GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
Taking Maelstrom is an oxymoron!
Truewavesound wrote: »DRXHarbinger wrote: »Truewavesound wrote: »You can't take a "pure" Healer (low dps, low defences) or a "pure" DD/DPS (with no heals or defences) in and expect success either. This is not group content and you need to forget about your group archetypes.
You will need to build to encompass survivability, heals AND DPS if you want to succeed on vMSA.
Although non-vet is faceroll, should be a cakewalk even with a tank spec...
Not strictly true, I did it on a stam DK just using rally on vet... last boss just took 7 attempts. you just need raw power on some form of resource recovery and None of this 14k health and less than 30k stam / magika crap that people roll with.
You say "not strictly true" then explain how you built to encompass survivability, heals AND DPS. LOL!
Taleof2Cities wrote: »Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
Troll post is troll.
Tanks are people too ... they should be allowed to complete the content just like everyone else. Some tanks, do, in fact. But, the disparity between them and damage dealers on the Leaderboards has existed since vMA's debut. I don't even have a tank that is vet and I get what the OP is saying.
Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
bertenburnyb16_ESO wrote: »Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
You can also solo play tank,have everyone bashing on you, and just deal with it while u slower(well slower than MAXDPSSUPERLEET@EPEEN) take down the threat, just not in ma because of crap mechanics
Also, this means people who play other roles then dps in group content are [snip], since they will have to totally respec their char, get new gear and all just to be able to do this
Lastly, not everybody likes to play dps
GrumpyDuckling wrote: »
Ep1kMalware wrote: »Yolokin_Swagonborn wrote: »GrumpyDuckling wrote: »Yolokin_Swagonborn wrote: »Are you talking about normal or vet maelstrom? I'm surprised you even got to that level as a tank. I beat normal maelstrom on a tank spec but normal is a cakewalk.
The rest comes from Eric Wrobel's love of DPS and burst. The best DPS is burst, the best tank is burst, the best heals is also burst.
Nerf tanks, Moar Damage!
Normal. Veteran enemy health bars take up too much resources for my tank build.
Oh, just normal. Normal is definitely beatable on a tank spec. I think I first ran it on a health regen DK. My tankiness was passive due to the regen so I could spend most of my time on DPS.
With the vet version you can see from the very first boss that this is a DPS race. Kill things fast before they get harder to kill or spawn more adds. ZOS finds it really hard to make content challenging without turning to DPS race mechanics.
If you asked Michael Bay to write a poem, there would be a lot of descriptions of explosions and helicopters flying into the sunset. If you ask ZOS to make a PvE experience, expect a DPS race. Its just what they know how to do.
i disagree. They do make good content, or did. Then there was this army of crybabies that took it away from everyone else. Now this is what we get.
We get left with dps race that crybabies cry about because they can't pull the 10k dps required in their heavt armour/resto staff build with skillbars equipped with nothing but shield buffs.
Whatever. At least it seems like zos has reached an equillibrium of content expectations, and are now ignoring invalid crybaby rage posts.
GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
Ep1kMalware wrote: »GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
well, that round is NOT, a dps race. secondly, why you taking a non combat build into a solo combat arena and complaining about it?
Burning_Talons wrote: »Ep1kMalware wrote: »GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
well, that round is NOT, a dps race. secondly, why you taking a non combat build into a solo combat arena and complaining about it?
It is indeed a dps race. If you don't melt the trolls they will break the ice. And the last boss with start shattering ice at low health
bertenburnyb16_ESO wrote: »Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
You can also solo play tank,have everyone bashing on you, and just deal with it while u slower(well slower than MAXDPSSUPERLEET@EPEEN) take down the threat, just not in ma because of crap mechanics
Also, this means people who play other roles then dps in group content are [snip], since they will have to totally respec their char, get new gear and all just to be able to do this
Lastly, not everybody likes to play dps
Oh so you want vMSA to be nerfed so tanky builds can do the slower dps clears. Wont your next complaint be that full dps specs clear it so much faster then ? And since when is getting another armor set to do a different role so hard ? A couple afternoons of 2-3h running around gathering mats you will have enough for a full purple set of dps gear. Only weapons need to be gold. And if u dont like playing dps why are you doing MSA in the first place ? For that op destro staff you need to dps ? The daggers you need to dps ? Or the bow ?
This isnt about mechanics or anything. Its about whinners refusing to adapt and crying for nerfs
Ep1kMalware wrote: »GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
well, that round is NOT, a dps race. secondly, why you taking a non combat build into a solo combat arena and complaining about it?
bertenburnyb16_ESO wrote: »Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
You can also solo play tank,have everyone bashing on you, and just deal with it while u slower(well slower than MAXDPSSUPERLEET@EPEEN) take down the threat, just not in ma because of crap mechanics
Also, this means people who play other roles then dps in group content are [snip], since they will have to totally respec their char, get new gear and all just to be able to do this
Lastly, not everybody likes to play dps
Oh so you want vMSA to be nerfed so tanky builds can do the slower dps clears. Wont your next complaint be that full dps specs clear it so much faster then ? And since when is getting another armor set to do a different role so hard ? A couple afternoons of 2-3h running around gathering mats you will have enough for a full purple set of dps gear. Only weapons need to be gold. And if u dont like playing dps why are you doing MSA in the first place ? For that op destro staff you need to dps ? The daggers you need to dps ? Or the bow ?
This isnt about mechanics or anything. Its about whinners refusing to adapt and crying for nerfs
Totalitarian wrote: »Only the final 25% of the boss is a DPS race.
Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
a legitimate complaint about poor combat design that forces the player into a certain playstyle, taking away from the idea of "play how you want to play" that the game likes to boast about otherwise
i see the usual "git gud" comments are already here
a legitimate complaint about poor combat design that forces the player into a certain playstyle, taking away from the idea of "play how you want to play" that the game likes to boast about otherwise
i see the usual "git gud" comments are already here
To be fair, not every form of content in the game is going to seamlessly accommodate every feasible playstyle.