Small scaling vs NPCs, always the most exciting way to small scale.Sandman929 wrote: »Small scale can always exist. Get a little group and go take resources...all the resources.
HoloYoitsu wrote: »Hardly, smallscale was very very common for the first 6 months of the game. The original removal of FCs is what first began destroying it and pushing everyone to the zerg meta.
HoloYoitsu wrote: »Hardly, smallscale was very very common for the first 6 months of the game. The original removal of FCs is what first began destroying it and pushing everyone to the zerg meta.
My grp and i had the best smallscale after the removal of forward camps because people actually used their horse to travel somewhere then...
With forward camps they mostly bloodgated (who still knows that expression) in a resource to spawn somewhere at a camp where we´d never see them again (that might have been an US EU difference though).
HoloYoitsu wrote: »Small scaling vs NPCs, always the most exciting way to small scale.Sandman929 wrote: »Small scale can always exist. Get a little group and go take resources...all the resources.
Sandman929 wrote: »HoloYoitsu wrote: »Small scaling vs NPCs, always the most exciting way to small scale.Sandman929 wrote: »Small scale can always exist. Get a little group and go take resources...all the resources.
At first yes, but eventually they will come after you, and it probably won't be the whole horde.
Sandman929 wrote: »HoloYoitsu wrote: »Small scaling vs NPCs, always the most exciting way to small scale.Sandman929 wrote: »Small scale can always exist. Get a little group and go take resources...all the resources.
At first yes, but eventually they will come after you, and it probably won't be the whole horde.
Just play EP. Camp arrius mine enjoy endless stream of DC and AD coming to you.
Sandman929 wrote: »Sandman929 wrote: »HoloYoitsu wrote: »Small scaling vs NPCs, always the most exciting way to small scale.Sandman929 wrote: »Small scale can always exist. Get a little group and go take resources...all the resources.
At first yes, but eventually they will come after you, and it probably won't be the whole horde.
Just play EP. Camp arrius mine enjoy endless stream of DC and AD coming to you.
Well that's not really small scale. I'm just saying you have to coax small scale engagements with resources. You can't expect that there's going to be an arranged 6v6 keep battle. Taking resources usually results in 5-6 coming to take it back...good for you, and good for those fighting the keep battles when you're cutting transit lines.
I'll be calling in my zerg to zerg this poll as well.
HoloYoitsu wrote: »Hardly, smallscale was very very common for the first 6 months of the game. The original removal of FCs is what first began destroying it and pushing everyone to the zerg meta.
My grp and i had the best smallscale after the removal of forward camps because people actually used their horse to travel somewhere then...
With forward camps they mostly bloodgated (who still knows that expression) in a resource to spawn somewhere at a camp where we´d never see them again (that might have been an US EU difference though).
This is what happened to steve once he got chased down.After camps were removed people feared death a lot more. On PC NA we began to see groups that had traveled in 3s, 5s or 10s start moving in 20+ to get from point A to point B. They also knew you couldn't just camp up if you died, so it would not be unusual for Teargrants and I to be chased for miles by 30 people. The rest of our group was DKs and Templars and you know how that story goes for mobility.
After camps were removed people feared death a lot more. On PC NA we began to see groups that had traveled in 3s, 5s or 10s start moving in 20+ to get from point A to point B. They also knew you couldn't just camp up if you died, so it would not be unusual for Teargrants and I to be chased for miles by 30 people. The rest of our group was DKs and Templars and you know how that story goes for mobility.
After camps were removed people feared death a lot more. On PC NA we began to see groups that had traveled in 3s, 5s or 10s start moving in 20+ to get from point A to point B. They also knew you couldn't just camp up if you died, so it would not be unusual for Teargrants and I to be chased for miles by 30 people. The rest of our group was DKs and Templars and you know how that story goes for mobility.
I don't think the removal of FCs made players feel less safe when travelling between keeps. It's not like players traveling between camps were constantly dropping FCs.
My recollection as a random player who traveled between keeps a lot before and after the removal of FCs (because I didn't like to blood port) is that travel groups became larger because more players were traveling by horse.
I think the kind of player you encountered changed drastically as most grouped players had to blood port to keep up with their teammates.
I loved that change at the time. From my POV, combat between lanes became much more interesting as they were much more active with PVP players -- not just players who were new, had an aversion to blood porting or in Cyrodiil for PVE.
Eh. It became a lot more zergy. Which made it much, much harder to find good fights. There's a big fetish for outnumbered fighting in ESO but my fondest memories were the fights with other small mans that arose organically in the lanes.
It got so hard to find those after a while that Bulbasir and I seriously considered making our own version of Legacy, but for dedicated 3v3/4v4/etc. We made the guild, and briefly tried finding interested parties but nothing really came of it. It was after that that we turned in the direction of raiding.
It is a rare day indeed when 3-5 people encounter 3-5 people and fight. Usually it just...
HoloYoitsu wrote: »Hardly, smallscale was very very common for the first 6 months of the game. The original removal of FCs is what first began destroying it and pushing everyone to the zerg meta.
My grp and i had the best smallscale after the removal of forward camps because people actually used their horse to travel somewhere then...
With forward camps they mostly bloodgated (who still knows that expression) in a resource to spawn somewhere at a camp where we´d never see them again (that might have been an US EU difference though).
Our small man thrived during the forward camp era. We either took out forward camps or stood in the supply lines between keeps. The fact was that while the majority of guild groups could use Forward Camps, most pugs would end up having to ride back. A good 2-5 man like ours could completely separate a guild from pug reinforcements, isolating them from back up. You could also cause a lot of disruption to guild groups by picking off the healers in the back lines on their way to objectives. Eventually there ended up being a whole lil PvP ecosystem there, where various small man groups would compete for the AP between Sej/BRK/Alessia, Nickel/Roe/Ash, Bleakers/Chal/Aleswell. It's how VE ended up running into the Murdo group, the Quietus group, Mostly Harmless, etc.
After camps were removed people feared death a lot more. On PC NA we began to see groups that had traveled in 3s, 5s or 10s start moving in 20+ to get from point A to point B. They also knew you couldn't just camp up if you died, so it would not be unusual for Teargrants and I to be chased for miles by 30 people. The rest of our group was DKs and Templars and you know how that story goes for mobility.
TLDR: the first removal of forward camps made it difficult to small man the way we used to, and almost all the groups based around it on PC NA died soon afterwards. It's not a coincidence that almost all the remaining small man groups afterwards were eithe Permastealth NBs or Sorcs. The game simply became unfriendly to that kind of play, finding fun fights was nearly impossible.