play every day that is - but these deliveries do not stack - if a casual can just play on 3 days in a week, he will get just 3 deliveries, not 7 for example. ZOS was again not generous with this and did not think about casuals.
Just one point in each then I guess would be enough, but I take your point. Problem is being too generous means folk that can play more get way too much. Not sure what the solution would be.
A larger delivery once a week perhaps, but then I suspect ZOS want to encourage players to log in each day.
Nah just stacking deliveries - just like it is in RL when you go on vacation - your mail box will fill up with deliveries.
Refuse2GrowUp wrote: »Unsent.Soul wrote: »Hmm...with the crafting bag it's more difficult to see what you bring in. I've always had enough skill points to just toss them in crafting as much as possible with each character.
If only there was an inventory list within the mail so it said what they contain.
hm, on PC the contents are in the right lower corner of the mail as icons - you can see how many those are as well.
On console you simply see the icons of items received on the bottom of the mail and have to click to see an actual list (for those that don't readily recognize icons). Easy enough to see what you are getting, but still (I would assume) most of us just quickly click the mails and move on.
You can get so many skill points later on it's really not that much of a big deal, and they do usually return a reasonable amount for the points investment.
If you can play every day that is - but these deliveries do not stack - if a casual can just play on 3 days in a week, he will get just 3 deliveries, not 7 for example. ZOS was again not generous with this and did not think about casuals.
Just one point in each then I guess would be enough, but I take your point. Problem is being too generous means folk that can play more get way too much. Not sure what the solution would be.
A larger delivery once a week perhaps, but then I suspect ZOS want to encourage players to log in each day.
Nah just stacking deliveries - just like it is in RL when you go on vacation - your mail box will fill up with deliveries.
If only
Refuse2GrowUp wrote: »Unsent.Soul wrote: »Hmm...with the crafting bag it's more difficult to see what you bring in. I've always had enough skill points to just toss them in crafting as much as possible with each character.
If only there was an inventory list within the mail so it said what they contain.
hm, on PC the contents are in the right lower corner of the mail as icons - you can see how many those are as well.
On console you simply see the icons of items received on the bottom of the mail and have to click to see an actual list (for those that don't readily recognize icons). Easy enough to see what you are getting, but still (I would assume) most of us just quickly click the mails and move on.
Maybe, I normally check what I got - the icon has a small white number in the corner of the icon if it is more than one piece.
Unsent.Soul wrote: »Hmm...with the crafting bag it's more difficult to see what you bring in. I've always had enough skill points to just toss them in crafting as much as possible with each character.
If only there was an inventory list within the mail so it said what they contain.