This is the very reason I am not subbing. Any money given to them for that says it is ok to lock major convenience or major features behind the sub wall even though they are advertised as Buy 2 Play.EstelioVeleth wrote: »Yes - because I realized I pay ZOS more money by buying crowns xD plus the crafting bag is probably the best thing they implemented in game since...well ever.
Subbed since day one, and have no intention of un-subbing anytime soon.
I get way too much entertainment value from such a small amount of money per month.
I like having everything unlocked, the crafting bag is AWESOME, I wish to support the game I love playing, and I get plenty of crowns to drop on any incidentals that strike my fancy. (Although I have, at times, purchased crowns packs to pick up some of the shinier bits here and there!)
Can't really go wrong with a sub... So much fun for just .50 a day!
This is the very reason I am not subbing. Any money given to them for that says it is ok to lock major convenience or major features behind the sub wall even though they are advertised as Buy 2 Play.EstelioVeleth wrote: »Yes - because I realized I pay ZOS more money by buying crowns xD plus the crafting bag is probably the best thing they implemented in game since...well ever.
Even if it wasn't locked there, I assume most people who subscribe do so because the game runs buttery smooth. For me it does most of the time, however there are some horror stories.
rhapsodious wrote: »I'm subbed for the DLC access, crafting bags, and soon to be costume dyeing. I want to support the team and hopefully fund them for future content and fixing of issues. I really do love the game and want it to succeed. Hopefully there's less crown store cash-grabs and more QOL content.
EstelioVeleth wrote: »josefcifkaeb17_ESO wrote: »Yes, since crafting bag came out... Untill then I was planning to buy each DLC.
Apart from being a part of ESO + crafting bag should have been a perk one could unlock in the crowns store for 5k crowns...
By adding things like crafting bag, costume dyeing and I'm sure that soon even more, they are making it very uncomfortable for people that want simply to buy DLC's... I don't get why those features can't also be unlockable in the store...
Because...at the beginning the game was subscription based, then they removed the sub to play, only later on realizing they did a huge mistake. Now they cant just go back to making the game subscription based or people will be confused as hell and feel the instability of the company so they want to ACT as if the game requires no subscription to play, which is true...its true, however, they will gradually make it in the way that you will need a subscription in the end to even do the most basic things, BUT have the status of saying "Well you dont need to subscribe to play", you dont, but you will not get most of the things that in the end make a lot of difference.
Its not a bad thing in the end, as subscribing is a lot cheaper than using the crown store, so players also benefit from it, but it is a bad thing showing that in the end Zos doesnt really know what they are doing, we`ve had proof of this multiple times.
To be fair, the game probably would do a lot better if it would have stayed subscription only. So...bad decision ZOS, maybe come clean about it instead of making the products in the crown store more and more expensive and things such as "dye packs" or however they are called so limited. Come clean, say you want the game to be subscription based again and we will all benefit from it. Its an mmo. Most of them out there are sub based.
None taken but while a subscriber might bring in more guaranteed income, the free to play market makes hand over fist more money for the industry than subscriber only.Giles.floydub17_ESO wrote: »This is the very reason I am not subbing. Any money given to them for that says it is ok to lock major convenience or major features behind the sub wall even though they are advertised as Buy 2 Play.EstelioVeleth wrote: »Yes - because I realized I pay ZOS more money by buying crowns xD plus the crafting bag is probably the best thing they implemented in game since...well ever.
Even if it wasn't locked there, I assume most people who subscribe do so because the game runs buttery smooth. For me it does most of the time, however there are some horror stories.
No offense but it is ok to make items like the crafting bag subscriber perks. It's a business decision. This is especially so since a subscriber brings in more $$$ on average. This is a business. Additionally, players can buy this game and never spend another dime.
Trusted Site or Untrusted Shite?
None taken but while a subscriber might bring in more guaranteed income, the free to play market makes hand over fist more money for the industry than subscriber only.Giles.floydub17_ESO wrote: »This is the very reason I am not subbing. Any money given to them for that says it is ok to lock major convenience or major features behind the sub wall even though they are advertised as Buy 2 Play.EstelioVeleth wrote: »Yes - because I realized I pay ZOS more money by buying crowns xD plus the crafting bag is probably the best thing they implemented in game since...well ever.
Even if it wasn't locked there, I assume most people who subscribe do so because the game runs buttery smooth. For me it does most of the time, however there are some horror stories.
No offense but it is ok to make items like the crafting bag subscriber perks. It's a business decision. This is especially so since a subscriber brings in more $$$ on average. This is a business. Additionally, players can buy this game and never spend another dime.
http://www.alistdaily.com/digital/superdata-mmo-moba-game-market-to-reach-20-billion/
And article makes a bunch of statements about the free to play market.Trusted Site or Untrusted Shite?
Some quotes from article incase you don't like clickies.
- The MMO/MOBA gaming market is massive right now, thanks to the immense popularity of games like DOTA 2 and League of Legends, which continuously bring in millions of players daily. According to SuperData, revenues are actually a lot bigger than some people might think.
- SuperData also reports that free-to-play games are heavily popular in this market, with six of the top-ten grossing games utilizing this format. All together, they make up 86 percent of total revenue for MMO (Massively Multiplayer Online) games.
- “Generally, more than a third of MMO gamers play a title for more than one-and-a-half years before quitting, so maximizing revenue from experienced players is critical,” says Joost van Dreunen, CEO for SuperData. “Keeping the player engaged with new content, daily challenges and the ability to manipulate the in-game environment will decrease their likelihood to abandon the game for another title.”
- While returning players have a big part in the market, so do new players, as 84 percent of those playing within thee first month are likely to make some form of purchase, including boosts and in-game currency. Expansion packs also do fairly well, but mainly with those that check out what the game’s content has to offer first.
- There are those that leave the market, and they tend to do so as groups, with 34 percent noting they leave a title behind mainly because “friends stop playing.” Approximately 81 percent enjoy playing with others they know, and 58 percent follow their friends and family over to a new title they’re introduced to.
- As for MMO games in general, their future appears to rest in the free-to-play sector. “By the end of the year, free-to-play gamers will make up 93 percent of all MMO players,” said van Dreunen. “We have seen many subscription-based MMOs shifting to the free-to-play model, especially those that already had in-game purchasing opportunities.”
I think it is pretty accurate, not sure on the money claims though. Dailies don't keep me invested, I look for deep, innovative, and long lasting systems without going extreme on the grind. And I don't follow anyone around I play until a game is no longer entertaining to me or not meeting my expectation of a certain type of game.
93 % of all mmo players? I knew it was booming but that has to be wrong or that is insane.
Which pretty much says that people don't really care how much they spend overall, but most people do not like subscription only games. The falling out of the P2P is because people don't mind paying X whatever as long as they get to choose what they are paying for and it is a low upfront cost for entry.Giles.floydub17_ESO wrote: »None taken but while a subscriber might bring in more guaranteed income, the free to play market makes hand over fist more money for the industry than subscriber only.Giles.floydub17_ESO wrote: »This is the very reason I am not subbing. Any money given to them for that says it is ok to lock major convenience or major features behind the sub wall even though they are advertised as Buy 2 Play.EstelioVeleth wrote: »Yes - because I realized I pay ZOS more money by buying crowns xD plus the crafting bag is probably the best thing they implemented in game since...well ever.
Even if it wasn't locked there, I assume most people who subscribe do so because the game runs buttery smooth. For me it does most of the time, however there are some horror stories.
No offense but it is ok to make items like the crafting bag subscriber perks. It's a business decision. This is especially so since a subscriber brings in more $$$ on average. This is a business. Additionally, players can buy this game and never spend another dime.
http://www.alistdaily.com/digital/superdata-mmo-moba-game-market-to-reach-20-billion/
And article makes a bunch of statements about the free to play market.Trusted Site or Untrusted Shite?
Some quotes from article incase you don't like clickies.
- The MMO/MOBA gaming market is massive right now, thanks to the immense popularity of games like DOTA 2 and League of Legends, which continuously bring in millions of players daily. According to SuperData, revenues are actually a lot bigger than some people might think.
- SuperData also reports that free-to-play games are heavily popular in this market, with six of the top-ten grossing games utilizing this format. All together, they make up 86 percent of total revenue for MMO (Massively Multiplayer Online) games.
- “Generally, more than a third of MMO gamers play a title for more than one-and-a-half years before quitting, so maximizing revenue from experienced players is critical,” says Joost van Dreunen, CEO for SuperData. “Keeping the player engaged with new content, daily challenges and the ability to manipulate the in-game environment will decrease their likelihood to abandon the game for another title.”
- While returning players have a big part in the market, so do new players, as 84 percent of those playing within thee first month are likely to make some form of purchase, including boosts and in-game currency. Expansion packs also do fairly well, but mainly with those that check out what the game’s content has to offer first.
- There are those that leave the market, and they tend to do so as groups, with 34 percent noting they leave a title behind mainly because “friends stop playing.” Approximately 81 percent enjoy playing with others they know, and 58 percent follow their friends and family over to a new title they’re introduced to.
- As for MMO games in general, their future appears to rest in the free-to-play sector. “By the end of the year, free-to-play gamers will make up 93 percent of all MMO players,” said van Dreunen. “We have seen many subscription-based MMOs shifting to the free-to-play model, especially those that already had in-game purchasing opportunities.”
I think it is pretty accurate, not sure on the money claims though. Dailies don't keep me invested, I look for deep, innovative, and long lasting systems without going extreme on the grind. And I don't follow anyone around I play until a game is no longer entertaining to me or not meeting my expectation of a certain type of game.
93 % of all mmo players? I knew it was booming but that has to be wrong or that is insane.
Your point is mute to this conversation, but nice graphs though.
First, this game isn't F2P and most F2P games are actually P2W.
Second, and most important is that the vast offerings of F2P outweighs the number of games one can be a subscriber. That is where most of that differnce is.
Most important and specifically relevant to ESO. Buying DLCs onky is cheaper than subscription. Especially using the 2 month subs that is probably the most popular choice. Anyone that buys DLC and is spending more buy purchasing other items, well, I think that speaks for itself.