The original post is written like pve can't be rebalanced after a good pvp balance is found lol. Preferably, they would be simultaneous. The whole idea of pvp ruining a game is predicated on nonsense.
Edit: I realize lots of pvp changes have hurt pve, but that's the developers being bad, not pvp ruining anything.
Doncellius wrote: »
If only ZOS could take their own advice and update every skill this way
Doncellius wrote: »
If only ZOS could take their own advice and update every skill this way
ye, I see it in many games...if 1 skills is ok, balanced i pve but to op on pvp...they just halfe this work on only pvp etc...when on pve still working as on start...ZOS just *** all the balance with skills...skill is to op on pvp > nerf it > useless in pve.....baaad
it should be
skill is to op on pvp > change skill working only on players/pvp area > in pve still good skill, on pvp no longer to op, all are happy
ZOS just dont know anything to balance skill working on pvp and pve together
similiary with shields...20 sec duration on pve was good....this doesnt hurt someone, but on pvp this was annyoing...so why just halve it duration on pvp zones etc?
this option with change skill working on pvp zones instead on pve zones will be very good for most skills that what was nerfed on pvp and pve (with some skills useless in pve) just because on pvp it was to good
The original post is written like pve can't be rebalanced after a good pvp balance is found lol. Preferably, they would be simultaneous. The whole idea of pvp ruining a game is predicated on nonsense.
Edit: I realize lots of pvp changes have hurt pve, but that's the developers being bad, not pvp ruining anything.
Good PVP balance at 1 point was found, but people still complained non-stop. Matter of a fact, not just PVP balance, but overall balance. Look at pre-1.6 and 1.6 ESO and compare it to now.
The original post is written like pve can't be rebalanced after a good pvp balance is found lol. Preferably, they would be simultaneous. The whole idea of pvp ruining a game is predicated on nonsense.
Edit: I realize lots of pvp changes have hurt pve, but that's the developers being bad, not pvp ruining anything.
Good PVP balance at 1 point was found, but people still complained non-stop. Matter of a fact, not just PVP balance, but overall balance. Look at pre-1.6 and 1.6 ESO and compare it to now.
I fully agree, I've pvped since launch as well.
My point though, is that pvp ruining pve is a symptom and not the cause of the symptom. Bad developing is what we should be discussing.
ScottK1994 wrote: »And about it being bad developing. There are companies I'd describe as far more experienced in MMOs who when their game was the same age it was far from balanced. On WoW when it was a couple years old all Warriors were tanks and all classes that had healing options had to be healers. People were locked in on roles and specs and they struggled to fix it.
The expansions helped them, adding new moves and enemies and BGs and stuff
Now before people go and lose their cool over the title, I'll elaborate. And give in-depth explainations as to why I say this. Not to mention I also used to be a hardcore PVP'er, until things got dull and things like exploits and lag killed it for me. Not to mention the extreme unbalance to classes. Wrobel himself even said, "Some classes are better than others." in regards to balance. So without further wait, I'll explain.
The first reason is because of class and skill nerfs. Time and time again threads arise about how this class is overpowered, and that skill is overpowered. Time and time again. And when we look at where these complaints are coming from, it's from a PVP perspective. You never really hear Nightblade and Templar complaints coming from a PVE perspective. "Gosh, I really hate how my Radiant Destruction is killing these bosses and adds off." You never hear that. But will you hear complaints about RD in PVP? All the time. It's everywhere. Now granted, I'm not saying it's a "balanced" skill. But, the main point is — PVP'ers get things nerfed. Which hurt things for both PVE and PVP. Not good. I mean, even something as basic as blocking as nerfed due to PVP complaints. Sure, that 1 dev said it was actually because they didn't want tanks just holding block while doing content. But, let's be honest. When have you EVER heard a tank complain about regenerating stamina while blocking? Lol. I never have. But, have I ever heard complaints about people regaining stamina while blocking in PVP? Tons of times. The complaints of "Block Knights" were the topic of PVP discussions for months, until ZOS did something about it.
The second thing is elitism. Now granted, elitist people are both in PVE and PVP. Sure. But, when you have select groups of people specifically targeting low-level players, and non-skilled players — that's a problem. Not to mention people having "arenas" in the middle of Cyrodiil, when there are major keep battles occurring. Yet if you interfere and kill off an enemy player, suddenly you're this horrible person and your own alliance members teabag you and won't help you when you get attacked by 4 or 5 people of the opposite faction. That's absolutely ridiculous and should never be happening. Ever. But yet and still this is a very common thing which occurs both on Mac and PS4 on NA server.
The third thing is that PVP causes players to become great angered that in order to obtain certain key and important things through PVP. Such as: Skills, skill points, gear, etc. And that is never a good idea. You should never force a crowd of players to PVP, just to obtain something. I'm sorry, but no. There would be a way for the pieces to be obtained from both sides of the coin. For example, PVP'ers whined and complained about how dungeon running was unfair. And how they don't want to be bothered with it, and how they shouldn't have to PVE to get top-tier gear. Well.. Now there is a vendor for them to go to and get monster pieces. As well as other gear sets... Yet PVE'ers don't have the same luxury. PVE'ers don't have someone they can trade in gold or tokens to get top-tier gear. Oh sure, they can use the vendor that was put there FOR PVP'ers. But, again — who is that vendor really catering towards...?
The list goes on and on about why PVP is being the source of issues for this game, and I could continue to list reasons. But, I think you all get the point. Also, I am fully aware of how an arguement could be made on the opposite side of the spectrum. And how PVE is an issue with ESO — except that this is an Elder Scrolls game. Elder Scrolls is based on PVE, lore, etc. And also, yes. I probably will PVP again, to get access to exclusive skills and skill points. As well as certain achievements. But, all and all? PVP does more bad to this game than good.
I mean, looking at from a perspective of being around since beta days until now — what exactly has PVP done to uplift the ESO community? I can't really think of anything, except for causing an uproar when Imperial City was announced, and the numerous complaints of the Tel Var system in a PVP environment. So yeah... PVP...? Not exactly something that is a highlight of this game, and should remain.
Roehamad_Ali wrote: »Every week you're grumpy about something . Bruh ....
Actually PVP used to have a large player base if the game has its PVP population it did at launch and the console population it hard around IC launch The PVP population would be around 35-40% of the game.With the lag and other just clearly bad game design decisions had made many of those players leave.ZOS pushed the PVP population away by neglect its the reason it isn't profitable.NoMoreChillies wrote: »
We PvP'ers have tried asking for new PvP content, different areas, instanced PvP, arenas, battlegrounds, etc. The closest thing to new PvP content we've gotten in 2 years is Imperial City. So all we can really do now is complain until things are changed so that what we have to play is tolerable. That's just how I see it anyway :P
And if PvP didn't exist in ESO then it would lose a large amount of ita player base, plain and simple.
if PVP was large playerbase then the devs would cater to it. $$$$ talks.
@Sharee
You're a very intelligent person, and I love reading your logic in posts. However, I have a question for you. If you pause for a moment, and think — "What if PVP didn't exist in ESO?" Do you think that the game would be in the state that it's currently in? As in class-wise and skill-wise. Here, I'll elaborate a bit. Do you think the DK's flappers, the NB's cloak, the Sorcerer's streak and wards, etc. would all be in the current condition that they are in? Had this game not have PVP? I honestly don't think that shields would be 6 and 10 seconds, if PVP didn't exist. As no one would complain about shield stacking Sorcs in PVE.
Samuel_Bantien wrote: »
@Sharee
You're a very intelligent person, and I love reading your logic in posts. However, I have a question for you. If you pause for a moment, and think — "What if PVP didn't exist in ESO?" Do you think that the game would be in the state that it's currently in? As in class-wise and skill-wise. Here, I'll elaborate a bit. Do you think the DK's flappers, the NB's cloak, the Sorcerer's streak and wards, etc. would all be in the current condition that they are in? Had this game not have PVP? I honestly don't think that shields would be 6 and 10 seconds, if PVP didn't exist. As no one would complain about shield stacking Sorcs in PVE.
I was reading through the comments and this caught my eye...
Dragonknight Reflective Scales would be completely overpowered in a Vet DSA and a Vet VMA environment so PvErs would not complain. Nightblade Cloak would be complained about a whole ton though. Who would slot this in a PvE environment? Cloak would turn into a leveling 1-50 skill and thay's it. PvErs would complain that they have a useless skill in their skillbook and that it should be changed (there is a ton of Prolonged Suffering/Agony complaints by both PvPers and PvErs). Sorcerer streak falls into the same boat as Nightblade Cloak.
Now the next highlight, many people (DKs and Templars Wrothgar patch) complained heavily that it wasn't as easy to finish Vet Maelstrom and have stated it was much easier to do this on a Nightblade or a Shieldstacking Sorcerer. These classes called for balance against the two but mainly pointed out that Sorcerer was so much easier and became the butt of the joke: Flawless Conquerer? Must've been a Sorc.
Several Skills that would (still) be complained about if PvP was removed:
Basically all Undaunted Skills except for Taunt, (No Vigor (WE NEED A STAM HEAL NOW!/Caltrops now because PvP is gone), All Soul Magic Skills, All Vampire Skills
Nightblade Blur, Nightblade Ambush/Lotus Fan, Nightblade Fear, Soul Tether, Nightblade Claok, Nightblade Agony
Templar Radial Sweep, Templar Javelin, Templar Focused Charge, Templar Healing Ritual
Dragonknight Dragon Leap, DK Stonefist, DK Petrify
Sorcerer Encase, All Sorcerer pet summons including Atronach, Sorcerer Rune Prison, Sorcerer Dark Exchange, Daedric Mines, Sorcerer Bolt Escape
Without PvP most of these skills would be cried REVAMP! (removed and give them a new skill) as they are completely useless in a PvE environment. PvP brings atleast some balance with the class skills given to them.