disintegr8 wrote: »Minute_Waltz wrote: »In defence of "elitists" , if you only have few hours of play time everyday with 8 alts and need as many keys as possible for new monster set, you have no option other than taking experienced high dps players with max cp/gear in favour of less experienced players, and in extreme cases even only accepting people who have multiple alts or willing to run multiple times.
So someone else gets told they are not good enough just because you choose to run multiple characters and will not have enough time if dungeons take too long. How is that their fault?
(I also run multiple characters myself)
If 'elitists' only want to run with other elite players, maybe they are the ones who should make the effort to form/find their own groups outside of group finder. At the moment all I hear is those who are not deemed good enough being told to 'learn to play', go find a guild or find players of his own level.
Group finder is for everyone and is the tool that everyone has to use. There is no reason that less experienced players always have to go and L2P or go find guilds just because some (I know it is not all) experienced players don't want to run with them or help them learn the dungeons so that they can get better.
Maybe the solution is that they have two group finders: an elitist finder for those who only want to play with people over say 300 CP and a normal group finder for those who are happy give everyone a go.
Maybe some 'elitists' need to learn to pull their heads in and remember that they are not the only people who play this game.
disintegr8 wrote: »Minute_Waltz wrote: »In defence of "elitists" , if you only have few hours of play time everyday with 8 alts and need as many keys as possible for new monster set, you have no option other than taking experienced high dps players with max cp/gear in favour of less experienced players, and in extreme cases even only accepting people who have multiple alts or willing to run multiple times.
So someone else gets told they are not good enough just because you choose to run multiple characters and will not have enough time if dungeons take too long. How is that their fault?
(I also run multiple characters myself)
If 'elitists' only want to run with other elite players, maybe they are the ones who should make the effort to form/find their own groups outside of group finder. At the moment all I hear is those who are not deemed good enough being told to 'learn to play', go find a guild or find players of his own level.
Group finder is for everyone and is the tool that everyone has to use. There is no reason that less experienced players always have to go and L2P or go find guilds just because some (I know it is not all) experienced players don't want to run with them or help them learn the dungeons so that they can get better.
Maybe the solution is that they have two group finders: an elitist finder for those who only want to play with people over say 300 CP and a normal group finder for those who are happy give everyone a go.
Maybe some 'elitists' need to learn to pull their heads in and remember that they are not the only people who play this game.
raidentenshu_ESO wrote: »So today my veteran pledge is one of the most difficult dungeons. vICP. I admit that my DPS isn't strong enough yet to successfully do a run for this dungeon in the mean time it was given to me regardless. Now as a C187 I'm struggling to find players to complete this dungeon task because people think that I'm too inexperienced. I even feel more sorry for players who are beneath my level who was also given this dungeon as their gold pledge. There is a lot of level discrimination going on, and to be honest I am one of those players.
This is the only day that I'm going to go without doing vet dungeon because it is not suitable for my rank. This is very unjustified and unfair. One of my biggest pleasures in playing this game is to do the daily dungeons (Despite the terrible Dungeon group finder).
ZoS now if you please answer me this. Why would you give a player who don't have significant amount of CP a daily vet dungeon that is truly not suitable for their rank? It's like demanding that a low level player to fight the main story boss without giving them enough time to grow.
Because you HAVE to do gold everyday right OP? and you HAVE to get a gold key silver key not good enough for you?
Asking for a bit much aren't you?
GreenhaloX wrote: »First off, I have to say, good and brave of you (or anyone else below the 400 CP) for tackling the vet dungeons on your CP level.. I'm in the min-400 CP, and I haven't tried a vet dungeon yet or even VMA. I say this because before I made it into the 400 CP range, I felt my damage output from my weapon or my damage absorbing abilities were not sufficient enough to handle any vet trial or dungeon. ... Now that I'm in the mid-400 CP, I think I will give it a try and hope I land with a good group of others.
disintegr8 wrote: »Minute_Waltz wrote: »In defence of "elitists" , if you only have few hours of play time everyday with 8 alts and need as many keys as possible for new monster set, you have no option other than taking experienced high dps players with max cp/gear in favour of less experienced players, and in extreme cases even only accepting people who have multiple alts or willing to run multiple times.
So someone else gets told they are not good enough just because you choose to run multiple characters and will not have enough time if dungeons take too long. How is that their fault?
(I also run multiple characters myself)
If 'elitists' only want to run with other elite players, maybe they are the ones who should make the effort to form/find their own groups outside of group finder. At the moment all I hear is those who are not deemed good enough being told to 'learn to play', go find a guild or find players of his own level.
Group finder is for everyone and is the tool that everyone has to use. There is no reason that less experienced players always have to go and L2P or go find guilds just because some (I know it is not all) experienced players don't want to run with them or help them learn the dungeons so that they can get better.
Maybe the solution is that they have two group finders: an elitist finder for those who only want to play with people over say 300 CP and a normal group finder for those who are happy give everyone a go.
Maybe some 'elitists' need to learn to pull their heads in and remember that they are not the only people who play this game.
GreenhaloX wrote: »First off, I have to say, good and brave of you (or anyone else below the 400 CP) for tackling the vet dungeons on your CP level.. I'm in the min-400 CP, and I haven't tried a vet dungeon yet or even VMA. I say this because before I made it into the 400 CP range, I felt my damage output from my weapon or my damage absorbing abilities were not sufficient enough to handle any vet trial or dungeon. ... Now that I'm in the mid-400 CP, I think I will give it a try and hope I land with a good group of others.
People were running vet dungeons long before 501CP become the new normal. If you can do Blackheart Haven, you can do vet Spindle. Go for it!
disintegr8 wrote: »@Ep1kMalware
I have experienced all the same issues you have mentioned except the problems with the vote to kick system. (Because group finder is not working on PS4 I have only got into one group since DB launch, I have not had any opportunity to use it)
I also work for a living and have limited game time during the week so do not use group finder if I am running out of time - I just accept that I will not get it done and move on. There is no rule that states you must complete dungeons every day and anyone who relies on dungeon finder has to accept that in it's current form, groups are not going to be perfect.
I have more than 501 CP and have run dungeons where high CP players are a pain because they want to run them as quickly as possible, keep jumping to the next mob, dragging them back to you and generally make dungeons a misery if you do not run it 'their way'. I have also run a lot of dungeons with very inexperienced players and had an absolute ball.
The issue here is about assessing peoples abilities and booting them based on nothing more than CP. I am sure if 3 low CP characters decide they don't want to play with CP501 players because they have had some bad experiences and keep booting them, there would similar complaints.
If you want to be fussy about who you run dungeons with, form your own group outside of group finder - this applies to experienced and inexperienced players alike.
ForsakenSin wrote: »You know ive ran plenty of times with my mage (R.I.P you will be reborn ) and with my temp and what i find interesting that usually lower players who never done the VWGT and VICP perform much much more better and listen and learn then hi level people who if they die once rage quit or complain and put other people down or blame others when they die because they think because they have a healer they can stand in red while my magica runs down healing them ... face palm.
@Ep1kMalware
I don't know what circumstances were but...
"2nd attempt healer kept dying (typical) amd the other dps was a sorc in heavy armour that only used destro heavies. gave the inhibitor 3 tries before I had enough."
Healers usually die because they are not been protected ..... always protect the healer as we usually have all light and running full magic to keep up with heals ... now im not sure if he was a temp or NB however ive encountered some amazing NB healers.
As for sorc wearing heavy armor that's using destro heavies you can blame that on Worble....." Damm you Worble " (shakes his fist" )
As mentioned i played and help quiet few people doing the vet dungeons who were low level and we managed to finish it ..
Actually once it was me and my friend doing a vet dungeon two of us and we couldn't finish one of the second last bosses ( can't remember what it was) anyway so i randomly started sending off invites and one guy replied back to me saying ... "im sorry im low level and never done dungeons i will be a burden to you guys ".. to which i replied "just join us man never mind we can use your help " ... and we finished the vet dungeons and after 3 of us kept on doing more and i did feel sad because this guy i believe was kicked out of group because of his cp level and i believe he gave up... but his play style is just amazing and now every time when we are doing dungeons i always invite him even though he is much lower level he kicks some A!@#.
however unfortunately yes you will encounter people who don't wish to learn how to play when you give them tips or trying to teach them in those cases nothing much you can do....
ForsakenSin wrote: »You know ive ran plenty of times with my mage (R.I.P you will be reborn ) and with my temp and what i find interesting that usually lower players who never done the VWGT and VICP perform much much more better and listen and learn then hi level people who if they die once rage quit or complain and put other people down or blame others when they die because they think because they have a healer they can stand in red while my magica runs down healing them ... face palm.
@Ep1kMalware
I don't know what circumstances were but...
"2nd attempt healer kept dying (typical) amd the other dps was a sorc in heavy armour that only used destro heavies. gave the inhibitor 3 tries before I had enough."
Healers usually die because they are not been protected ..... always protect the healer as we usually have all light and running full magic to keep up with heals ... now im not sure if he was a temp or NB however ive encountered some amazing NB healers.
As for sorc wearing heavy armor that's using destro heavies you can blame that on Worble....." Damm you Worble " (shakes his fist" )
As mentioned i played and help quiet few people doing the vet dungeons who were low level and we managed to finish it ..
Actually once it was me and my friend doing a vet dungeon two of us and we couldn't finish one of the second last bosses ( can't remember what it was) anyway so i randomly started sending off invites and one guy replied back to me saying ... "im sorry im low level and never done dungeons i will be a burden to you guys ".. to which i replied "just join us man never mind we can use your help " ... and we finished the vet dungeons and after 3 of us kept on doing more and i did feel sad because this guy i believe was kicked out of group because of his cp level and i believe he gave up... but his play style is just amazing and now every time when we are doing dungeons i always invite him even though he is much lower level he kicks some A!@#.
however unfortunately yes you will encounter people who don't wish to learn how to play when you give them tips or trying to teach them in those cases nothing much you can do....
ForsakenSin wrote: »@Ep1kMalware
"your target priority (esp) in pug groups is keepig yourself alive."
i have to disagree with this
im not sure how you play but... sorry mate the priority in dungeons is to look after the whole group , yes kill mentality is ok but if you see mobs going towards the healer your priority should be to kill them and defend the healer or use talons if you are dk to help another player who is having mobs going toward him you should be always giving breathing space to other players and others should be doing the same thing.
then healer should be in aoes and not running around the outskirts
Like i said i dont know what the circumstances were but only time a healer would run around is cos there were mobs on him or give him self more breathing space.
Healing costs allot to cast and when you need to do jabs and other things to get rid of mobs that are going for you takes away the magica and also when you are doing jabs its a combo unless you are quick and stop it to heal your group member / members will die having said that if you are using temp and you know how to use it properly u can get used to it the rotation by using shards to stun mob going towards you and use jabs and then recover quickly ect but there can still be that split second you will not be able to heal in time.
Like i said im not sure how you play ect but when im in dungens with groups we have clear understands .. healers heal and make sure to keep up buffs and mana up , tanks tanking boss and crowed control and DPS usually a glass cannons stand close to temps inside house and take out mobs and boss.
With this kind of game play dungeons are so easy its a joke ... only time i die when groups dont know how to play as team and are been selfish and arrogant ... ie trying to dps when you are healer or tank ec i can understand that going from DPS mage to a healer but in the end i would rather sustain my magica with resto and using lighting destro and keep up buffs and just heal and let 3 people do damage then me using jabs showing off my DPS and having other players using their stamina or magica to heal them self and loosing huge amount overall damage that could have been done.
Anyways that's just my opinion and experience.
ForsakenSin wrote: »well so far ive never had any problems so like i said each to their own so ....
I guess agree to disagree
anyway good luck out there mate all the best
Funkopotamus wrote: »This is why the visible CP next to people names was a horrible idea.
It does nothing but breed 1337ism and I mean come on man its ESO...
Probably the easiest content of any MMO that I have ever played.. If people are not letting you join in on runs due to your CP number then they are stupid..
ESO content requires you to just ZURG and button smash, so there is no reason for ANYONE to not be allowed to join in on the ZURG runs/ "end game content".
Funkopotamus wrote: »This is why the visible CP next to people names was a horrible idea.
It does nothing but breed 1337ism and I mean come on man its ESO...
Probably the easiest content of any MMO that I have ever played.. If people are not letting you join in on runs due to your CP number then they are stupid..
ESO content requires you to just ZURG and button smash, so there is no reason for ANYONE to not be allowed to join in on the ZURG runs/ "end game content".
cpuScientist wrote: »They need to add a platinum pledge. All it does is guarantee a helm at the end, a good trait helm. And make them all stupid hard. And it just reward you gems and random set pieces. So other players don't feel like they are missing out if they cannot do them. And that. Everybody happy....
cpuScientist wrote: »They need to add a platinum pledge. All it does is guarantee a helm at the end, a good trait helm. And make them all stupid hard. And it just reward you gems and random set pieces. So other players don't feel like they are missing out if they cannot do them. And that. Everybody happy....
rhapsodious wrote: »Totalitarian wrote: »
You can do it, especially because Hard Mode Dusk is right about the same difficulty and normal Dusk. Just make sure you know the mechanics beforehand, or else you're going to have a really hard time doing the dungeon. Same goes with the next pledge: vWGT. If you don't know the mechanics, you're going to have a hard time.
Yeah, really. I've guided people through who have never been in there, but they were good listeners so Planar was only mildly painful and mostly bad luck if anyone died.
Meanwhile, Planar with a group that doesn't listen is awful. One person is dead, two people have portals, she's blue and I have aggro. ONE OF YOU TAKE THE FRIGGIN PINION. gah I've died like five times to that exact scenario.
You've confused Icp with WGT
Oreyn_Bearclaw wrote: »Ghost-Shot wrote: »Oreyn_Bearclaw wrote: »One thing I will add about these two dungeons in particular; they are not DPS races. They can be for the most part if you want to skip mechanics and have really good DPS, but people have shown these to be doable with nothing but light attacks if you pay attention to mechanics.
This is true of most places, but the rest of the dungeons are so easy that people are stack and buring everything without even realizing it. They have mechanics too, but they can be ignored by almost any group because they have been nerfed so hard and due to power creep. With enough DPS, you can do that here as well, but most groups are being introduced to "mandatory" mechanics for the first time. You are going to have to either bang your head against them for a while like the rest of us, or find a group willing to carry you a few times. No shame in that, but again, much easier in a good PVE guild.
Edit: Trying to be constructive and not yell, "learn to play."
You need to spend more time with Sneaky, L2P is the only acceptable response.
LMAO. We could also make every new player run with Sneaky for a few hours. Wonder what that would do to Tamriel's population. Haha.
Ep1kMalware wrote: »cpuScientist wrote: »They need to add a platinum pledge. All it does is guarantee a helm at the end, a good trait helm. And make them all stupid hard. And it just reward you gems and random set pieces. So other players don't feel like they are missing out if they cannot do them. And that. Everybody happy....
that's basically vet trials and normal trials atm. it guarantees you a jewelry rather than a 99% chance. And now people cry thst it's too hard.