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Breton Hero Armor makes it obvious..

Slylok
Slylok
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That ESO needs some form of physics whether real time or simulated. The back half clings worse than anything I have ever seen in a game ( worse than any dress / robe IMO ). This was acceptable 15 years ago with DAoC / EQ etc but this is 2016 and graphics power and techniques have improved tremendously since then. EQ2 had great cloth / hair physics over a decade ago. Get out of the past and start pressing forward.

My goodness is it ugly. Good thing I primarily play in first person or I am sure I would have barfed by now.
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  • Ffastyl
    Ffastyl
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    A more important question is one of implementation. Should every model be animated with a physics engine? Every player model? The player's character exclusively? The player's character and all non-player characters? Real time physics involves intensive calculations. Computing how an object should move for today's CPUs is not taxing, but for hundreds?
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  • Snowstrider
    Snowstrider
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    I agree Eso an modern mmo that cant even offer better quality than alot of older MMOS is just sad
  • Slylok
    Slylok
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    Ffastyl wrote: »
    A more important question is one of implementation. Should every model be animated with a physics engine? Every player model? The player's character exclusively? The player's character and all non-player characters? Real time physics involves intensive calculations. Computing how an object should move for today's CPUs is not taxing, but for hundreds?

    That is why they can use options.

    For example in EQ2 you can select how many high quality models are shown and in what meter radius these models begin to display. Real time physics arent nearly as much a resource hog as they used to be. Most recent graphics cards can handle it with little to no hit nowadays.

    Example - Display all / Display Group / Display Self / Display All in 10 meters etc..

    Then there are simulated " physics " which are basically hand made animations for things like robes / cloaks / hair etc. These animations are pretty much a loop for when you are moving with slight changes based on actions. Done in a way that would provide something believable with no clipping ( instead of cardboard ). Even less of a resource hog.

    Anything really would be better than what is currently happening with certain clothes / armors.
    Edited by Slylok on July 24, 2016 11:44PM
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  • E-Zekiel
    E-Zekiel
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    They wouldn't have to go so far as to add physics if they just add a few extra bones to the skeleton. For example, when EQ2 cloaks were put in (they don't look great, fyi), cloaks had their own skeletons and as a feature were entirely toggleable. But my point was, they didn't go through the ordeal of creating physics, they just have the cloaks a handful of animations and anchored them onto a few bones unique to cloaks.

    ESO could do something like that. Wouldn't be labor intensive like a physics engine would. GW2 also did something like that - no actual cloth physics, but some points on the skeleton for fabric to operate "away" from the base skeleton so that it's not like glue.
  • ParaNostram
    ParaNostram
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    They should at least fix the textures of the Breton Hero Armor and put it back up for sale and update the costume for all of the people who bought it.
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  • NewBlacksmurf
    NewBlacksmurf
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    Textures need to be addressed on all new motif and costumes released as of IC.

    Long garments and capes and such should not act as pants

    The female chest should be just like the blue motif armies and not this new polygon boxy look

    The prices of this stuff is too high.

    Basically the DLC could cost more and the costumes should be 1/4 of their current price.

    Then ppl will buy more, more often and the revenue generation is the same.
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  • zardenurghanb14_ESO
    Ffastyl wrote: »
    A more important question is one of implementation. Should every model be animated with a physics engine? Every player model? The player's character exclusively? The player's character and all non-player characters? Real time physics involves intensive calculations. Computing how an object should move for today's CPUs is not taxing, but for hundreds?
    FFXIV has physics for npcs and pcs plus physics for trees grass clouds mobs etc

  • Ankael07
    Ankael07
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    You guys are hoping for capes and cloaks while Zeni decides to remove female body types on armors.
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  • Eiagra
    Eiagra
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    Just a quick note, remember that it's fairly recently that they've cut themselves off from DX9 compliance, and I imagine a lot of workarounds and shortcuts in the graphics department were done back in the beginning in terms of core physics systems to balance performance for that. I could be wrong, but if that is the case here then it's going to take some time to add the desired mesh physics functions you'd like to see in costumes and armor and also keep performance up, especially in PvP where performance is a more sensitive topic.

    Just a few random thoughts. I doubt they WANT coats and cloaks and similar things to be messily bound to the leg bones.

    Perhaps once they're able to work on adding the core components needed to get a more elegant result for flappy cloth bits, they can go back and retro-fit the costumes affected with the new behavior.
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  • khele23eb17_ESO
    khele23eb17_ESO
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    It's not so much about physics as it is about having an actual coat mesh. The game currently doesn't have one so all the devs can do is use a robe model, modify its shape a bit and paint a coat texture on it.
    Edited by khele23eb17_ESO on July 25, 2016 8:17AM
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  • FerrumnCutem
    FerrumnCutem
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    Just look at the physics in Warframe, that game is stuffed with cloth and other wavy materials which all look amazing when jumping, running and every other form of movement (that game is based around movement).
    When I return to playing eso from playing basicaly any other game ever and see how static my light armor is, ESPECIALLY THE ROBES WHILE RUNNING, it feels like I'm back in 2007 playing some browser mmo.
  • Vangy
    Vangy
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    .... In a properly programmed game yeah, physics coupled with toggleable options for minimum radius etc work well..

    In ESO? Your overworked CPU will prolly implode and then explode purely out of spite for the devs, leaving a crater where you were sitting playing ESO. GG.
    Edited by Vangy on July 25, 2016 9:22AM
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  • juhasman
    juhasman
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    This game already have bigger problems than capes and cloaks , so I would rather see more developers working on performance,ballance,lag issues then capes and cloaks. Knowing reality 10 people in home base wearing capes would make game to crash or 999+ ping.
    Edited by juhasman on July 25, 2016 9:31AM
  • Vangy
    Vangy
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    juhasman wrote: »
    This game already have bigger problems than capes and cloaks , so I would rather see more developers working on performance,ballance,lag issues then capes and cloaks. Knowing reality 10 people in home base wearing capes would make game to crash or 999+ ping.

    Sure. As long as I get a refund for the trash that is the breton hero costume.
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    (2)V16 nb- stam dps/mag dps
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  • Slylok
    Slylok
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    Ankael07 wrote: »
    You guys are hoping for capes and cloaks while Zeni decides to remove female body types on armors.

    Who mentioned want capes? I didnt. I just what some form of physics on clothing / armor to prevent the nastiness we see on the new costume and all the robes / dresses in the game. It is very doable.
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  • ZOS_PeterT
    ZOS_PeterT
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    We have decided to close this thread because it is a duplicate of a similar conversation.

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