DRXHarbinger wrote: »stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.
I think the point is perhaps not for trials... there will always be a Templar or two by the law of averages in there to able to gift stamina to the raid in various ways...
I think its particularly good for the classes that have no way of giving stamina to people... EG Sorc healers... this makes them (Somewhat) viable in general 4 man content.
Healing springs can be spammed for days...... and it'll help keep them topped up... something which at the moment they can't do.
You'd give them a couple of k stamina in just a few seconds very easily... that's not pointless at all. & better than whats available now where its Templar or bust for stam return to others.
timidobserver wrote: »DRXHarbinger wrote: »stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.
I think the point is perhaps not for trials... there will always be a Templar or two by the law of averages in there to able to gift stamina to the raid in various ways...
I think its particularly good for the classes that have no way of giving stamina to people... EG Sorc healers... this makes them (Somewhat) viable in general 4 man content.
Healing springs can be spammed for days...... and it'll help keep them topped up... something which at the moment they can't do.
You'd give them a couple of k stamina in just a few seconds very easily... that's not pointless at all. & better than whats available now where its Templar or bust for stam return to others.
That doesn't really work. It is the job of the healer to deal with resource management tools. A group shouldn't ask their dps Templar to run repentance. The master restoration staff isn't a new item. When it was first introduced it didn't make non-Templar a viable source of resource recovery for the group and it won't this time either unless they buff it significantly from the figures that are shown in the OP.
Shadesofkin wrote: »timidobserver wrote: »DRXHarbinger wrote: »stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.
I think the point is perhaps not for trials... there will always be a Templar or two by the law of averages in there to able to gift stamina to the raid in various ways...
I think its particularly good for the classes that have no way of giving stamina to people... EG Sorc healers... this makes them (Somewhat) viable in general 4 man content.
Healing springs can be spammed for days...... and it'll help keep them topped up... something which at the moment they can't do.
You'd give them a couple of k stamina in just a few seconds very easily... that's not pointless at all. & better than whats available now where its Templar or bust for stam return to others.
That doesn't really work. It is the job of the healer to deal with resource management tools. A group shouldn't ask their dps Templar to run repentance. The master restoration staff isn't a new item. When it was first introduced it didn't make non-Templar a viable source of resource recovery for the group and it won't this time either unless they buff it significantly from the figures that are shown in the OP.
Really though, if your tank is running out of stamina, he's not doing a very good job of managing himself and the dps is sort of crappy. He ought to be pressing R the second it's available like a good tank, and getting his stuff back.
DRXHarbinger wrote: »stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.
I think the point is perhaps not for trials... there will always be a Templar or two by the law of averages in there to able to gift stamina to the raid in various ways...
I think its particularly good for the classes that have no way of giving stamina to people... EG Sorc healers... this makes them (Somewhat) viable in general 4 man content.
Healing springs can be spammed for days...... and it'll help keep them topped up... something which at the moment they can't do.
You'd give them a couple of k stamina in just a few seconds very easily... that's not pointless at all. & better than whats available now where its Templar or bust for stam return to others.
Smasherx74 wrote: »The resto staff looks really good. That means spamming healing springs would give stamina to group members right?
timidobserver wrote: »DRXHarbinger wrote: »stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.
I think the point is perhaps not for trials... there will always be a Templar or two by the law of averages in there to able to gift stamina to the raid in various ways...
I think its particularly good for the classes that have no way of giving stamina to people... EG Sorc healers... this makes them (Somewhat) viable in general 4 man content.
Healing springs can be spammed for days...... and it'll help keep them topped up... something which at the moment they can't do.
You'd give them a couple of k stamina in just a few seconds very easily... that's not pointless at all. & better than whats available now where its Templar or bust for stam return to others.
That doesn't really work. It is the job of the healer to deal with resource management tools. A group shouldn't ask their dps Templar to run repentance. The master restoration staff isn't a new item. When it was first introduced it didn't make non-Templar a viable source of resource recovery for the group and it won't this time either unless they buff it significantly from the figures that are shown in the OP.
Personally I think the balance is about right, vMA weapons should still be slightly superior given that it is content you have to do yourself and can't be carried through.
Personally I think the balance is about right, vMA weapons should still be slightly superior given that it is content you have to do yourself and can't be carried through.
Disagreeing. The master weapons allow for some unique Builds if used correctly, therefore they should be good at what they are intended to do. Which(Good) they arent.
Lets look at the 2h Weapon for comparison:
Master Weapon: Cleave Dmg increased by 688 Dmg. 1000 Stamina while equipped. This Ability is almost never used.
MSA Weapon: Critical Charge deals a heavy hitting dot additional to the guaranteed crit which at the same time is a gap closer, while increasing Weapon Dmg by 196. Just for being a gap closer this ability is usually slotted.
The reason why MSA weapons seem to be better is because they
A ) support already good/often used abilities
B ) are not outdated
C ) The Enchants simply have stronger Effects
The Master Weapon enchants seem to be just as weak/strong as when they were introduced.
Some suggestions for buffs:
Master...
Restoration Staff:
The Stamina return needs to be increased from 250 at first tick to 200 Stam every second. This makes the "Illustrious Healing" Morph more interesting at the same time. The Max Magicka should be increased to about 1500, so its on par with MSA Weapon Spelldmg/Weapondmg increases.
Destruction Staff:
The extra Damage needs to be increased A LOT. I'd go with 2500 additional Damage instead of 500. This big buff is simply because back then we had less Battle Spirit Damage debuff than we have now and its still way more appealing to spam Force Pulse. Additionally the DoT could be increased aswell. The Cost Reduction should stay the same, the Max Magicka again should be increased to about 1500.
Dual Wield:
The Bleed Extra Damage again needs to be increased. Instead of ~250 extra Bleed Damage/tick, this should atleast be at ~500/tick. The Weapon Damage Increase while equipped should stay the same.
Sword/Board:
This one is fine, especially if it keeps CP in mind. Maybe the Health Bonus should also be increased to 1500.
2h Weapons:
The 688 Extra Damage is beyond "useless". This ability is barely in use and a Master Weapon providing this abyssmal Extra Damage wont help with making it interesting again. This should be increased to atleast ~2500. Maybe add (similar to Destro Master Staff) a 10% Cost Reduction? The Weapon Damage Increase while equipped should stay the same.
Bow:
The Bow is absolutely great and doesnt need any Changes, except maybe the Stamina bonus to be increased to 1500 just like with Magicka on the rest of the Master Weapons.
I think you're being a little bit greedy with all the increases. Also, cleave isn't as bad as you make out, its excellent on a morkuldin build as it procs the sword
@me_ming
For the Resto Staff, im still using it on my Mag Sorc even if its just V14, the main benefit being the extra Magicka (dmg too low, Enchant underwhelming).
The Bow is great, imagine you have 300 extra Weapon Damage on a target, just from using Poison Injection ONCE.
KoshkaMurka wrote: »Daggers, two-handed sword and destro staff definitely need a buff.
Resto and one-handed sword are better than ones from vMA tho.
@me_ming
For the Resto Staff, im still using it on my Mag Sorc even if its just V14, the main benefit being the extra Magicka (dmg too low, Enchant underwhelming).
The Bow is great, imagine you have 300 extra Weapon Damage on a target, just from using Poison Injection ONCE.
The actual heal on Healing Springs is nothing to write home about either but the way healers have to spam it that 250 will add up very quickly.DRXHarbinger wrote: »stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.