I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
lol I've kicked people from group for much less. A powerful group must exercise and take pride in its discipline.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
^ can confirm
I think discipline is the wrong word. You just need a group of good players that are on the same page. Kick the autists, but don't be a ***.
Sure, you can have success that way, but you won't beat a group of comparably skilled but more disciplined players.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
Also I dont think rewards are needed for group leads. As a raid lead my rewards were obtaining victory and respect from my enemies.
...the last one is always a bit tricky so I'd just say winning is mostly its own reward.
I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
lol I've kicked people from group for much less. A powerful group must exercise and take pride in its discipline.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
^ can confirm
I think discipline is the wrong word. You just need a group of good players that are on the same page. Kick the autists, but don't be a ***.
Sure, you can have success that way, but you won't beat a group of comparably skilled but more disciplined players.
Ehhh.... it's both ways.
Bulb and I ran VE extremely disciplined, very tight play and exact orders. That's how we liked it, but we also fought groups that were a lot more run and gun, and this seemed to work great for their playstyle.
Basically, you just need to figure out how you want to play and recruit accordingly. A bunch of good players playing off each other with a general direction from their lead can be devastating, as can a group of good players basically just being wielded as an extension of the group lead. Either way, you gotta know what you're after and stick to it.
IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
Ghost-Shot wrote: »IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
@Satiar : "So we're definitely going to die here, but I have a cunning plan!"
I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
lol I've kicked people from group for much less. A powerful group must exercise and take pride in its discipline.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
^ can confirm
I think discipline is the wrong word. You just need a group of good players that are on the same page. Kick the autists, but don't be a ***.
Sure, you can have success that way, but you won't beat a group of comparably skilled but more disciplined players.
Ehhh.... it's both ways.
Bulb and I ran VE extremely disciplined, very tight play and exact orders. That's how we liked it, but we also fought groups that were a lot more run and gun, and this seemed to work great for their playstyle.
Basically, you just need to figure out how you want to play and recruit accordingly. A bunch of good players playing off each other with a general direction from their lead can be devastating, as can a group of good players basically just being wielded as an extension of the group lead. Either way, you gotta know what you're after and stick to it.
Ghost-Shot wrote: »IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
@Satiar : "So we're definitely going to die here, but I have a cunning plan!"
I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
lol I've kicked people from group for much less. A powerful group must exercise and take pride in its discipline.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
^ can confirm
I think discipline is the wrong word. You just need a group of good players that are on the same page. Kick the autists, but don't be a ***.
Sure, you can have success that way, but you won't beat a group of comparably skilled but more disciplined players.
Ehhh.... it's both ways.
Bulb and I ran VE extremely disciplined, very tight play and exact orders. That's how we liked it, but we also fought groups that were a lot more run and gun, and this seemed to work great for their playstyle.
Basically, you just need to figure out how you want to play and recruit accordingly. A bunch of good players playing off each other with a general direction from their lead can be devastating, as can a group of good players basically just being wielded as an extension of the group lead. Either way, you gotta know what you're after and stick to it.
Basically.Ghost-Shot wrote: »IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
@Satiar : "So we're definitely going to die here, but I have a cunning plan!"
"It involves jumping off of very high walls."
Ghost-Shot wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
lol I've kicked people from group for much less. A powerful group must exercise and take pride in its discipline.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
^ can confirm
I think discipline is the wrong word. You just need a group of good players that are on the same page. Kick the autists, but don't be a ***.
Sure, you can have success that way, but you won't beat a group of comparably skilled but more disciplined players.
Ehhh.... it's both ways.
Bulb and I ran VE extremely disciplined, very tight play and exact orders. That's how we liked it, but we also fought groups that were a lot more run and gun, and this seemed to work great for their playstyle.
Basically, you just need to figure out how you want to play and recruit accordingly. A bunch of good players playing off each other with a general direction from their lead can be devastating, as can a group of good players basically just being wielded as an extension of the group lead. Either way, you gotta know what you're after and stick to it.
Basically.Ghost-Shot wrote: »IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
@Satiar : "So we're definitely going to die here, but I have a cunning plan!"
"It involves jumping off of very high walls."
I miss the predator leaps, that worked way more often that it ever should have even if it gave Fruity an aneurysm or two in the process lol.
RIP Aydz
Ghost-Shot wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
lol I've kicked people from group for much less. A powerful group must exercise and take pride in its discipline.
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
You should have been trained by bulb. That guy would have been kicked from ts and guild at line 4.
^ can confirm
I think discipline is the wrong word. You just need a group of good players that are on the same page. Kick the autists, but don't be a ***.
Sure, you can have success that way, but you won't beat a group of comparably skilled but more disciplined players.
Ehhh.... it's both ways.
Bulb and I ran VE extremely disciplined, very tight play and exact orders. That's how we liked it, but we also fought groups that were a lot more run and gun, and this seemed to work great for their playstyle.
Basically, you just need to figure out how you want to play and recruit accordingly. A bunch of good players playing off each other with a general direction from their lead can be devastating, as can a group of good players basically just being wielded as an extension of the group lead. Either way, you gotta know what you're after and stick to it.
Basically.Ghost-Shot wrote: »IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
@Satiar : "So we're definitely going to die here, but I have a cunning plan!"
"It involves jumping off of very high walls."
I miss the predator leaps, that worked way more often that it ever should have even if it gave Fruity an aneurysm or two in the process lol.
RIP Aydz
I thought that was the goal?
Everyone who complains that this is bad because it rewards the people who lag out the server, don't realize something like this would create more raid leads and therefore more smaller groups. I'm not in favor of implementing it because I know somehow it would be exploitable.
Everyone who complains that this is bad because it rewards the people who lag out the server, don't realize something like this would create more raid leads and therefore more smaller groups. I'm not in favor of implementing it because I know somehow it would be exploitable.
But, but, if you add mechanics that inhibit ball groups like in TG and help giant zergs, you get fewer of them and alliance v alliance fights. Everyone wins!
Few can look past their unbridled hatred of ball groups to realize that there were more fights happening on the map and less giant stacking overall in keep fights when there were more organized groups running.
Ghost-Shot wrote: »IxSTALKERxI wrote: »I thought the reward for raid leading was having the know-it-all who wont shut up constantly bicker with you in TS about what the group is doing.
I live for that >_>
That happened a couple of times back in the day in venatus and actually happens a lot in pick up groups.
I don't even remember rage having that problem though, everyone just listened and did what they were told and stuff died. I think because we recruited players that we already knew and stuff and didn't just add randoms out of zone. Also, i dunno about others but when I lead I explain the big picture of what i'm planning on doing to, so people aren't like 'wtf you're crazy' when I do it.
Edit: for using the S word
@Satiar : "So we're definitely going to die here, but I have a cunning plan!"
Lead: Battle comms, stop talking over me.
Dude: If we had done this that whatever....
Lead: I SAID BATTLE COMMS
Dude: Dont yell at me, who the hell do you..
Lead: Get out of the raid and TS if you dont like
Dude: Maybe ill leave the guild, eh?
Lead: Bye felicia
Dude: DONT YOU START THAT BYE FELICIA CRAP WITH ME
Lead: Bye felicia
=dude has left the channel-
Lead: Behind this tree, get ready for their push
-dude has joined the channel-
Dude: YOU CANT MAKE ME DO ANYTHING, I DO WHAT I WANT
- dude has been kicked from the server-
- -dude has joined the server-
Dude: Oh NOW YOURE POWETRIPPING?
Lead: Yeah, im one of the guild leaders, bye felicia
-dude has been banned from the server-
Actual paraphrased snippet >_> i try to avoid drama tho
ESO has a very different guild scene than I am used to.
In other games I've played, players only had the option to join one guild. If it was a good guild, they probably had to read a charter and submit an application to join. There may have been an interview or two. Following that, they were usually given recruit status and considered trial members. There would be strict requirements about availability and attendance. Guilds seemed tighter and players who hopped between guilds usually developed a bad reputation. Loyalty was a big deal.
I think it's less gratifying to lead in ESO because the guild culture here is much more promiscuous. Players are often members of more than one guild and always have other options. Guild hopping ethics don't seem prevalent. Players drop and rejoin guilds very casually. In guilds I've been in, it's usually been a major challenge to get players to commit to a schedule. When things would get rough, many would opt to play for their other guilds instead. Sometimes guilds on other factions. Every raid leader I've had gets burnt out very quickly. Many of the best leaders in the game seem to avoid leading.
I usually lead at least one guild or clan in games I play as much as ESO, but leading in ESO isn't attractive to me at all.