Transairion wrote: »
My obvious response here is to question why this theoretical Necropotence max magicka build you linked has no pets to activate Necropotence in the first place (Summon Shade is on neither bar, and I have to assume Shades count as "pets" and scale with max magcika), and then wonder what the point of said build would be? Just to have high max magicka?
Even a theoretical Sorc pet build with Necropotence and all max-magicka passives/buffs active would only have two pets and Meteor as abilities, then Light/Heavy attacks as the only damage sources.
I do want to know then, what is considered the base magicka stat then? Is it just the stat when a player is "naked" and unbuffed? Or would one have to remove all skill points and champion points to get this base stat?
Magicka = ((Base + Item)*CP + Food + Mundus)*(Skill + Buff)
Transairion wrote: »Reorx_Holybeard wrote: »Transairion wrote: »Necropotence: This item set’s Max Magicka bonus has been changed to a flat value instead of a percentage.
Going from +10% max magicka to a flat 4000 is a straight nerf, even for me... and I don't even fully go max magicka (due to a certain item set I wear). I have just over 40k magicka as a "imperfectly built" Pet Sorceror, and 10% of that is still over 4000. A fully built, 2 pets only Sorc will have FAR more than 40k max magicka, at which point the previous 10% value gives them far MORE than 4000 magicka.
You've really nerfed the set into pointlessness, and it's one of the most niche unused sets in the game to begin with. Necropotence with a +50% max magicka bonus still wouldn't make a Pet Sorc any kind of top tier DPS, so why the heck are you nerfing one of the most specific Pet Item Sets into the ground?
Actually, this should be a pretty large buff to anyone using the set. Looking at the 10% bonus as it stands now with a "Max Magicka" build of 58K Magicka Necropotence only contributes just a shade over 4k of that. Since assumably the 4k from the new set will be modified by your +% Magicka I can't see any situation where you'd get less magicka with the new set.
Remember that the formula for your Max Health/Magicka/Stamina is relatively complicated so when something says "10% Max X" you can't just take 10% of your current stat and assume that's what you'll get.Magicka = ((142 * Level + 858 + 111 * Attribute.Magicka + Item.Magicka + Set.Magicka)*(1 + pow(CP.Magicka, 0.56432)/100) + Food.Magicka + Mundus.Magicka + floor(Mundus.Magicka * Item.Divines))*(1 + Skill.Magicka + Buff.Magicka)
Doing some tests on the build in theory it looks like the new set would give me a tad under 61k magicka compared to 58k with the old set. I'll take that....
My obvious response here is to question why this theoretical Necropotence max magicka build you linked has no pets to activate Necropotence in the first place (Summon Shade is on neither bar, and I have to assume Shades count as "pets" and scale with max magcika), and then wonder what the point of said build would be? Just to have high max magicka?
Even a theoretical Sorc pet build with Necropotence and all max-magicka passives/buffs active would only have two pets and Meteor as abilities, then Light/Heavy attacks as the only damage sources.
I do want to know then, what is considered the base magicka stat then? Is it just the stat when a player is "naked" and unbuffed? Or would one have to remove all skill points and champion points to get this base stat?
Do the wolves from the Werewolf Pack Leader morph count as pets? I know most people wouldn't think of using such a magicka based set for a werewolf but I'm curious