I can't get past round 3.
That aoe that gets you ruins me. I can't see the red on green (due to being colour blind) until it's too late and I don't have them to adjust.
Apparently I'll have an issue with late rounds too.
Not sure how a game doesn't have an assist
I don't want to come across as insensitive, but what is your DPS? If you are having trouble with normal MA, it is probably because you simply aren't killing things fast enough. Averaging around 13-16k in nMA should be enough to mow things down pretty easily, and is VERY achievable by every class.
Maybe check out some builds for your (stam?) DK to see if you can refine your rotation a bit? Mobility is a big part of MA for a stam build, so make good use of that bow roll-dodge passive. If you are having trouble dodging a lot as a stam build, take a second look and your gear and see where you can improve your resource management.
And don't forget to use the sigils! There is no shame in using them to get that first complete!
GreenhaloX wrote: »I don't want to come across as insensitive, but what is your DPS? If you are having trouble with normal MA, it is probably because you simply aren't killing things fast enough. Averaging around 13-16k in nMA should be enough to mow things down pretty easily, and is VERY achievable by every class.
Maybe check out some builds for your (stam?) DK to see if you can refine your rotation a bit? Mobility is a big part of MA for a stam build, so make good use of that bow roll-dodge passive. If you are having trouble dodging a lot as a stam build, take a second look and your gear and see where you can improve your resource management.
And don't forget to use the sigils! There is no shame in using them to get that first complete!
No, killing things is not the issue. My DPS from wrecking blow can be from 16k up to 25k per hit. It is those other mechanics and variables that gets you, if you don't understand it.. like going to the pilon when the spiders are swarming you or going to the minder's bubble when the behemoth boss is screaming rage. I guess I will have to really sit down and look more closely at some clips and guides when I have the time.
I'm still at awe with those that can repeatedly finish VMA over and over again.
GreenhaloX wrote: »I don't want to come across as insensitive, but what is your DPS? If you are having trouble with normal MA, it is probably because you simply aren't killing things fast enough. Averaging around 13-16k in nMA should be enough to mow things down pretty easily, and is VERY achievable by every class.
Maybe check out some builds for your (stam?) DK to see if you can refine your rotation a bit? Mobility is a big part of MA for a stam build, so make good use of that bow roll-dodge passive. If you are having trouble dodging a lot as a stam build, take a second look and your gear and see where you can improve your resource management.
And don't forget to use the sigils! There is no shame in using them to get that first complete!
No, killing things is not the issue. My DPS from wrecking blow can be from 16k up to 25k per hit. It is those other mechanics and variables that gets you, if you don't understand it.. like going to the pilon when the spiders are swarming you or going to the minder's bubble when the behemoth boss is screaming rage. I guess I will have to really sit down and look more closely at some clips and guides when I have the time.
I'm still at awe with those that can repeatedly finish VMA over and over again.
I only have 8 clears under my belt, but each one gets easier and easier.
DRXHarbinger wrote: »Best way to beat the boss on round 7 stamina. 2h and bow..slot vigor and on the 2h bar, make sure you've got 10 points in blessed, malubeth and just go toe to toe with it. It won't kill you with malubeth. Just pop rally and you're back to full health. Crit charge a minder and be done with it, injection for the summoner and they'll be gone. Just stand firm and slug it out. Keep up 30k dps on it and it takes about 50s to take it down. Always kill the minder that's furthest away, get the other one right next to both of you and when it's raging still have it out with it without range issues. Easy. Round 8 last boss is bit of a pig on stamina now. No ranged interrupt on them flame spinners is bit of a shitter.
GreenhaloX wrote: »This is pretty much it for me for Maelstrom. After being stuck in the 5th ice stage for awhile, I got the nerve to go back in after reaching 480 CP and having plus up on my elemental and poison defense slots. Breezed through the 5th stage, then took a few to figure out the 6th stage. After reaching the final round of the 7th from enduring numerous respawning after getting hit by numerous 60-70k volatile poison blasts from out of nowhere, then all the final behemoth boss has to do is scream his rage and drains all your health. You know what.. I already have enough stress in my life, and I had recently lowered my blood pressure to an acceptable level. I don't need any more stress or have my BP rise up again. I can live with myself without having a Maelstrom completion, a flawless or stormproof achievement. I'll leave this to you all hardcore masochist types. Lol!
GreenhaloX wrote: »
I only have 8 clears under my belt, but each one gets easier and easier.
Good for you.. that is awesome, and thanks for the other words of encouragement.DRXHarbinger wrote: »Best way to beat the boss on round 7 stamina. 2h and bow..slot vigor and on the 2h bar, make sure you've got 10 points in blessed, malubeth and just go toe to toe with it. It won't kill you with malubeth. Just pop rally and you're back to full health. Crit charge a minder and be done with it, injection for the summoner and they'll be gone. Just stand firm and slug it out. Keep up 30k dps on it and it takes about 50s to take it down. Always kill the minder that's furthest away, get the other one right next to both of you and when it's raging still have it out with it without range issues. Easy. Round 8 last boss is bit of a pig on stamina now. No ranged interrupt on them flame spinners is bit of a shitter.
You make it sound easier than it is.. lol!
GreenhaloX wrote: »I don't want to come across as insensitive, but what is your DPS? If you are having trouble with normal MA, it is probably because you simply aren't killing things fast enough. Averaging around 13-16k in nMA should be enough to mow things down pretty easily, and is VERY achievable by every class.
Maybe check out some builds for your (stam?) DK to see if you can refine your rotation a bit? Mobility is a big part of MA for a stam build, so make good use of that bow roll-dodge passive. If you are having trouble dodging a lot as a stam build, take a second look and your gear and see where you can improve your resource management.
And don't forget to use the sigils! There is no shame in using them to get that first complete!
No, killing things is not the issue. My DPS from wrecking blow can be from 16k up to 25k per hit. It is those other mechanics and variables that gets you, if you don't understand it.. like going to the pilon when the spiders are swarming you or going to the minder's bubble when the behemoth boss is screaming rage. I guess I will have to really sit down and look more closely at some clips and guides when I have the time.
I'm still at awe with those that can repeatedly finish VMA over and over again.
GreenhaloX wrote: »
I only have 8 clears under my belt, but each one gets easier and easier.
Good for you.. that is awesome, and thanks for the other words of encouragement.DRXHarbinger wrote: »Best way to beat the boss on round 7 stamina. 2h and bow..slot vigor and on the 2h bar, make sure you've got 10 points in blessed, malubeth and just go toe to toe with it. It won't kill you with malubeth. Just pop rally and you're back to full health. Crit charge a minder and be done with it, injection for the summoner and they'll be gone. Just stand firm and slug it out. Keep up 30k dps on it and it takes about 50s to take it down. Always kill the minder that's furthest away, get the other one right next to both of you and when it's raging still have it out with it without range issues. Easy. Round 8 last boss is bit of a pig on stamina now. No ranged interrupt on them flame spinners is bit of a shitter.
You make it sound easier than it is.. lol!
UltimaJoe777 wrote: »GreenhaloX wrote: »This is pretty much it for me for Maelstrom. After being stuck in the 5th ice stage for awhile, I got the nerve to go back in after reaching 480 CP and having plus up on my elemental and poison defense slots. Breezed through the 5th stage, then took a few to figure out the 6th stage. After reaching the final round of the 7th from enduring numerous respawning after getting hit by numerous 60-70k volatile poison blasts from out of nowhere, then all the final behemoth boss has to do is scream his rage and drains all your health. You know what.. I already have enough stress in my life, and I had recently lowered my blood pressure to an acceptable level. I don't need any more stress or have my BP rise up again. I can live with myself without having a Maelstrom completion, a flawless or stormproof achievement. I'll leave this to you all hardcore masochist types. Lol!
Masochist? You're very much mistaken. You learn from failure, not take pleasure in it.
psychotic13 wrote: »Off topic to OP, but I've always played PvP so started maelstrom yesterday to finally try and get some weapons, I'm on the 4th boss the 'control guardian' I think?
Anyway, I've read a few guides and they contradict each other, one says kill the adds the other says leave the adds, but I find if I don't kill them they start to overwhelm me, whats the correct strategy for this? Thanks.
I'm playing as MagSorc, using 5 gold Julianos, 3 willpower with SD enchants and Kena?
Give it a break for a while thats what I did because I was stuck on the ice area, but a few week ago I thought id give it another try and I completed it first time with only 2 deaths (3 deaths I just dont count the 3rd as I was booted to dash half way through) and its fun, iv now done it multiple times on my magic sorc and stam dk and just completed it again on my stam sorc, im trying to vet lvl just cant get past the first area which sucks but it is fun when you've ran it once and realise the mechanic's are pretty simple on the normal, I still die everytime on the frost area but clear the others easy.
Oh and a note round 7 is the hardest the last 2 areas are really easy,
psychotic13 wrote: »Off topic to OP, but I've always played PvP so started maelstrom yesterday to finally try and get some weapons, I'm on the 4th boss the 'control guardian' I think?
Anyway, I've read a few guides and they contradict each other, one says kill the adds the other says leave the adds, but I find if I don't kill them they start to overwhelm me, whats the correct strategy for this? Thanks.
I'm playing as MagSorc, using 5 gold Julianos, 3 willpower with SD enchants and Kena?
psychotic13 wrote: »Off topic to OP, but I've always played PvP so started maelstrom yesterday to finally try and get some weapons, I'm on the 4th boss the 'control guardian' I think?
Anyway, I've read a few guides and they contradict each other, one says kill the adds the other says leave the adds, but I find if I don't kill them they start to overwhelm me, whats the correct strategy for this? Thanks.
I'm playing as MagSorc, using 5 gold Julianos, 3 willpower with SD enchants and Kena?
psychotic13 wrote: »Off topic to OP, but I've always played PvP so started maelstrom yesterday to finally try and get some weapons, I'm on the 4th boss the 'control guardian' I think?
Anyway, I've read a few guides and they contradict each other, one says kill the adds the other says leave the adds, but I find if I don't kill them they start to overwhelm me, whats the correct strategy for this? Thanks.
I'm playing as MagSorc, using 5 gold Julianos, 3 willpower with SD enchants and Kena?
Toc de Malsvi wrote: »
I found the last round to be the hardest by far. Rounds 1-3 are fairly easy without really needing to understand mechanics or have a specific strategy. Round 4's boss was a bit hard as it seems to punish low dps more than most of the rounds. Round 5's add waves are difficult but the boss is not as long as you understand her mechanics. Round 6 tests your ability to pay attention to several things at once, while putting out dps. Round 7 is almost entirely mechanics, very little pressure from mobs. Round 8 was extremely easy before the changes to the fighters guild, SilverShards+Evil hunter used to own that round. Round 9 is a bit of a combination of it all, I found the daedroths were the hardest to deal with at first.
Shadesofkin wrote: »Some players can do it, some can't. If you find yourself in the "can't" group don't disparage. You still have Dragonstar Arena.
But keep trying, it won't kill you to keep trying.
I remember when I was being told "roll a sorc" because I was having trouble on it on my DK. I told everyone that I'd beat it on a DK without any help and I did. Just hammer through it and you'll figure it out, or just accept that you can't and move on to something else.
Either way good luck in the game.
I was stuck there for a bit until I just burned the boss as fast as possible and ignored the adds. I have 40k mag and 5100 to 5800 spell damage depending on how I am fighting it.
GreenhaloX wrote: »
I was stuck there for a bit until I just burned the boss as fast as possible and ignored the adds. I have 40k mag and 5100 to 5800 spell damage depending on how I am fighting it.
See.. that are some good stats, @bryanhaas . I can see how a sorc can breeze through normal Maelstrom, and I'm sure you do fine in VMA. I'm at 3200 weapon damage right now with my 2H with 30k health and about 25k stam (with food aid), and I can't seem to find any other ways to raise my weapon any higher or into the 5k or raise my stam stats. Even with my current stats, I don't really have problem cutting through those minions, which I have also faired better with this recent try than when I previously tried when I was in the mid-300 CP. It would be nice, though, if I have weapon dam in the 5000 and even if my stam is in the 30k. Yes, it seems like knowing the mechanics of each stage and boss is 50% or maybe more of the battle within Maelstrom.
GreenhaloX wrote: »Toc de Malsvi wrote: »
I found the last round to be the hardest by far. Rounds 1-3 are fairly easy without really needing to understand mechanics or have a specific strategy. Round 4's boss was a bit hard as it seems to punish low dps more than most of the rounds. Round 5's add waves are difficult but the boss is not as long as you understand her mechanics. Round 6 tests your ability to pay attention to several things at once, while putting out dps. Round 7 is almost entirely mechanics, very little pressure from mobs. Round 8 was extremely easy before the changes to the fighters guild, SilverShards+Evil hunter used to own that round. Round 9 is a bit of a combination of it all, I found the daedroths were the hardest to deal with at first.
Good insight with the synopsis of each stage. I haven't gotten up to the 8th and 9th, but you're spot on with 1-7. Glad to hear you mentioned that the 8th is bit easier. So, I guess once I get clear of this current 7th (when I have the aspiration to head back in) and get through 8th, then there may be another ranting post or thread about the 9th. Heck, maybe another with the 8th stage as well. Lol! We'll see.Shadesofkin wrote: »Some players can do it, some can't. If you find yourself in the "can't" group don't disparage. You still have Dragonstar Arena.
But keep trying, it won't kill you to keep trying.
I remember when I was being told "roll a sorc" because I was having trouble on it on my DK. I told everyone that I'd beat it on a DK without any help and I did. Just hammer through it and you'll figure it out, or just accept that you can't and move on to something else.
Either way good luck in the game.
Yes, I read about that too that DK is not really a good fit for Maelstrom or VMA. So far, my DK and DK, in general, is what I favor over other sorc or NB, Templar character. It would be awesome if DK can have that streak ability and/or those blade-like things when an NB spins and throw out in 360 degrees. A lot of the clips you find on youtube just show players (either a sorc or NB) breezing through the stages when continuing using caltrops, those blade-like 360 attack or blasting away the pulse attack.