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Will you be using the new Mighty Chudan monster set?

Smolt
Smolt
✭✭✭
This set doesn't look very useful to me. Please tell me I'm wrong.
Edited by Smolt on August 1, 2016 8:26PM

Will you be using the new Mighty Chudan monster set? 78 votes

Yes this set looks promising.
26%
Solarikencschwingeb14_ESOForestd16b14_ESOIruil_ESOAllPlayAndNoWorkhairahcasquake89RajajshkaWaughShaibaAlcastCreepyPahuskaDah4ka22VaohPink_Violinz65pippoJustSnillocsusmitdsxXCyberShadowXxArgonianAustin 21 votes
No this set looks worthless.
73%
bigscoothb14_ESOLightspeedflashb14_ESOixieSienneYvieteMalthorneStillianjuha.smedsneb18_ESOTanis-StormbinderGhost-ShotninjaguymanNoMoreChilliesBuffoutvortexman11d8rmirAshamrayToRelaxEdziuSmoltCinbriLiofa 57 votes
  • Liofa
    Liofa
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    ✭✭
    No this set looks worthless.
    Totally worthless . I got a Infused Heavy Helm yesterday though and will keep it . Just in case if they buff it .

    This set is for lazy tanks who don't even want to swap bars to buff themselves . Stand there and block like a brick . Here is a setup for lazy tanks :

    5 Hist Bark / 2 Might Chudan / 3 Transmutation / 2 Endurance

    1.Bar :
    1- Pierce Armor / 2- Heroic Slash / 3- Igneous Shield / 4- Inner Fire / 5- Absorb Magic / Ulti- Warhorn

    2.Bar :
    Lol there is no second bar .

    Wow . Such build . No weapon swap at all !

    Serious part of the comment :

    It is Resist version of the Hist Bark set . If you can't afford to activate a buff every 20 seconds due to sustain issues , you use this set . That's it . Even more worthless than Hist Bark . Hope they give it Minor Vitality or something so it can be a useful set for PvP at least .
  • Vangy
    Vangy
    ✭✭✭✭✭
    No this set looks worthless.
    This set is kinda trashy..... I mean.... Major defensive buffs are something 100% of PvE tanks will run with... Its not that hard to cast one buff every 20 seconds lol... And even if you get to save a slot with this set, what would you slot as a tank?? Not worth losing the lord warden/blood spawn sets which grant good benefits... Esp with the ult regen meta being 5 tavas 2 blood + 3 potentates war horn spam.....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    No this set looks worthless.
    lol no
    Delta
    Valheru's
  • Minute_Waltz
    Minute_Waltz
    ✭✭✭
    No this set looks worthless.
    Decon'd all mighty chudan shoulder pieces I received.. including divines
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    Yes this set looks promising.
    It has it uses. Yes you could use a armor skill for the major stuff but the set will not only free up a slot it basicly increases your resistance by 6k not 5k cause if the 1pc bonus. So idk about every one else but I see some use out of this. Now if ZoS would fianlly get rid if the mitigation hard cap and nerf penetration effects then I can see alot of great use out of this set.

    But maybe it could use somethting extra to make it a bit more appealing. Maybe not only granting a passive major ward/resolved maybe also reduce break free cost by 20%.
    Edited by Forestd16b14_ESO on August 2, 2016 3:03PM
  • Armitas
    Armitas
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    I intend to try it out. It would free up a skill slot for me. I'll have to see how it works for me but i think it will be niche at two pieces.
    Edited by Armitas on August 2, 2016 3:42PM
    Retired.
    Nord mDK
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    For Magika tanks that want to free up a skill and use emtropy for + health
  • Ashamray
    Ashamray
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    No this set looks worthless.
    All Templars use Rune instead this set, because it grants some usefull bufffs.
    All Nightblades have this buff passively by pressing main dps ability.
    All stamsorcs use Hurricane, and many magicka sorcs use another morph, that provides this buff.
    Majority of DKs use Spiked armor because other skills of this Skill Line can't reliably provide Draconic Power passive.

    This is a trash set, and I do not know what ZOS were thinking about.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    No this set looks worthless.
    agree that this set will probably be like pariah was for orsinium...like, yeah it has its uses but there are better alternatives.
    hard to beat bloodspawn or engine guardian for tanking... even lord warden would prob be better IMO.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Kiiiddd
    Kiiiddd
    No this set looks worthless.
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    No this set looks worthless.
    Ashamray wrote: »
    All Templars use Rune instead this set, because it grants some usefull bufffs.
    All Nightblades have this buff passively by pressing main dps ability.
    All stamsorcs use Hurricane, and many magicka sorcs use another morph, that provides this buff.
    Majority of DKs use Spiked armor because other skills of this Skill Line can't reliably provide Draconic Power passive.

    This is a trash set, and I do not know what ZOS were thinking about.

    All of this except I might add that many tanks don't even use Major Ward/Resolve in pve content and are just fine without it.
  • hairahcas
    hairahcas
    ✭✭
    Yes this set looks promising.

    Worth testing. With the amount of lag I get in Cyrodiil, the fewer bar swaps I have to do, the better.
    Playstation 4 NA
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Yes this set looks promising.
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.

    But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?

    One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)
    Edited by Waffennacht on August 2, 2016 8:33PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Yes this set looks promising.
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.

    But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?

    One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)

    That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.

    Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?
  • Smolt
    Smolt
    ✭✭✭
    No this set looks worthless.
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.

    But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?

    One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)

    That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.

    Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?

    Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.

    Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Yes this set looks promising.
    Smolt wrote: »
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.

    But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?

    One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)

    That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.

    Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?

    Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.

    Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...

    DKs vit bonus activates on any dragonic skill active so it's best paired with cog blood to atleast get 20% healing received bonus of just having DK armor active and it only being 8%.

    This set could allow for more support and control options is what I am getting at. Instead of wasting a slot for armor you can use it for snares or healing but again one of the problems I do see for the set is that the resistance mitigation is still hard capped at 50% and that penetration is way to powerful and able to turn 33K resistance into 10K.

    Set has its uses and every one needs to stop only looking at what it does and at what it can do.
  • Liofa
    Liofa
    ✭✭✭✭✭
    ✭✭
    No this set looks worthless.
    Smolt wrote: »
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.

    But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?

    One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)

    That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.

    Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?

    Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.

    Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...

    DKs vit bonus activates on any dragonic skill active so it's best paired with cog blood to atleast get 20% healing received bonus of just having DK armor active and it only being 8%.

    This set could allow for more support and control options is what I am getting at. Instead of wasting a slot for armor you can use it for snares or healing but again one of the problems I do see for the set is that the resistance mitigation is still hard capped at 50% and that penetration is way to powerful and able to turn 33K resistance into 10K.

    Set has its uses and every one needs to stop only looking at what it does and at what it can do.

    First of all , having DK armor active gives 12% . Learn your passives correctly . Second , You say that you can free 1 slot for another skill yet you are wasting 2 item slots for a simply obtainable buff . Those 2 slots could give you Healing Taken , more Ultimate , lots of resist for team or lots of sustain etc. Are you really sure that you want to give up on these for 1 skill slot ? If your answer is yes , I don't know what to say . Third , you already know how strong penetration is . Stacking resist never works on PvP because of those absurd penetration values . Try something more useful instead for survival like Healing Taken + Healing Done for PvP . I don't even want to see a tank that uses this set in PvE . Just don't , please . If someone can't afford to use a single Magicka skill every 20 seconds , there is something wrong obviously . I think it should be granting a unique buff or reworked completely .
  • Vangy
    Vangy
    ✭✭✭✭✭
    No this set looks worthless.
    Liofa wrote: »
    Smolt wrote: »
    Kiiiddd wrote: »
    If for some reason you have a extra spot for a one piece on your head or shoulders, the one piece could be useful........ But that 2 piece will just be the mark of a Bad Tank

    Might I ask why ?

    Really how is freeing up a skill slot of a armor skill "make a bad tank" ? How does passively having major resolve and ward a bad thing ? How is not having to recast and waste resources on armor a bad thing ?

    Really do players really not see the pros of this set ? Cause really the only con of this set is that penetration effects really destroy high resistance builds and really can't blame the set for that.

    But are you doing a true cost analysis? It's not just what the set provides, but what else could be in it's place. You give up two slots for a lot of resist (the same as many abilities approx) would that be the same as the Kena blood spawn boost or the valkyn skoria etc?

    One could say, one ability (hurricane in example) gives that appox same resist AND aoe dot, then frees up two armor slots over this set (using both peices)

    That is true with DK spiked armor deals DoT damage on activation and deals a tiny amount of reflect damage on melee strikes but really most slot it for the health recovery. Now with this set you could slot some other DK skill such as cinder storm or fossilized or inhale.

    Yes armor skills tend to also have some other effect again such as spike armor or lighting form dealing tiny damage on activation but do those tiny DPS effects really make them that much better than freeing up a slot for snares or healing ?

    Dk spiked armor also gives allot of extra healing received... And if you use blood spawn you get big ultimate generation, 6k extra armor on proc that stacks with spikes, and stam regen. Don't really see how it's a choice at all tbh.

    Also, nb tanks get the buff passively, sorcs also get a speed buff with theirs, and templars get allot of magicka back from channeled focus. I can't think of any scenario where this outperforms blood spawn. I suppose it's good if make block a toggle, equip hist bark and Chudan, and go afk a bit while tanking...

    DKs vit bonus activates on any dragonic skill active so it's best paired with cog blood to atleast get 20% healing received bonus of just having DK armor active and it only being 8%.

    This set could allow for more support and control options is what I am getting at. Instead of wasting a slot for armor you can use it for snares or healing but again one of the problems I do see for the set is that the resistance mitigation is still hard capped at 50% and that penetration is way to powerful and able to turn 33K resistance into 10K.

    Set has its uses and every one needs to stop only looking at what it does and at what it can do.

    First of all , having DK armor active gives 12% . Learn your passives correctly . Second , You say that you can free 1 slot for another skill yet you are wasting 2 item slots for a simply obtainable buff . Those 2 slots could give you Healing Taken , more Ultimate , lots of resist for team or lots of sustain etc. Are you really sure that you want to give up on these for 1 skill slot ? If your answer is yes , I don't know what to say . Third , you already know how strong penetration is . Stacking resist never works on PvP because of those absurd penetration values . Try something more useful instead for survival like Healing Taken + Healing Done for PvP . I don't even want to see a tank that uses this set in PvE . Just don't , please . If someone can't afford to use a single Magicka skill every 20 seconds , there is something wrong obviously . I think it should be granting a unique buff or reworked completely .

    A little harsh, but I agree fully...

    Giving up 2 piece monster set for that meagre passive major buffs are not something I care for.... 2 PC warden or bloodspawn is so much more effective imo... You basically save 1 skill slot by forgoing 2 pieces of armour.....
    Edited by Vangy on August 3, 2016 3:21AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Alcast
    Alcast
    Class Representative
    Yes this set looks promising.
    PVP Wise it has its uses. Not all setups have space to slot some fancy skill that gives them those buffs.
    Yet for me Bloodspawn> Chudan
    Edited by Alcast on August 3, 2016 6:28AM
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  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    No this set looks worthless.
    EVERY class has easy access to these buffs in long durations and with the major minor system it is obviously rubbish doesn't even look good on paper...
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    No this set looks worthless.
    Perhaps not the verbiage I would have used for this poll, but I have absolutely no intentions of running this set. Things change, and perhaps some day I will change my perspective. But as of now, I find the 2set to be inefficient, and the 1pc bonus is useful only in those builds that give up the resistances (and still need them) to accommodate their build and/or other sets. Even in the latter scenario, however, I don't find it to be the most efficient use of sets.
  • ToRelax
    ToRelax
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    ✭✭
    No this set looks worthless.
    Seems utterly worthless in PvP to me. Other major resist buffs would hardly find use without their other effects, and other sets like Bloodspawn/Malubeth/Engine Guardian easily outperform this one as a defensive set.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes this set looks promising.
    HOWEVER,

    Only if the ideas listed below are implemented:
    1) Given an additional 2-piece Max Health Bonus
    2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.

    It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    No this set looks worthless.
    Vaoh wrote: »
    HOWEVER,

    Only if the ideas listed below are implemented:
    1) Given an additional 2-piece Max Health Bonus
    2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.

    It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.

    Seriously? That thing would be a no brainer to use, just compare it to Bloodspawn.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    No this set looks worthless.
    Vaoh wrote: »
    HOWEVER,

    Only if the ideas listed below are implemented:
    1) Given an additional 2-piece Max Health Bonus
    2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.

    It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.

    This sounds very overpowered. Except the health, of course. Health is still a dump stat.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes this set looks promising.
    ToRelax wrote: »
    Vaoh wrote: »
    HOWEVER,

    Only if the ideas listed below are implemented:
    1) Given an additional 2-piece Max Health Bonus
    2) Either you gain 3 Ultimate every 2 seconds while in combat or gain 1 Ultimate every 2 seconds while in combat and give the resistances without them being classified as Major buffs.

    It's not that the set is terrible.... it's that there are better choices all around such as Blood Spawn or Lord Warden to use.

    Seriously? That thing would be a no brainer to use, just compare it to Bloodspawn.

    Not if it's 1 Ulimate every second or 1 Ultimate every 2 seconds.

    Right now, it's the opposite. We compare Mighty Chudan to Blood Spawn/Lord Warden/Engine Guardian and see no reason to slot it! :lol:
    Edited by Vaoh on August 3, 2016 7:51PM
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Yes this set looks promising.
    Templars might want this for mobile fights? DKs could use it so they can replace their armor buff with coagulated blood? Stam Nb tanks that don't want to cast a shadow spell every 7-8 seconds?

    The 1 piece might as well read: Take 2% less damage from everything but siege.

    I know that blood spawn is better.... Right until you get bursted when it's down. Similar (in PvP) to NB shadow barrier.

    Hmm... Maybe I can get this on my NB with dreugh king slayer and Bow/DW. Always ready for combat
  • ShedsHisTail
    ShedsHisTail
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    Liofa wrote: »
    Totally worthless . I got a Infused Heavy Helm yesterday though and will keep it . Just in case if they buff it .

    This set is for lazy tanks who don't even want to swap bars to buff themselves . Stand there and block like a brick . Here is a setup for lazy tanks :

    5 Hist Bark / 2 Might Chudan / 3 Transmutation / 2 Endurance

    1.Bar :
    1- Pierce Armor / 2- Heroic Slash / 3- Igneous Shield / 4- Inner Fire / 5- Absorb Magic / Ulti- Warhorn

    2.Bar :
    Lol there is no second bar .

    Wow . Such build . No weapon swap at all !

    Serious part of the comment :

    It is Resist version of the Hist Bark set . If you can't afford to activate a buff every 20 seconds due to sustain issues , you use this set . That's it . Even more worthless than Hist Bark . Hope they give it Minor Vitality or something so it can be a useful set for PvP at least .

    You call it lazy, but, to me, if you can design a build that performs as well while using half the ability slots available... I mean, that's a good thing, right?
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Liofa
    Liofa
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    ✭✭
    No this set looks worthless.
    Liofa wrote: »
    Totally worthless . I got a Infused Heavy Helm yesterday though and will keep it . Just in case if they buff it .

    This set is for lazy tanks who don't even want to swap bars to buff themselves . Stand there and block like a brick . Here is a setup for lazy tanks :

    5 Hist Bark / 2 Might Chudan / 3 Transmutation / 2 Endurance

    1.Bar :
    1- Pierce Armor / 2- Heroic Slash / 3- Igneous Shield / 4- Inner Fire / 5- Absorb Magic / Ulti- Warhorn

    2.Bar :
    Lol there is no second bar .

    Wow . Such build . No weapon swap at all !

    Serious part of the comment :

    It is Resist version of the Hist Bark set . If you can't afford to activate a buff every 20 seconds due to sustain issues , you use this set . That's it . Even more worthless than Hist Bark . Hope they give it Minor Vitality or something so it can be a useful set for PvP at least .

    You call it lazy, but, to me, if you can design a build that performs as well while using half the ability slots available... I mean, that's a good thing, right?

    Key words you used here are ''as well'' . When did you see a DD pulling 45k DPS with using 1 bar ? Can you support your group ''as well'' with only 1 weapon as a healer ? No ? Right . You can't do ''as well'' while tanking with 1 bar too .

    Here is an example for you . I used to run as a tank/healer with my templar vDSA before patch . I was using 1h/s and resto on back bar . I use taunt , class healing and buffs on first bar and support/resto heal on second . This is still doable in normal dungeons . Maybe some people can pull it of after patch as well . Actually , I know that someone will do it .

    I don't even understand how you think that you can do as well with 1 bar . I have seen Stamina Tanks who use resto on their back bar to buff allies with Combat Prayer .

    If you want to be like a training dummy who does nothing but take damage , go for it . It must be really fun to do . I hope we can get something like that when Player Housing introduced so we can test DPS . ZOS is really awesome right ? Turning players into Training Dummies instead of actually introducing them .
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