I love these stories and hope they finish them.
starkerealm wrote: »(...) Especially since, as you pointed out, the stories just kind of end, without any resolution.
I love these stories and hope they finish them.starkerealm wrote: »(...) Especially since, as you pointed out, the stories just kind of end, without any resolution.
Wait, what? Is there a history behind all the killing, exprience and loot?
I should stop skipping the dialogs xD
Oreyn_Bearclaw wrote: »I honestly thought this was there plan from the get go. The original Vet dungeons are all in the first few zones in each faction. When VCOA was released, it followed the pattern. Then they just stopped. There are is so much good content, just waiting to be updated. Vet Vaults of Madness would be Amazaballs!!! If they did one a quarter, they would have years worth of stuff to add to DLCs.
x_Nathan_F wrote: »Sounds good, what about monster helm and shoulders?
Shadesofkin wrote: »x_Nathan_F wrote: »Sounds good, what about monster helm and shoulders?
There's confirmed art design of monster helm and shoulders for Veteran versions of these Dungeons.
@MasterSpatula what server do you play on? I might be able to hook you up.MasterSpatula wrote: »Man, it's hard enough to find a group on normal dungeons where you don't get kicked for wanting to read the dialogue. In vet, I can't imagine actually being allowed to enjoy the story.
Guess a lot of the people posting in this thread roll with people who appreciate the storytelling. I need to meet more people like you guys.
Then there is the voice over work, new models and animations, balance, tweaks, etc. I would love to see more continuations but don't underestimate how much work it would take.Shadesofkin wrote: »I mean, I'm not trying to sound arrogant here, but I write 4 man adventures on a weekly basis, this can't possibly be harder than that beyond the coding aspect (which ok, I admit I don't know a lot about) but otherwise, yeah I could write a 4 man adventure taking place in the Exact. Same. Map. as the normal version in about 3 days time and then it would just need implemented by the team who does the programming and mapping and all that jazz.
@MasterSpatula what server do you play on? I might be able to hook you up.MasterSpatula wrote: »Man, it's hard enough to find a group on normal dungeons where you don't get kicked for wanting to read the dialogue. In vet, I can't imagine actually being allowed to enjoy the story.
Guess a lot of the people posting in this thread roll with people who appreciate the storytelling. I need to meet more people like you guys.Then there is the voice over work, new models and animations, balance, tweaks, etc. I would love to see more continuations but don't underestimate how much work it would take.Shadesofkin wrote: »I mean, I'm not trying to sound arrogant here, but I write 4 man adventures on a weekly basis, this can't possibly be harder than that beyond the coding aspect (which ok, I admit I don't know a lot about) but otherwise, yeah I could write a 4 man adventure taking place in the Exact. Same. Map. as the normal version in about 3 days time and then it would just need implemented by the team who does the programming and mapping and all that jazz.
MasterSpatula wrote: »@wayfarerx PCNA. I've got a really solid guild for getting stuff done, but they do seem to be all about doing it in the pro style.
MasterSpatula wrote: »@wayfarerx PCNA. I've got a really solid guild for getting stuff done, but they do seem to be all about doing it in the pro style.
@MasterSpatula Hit me up in game, I've got a really solid guild for goofing off, reading all the dialog and spending 15+ minutes scouring dungeons for chests and heavy sacks You've almost assuredly heard of them before...
MasterSpatula wrote: »MasterSpatula wrote: »@wayfarerx PCNA. I've got a really solid guild for getting stuff done, but they do seem to be all about doing it in the pro style.
@MasterSpatula Hit me up in game, I've got a really solid guild for goofing off, reading all the dialog and spending 15+ minutes scouring dungeons for chests and heavy sacks You've almost assuredly heard of them before...
I may just do that! When's a good time?
RAGUNAnoOne wrote: »@ZOS_AlanG @ZOS_DaryaK @ZOS_GinaBruno can you possibly tell the devs that we the players want this option?
MasterSpatula wrote: »Man, it's hard enough to find a group on normal dungeons where you don't get kicked for wanting to read the dialogue. In vet, I can't imagine actually being allowed to enjoy the story.
Guess a lot of the people posting in this thread roll with people who appreciate the storytelling. I need to meet more people like you guys.
RAGUNAnoOne wrote: »Volenfell: the worst offender in the game of an unfinished storyline you pull the artifact and it gets destroyed releasing undead it is obvious you ***ed something up and released something terrible yet it ends there...