subtlezeroub17_ESO wrote: »Now, I have never played one but as I'm looking through their talents, it looks like to me that they have a lot of mitigation/shields and plus they have a somewhat spammy battle heal like NB with obsidian shard.
Now, of course they aren't templars but, no class is as good as templars with healing.
Ehmmm.....
Obsidian shard is a crap XD
Our best healing is Igneous Shield > coagulated blood > burining embers.
But we need close range to this 5m
Dk can heal very well. On PC/eu are some players who outperfom many templars with their DK healer. I think the only problem is that you have to put a lot of effort and work into a DK-healer to be competitive. What most of you don't consider is how well a DK can support its group. The only thing that the DK lacks in is that you don't have any skill tu restore stamina for your group members.
psychotic13 wrote: »subtlezeroub17_ESO wrote: »Now, I have never played one but as I'm looking through their talents, it looks like to me that they have a lot of mitigation/shields and plus they have a somewhat spammy battle heal like NB with obsidian shard.
Now, of course they aren't templars but, no class is as good as templars with healing.
you can't have an opinion on something you've never tried to play..
DK is quite good as a healer. In my opinion, they are the second best after templar for the support they can bring to the group with Igneous weapons, minor brutality, crowd control and shields.
Nightblades are also interesting, but they don't come close to the support capabilities of the dk. They just add more damage.
As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only thing templar are better at is supporting stamina management, and clean harmful effects.
Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
I think @Autolycus can explain better cause he's playing a DK healer for long time than me.
GrumpyDuckling wrote: »As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only thing templar are better at is supporting stamina management, and clean harmful effects.
Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
I think @Autolycus can explain better cause he's playing a DK healer for long time than me.
What is it about today's update that is changing giving resources to teammates?
GrumpyDuckling wrote: »As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only thing templar are better at is supporting stamina management, and clean harmful effects.
Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
I think @Autolycus can explain better cause he's playing a DK healer for long time than me.
What is it about today's update that is changing giving resources to teammates?
Masters Resto Staff regens stam with Healing Springs ... EDIT THAT ... grand healing ... the other morph.
As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only thing templar are better at is supporting stamina management, and clean harmful effects.
Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
I think @Autolycus can explain better cause he's playing a DK healer for long time than me.
As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
/i]
Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only thing templar are better at is supporting stamina management, and clean harmful effects.
Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
Francescolg wrote: »If s.o. takes into account some specific item sets, which work best with the DK-healer, namely Trinimac's Valor.. The DK healer can even outperform a templar healer if and only if the group stays close, as the DK, practically, can spam his group shield (+ultimate,+bubbles [healing ward] while blocking (../etc..). This works also very good in combination with the IC-healer set, I just don't remember the name...
I am not going to describe again, how this works. Every competent DK-healer, who has tested Trinimac's Valor, will know what I am talking about and it's good, if people think templar are the best healers, as I prefer to have lots of templar healers in PvP (easier to kill^^), else than lots of DK-healers!
Please do not quote me! If anybody is interested in how a DK-healer (+ the proper sets) works, just look for my threads. Thanks!
Francescolg wrote: »If s.o. takes into account some specific item sets, which work best with the DK-healer, namely Trinimac's Valor.. The DK healer can even outperform a templar healer if and only if the group stays close, as the DK, practically, can spam his group shield (+ultimate,+bubbles [healing ward] while blocking (../etc..). This works also very good in combination with the IC-healer set, I just don't remember the name...
I am not going to describe again, how this works. Every competent DK-healer, who has tested Trinimac's Valor, will know what I am talking about and it's good, if people think templar are the best healers, as I prefer to have lots of templar healers in PvP (easier to kill^^), else than lots of DK-healers!
Please do not quote me! If anybody is interested in how a DK-healer (+ the proper sets) works, just look for my threads. Thanks!
The problem with Trinimac's is that the heal and the shield in PvP are cut in halves. But in PvE seem to be pretty strong
Septimus_Magna wrote: »Francescolg wrote: »Septimus_Magna wrote: »Trimac and combat phys both offer small bonus towards healing, there are far better sets for healers.
That is not true, the very strong armor proc of Trinimac's Valor procs as good as every time you cast a group absorb (+the synergy with the other armor), that are Igneous Shield or the Ultimate (after patch).
For spot-healing, the main and imo only, culprit of zerging in PvP, this combination (thread title) has become TOO strong, together with Mutagen + "Healing Field", you obtain very high spot-healing, which (thanks to all the procs, from combat physician + igneous shield + ultimate and Trinimac's) is TOO strong.
And this combinations work best on a DK-healer (2 group bubbles after patch). Combine it with some templars, and imagine where you go... (surely not anti-zerg)
Trinimac - 20% chance when you cast a Damage Shield on an ally to call down a fragment of Trinimac that heals allies and damages enemies in the area for 3667. Can only occur once every 3 seconds.
Even if it procs 100% of the time you cast a dmg shield you will only heal 3667 x 50% = 1834 healing once every 3 seconds. This is 611 healing per second for the allies in the heal area, how can this be considered OP?
Combat Physcian - Critically Healing an ally grants them a 8195 Damage Shield for 8 seconds. This effect has a cooldown of 6 seconds.
Even if you always crit heal an ally you only give them a 8195 x 50% = 4098 dmg shield, once every 6 seconds. One single 4k dmg shield isnt going to save your entire group. Again, how can this be considered to be OP?
I agree that Magma Shell will be strong but you have to remember that Barrier is limited to only 6 guys now, so in practice this wont change that much because groups will run less Barriers and replace them with Magma Shells.
Robe of Transmutation could be interesting for pvp healers though, you can basically give players crit resist worth of 6 pieces gold impenetrable gear with HOTs.
And ? I just said that cause we're comparing both templar and non-templar healing and I have played both (so I'm able to compare both classes). I'm not saying i'm the only one here nor the best. Sorry I don't understand your point here.Toc de Malsvi wrote: »Might not want to get ahead of yourself there, many people play healers on both.
(I fixed your post, you misspelled stamina, cause every classes can give magicka back.) If you read entirely my post, I talked about ressources later. And I said that templar have an advantage over the other classes here. And with today's patch, other classes will have the possibility to give stamina back too (without using a "low lvl" weapon).All classes can heal, not all classes can give ultimate+resources stamina to group.
By giving stamina back (for ulti back see this post, i'll explain later why it's so laughable) ? This is not pure healing purposes, these are support purposes. These are the kind of support templars give to his group. Just like (as exemple) DK provides Minor Brutality to his group. It's an other form of support. An other option. Read the rest of my paragraph, I talked about people who don't play non-templar healer cause "they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities" (was talking about templar's one here).This has nothing to do with "only templars can heal lolz", with any kind of comparative analysis it becomes obvious that Templars have advantages towards healing.
Were you talking about the use of the skill "Healing Ritual" (in combination of "Light Weaver" passive) ? The healing skill that have cast time ? That one ? And a radius of 10 metters (you talked about DK's shield low radius, but you know that Igneous Shield has a better radius than this one ? 12 > 10). And you're casting it when your allies are below 60% HP to give them ulti back ? And if they're not dead during the cast of the skill, they'll get 2 ulti back eventually. Yeah uber advantage over there ! And I understand better why you found that quick resurrect is a huge advantage... And I really hope you didn't think that cleansing ritual (and its morphs) was the same as healing ritual skill. Perhaps you are not as familiar with the class as you pretend to be ? Well, to answer your exact question, no class has an AoE cleanse that grants ulti back, even templar.What other class offers an aoe cleanse that also grants ultimate to allies under 60% health?
That's what I said, read me again, I said "easiest route".That NB's and Templar's fill those respective roles more easily than other classes.
It's not just as important for a healer. I don't think that resurrect speed is such a huge advantage that it is determining for the choice of your class. It's a bonus for sure, but let's be honnest it's not much (or your teammates are dying often enough for you to feel it is a huge advantage, i feel sorry for you and your teammates in this case).It makes me smile when players fail to see obvious advantages, just because you aren't the dedicated "resser" does not mean this is not an advantage. Provided the healer needs to rez, which class healer will spend less time ressurecting and more time healing? Templar.
Thx for being condescending. For your info, i'm sorry about this, my game isn't in english, i didnn't know that passive name in english, that's why I though you talked about major mending. Mea culpa on this, not sure you had to be so condescending about it. (again : why so mad ?) Certainly not after confusing Healing Ritual (which gives back ulti) and Cleansing Ritual and its morph.The only mention of Mending prior to your post is mine, where I mention Mending not Major Mending. Perhaps you are not as familiar with the class as you pretend to be?
Yeah sure and for repentance all the magicka users gains a bunch on that too . But hell yeah, I won't deny that Repentance is a great support tool that templars has just cause of that kind of argument. And you shouldn't either.WTF.....you mean Minor Brutality? Cause all the Magicka users gain a bunch from that... .
Dude i'm not trying to prove that DK is superior to templar or vice versa. I'm just saying you have other options as a healer, you can provide something else with other classes. And that any option is as good as any other.Templars offer Minor Sorcery so that isn't an advantage for DK's.
We're already overhealing nowadays, so what's the huge advantage of having way "more" powerful heals (10% via the passives) if we're already overhealing ? Sorry I don't understand your point. +you admitted it in your last paragraph :"the major advantages offered by Templars are not really needed".Every Dk heal is outperformed by Templar healing.
On your previous post, you didn't talked only about passives, you said "simply their passives and skills are not designed around supporting a healer" that's why I talked about healing tools (active one) + you added in your last post DK's healing tools, I can't understand you if you are just contradicting yourself from one post to the other.DK's have ZERO class passives that help healing output
Well, you know that DK have healing tools, so sorry, but I don't understand why you said :DK's offer unique healing tools:
Spammable AOE absorb, you need to be roughly stacked and the absorb is not very big, but it is useful and unique.
40% buff to resto heavy attack heal, through fully charged heavy attacks, at least it purportedly works now.
Spell Crit buff with random heal to close ally every 5 seconds.
Knockdown with random heal to nearby ally.
You just prove the contrary.simply [...] skills are not designed around supporting a healer.
Lol can't say better, that's what I said previously. That's what I'm saying from the beginning. K Thx Bye.The game is balanced such that the major advantages offered by Templars are not really needed.Other classes have unique healing tools that offer different play styles that can perform fine.
Toc de Malsvi wrote: »As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only thing templar are better at is supporting stamina management, and clean harmful effects.
Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
I think @Autolycus can explain better cause he's playing a DK healer for long time than me.
This is definitively an oversimplification.As a templar healer and a DK healer, I need to answer in this topic
DK's are good at healing. In term of pure healing, all classes can do the job honestly (and in term of pure healing templar isn't the "master" class).
/i]
Might not want to get ahead of yourself there, many people play healers on both. All classes can heal, not all classes can give ultimate+resources to group.Why people prefer to play as a templar for healing purposes ?
Templar are great for giving ressources back (with next update (today ) and master resto staff 160 CP non-templar healer will be competitive again for this purpose), so if someone like to support his group by giving ressources back templar was the master for that (until today's update). Cause it's the easiest route.
Competitive? Shards gives 25% of the users stamina pool back instantly. That's not even considering Major Endurance or the extra stamina over time given by using shards. That dwarfs the master resto staff and really you don't need to compare the two because Templars can use that master resto staff as well to make their resource return higher than anyone else.
Please remind me of the other class that has a healing passive that does 10% more healing from their class healing spells? What other class has an entire class tree dedicated to healing? What other class offers an aoe cleanse that also grants ultimate to allies under 60% health?Why people don't bother playing non-templar healer ?
Cause someone told them that "only templars can heal lolz", and yeah they won't try other classes but they'll repeat the same *** to new players. Rinse and repeat. Cause they don't want to support their team via the tools provided by these classes (CC, buff, shields, tons of damage, ...), they want to provide other support abilities. Cause it's harder to master than templar (if you want to be competitive in giving stamina back you'll have to farm a lot vDSA 160 CP).
This has nothing to do with "only templars can heal lolz", with any kind of comparative analysis it becomes obvious that Templars have advantages towards healing. That doesn't mean no one else can heal. NB's have advantages towards stealth, that doesn't mean they are the only ones that can gank. It does mean if you want to focus on being a ganker or healer, that NB's and Templar's fill those respective roles more easily than other classes.It makes me smile when people says that resurrection speed is an advantage as a healer. As a healer our job is to keep people alive (even on templar), in 4 man dungeon if you don't suck your teammates won't die, in those cases this passives become almost useless, in harder raid you'll be too busy to rez, so again useless passive. The only time when I don't find this passive useless is for PvP purposes.
It makes me smile when players fail to see obvious advantages, just because you aren't the dedicated "resser" does not mean this is not an advantage. Provided the healer needs to rez, which class healer will spend less time ressurecting and more time healing? Templar.Major mending is easy to get too on all classes (templar it's activated on active skills too (you have to cast Cleansing Ritual, Rune Focus, or Rite of Passage to have it), DK it's an active skills (Igneous Shield), you can have it via heavy attacks from resto staff too for sorc and NB).
The only mention of Mending prior to your post is mine, where I mention Mending not Major Mending. Perhaps you are not as familiar with the class as you pretend to be?
Every class does have access to Major Mending, however DK's and Templars have the easiest access. Beyond that Templars have the passive Mending which increases their restoring light healing effects by up to 10% based on the severity of the targets wounds.The only thing templar are better at is supporting stamina management, and clean harmful effects.
And Mending passive, and restoring ultimate, and better magicka return for self, and more all around healing options. Only those few things though right, just a couple advantages.Now DK have great tools for healing too. Major Mending via Igneous Shield, good buffs for the whole team, AoE shields, Cauterize... They have the tools to be good at healing purposes.
Cauterize is unreliable and only works for throughput when stacked, Major Mending as already stated by you is available to every class so not a significant advantage.
"good buffs for the whole team"? WTF.....you mean Minor Brutality? Cause all the Magicka users gain a bunch from that... Templars offer Minor Sorcery so that isn't an advantage for DK's. As far as Major Brutality/Sorcery to use your logic from ressurection, classes will already be using potions for these buffs so they are not that useful.
DK's have ZERO class passives that help healing output, they have easier access to Major Mending than Sorc's or NB's but not easier than Templars. Every Dk heal is outperformed by Templar healing.
DK's offer unique healing tools:
Spammable AOE absorb, you need to be roughly stacked and the absorb is not very big, but it is useful and unique.
40% buff to resto heavy attack heal, through fully charged heavy attacks, at least it purportedly works now.
Spell Crit buff with random heal to close ally every 5 seconds.
Knockdown with random heal to nearby ally.
Of those tools, the spammable AOE is the only one that is significantly comparable to Templar healing.
The game is balanced such that the major advantages offered by Templars are not really needed. That does not mean that Templars do not have the best advantages for healing. Other classes have unique healing tools that offer different play styles that can perform fine.
Cause all the Magicka users gain a bunch from that...
Toc de Malsvi wrote: »Competitive? Shards gives 25% of the users stamina pool back instantly. That's not even considering Major Endurance or the extra stamina over time given by using shards. That dwarfs the master resto staff and really you don't need to compare the two because Templars can use that master resto staff as well to make their resource return higher than anyone else.
Please remind me of the other class that has a healing passive that does 10% more healing from their class healing spells? What other class has an entire class tree dedicated to healing? What other class offers an aoe cleanse that also grants ultimate to allies under 60% health?
I don't think this is true, while passives through CP can give Magicka back, and Undaunted can give Magicka back I'm pretty sure other class skill lines do not offer Magicka return.cause every classes can give magicka back
Well, you know that DK have healing tools, so sorry, but I don't understand why you said :
simply [...] skills are not designed around supporting a healer.
You just prove the contrary.
CreepyPahuska wrote: »Fourth, templars may have a whole tree dedicated to healing, that doesn't means all the skills in this tree are usefull. I talked about Healing Ritual already. The only thing I would add about it is that beside not being an advantage, I'd even call it a DISadvantage. Slotting this skill and the Rite of passage are exactly what makes a bad healer. I would even call it misleading. If say cauterize is unreliable, I don't think there is a word that would tell how much those skills sucks. 2 bad skills on a 6 skills tree is painful...
First, can someone please explain what's up with the hype of stamina management ?