darthsithis wrote: »I want to be around the 1:00 mark. I scored 1:26, but the people observing claimed it was because of the tank. I got nervous and botched the next two runs by swapping skills and panicking which was a fail.
Anyways, I have 5x gold Julie, Molag kena set, nirnhoned staff with spell power enchant, and my rotation was:
Weave force pulse, frag, keep up wall of elements as best I could (ll too), and maintain magicka. Magick was the problem I think...
So how can I get around one minute? Lose one Kena? We weren't allowed to use ultimates either.
Maybe champion point issues? If you can get around a minute, Lmk your build and champ points. I can dps very well, but some people want to see just this as a preliminary litmus test. I believe there's much more to it than that, but I want to meet the criterion anyways.
I am stormproof, understand sirvivability and resource management in real situations, and apparently need to manipulate this situation so I can demonstrate that I would be a benefit to those who require this test.
I scored a 1:26 the first time. Things went downhill cuz I got nervous trying to shave off ten seconds and had the opposite effect.
Anyways, any advice? I really want to play trials with a serious group of respectful, dedicated, gameplay-affluent, and mature people, but have to do this weaving dps sustain test.
Someone there that day did it in 1:06, so besides 'gittin gud' what could I do? Narieneth? One piece Kena and torugs shoulder with staff? Thaumaturge points?
Lmk how other sorcs have accomplished this
Thanks and all best,
~turbo
failkiwib16_ESO wrote: »
- how many champion points do you have?
- how have you destributed your champion points?
- what quality is your armor and weapons?
- what quality glyphs/enchantments do you have on your armor?
- do you have access to Magicka Detonation?
- do you use Lightning Form/Boundless Storm?
- do you use Spell Power Potions?
+ the questions that are mentioned by the above posters also matter for this purpose.
psychotic13 wrote: »Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)
Oreyn_Bearclaw wrote: »psychotic13 wrote: »Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)
The answer to whether a DoT is worth using is always answered by comparing it to the alternative. Almost any build is going to have a spam skill. Take a Magic DK for example. Their main spam skill is whip. If the total damage of the DOT is greater than the total damage of the spam skill, it is generally worth a cast. That is how DoT builds work. You get all your DoTs ticking, and weave your Spam skill until one needs reapplied.
As an example: For sake of ease, lets assume you can weave a whip with a medium attack in 1 second, and the same holds true for a DoT like Clench. Assuming the weave is approximately the same, which it generally is, you need to figure out if the total damage of Clench from one cast (the initial impact plus all the DOT) is greater than the total damage of Whip (which happens immediately). If the answer is yes, then it is worth casting. But remember, for the DoT to reach its full damage potential, it must be allowed to run its full course.
One of the biggest problems that people run into is over casting their DoTs. If your whip does 10k and your Clench does 12k over the course of the DoT, then clench is worth casting. But if you recast clench too early to the point that it only does say 8k before your recast, then it was not worth casting (you just left 2k damage on the table). You would have been better off spamming whip. Generally speaking, as long as you let DoTs run their full duration, this is not an issue (easier said than done).
The other place you have to use a little more on the spot judgement is when the boss is about to die. If he is going to be dead in about 12 seconds, it makes sense to put down a 10 second DoT. if he is going to be Dead in 5 seconds and your DoTs are expired, it makes sense to just keep using your spammable.
As to whether Clench is specifically worth casting, you need to compare it to your spam skill, and any other DOTs you might run in its place. Clench usually does not make it on my bar. On my DK, my front bar has 3 DoTs and a Spam skill, my back bar usually has 2-3 more plus some buffs, but Clench generally doesnt make the cut because their are harder hitting dots. The one major exception is if I have to stay range. Then a melee DOT will get bumped for clench.
psychotic13 wrote: »Oreyn_Bearclaw wrote: »psychotic13 wrote: »Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)
The answer to whether a DoT is worth using is always answered by comparing it to the alternative. Almost any build is going to have a spam skill. Take a Magic DK for example. Their main spam skill is whip. If the total damage of the DOT is greater than the total damage of the spam skill, it is generally worth a cast. That is how DoT builds work. You get all your DoTs ticking, and weave your Spam skill until one needs reapplied.
As an example: For sake of ease, lets assume you can weave a whip with a medium attack in 1 second, and the same holds true for a DoT like Clench. Assuming the weave is approximately the same, which it generally is, you need to figure out if the total damage of Clench from one cast (the initial impact plus all the DOT) is greater than the total damage of Whip (which happens immediately). If the answer is yes, then it is worth casting. But remember, for the DoT to reach its full damage potential, it must be allowed to run its full course.
One of the biggest problems that people run into is over casting their DoTs. If your whip does 10k and your Clench does 12k over the course of the DoT, then clench is worth casting. But if you recast clench too early to the point that it only does say 8k before your recast, then it was not worth casting (you just left 2k damage on the table). You would have been better off spamming whip. Generally speaking, as long as you let DoTs run their full duration, this is not an issue (easier said than done).
The other place you have to use a little more on the spot judgement is when the boss is about to die. If he is going to be dead in about 12 seconds, it makes sense to put down a 10 second DoT. if he is going to be Dead in 5 seconds and your DoTs are expired, it makes sense to just keep using your spammable.
As to whether Clench is specifically worth casting, you need to compare it to your spam skill, and any other DOTs you might run in its place. Clench usually does not make it on my bar. On my DK, my front bar has 3 DoTs and a Spam skill, my back bar usually has 2-3 more plus some buffs, but Clench generally doesnt make the cut because their are harder hitting dots. The one major exception is if I have to stay range. Then a melee DOT will get bumped for clench.
Thanks for the in depth answer, I was speaking more in terms as a MagSorc, as they only really have LL and Blockade so it's another DoT, although I haven't seen anyone mention it in there build, but I'm guessing that's because they all choose to have bound armor ect and loose space on the bars
On some of the Tips provided in this thread, I would like to ask the following:
What is a dps test worth if you play completely different to what you do in raids?