All Templars use Rune instead this set, because it grants some usefull bufffs.
All Nightblades have this buff passively by pressing main dps ability.
All stamsorcs use Hurricane, and many magicka sorcs use another morph, that provides this buff.
Majority of DKs use Spiked armor because other skills of this Skill Line can't reliably provide Draconic Power passive.
This is a trash set, and I do not know what ZOS were thinking about.
If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Forestd16b14_ESO wrote: »If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Might I ask why ?
Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?
Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
Waffennacht wrote: »Forestd16b14_ESO wrote: »If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Might I ask why ?
Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?
Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?
One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)
Forestd16b14_ESO wrote: »Waffennacht wrote: »Forestd16b14_ESO wrote: »If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Might I ask why ?
Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?
Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?
One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)
That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.
Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?
Forestd16b14_ESO wrote: »Waffennacht wrote: »Forestd16b14_ESO wrote: »If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Might I ask why ?
Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?
Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?
One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)
That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.
Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?
Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.
Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Waffennacht wrote: »Forestd16b14_ESO wrote: »If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Might I ask why ?
Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?
Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?
One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)
That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.
Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?
Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.
Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...
DKs vit bonus activates on any dragonic skill active so it's best paired with cog blood to atleast get 20% healing received bonus of just having DK armor active and it only being 8%.
This set could allow for more support and control options is what I am getting at. Instead of wasting a slot for armor you can use it for snares or healing but again one of the problems I do see for the set is that the resistance mitigation is still hard capped at 50% and that penetration is way to powerful and able to turn 33K resistance into 10K.
Set has its uses and every one needs to stop only looking at what it does and at what it can do.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Waffennacht wrote: »Forestd16b14_ESO wrote: »If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
Might I ask why ?
Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?
Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?
One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)
That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.
Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?
Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.
Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...
DKs vit bonus activates on any dragonic skill active so it's best paired with cog blood to atleast get 20% healing received bonus of just having DK armor active and it only being 8%.
This set could allow for more support and control options is what I am getting at. Instead of wasting a slot for armor you can use it for snares or healing but again one of the problems I do see for the set is that the resistance mitigation is still hard capped at 50% and that penetration is way to powerful and able to turn 33K resistance into 10K.
Set has its uses and every one needs to stop only looking at what it does and at what it can do.
First of all , having DK armor active gives 12% . Learn your passives correctly . Second , You say that you can free 1 slot for another skill yet you are wasting 2 item slots for a simply obtainable buff . Those 2 slots could give you Healing Taken , more Ultimate , lots of resist for team or lots of sustain etc. Are you really sure that you want to give up on these for 1 skill slot ? If your answer is yes , I don't know what to say . Third , you already know how strong penetration is . Stacking resist never works on PvP because of those absurd penetration values . Try something more useful instead for survival like Healing Taken + Healing Done for PvP . I don't even want to see a tank that uses this set in PvE . Just don't , please . If someone can't afford to use a single Magicka skill every 20 seconds , there is something wrong obviously . I think it should be granting a unique buff or reworked completely .
HOWEVER,
Only if the ideas listed below are implemented:
1) Given an additional 2-piece Max Health Bonus
2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.
It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.
HOWEVER,
Only if the ideas listed below are implemented:
1) Given an additional 2-piece Max Health Bonus
2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.
It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.
HOWEVER,
Only if the ideas listed below are implemented:
1) Given an additional 2-piece Max Health Bonus
2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.
It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.
Seriously? That thing would be a no brainer to use, just compare it to Bloodspawn.
Totally worthless . I got a Infused Heavy Helm yesterday though and will keep it . Just in case if they buff it .
This set is for lazy tanks who don't even want to swap bars to buff themselves . Stand there and block like a brick . Here is a setup for lazy tanks :
5 Hist Bark / 2 Might Chudan / 3 Transmutation / 2 Endurance
1.Bar :
1- Pierce Armor / 2- Heroic Slash / 3- Igneous Shield / 4- Inner Fire / 5- Absorb Magic / Ulti- Warhorn
2.Bar :
Lol there is no second bar .
Wow . Such build . No weapon swap at all !
Serious part of the comment :
It is Resist version of the Hist Bark set . If you can't afford to activate a buff every 20 seconds due to sustain issues , you use this set . That's it . Even more worthless than Hist Bark . Hope they give it Minor Vitality or something so it can be a useful set for PvP at least .
ShedsHisTail wrote: »Totally worthless . I got a Infused Heavy Helm yesterday though and will keep it . Just in case if they buff it .
This set is for lazy tanks who don't even want to swap bars to buff themselves . Stand there and block like a brick . Here is a setup for lazy tanks :
5 Hist Bark / 2 Might Chudan / 3 Transmutation / 2 Endurance
1.Bar :
1- Pierce Armor / 2- Heroic Slash / 3- Igneous Shield / 4- Inner Fire / 5- Absorb Magic / Ulti- Warhorn
2.Bar :
Lol there is no second bar .
Wow . Such build . No weapon swap at all !
Serious part of the comment :
It is Resist version of the Hist Bark set . If you can't afford to activate a buff every 20 seconds due to sustain issues , you use this set . That's it . Even more worthless than Hist Bark . Hope they give it Minor Vitality or something so it can be a useful set for PvP at least .
You call it lazy, but, to me, if you can design a build that performs as well while using half the ability slots available... I mean, that's a good thing, right?