Whats the issue really? lots of games do that.
Bigger numbers are cooler
clocksstoppe wrote: »Whats the issue really? lots of games do that.
The issue is that 688 is confusing and means nothing when you first glance at it.
Without using the information from this thread's title or knowing the ratio beforehand, I challenge anyone to tell me how much spell critical chance increases when you equip a piece of gear with "7823" critical rating. Pro tip: you can't.
It's because it scales with your level
Having CP10 gear that gives '3.14%' would give the same bonus to a CP160 player as it would an appropriately leveled CP10 player. The flat value scales with your level - at higher levels you need a higher flat value to provide the same crit percentage. At least that's my understanding.
It's because it scales with your level
Having CP10 gear that gives '3.14%' would give the same bonus to a CP160 player as it would an appropriately leveled CP10 player. The flat value scales with your level - at higher levels you need a higher flat value to provide the same crit percentage. At least that's my understanding.
xblackroxe wrote: »clocksstoppe wrote: »Whats the issue really? lots of games do that.
The issue is that 688 is confusing and means nothing when you first glance at it.
Without using the information from this thread's title or knowing the ratio beforehand, I challenge anyone to tell me how much spell critical chance increases when you equip a piece of gear with "7823" critical rating. Pro tip: you can't.
Read the comment above yours. Explains exactly why flat values exist.
Here again if you are lazy:It's because it scales with your level
Having CP10 gear that gives '3.14%' would give the same bonus to a CP160 player as it would an appropriately leveled CP10 player. The flat value scales with your level - at higher levels you need a higher flat value to provide the same crit percentage. At least that's my understanding.
3.1% seems way too low.clocksstoppe wrote: »I'd like to hear from the developer who thought changing this was good choice.
It's because it scales with your level
Having CP10 gear that gives '3.14%' would give the same bonus to a CP160 player as it would an appropriately leveled CP10 player. The flat value scales with your level - at higher levels you need a higher flat value to provide the same crit percentage. At least that's my understanding.
TheDarkShadow wrote: »Because if they make it %, then under level gear will be stronger than intended. If you have a CP 10 hunding for example, with flat value, it will increase 3.14% crit, but when you level to CP 160 for example, it only 1% which mean you need to make new gear. And if these gear are in dungeon or pvp then you need to do dungeon, trial, pvp... ect... to farm it, which mean you will have to spend more time and the game last longer.
Lucius_Aelius wrote: »Nevermind.
3.1% seems way too low.clocksstoppe wrote: »I'd like to hear from the developer who thought changing this was good choice.
When I did my tests, I had 688 critical = 8.1% critical (for a maxed character).
clocksstoppe wrote: »Lucius_Aelius wrote: »Nevermind.
And I'm totally going to believe you were able to mentally, instantly calculate the result 39.115 of that division with your epic elementary math skills.
Also approximations are garbage, and nowhere does the game even tell you what you to do to get the percentage from that number.
Crit % = FlatCrit * 100 / (EffectiveLevel * (100 + EffectiveLevel) * 2)
It's because it scales with your level
Having CP10 gear that gives '3.14%' would give the same bonus to a CP160 player as it would an appropriately leveled CP10 player. The flat value scales with your level - at higher levels you need a higher flat value to provide the same crit percentage. At least that's my understanding.