Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
GrumpyDuckling wrote: »I was really excited to play Maelstrom Arena for the first time, today.
The first 4 levels were a ton of fun and I was having a blast - until I got to level 5, the ice map, where this game's ugly obsession with damage racing (a.k.a. do as much damage as possible, as fast as possible, or you lose) spat in the face of my tank build - which had been performing respectably in the first four levels - and turned Maelstrom Arena from a fun challenge into a damage race that my tank just couldn't win.
I have seen this ugly damage racing mechanic before in the City of Ash, dungeon. Either you melt the final boss as fast as possible, or you lose. There is no other way around it. It's an annoying game mechanic that forces you to play a certain way but I kept quiet because my tank could help out in that dungeon by drawing aggro and buffing my teammates - whose quick-dealing damage was the only way to complete the content.
But now, here I am in Maelstrom Arena, alone, on the ice level, and the game appears to be forcing me to play one way. I either respec to make my tank into a damage dealer capable of doing enough damage to kill the boss before the ice platforms disappear, or I don't get to enjoy the rest of the content. Would it be so hard to create a mechanic for that level that allows a tank-type player to reform ice platforms to prolong the fight? In it's current state, the ice level looks like a poorly designed level that forces us all to make similar builds and play the same way.
I'm not sure why you feel you should be entitled to running only one spec and complete all content.
GrumpyDuckling wrote: »I'm not sure why you feel you should be entitled to running only one spec and complete all content.
I think you're missing the point. It's not entitlement - it's the designers of the ice level introducing mechanics that overvalue one spec (damage) and undervalue another (tank).
Think about it in reverse...
If there were a level in Maelstrom Arena where your character had to take a significant amount of damage and survive in a time period that only a tank spec could handle, then that level would be overvaluing tanks at the cost of damage dealers.
Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
Yolokin_Swagonborn wrote: »Are you talking about normal or vet maelstrom? I'm surprised you even got to that level as a tank. I beat normal maelstrom on a tank spec but normal is a cakewalk.
The rest comes from Eric Wrobel's love of DPS and burst. The best DPS is burst, the best tank is burst, the best heals is also burst.
Nerf tanks, Moar Damage!
Taleof2Cities wrote: »Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
Troll post is troll.
Tanks are people too ... they should be allowed to complete the content just like everyone else. Some tanks, do, in fact. But, the disparity between them and damage dealers on the Leaderboards has existed since vMA's debut. I don't even have a tank that is vet and I get what the OP is saying.
GrumpyDuckling wrote: »Yolokin_Swagonborn wrote: »Are you talking about normal or vet maelstrom? I'm surprised you even got to that level as a tank. I beat normal maelstrom on a tank spec but normal is a cakewalk.
The rest comes from Eric Wrobel's love of DPS and burst. The best DPS is burst, the best tank is burst, the best heals is also burst.
Nerf tanks, Moar Damage!
Normal. Veteran enemy health bars take up too much resources for my tank build.
Taleof2Cities wrote: »Well this is your fault bringing a group role in a solo instance. Tanks are great and useful because they can keep agro of the rest of their group letting the other members do their job. However you are in maelstrom, a solo instance.... who are u tanking for ?.....
Troll post is troll.
Tanks are people too ... they should be allowed to complete the content just like everyone else. Some tanks, do, in fact. But, the disparity between them and damage dealers on the Leaderboards has existed since vMA's debut. I don't even have a tank that is vet and I get what the OP is saying.
perfectly good and challenging content nerfed to boredom.
Truewavesound wrote: »You can't take a "pure" Healer (low dps, low defences) or a "pure" DD/DPS (with no heals or defences) in and expect success either. This is not group content and you need to forget about your group archetypes.
You will need to build to encompass survivability, heals AND DPS if you want to succeed on vMSA.
Although non-vet is faceroll, should be a cakewalk even with a tank spec...
DRXHarbinger wrote: »Truewavesound wrote: »You can't take a "pure" Healer (low dps, low defences) or a "pure" DD/DPS (with no heals or defences) in and expect success either. This is not group content and you need to forget about your group archetypes.
You will need to build to encompass survivability, heals AND DPS if you want to succeed on vMSA.
Although non-vet is faceroll, should be a cakewalk even with a tank spec...
Not strictly true, I did it on a stam DK just using rally on vet... last boss just took 7 attempts. you just need raw power on some form of resource recovery and None of this 14k health and less than 30k stam / magika crap that people roll with.
GrumpyDuckling wrote: »I'm not sure why you feel you should be entitled to running only one spec and complete all content.
I think you're missing the point. It's not entitlement - it's the designers of the ice level introducing mechanics that overvalue one spec (damage) and undervalue another (tank).
Think about it in reverse...
If there were a level in Maelstrom Arena where your character had to take a significant amount of damage and survive in a time period that only a tank spec could handle, then that level would be overvaluing tanks at the cost of damage dealers.
magictucktuck wrote: »Actually arena 5 is like the only one that is not a dps race. Every mob spawn and broken platform is at a health percentage you can do it at your own pace. Except the last 10 sec u wanna kill him before the final platform.. Take the power sigial then if u need
Yolokin_Swagonborn wrote: »GrumpyDuckling wrote: »Yolokin_Swagonborn wrote: »Are you talking about normal or vet maelstrom? I'm surprised you even got to that level as a tank. I beat normal maelstrom on a tank spec but normal is a cakewalk.
The rest comes from Eric Wrobel's love of DPS and burst. The best DPS is burst, the best tank is burst, the best heals is also burst.
Nerf tanks, Moar Damage!
Normal. Veteran enemy health bars take up too much resources for my tank build.
Oh, just normal. Normal is definitely beatable on a tank spec. I think I first ran it on a health regen DK. My tankiness was passive due to the regen so I could spend most of my time on DPS.
With the vet version you can see from the very first boss that this is a DPS race. Kill things fast before they get harder to kill or spawn more adds. ZOS finds it really hard to make content challenging without turning to DPS race mechanics.
If you asked Michael Bay to write a poem, there would be a lot of descriptions of explosions and helicopters flying into the sunset. If you ask ZOS to make a PvE experience, expect a DPS race. Its just what they know how to do.