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How to get blood spawn dps test in under a minute?

darthsithis
darthsithis
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I want to be around the 1:00 mark. I scored 1:26, but the people observing claimed it was because of the tank. I got nervous and botched the next two runs by swapping skills and panicking which was a fail.

Anyways, I have 5x gold Julie, Molag kena set, nirnhoned staff with spell power enchant, and my rotation was:

Weave force pulse, frag, keep up wall of elements as best I could (ll too), and maintain magicka. Magick was the problem I think...

So how can I get around one minute? Lose one Kena? We weren't allowed to use ultimates either.

Maybe champion point issues? If you can get around a minute, Lmk your build and champ points. I can dps very well, but some people want to see just this as a preliminary litmus test. I believe there's much more to it than that, but I want to meet the criterion anyways.

I am stormproof, understand sirvivability and resource management in real situations, and apparently need to manipulate this situation so I can demonstrate that I would be a benefit to those who require this test.

I scored a 1:26 the first time. Things went downhill cuz I got nervous trying to shave off ten seconds and had the opposite effect.

Anyways, any advice? I really want to play trials with a serious group of respectful, dedicated, gameplay-affluent, and mature people, but have to do this weaving dps sustain test.

Someone there that day did it in 1:06, so besides 'gittin gud' what could I do? Narieneth? One piece Kena and torugs shoulder with staff? Thaumaturge points?

Lmk how other sorcs have accomplished this ;)

Thanks and all best,
~turbo
Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.

Best Answer

  • KundaliniHero
    KundaliniHero
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    Actually it also boils down to animation canceling, if all your other ducks are in a row, practice either block or bar swapping canceling, you'll be surprised how much it improves your time.

    Edited by KundaliniHero on July 15, 2016 7:30PM
    Answer ✓
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    First of all a sharpened staff should increase your dps by a noticable amount.
    If you tell me the exact contitions of your test (any other limitations besides no ultimates, what skills do tank and healer use) we can probably tell you a bit more how to optimize for this situation.
  • darthsithis
    darthsithis
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    Thanks lolo- I will use sharpened then.

    tank held him there with the weakest agro possible (i don't know how tanks can do that without dps-ing, but anyways)...and elemental drain was cast on the boss, and i had heals incoming.

    they said what they'd like to see improve, and I took it to heart and said I would practice. The leader demonstrated using narien'th or valkyn skoria instead of molag kena. I think resources (and not damage) was the issue, but in real life I would use kena and regenerate magicka with overload anyways. It seems weird to optimize a build for a test that I don't feel would be optimal dps in a trial, so wondering what else I could do to with the limitations set in place (which i want to respect and am capable of succeeding at...i mean i was one second off the first time...)

    So champ points in thaumaturge? ditch one kena piece? put an irrestable damage enchant on the staff instead of the spell power? or ice enchant? or fire?

    I think this is the only roadblock for a community I want to be a part of and contribute to. Just never done a dps test like this before.

    Assume inner fire for tank? maybe not though.
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • darthsithis
    darthsithis
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    it was puncture ele drain and molten weapons
    Edited by darthsithis on July 12, 2016 1:30PM
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Haquor
    Haquor
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    Assuming willpower jewellery with all spell damage?

    Are you also keeping up liquid lightnin?

    What about standing in proximity and using ightnig form aswel?

    What race are you?

    If you ran out of magicka and were spamming heavies or something and resource management was your problem then id say drop the kena and run nirien or valkyn. Probably valkyn due yo the dots from blockade, liquid snd lightning form. But nirien should also give a good result.

    What weapons are you using specifically? If you arent using torugs then maybe try torug helm and sharpened torugs fire staff and sharpened swords. Or duel destro with ele drain on your off bar. That way you keep the 1 piece of kena and gain another spell damage two piece on your main bar (helmet and staff)

    Gl
  • DRXHarbinger
    DRXHarbinger
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    I want to be around the 1:00 mark. I scored 1:26, but the people observing claimed it was because of the tank. I got nervous and botched the next two runs by swapping skills and panicking which was a fail.

    Anyways, I have 5x gold Julie, Molag kena set, nirnhoned staff with spell power enchant, and my rotation was:

    Weave force pulse, frag, keep up wall of elements as best I could (ll too), and maintain magicka. Magick was the problem I think...

    So how can I get around one minute? Lose one Kena? We weren't allowed to use ultimates either.

    Maybe champion point issues? If you can get around a minute, Lmk your build and champ points. I can dps very well, but some people want to see just this as a preliminary litmus test. I believe there's much more to it than that, but I want to meet the criterion anyways.

    I am stormproof, understand sirvivability and resource management in real situations, and apparently need to manipulate this situation so I can demonstrate that I would be a benefit to those who require this test.

    I scored a 1:26 the first time. Things went downhill cuz I got nervous trying to shave off ten seconds and had the opposite effect.

    Anyways, any advice? I really want to play trials with a serious group of respectful, dedicated, gameplay-affluent, and mature people, but have to do this weaving dps sustain test.

    Someone there that day did it in 1:06, so besides 'gittin gud' what could I do? Narieneth? One piece Kena and torugs shoulder with staff? Thaumaturge points?

    Lmk how other sorcs have accomplished this ;)

    Thanks and all best,
    ~turbo

    Most of the time it's about the max possible. Your tank and healer should have aggressive war horn on and the healer should have SPC and combat prayer on. Makes a massive difference to this.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Lexxypwns
    Lexxypwns
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    The reality is, you should have someone keeping ele drain and throwing orbs for you so magic sustain shouldn't be a problem if the test is being performed correctly. It is very hard to run out of magika under good conditions.

    While kena is best for a sorc, in fights that last around a minute, if you're not using overload there's absolutely no reason to be running it, Nerein'th is better by a long shot in these conditions and won't overly tax your resources
    Edited by Lexxypwns on July 12, 2016 4:11PM
  • DRXHarbinger
    DRXHarbinger
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    You shouldn't use overload on this either. Use meteor it works better, get your buffs and open with it. You'll get another towards the end. That's over 11% of blood spawns health excluding crits alone.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • socivL
    socivL
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    i was doing the same thing.
    at around the 1:05 mark, though i'd already lost, i got a loading screen.
    i still strive to be better, may be down - but not out.
    2 templars - 1 cup
  • psychotic13
    psychotic13
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    How are your bars set up?
  • failkiwib16_ESO
    failkiwib16_ESO
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    • how many champion points do you have?
    • how have you destributed your champion points?
    • what quality is your armor and weapons?
    • what quality glyphs/enchantments do you have on your armor?
    • do you have access to Magicka Detonation?
    • do you use Lightning Form/Boundless Storm?
    • do you use Spell Power Potions?

    + the questions that are mentioned by the above posters also matter for this purpose.
    Edited by failkiwib16_ESO on July 12, 2016 5:37PM
  • OrphanHelgen
    OrphanHelgen
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    - what race are you?
    - what buffs you had?
    - what debuffs did bloodspawn had?
    - whats you champion points number? you are on the 501 cap?


    If you want to know whats possible to achieve, I did bloodspawn in less then 30 sec.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Oreyn_Bearclaw
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    First, you need to realistically figure out how much time you are keeping kena proc'ed. The best players are around 70%, no offense, but I am guessing you are a less than that (as most of us are). If you are much below that, nerienth will be better. You could also go 1 Kena and 1 Torugs pact for head and shoulders and use Torugs weapons. Make sure you get all divines and sharpened, enchanted with magic and spell damage.

    With no real raid buffs, I would go 5 Julianos, 2 nerienth, 3 Willpower, Random Sharpend staff(or VMA staff if you have it), 2 sharpened torgus pact swords.

    Bars:

    Destro - Force Pulse, Frags, Elemental Blockade, Bound Aegis, Inner light, Meteor.
    DW - Boundless Storm, Liquid Lightening, Mages Wrath, Bound Aegis, Inner light, Meteor.

    If Ultimates arent allowed, I would pop a potion, and boundless storm, drop liquid lightening, swap, medium weave Blockade, and then continue to medium weave force pulse. You could probably play with the opening a bit, like start with a full heavy and blockade, then swap to apply liquid lightening really fast and go back to force pulse spam. Either way, make sure you pop boundless storm and you potion out of combat.

    Medium weave your frag every time it procs. Swap back to reapply Liquid Lightening and Boundless. Once the boss is about 21% make sure all your DOTs are up and start executing with mages wrath. I would keep keep up liquid lighting and Blockade best you can during execute, but probably wouldnt bother with Boundless. Make sure you are close enough that your boundless is ticking on the boss.
  • darthsithis
    darthsithis
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    • how many champion points do you have?
    • how have you destributed your champion points?
    • what quality is your armor and weapons?
    • what quality glyphs/enchantments do you have on your armor?
    • do you have access to Magicka Detonation?
    • do you use Lightning Form/Boundless Storm?
    • do you use Spell Power Potions?

    + the questions that are mentioned by the above posters also matter for this purpose.

    -499
    -100 in cost reduction, 65 in regen, 100 elemental expert, rest in elfborn
    -gold
    -using a nirnhoned fire staff with spell power enchant
    -yes, but it seemed like a dps loss. Maybe not!
    -did not use boundless storm and that is a brilliant idea
    -no potions, I used power surge. Another good idea sir
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • darthsithis
    darthsithis
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    My bars are frag pulse wall inner light aegis

    New back bar thanks to yall is execute liquid boundless equilibrium (they heal me lol so whatever) and aegis
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • darthsithis
    darthsithis
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    And Use the overload bar to place a minefield, volcanic rune, proxy det, and trap beast for the 12% extra crit if I can get away with it. Pop out and then start weaving. They don't start timing till the boss gets damaged and all those take a few seconds
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • darthsithis
    darthsithis
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    If not, the new rotation, losing Molag kena, and spell power lots may help. Any other advice? I can weave like a mofo I just ran out of mag and could overload like usual and resto staff would take too long.

    Maybe infallible aether set to own the boss?
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • acw37162
    acw37162
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    Lots of good advice here already I'll add;

    Kena is nice but I huge resource drain.

    If your running liquid and wall of elements skoria is nice, if your weaving force pulse Nerenith is nice.

    Have the healer of someone in the group throw week was to elements or the morphs name that returns magica it's a debuff and really helps with magica.

    Also if your not already drink a magica potion or spell power pot once you get to about 60-70% magica. It tops you off and gives you increased regen for 30 plus seconds if you have maxed your alchemy passives
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Couple points, in a DPS test, definitely run Pots. You will in a trial anyway. Surge is great when soloing places like VMA, but its a DPS loss. Prox det is also a DPS loss single target since they changed it, so I wouldnt even consider it.

    If ultimate's arent allowed, you could use your overload bar to place dots like you said. Personally, I wouldnt bother. I would slot meteor for the mages guild passives. If you do go that route, I would open with them but not reapply. Your goal is to spend as much time as possible weaving force pulse and proc'ing your frags. You need to keep DoTs up, obviously, but you want to spend as little time as possible doing that.

    Been a while since I have been in spindle, what is Bloodspawns health anyways? Curious what a minute translates to in a parse. Never tried this particular test.
  • psychotic13
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    Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)
  • darthsithis
    darthsithis
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    1,563,180 health oreyn.

    I tried again today and shaved ~6 seconds off my time! (Thanks for the tips yall) but I still need 4 more seconds to get in the guild. I realized also that I have vet 11 shoulders, everything else is 16 and gold. That might be enough. I'm going to try narien'th though as I focus on weaving.

    So divide your time (78 seconds for me) by 1,563,180 and you have your actual damage per second :) mine is 20,040 dps. With overload it's more like 35k haha.
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • failkiwib16_ESO
    failkiwib16_ESO
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    Use spell power potions
    Get sharpened weapons
    Slot Storm Atronach as ultimate, since it will provide you a nice chunk of extra magicka due to passives in that skill triee.
    Keep Liquid Lightning, Boundless Storm and Force Pulse weave, you can choose to cast crystal fragments as well if you are good at throwing those in time.

    If you dislike going in melee range, then change Boundless Storm for Bound Aegis to increase your max magicka

    Don't forget to execute xD

    Power Surge and Structured Entrophy are a dps increase, if you don't have Spell Power Potions.
    If you have Spell Power Potions, then it is a dps loss to use those skills instead, specially during boss fights. The casting time + animation time is really not worth it for pve.

    Also if you haven't yet, then go level up alchemy before your next test. The passive that provides you extra duration when you take a potion really boosts your dps a lot. For a DD it's almost obligatory to level up alchemy.



    Edited by failkiwib16_ESO on July 14, 2016 3:38PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)

    The answer to whether a DoT is worth using is always answered by comparing it to the alternative. Almost any build is going to have a spam skill. Take a Magic DK for example. Their main spam skill is whip. If the total damage of the DOT is greater than the total damage of the spam skill, it is generally worth a cast. That is how DoT builds work. You get all your DoTs ticking, and weave your Spam skill until one needs reapplied.

    As an example: For sake of ease, lets assume you can weave a whip with a medium attack in 1 second, and the same holds true for a DoT like Clench. Assuming the weave is approximately the same, which it generally is, you need to figure out if the total damage of Clench from one cast (the initial impact plus all the DOT) is greater than the total damage of Whip (which happens immediately). If the answer is yes, then it is worth casting. But remember, for the DoT to reach its full damage potential, it must be allowed to run its full course.

    One of the biggest problems that people run into is over casting their DoTs. If your whip does 10k and your Clench does 12k over the course of the DoT, then clench is worth casting. But if you recast clench too early to the point that it only does say 8k before your recast, then it was not worth casting (you just left 2k damage on the table). You would have been better off spamming whip. Generally speaking, as long as you let DoTs run their full duration, this is not an issue (easier said than done).

    The other place you have to use a little more on the spot judgement is when the boss is about to die. If he is going to be dead in about 12 seconds, it makes sense to put down a 10 second DoT. if he is going to be Dead in 5 seconds and your DoTs are expired, it makes sense to just keep using your spammable.

    As to whether Clench is specifically worth casting, you need to compare it to your spam skill, and any other DOTs you might run in its place. Clench usually does not make it on my bar. On my DK, my front bar has 3 DoTs and a Spam skill, my back bar usually has 2-3 more plus some buffs, but Clench generally doesnt make the cut because their are harder hitting dots. The one major exception is if I have to stay range. Then a melee DOT will get bumped for clench.
    Edited by Oreyn_Bearclaw on July 14, 2016 4:39PM
  • psychotic13
    psychotic13
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    Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)

    The answer to whether a DoT is worth using is always answered by comparing it to the alternative. Almost any build is going to have a spam skill. Take a Magic DK for example. Their main spam skill is whip. If the total damage of the DOT is greater than the total damage of the spam skill, it is generally worth a cast. That is how DoT builds work. You get all your DoTs ticking, and weave your Spam skill until one needs reapplied.

    As an example: For sake of ease, lets assume you can weave a whip with a medium attack in 1 second, and the same holds true for a DoT like Clench. Assuming the weave is approximately the same, which it generally is, you need to figure out if the total damage of Clench from one cast (the initial impact plus all the DOT) is greater than the total damage of Whip (which happens immediately). If the answer is yes, then it is worth casting. But remember, for the DoT to reach its full damage potential, it must be allowed to run its full course.

    One of the biggest problems that people run into is over casting their DoTs. If your whip does 10k and your Clench does 12k over the course of the DoT, then clench is worth casting. But if you recast clench too early to the point that it only does say 8k before your recast, then it was not worth casting (you just left 2k damage on the table). You would have been better off spamming whip. Generally speaking, as long as you let DoTs run their full duration, this is not an issue (easier said than done).

    The other place you have to use a little more on the spot judgement is when the boss is about to die. If he is going to be dead in about 12 seconds, it makes sense to put down a 10 second DoT. if he is going to be Dead in 5 seconds and your DoTs are expired, it makes sense to just keep using your spammable.

    As to whether Clench is specifically worth casting, you need to compare it to your spam skill, and any other DOTs you might run in its place. Clench usually does not make it on my bar. On my DK, my front bar has 3 DoTs and a Spam skill, my back bar usually has 2-3 more plus some buffs, but Clench generally doesnt make the cut because their are harder hitting dots. The one major exception is if I have to stay range. Then a melee DOT will get bumped for clench.

    Thanks for the in depth answer, I was speaking more in terms as a MagSorc, as they only really have LL and Blockade so it's another DoT, although I haven't seen anyone mention it in there build, but I'm guessing that's because they all choose to have bound armor ect and loose space on the bars
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Random question for you guys that PvE, I only PvP so not too savvy in this area. Would the DoT from destructive reach/clench be worth using? I'm not even sure if the damage off of it is decent because it has the other effects which would be useless on a boss. Just curious, I've never tried a raid and reading this has got me interested, a sorc could do with a decent dot that sticks though (but again that's from a PvP perspective)

    The answer to whether a DoT is worth using is always answered by comparing it to the alternative. Almost any build is going to have a spam skill. Take a Magic DK for example. Their main spam skill is whip. If the total damage of the DOT is greater than the total damage of the spam skill, it is generally worth a cast. That is how DoT builds work. You get all your DoTs ticking, and weave your Spam skill until one needs reapplied.

    As an example: For sake of ease, lets assume you can weave a whip with a medium attack in 1 second, and the same holds true for a DoT like Clench. Assuming the weave is approximately the same, which it generally is, you need to figure out if the total damage of Clench from one cast (the initial impact plus all the DOT) is greater than the total damage of Whip (which happens immediately). If the answer is yes, then it is worth casting. But remember, for the DoT to reach its full damage potential, it must be allowed to run its full course.

    One of the biggest problems that people run into is over casting their DoTs. If your whip does 10k and your Clench does 12k over the course of the DoT, then clench is worth casting. But if you recast clench too early to the point that it only does say 8k before your recast, then it was not worth casting (you just left 2k damage on the table). You would have been better off spamming whip. Generally speaking, as long as you let DoTs run their full duration, this is not an issue (easier said than done).

    The other place you have to use a little more on the spot judgement is when the boss is about to die. If he is going to be dead in about 12 seconds, it makes sense to put down a 10 second DoT. if he is going to be Dead in 5 seconds and your DoTs are expired, it makes sense to just keep using your spammable.

    As to whether Clench is specifically worth casting, you need to compare it to your spam skill, and any other DOTs you might run in its place. Clench usually does not make it on my bar. On my DK, my front bar has 3 DoTs and a Spam skill, my back bar usually has 2-3 more plus some buffs, but Clench generally doesnt make the cut because their are harder hitting dots. The one major exception is if I have to stay range. Then a melee DOT will get bumped for clench.

    Thanks for the in depth answer, I was speaking more in terms as a MagSorc, as they only really have LL and Blockade so it's another DoT, although I haven't seen anyone mention it in there build, but I'm guessing that's because they all choose to have bound armor ect and loose space on the bars

    On a sorc in particular, the answer is no. People complain a lot about sorcs these days. They can still pull really good numbers in PVE, but their bars are really inflexible, and the rotation must be really tight.

    Sorcs essentially have 6 slots to work with because they need to double bar inner light and bound aegis. Inner light because you dont want to lose the crit when you execute, and Bound Aegis because it is a toggle. The extra magic is too good to pass up.

    Of the six slots, 2 are spammables. Force Pulse as your main, and Mages Wrath as your execute. Of the 4 left, Blockade, Liquid Lightening and Frags all add more DPS than clench ever would. You basically have one flex spot on your back bar (Frags, Blockade and Force Pulse have to be on your main). Most people simplify their lives a bit and run power surge or a shield for most things in the flex spot, but if trying to absolutely max damage, Boundless storm is better. Clench just doesnt fit.
  • Noerknhar
    Noerknhar
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    On some of the Tips provided in this thread, I would like to ask the following:
    What is a dps test worth if you play completely different to what you do in raids?
  • Tyrannitar
    Tyrannitar
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    Noerknhar wrote: »
    On some of the Tips provided in this thread, I would like to ask the following:
    What is a dps test worth if you play completely different to what you do in raids?

    ... To be honest with you: this is just the form of elitism that's taken place in this game.

    I've seen tons of vMoL raid groups use bloodspawn for a dps test benchmark even though that raid and this boss have almost 0 similarities....

    It's really just a numbers competition and people use this boss as a punching dummy. Idk why.
    My Cat Two Chainz (Main) - AD Stam Sorc
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  • darthsithis
    darthsithis
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    Nvm.
    Edited by darthsithis on July 16, 2016 10:12PM
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Rjizzle09
    Rjizzle09
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    Im with KORE a pve focused guild with very competitive pmayers and for dps tests we used to use blood spawn but no help is given to the dps qe wanna see how they perform without war horn and spell power cure so none of that is brought into the test. I got 42 secs using 5 viper 5 vicious ophidian im currently waiting to try twice born and vicious but anyway now we use the attro in aetherian archive since it has more health and resistamces cause blood soawn just dies way too fast to get a good representation and again no war horn or spc in there either. i scored 115 on that one. The minor slayer really helps to lower your time on any class
  • Rjizzle09
    Rjizzle09
    ✭✭✭
    Go to youtube and search eso stam dk attro dps test and it should pop up you can see how we do the tests there
    Edited by Rjizzle09 on July 16, 2016 8:05PM
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