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Magicka sorc damage

  • Hexys
    Hexys
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    mtwiggz wrote: »
    Hexys wrote: »
    Make Dawnbreaker of Smiting, Magic Damage again.

    Agree that one of the morphs should be Magicka damage. Would gladly give one of the morphs of Meteor physical damage in exchange. FFS it's a giant meteor of intergalactic space rocks, it should cause physical damage!

    Perfect!
    Astrum | Daggerfall Covenan | EU-PC
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    DC | AR 50 | Hexys - Magicka Sorcerer (07-08-2016)
    AD | AR 50 | Hexposed - Magicka Sorcerer (27-04-2017)
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  • Minalan
    Minalan
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    Hexys wrote: »
    mtwiggz wrote: »
    Hexys wrote: »
    Make Dawnbreaker of Smiting, Magic Damage again.

    Agree that one of the morphs should be Magicka damage. Would gladly give one of the morphs of Meteor physical damage in exchange. FFS it's a giant meteor of intergalactic space rocks, it should cause physical damage!

    Perfect!

    They can have shooting star.

    Is there any truth to Mages Wrath being undodgeable again? I noticed a bunch of dodge rolls on one guy with low health, and no obvious landed damage. Problem is it was a 90 minute long fight and I never bothered to check the logs.
  • thankyourat
    thankyourat
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    Minalan wrote: »
    Hexys wrote: »
    mtwiggz wrote: »
    Hexys wrote: »
    Make Dawnbreaker of Smiting, Magic Damage again.

    Agree that one of the morphs should be Magicka damage. Would gladly give one of the morphs of Meteor physical damage in exchange. FFS it's a giant meteor of intergalactic space rocks, it should cause physical damage!

    Perfect!

    They can have shooting star.

    Is there any truth to Mages Wrath being undodgeable again? I noticed a bunch of dodge rolls on one guy with low health, and no obvious landed damage. Problem is it was a 90 minute long fight and I never bothered to check the logs.

    Lol shooting star is the good version of the morph
    Edited by thankyourat on August 6, 2016 9:17AM
  • Mac10murda
    Mac10murda
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    I have around 3500 spell damage on destro bar with enchant proc 36k mag 1.5 regen , don't have undaunted so I'm missing some extra stats
  • Bromburak
    Bromburak
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    1. Magicka -> Spell power on Magicka Sorcs
    2. For non CP campaigns quit wasting your slots with passives like bound armor use mage light instead and twilight for more control. Her heals are outstanding and cheap.
    3. Improve your costs with help of sets that really make sense like Seducer to keep you in the game, if you like you can get rid of the Mag regen after. Use spell power on jewel enchants like on willpower for example.
    4. You can combine your pet heals with hardened ward to get rid of healing ward and even resto, most Sorcs feel comfy with Resto, but it doesn't always make sense it depends and is very situational. Find your own balance here and stay open for more DPS flexibility.
    5. Use Entropy before frags or stay hidden and use magelight instead , it's the strongest opener in game out of nowhere.
    6. Don't think that you are good enough to play mobile with a sorc nowadays, just don't. Instead try to keep covered in your own little fortress of mines, keep your shield up push your rota for pressure and chill.
    Edited by Bromburak on August 8, 2016 12:29PM
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