a1i3n0ct0pu5 wrote: »I've flip flopped a bunch on GAP CLOSERS but now after playing 10 hours today and most my deaths involving 3 serperate GAP CLOSERS, screw this it really needs a cap at least.
Here's my idea, make it cap in PVP so only one GAP CLOSER can hit you at a time. Because it's really pathetic how many people are rolling STAM just for GAP CLOSERS. I've seen dozens of low level STAMBUILDS spamming nothing but GAP CLOSERS. And this way you can still have the full ability if you're solo.
Stop lying about this ability already. It's an execute, above 25% it averages 2K ticks.
I was hit by a 19k Executioner so please nerf it. Also Wrecking Blow has hit 7k through block, it needs to go.
As to dodge roll, this is the #1 reason cheesy dodge, mitigate or reflect everything are QQ their eyes out over this skill. because it's a channel (3 sec) and no channels in ESOTU are dodgeable.
I would however gladly take a change to RD so that it is a dodgeable instant skill, with the same range and damage scaling as now - ~2K above 25% and it's current dmg under 25%. I will love all the AC moves this gives (not to mention usability in 1v1+), with Javelin not the least. But QQ, that'd be reason to spray salt all over the forums again, so Javelin would need a nerf to range, and then Dark Flare, and another nerf to BoL - heck why not make all Templar skills potato so that all you God Mode monkey rollers, reflect all, shuffle all, all skills miss me can have something to make you feel l337 and pwning again, because you clearly can't be bothered to learn what you actually should be doing against this skill, so your ego needs the crutches.
RD is a perfect counterweight to the current dodge all, shuffle misses or reflect all meta.
However, if the first tick is applied the same instant the button is pressed (this is not my experience, but I do not doubt the ones that have had it), that should be the thing being fixed about this skill.
vpadget9592b14_ESO wrote: »Stop lying about this ability already. It's an execute, above 25% it averages 2K ticks.
I was hit by a 19k Executioner so please nerf it. Also Wrecking Blow has hit 7k through block, it needs to go.
As to dodge roll, this is the #1 reason cheesy dodge, mitigate or reflect everything are QQ their eyes out over this skill. because it's a channel (3 sec) and no channels in ESOTU are dodgeable.
I would however gladly take a change to RD so that it is a dodgeable instant skill, with the same range and damage scaling as now - ~2K above 25% and it's current dmg under 25%. I will love all the AC moves this gives (not to mention usability in 1v1+), with Javelin not the least. But QQ, that'd be reason to spray salt all over the forums again, so Javelin would need a nerf to range, and then Dark Flare, and another nerf to BoL - heck why not make all Templar skills potato so that all you God Mode monkey rollers, reflect all, shuffle all, all skills miss me can have something to make you feel l337 and pwning again, because you clearly can't be bothered to learn what you actually should be doing against this skill, so your ego needs the crutches.
RD is a perfect counterweight to the current dodge all, shuffle misses or reflect all meta.
However, if the first tick is applied the same instant the button is pressed (this is not my experience, but I do not doubt the ones that have had it), that should be the thing being fixed about this skill.
Cracks me up how little you know RD. I play all 4 roles. My main is a Templar. Radiant Destruction rocks if your using it. Horrible when your the victim of it. Sadly with right gear you can javelin the average player once and Jesus beam him once and he's dead. Buffer players little more but all fall from RD. Period. When a skill can channel through a keep door for 15k a sec there's a problem. For those saying above 25% health it does 2k is smoking crack and quite ignorant. You only need to dent someone with it and begin the *** of there health. Assuming your specced for magic DPS. As a Templar we do plenty of damage. As a Stam we rock, as a magic temp we rock. For those crying it's fine are obviously templars. Probably the ones that spam just this ability in zergs laughing how they drop people without any skill...is there things you can do against Rd? Yes. But nothing you can do if javelined then hit Rd. Period.
@Orcish Hold up, when did i say radiant destruction was fine? When did I say DK wings needs to be nerfed? I don't recall saying either of those things. I just pointed out RD's counters. Something DK wings doesn't have I might add.
Maybe you and your forum fanbois need to start reading things more carefully before vommitting and supporting backhanded comments. Or you know not do that at all because it makes you sound like a doosh.
can someone explain to me why my tank which has
Maxed reduction in cp
Maxed Resistances
Battle spirit
Undeath
And mist form
was getting hit for 6k tics?
vpadget9592b14_ESO wrote: »can someone explain to me why my tank which has
Maxed reduction in cp
Maxed Resistances
Battle spirit
Undeath
And mist form
was getting hit for 6k tics?
Simple. RD ignores resists. No one wants to talk about it...but it's true. Go have your friend hit you with armor on and then without. Fun times.I run overmax for 34k with and almost 10k when I get low life (pariah armor). I get hit for same amount as I would in my medium. From RD that is. I play Templar as my main and only thing that takes me down consistently is an RD ....reflect useless, absorb useless, rolling useless, hiding useless and blocking useless. You get hit at half life and you will be taking big tics quite fast.