Smasherx74 wrote: »The resto staff looks really good. That means spamming healing springs would give stamina to group members right?
Hmm from PvE Perspective the only Weapon that seems useful to me is the Resto. Sword is ok but I rather use Sets to buff the group as a tank.
I understand that they shouldn't be better than vMA Weapons, but the DPS Weapons are just completed garbage.
Any of these will be outperformed by a simple Damage Enchant (+348 Weapon Damage).
To keep them somehow viable, Dagger and Staff should be about 2k/Tick, 2Hander around 3-4k on cleave and the Bow at least 600 Weapon Damage. Believe me, vMA Bow is still a lot stronger, people don't realize how OP that thing is.
Have you EVER seen the master weapons?
All ZOS did was make them vr16 and youre still moaning.
Well DONT use them. I will and will slaughter your ass in pvp with them too.
1000 extra mag or stam on all of them WITH an buff to an ability. Seriously wtf more do you want?
stevepdodson_ESO888 wrote: »the Resto staff allows non-Templars to be effective healers as they can give stamina back without the need for shards
FailSaucePro wrote: »It doesn't look like the enchants have been scaled yet.
DRXHarbinger wrote: »
250 stamina is nothing. Pointless even. Much more effective way of gaining stamina back in trials for instance is to have one stamplar running repentance only for massive boosts over small single ones. That way the healer stays back and doesn't have to do it and no scrapping over a single shard.
haunted1994F wrote: »how to get those master weapons? complete vDSA? does it drop in RNG like vMSA?
Tank sword, definitely. Resto staff, possibly depending on your group makeup. Pretty sure maelstrom will still be BIS for dps weapons though.
AverageJo3Gam3r wrote: »Sword is best in slot for tanks and super good for PvP too.