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Latest racial updates 2.5.2 are mostly good...

Bigevilpeter
Bigevilpeter
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Racial
Argonian
Quick to Mend: This passive now grants a 1/3/5% bonus to both healing done and healing received, instead of a 3/6/9% bonus to only healing done.

Khajiit
Nimble: This passive ability’s recent change from granting a Health Recovery bonus to a Max Stamina bonus has been reverted. It now grants the same bonuses currently granted on the Live megaservers.

Redguard
Adrenaline Rush: Increased the cooldown of this passive’s proc to 5 seconds at all ranks, from 3 seconds on Ranks II and III.

Wood Elf
Resist Affliction: Increased the Max Stamina bonus provided by this passive to 2/4/6% from 1/2/3%.

The Argonian change: This worst change in the current changes, its removes the niche Argonians had for being healers, now with less magika than Bretons and Altmers the 5% will give them almost the same if not less healing minus the regeneration or the reduced cost. They were trying to cater to Argonian tanks but now they suck at both. I started an Argonian healer but I'm probably gonna delete it now.

Kahjiht change: The Most rightfully needed change, Khajiht already had so many niches, being the top PvE dps and one of the two best thieves and assassins in the game. The 6% added stamina was gonna make it a no brainier for any stamina Dps .


Reguard changes: Also a change in the right direction, redguards have the best stam regen in the game and they were the best by far PvP Dps. Even as tanks they were one of the best since stamina sustain is even more important than HP for a tank, the nerf is not huge and wont make a very big impact, but still they gave them a nerf without really hurting them that much.

Wood Elf change: That is a very interesting change, wood elves were good, just not the best at anything, with that change they can be a very good choice for Stamina dps, they have the good stamina now and the highest stam regen in the game, oh and they have 10% less fall damage which is so OP /sarcasm. Now i'm seriously considering making a wood elf.
Edited by Bigevilpeter on July 12, 2016 11:45AM
  • Azoryl
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    6% sta and 21% sta recovery for bosmer... the new standard....

    Khajiit back to crap...

    Red guard 10% sta 9 % sta recover with the flat sta increase every 5 sec
  • SlayerTheDragon
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Bigevilpeter
    Bigevilpeter
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    well he reversed it so at least he is listening
  • Nhilandra77
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    I thought there was a nord passive change too? stamina regen or something I heard. you don't mention that
  • Hashtag_
    Hashtag_
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    I don't quite understand why wood elfs need more max. The trade off was hella high recovery for fewer stam.
  • SlayerTheDragon
    SlayerTheDragon
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    well he reversed it so at least he is listening

    Yes, at least, but that is no good. I am in shock after seeing his expression on the last ESO Live. He was like "oh, ok... the community...." He really thought it was a good idea!
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Bigevilpeter
    Bigevilpeter
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    I thought there was a nord passive change too? stamina regen or something I heard. you don't mention that

    those are the latest pts updates earlier ones are still there so yeah nords got extra 6% stamina but thats in 2.5.0 notes im talking about the 2.5.2 notes

  • Personofsecrets
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    Orcs need a love
  • Bigevilpeter
    Bigevilpeter
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    Orcs need a love

    Orcs got some love with the 5% healing received, now only to make the 4% melee weapon attack damage into pure 4% weapon damage and they would be good
  • clocksstoppe
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    Can you explain why it was too much? I see alot of people crying over the khajiit tentative buff but no actual reasoning given on why it is OP.
  • Strider_Roshin
    Strider_Roshin
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    Can you explain why it was too much? I see alot of people crying over the khajiit tentative buff but no actual reasoning given on why it is OP.

    Because currently on live, the Khajiit is the best stamina DPS race. Adding 6% more stamina on top of that would just be overkill.
    Edited by Strider_Roshin on July 12, 2016 1:52PM
  • Rex-Umbra
    Rex-Umbra
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    Buff Breton and Orc please.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • AmakarGranaen
    AmakarGranaen
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    well he reversed it so at least he is listening

    But that makes it seem like they are incapable of making good decisions, and that the community should instead make them.
    Cthulhu is coming, look busy
  • Arthg
    Arthg
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    Orcs don't need love.
    Orcs need nothing.
    And nobody.

    Leave us alone.
    We love hate.

    Yes, that's right.
    Come and get some.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • tinythinker
    tinythinker
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    Maybe the game needs more ugly cat things running around?

    I am just waiting for Argos to get 6% magicka.

    Then we will have:

    -12% restoration of all attributes restored per potion (every 30-45 seconds)
    -9% extra health
    -6% extra magicka
    -5% healing done x 5% healing received
    -resistance to disease and poison

    The puts us in a very good place. We don't get the 10% extra magicka like Bretons and Altmer, but the 6% is decent and makes a difference when combined with the healing passive yet also helps a bit for magic shields and DPS. So as a healer or a self-healer you are getting a boost. Even a stamina build can use the extra magicka for their spell-dump skill and enjoy the self-healing. Meanwhile the 9% extra health is on par with Nords and not too far below the 12% Imperials get plus resource recovery from potions which is great for tanking. Healers can be less squishy, too, for events like trials while still focusing all attributes and gear bonuses toward magicka.

    So if you want to run a tough healer or a magicka tank you are definitely looking at Argonian if we get that extra 6%.
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  • Actually_Goku
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    I still think all health regen passives need to be removed entirely and replaced with stamina or magicka regen at a 0.3/1 ratio.

    Eg Nord Robust in the past being 30% health regen becoming around 10% stam regen, or maybe 6% regen with a heavy armor boost etc... Not saying Nords need a buff but I'm just thinking of lore-friendly improvements to racial passives.
  • Actually_Goku
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    But I am also saying that Nords need a buff :D
  • Duiwel
    Duiwel
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    Orcs and Nords need their hp recovery back!

    Where is the tank love
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

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  • Jar_Ek
    Jar_Ek
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    Argonians are now way too hybridised to be an effective race. Either make them healers (with a full set of appropriate passives) or tanky (with a full set of appropriate passives) or shadowscales (with a full set of appropriate passives). But not a mess of passives that partially support all of these playstyles but do so badly because they also try to support the other playstyles.
  • Molag_Crow
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    well he reversed it so at least he is listening

    Yes, at least, but that is no good. I am in shock after seeing his expression on the last ESO Live. He was like "oh, ok... the community...." He really thought it was a good idea!

    No one's perfect. ^^
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Molag_Crow
    Molag_Crow
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    Also, I like these changes. I think they've made the right decisions to revert them/change them a little because this game shouldn't depend too much on races for certain classes.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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    Be your true, authentic self.

  • mistermutiny89
    mistermutiny89
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    I think Bretons could have gotten a bit more love, I guess the 3% cost reduction is okay but even a 3% for magicka damage would have been nice.
    Guild Leader : Defenders Of Miley
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    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
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  • Saltypretzels
    Saltypretzels
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    Can you explain why it was too much? I see alot of people crying over the khajiit tentative buff but no actual reasoning given on why it is OP.

    Because currently on live, the Khajiit is the best stamina DPS race. Adding 6% more stamina on top of that would just be overkill.

    This is what eveyone says, but then everyone also says that imperials and redguards are the go-to races for stamina. Therefore I wonder if anyone actually has numbers to prove anything when it comes to khajiit. It is almost like there is this forum conspiracy to keep khajiit down.
  • Miszou
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    Argonian
    Quick to Mend: This passive now grants a 1/3/5% bonus to both healing done and healing received, instead of a 3/6/9% bonus to only healing done.

    This might be OK, if both these passives stack. If I can get back 10% extra healing from Dragon Blood (for example) because I'm both doing the healing and receiving the healing, then it might not be too bad.

    If not, then just put it back to healing received and leave Argonians the hell alone. Clearly we're the *** red-headed step-child race, so stop trying to turn us into something we're not.
    Edited by Miszou on July 12, 2016 3:27PM
  • Saturn
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    From 9% to 5% isn't that big of a nerf, and let's be honest, with the only race to get a boost to healing you don't want it to be such an enourmous increase that it completely sets them apart. That's the same reason they reverted the Khajiit passives, they want the races to be balanced, so there's not just one option for people wanting to min/max.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Wreuntzylla
    Wreuntzylla
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    Saturn wrote: »
    From 9% to 5% isn't that big of a nerf, and let's be honest, with the only race to get a boost to healing you don't want it to be such an enourmous increase that it completely sets them apart. That's the same reason they reverted the Khajiit passives, they want the races to be balanced, so there's not just one option for people wanting to min/max.

    The absolute numbers don't matter a whit. Blessed (CP passive) looks great on paper, as does the ritual (mundus), but the mathematicians crunching the numbers say not to take either as a straight increase in power provides much more benefit.

    Also, if you PvP, healing is cut in half, while the primary stat pools are not, making a race with primary stat pool increases better in every way.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    What kills me is this. @Wrobel looked at Khajiit and thought that adding 6% Stam (on top of the Stam regen and Crit it already has) would be fine.

    Anyone could see that this will COMPLETELY unbalance the races. HOW DID HE THINK IT WOULD BE OK??

    If that is how he makes decisions then we are truly F*ed.

    Can you explain why it was too much? I see alot of people crying over the khajiit tentative buff but no actual reasoning given on why it is OP.

    Because currently on live, the Khajiit is the best stamina DPS race. Adding 6% more stamina on top of that would just be overkill.

    This is what eveyone says, but then everyone also says that imperials and redguards are the go-to races for stamina. Therefore I wonder if anyone actually has numbers to prove anything when it comes to khajiit. It is almost like there is this forum conspiracy to keep khajiit down.

    Redguard is currently the best all around IMO. I dont think this small nerf is game shattering by any stretch. Imperial has always been a solid choice, but hard to call them best at anything since we stopped putting points into health like 18 months ago.

    Khajiit is best for PVE DPS in a proper raid setting with good healers, buffs, and all their crit. For pretty much anything else, you can do better. They have one Niche area, and I am fine with that. There is tons of number crunching and testing all over the net. I was admittedly looking forward to the previous changes, as i have a few StamCats running around, but I completely understand why they didnt do it. They would have gone from best in trials to best at everything.

    The Bosmer buff is intriguing. Still not more first (or second or third) choice for PVE, but for PVP, they could become the master race.
    Edited by Oreyn_Bearclaw on July 12, 2016 4:24PM
  • Xundiin
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    The Khajiit reversal was wrong. Crit isn't as beneficial as a stat increase in both PVE and PVP. Here is why. With current gear+CP you can easily get to 80% crit with out being a khajiit.... being a Khajiit would make it 86%. At those levels of crit, 6% doesn't add very much to the DPS... at all. With a stat increase that increases my weapon damage. No matter how much crit or crit damage I have weapon damage is always beneficial.

    At the very least they should have left the 6% stat boos and either removed crit, or reduced it to 3%.
    #SavePlayer1
  • Preyfar
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    My only issue with Khajiit changes is the one thing that makes them stand out (the crit bonus) isn't too viable for PVP. I'd much rather have Khajiit lose the health regen and instead gain a "Shadow Walker" passive which lets them regen faster when in stealth (similar to the shadow walker rings, though not as powerful). The health regen isn't too great in most circumstances.
  • Oreyn_Bearclaw
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    Xundiin wrote: »
    The Khajiit reversal was wrong. Crit isn't as beneficial as a stat increase in both PVE and PVP. Here is why. With current gear+CP you can easily get to 80% crit with out being a khajiit.... being a Khajiit would make it 86%. At those levels of crit, 6% doesn't add very much to the DPS... at all. With a stat increase that increases my weapon damage. No matter how much crit or crit damage I have weapon damage is always beneficial.

    At the very least they should have left the 6% stat boos and either removed crit, or reduced it to 3%.

    If they left the first changes as they were, Khajiits would be the best stam race across the board. I think what you are missing about khajiit is that most people are not stacking crit to the moon in PVE. Almost every trial build revolves around Twice Born Star, unless you are running Nightmothers or Sunderflame to help with armor mitigation. We are also generally running at least one sharpened axe. This brings our crit way down, so a khajiit becomes the optimal race in that setting because their crit bonus is very helpful.
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