I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
Do you think there it's possible for it to lead to a "You're not X race, you can't be our healer" situation?
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
Do you think there it's possible for it to lead to a "You're not X race, you can't be our healer" situation?
Undoubtedly.
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
Do you think there it's possible for it to lead to a "You're not X race, you can't be our healer" situation?
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
Do you think there it's possible for it to lead to a "You're not X race, you can't be our healer" situation?
oh yeahhhhhhhhhhh
10,000 crowns per change please.
more revenues to Zos so they can release more bugs, ohhh btw, hackers got a 80% discount.
From reading the article I suspect it will be some sort of in game currency to use name change, appearance change and race change.
The additional hair styles etc were stated to be purchasable through the crown store, but the basics (race change, name change, app change) said it would be a token system.
There's no lore way of doing it.
Not to be "that guy", but there is.
Explain!
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
After the race change goes live, the ONLY meaningful decision at character creation will be your class.
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
Do you think there it's possible for it to lead to a "You're not X race, you can't be our healer" situation?
I'm a Nord main healer for trials/arenas/dungeons. No bonus to heals or magicka yet I have no problems. I should have been Breton though
Oh yes please!Amsel_McKay wrote: »After the race change goes live, the ONLY meaningful decision at character creation will be your class.
That was the one I wanted them to remove, how cool would it be to have no classes and just make a class based on what you mixed together. A healer with a pet... I mean that would been more of a ES way of doing it.
oh yeahhhhhhhhhhh
10,000 crowns per change please.
more revenues to Zos so they can release more bugs, ohhh btw, hackers got a 80% discount.
From reading the article I suspect it will be some sort of in game currency to use name change, appearance change and race change.
The additional hair styles etc were stated to be purchasable through the crown store, but the basics (race change, name change, app change) said it would be a token system.
Race change is not something that can ever be in game. There's no lore way of doing it. It will be crown store only. Keep deluding yourself that you won't have to pay for it though, see how that works out for you
driosketch wrote: »I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
I think there are two valid arguments against race change:
- It can lead to abuse by players who switch to the "build of the month" for the most effective class/race combination.
- It can lead to abuse by ZOS who could nerf this race or buff that race to 'encourage' players to change their race.
all other reasons fall into the "you should play like I play" category so they're not really valid. And this is being said by someone who feels that choices should matter and that players who want to play a different race should reroll and doesn't think race change is needed.
The main reason against it in my view (apart from the whole lore aspect in an RPG of "I'm an orc today, tomorrow I'll be a wood elf") is that it affords ZOS a cop-out so far as racial passive balancing is concerned. If there are genuine concerns over individual racial passives then the way to address those concerns is for the passives to be fixed, not for players to be charged gold or crowns to switch to a different set of passives.
Do you think there it's possible for it to lead to a "You're not X race, you can't be our healer" situation?
I'm a magicka templar Redguard healer/dps now. Have run dungeons and trials with only good reviews. I'll stay a Redguard even when I have the option to change. Anyone having a problem with that is a) passing on an actual competent healer because of theory, and b) probably aren't worth running with anyways.
Knuckels1987 wrote: »?? how do you switch the race??
PlagueMonk wrote: »Unless I can ALSO change my freakin' name it won't work for me. I don't name my toons generic or silly assed names, I choose names for not only the type of character but also their RACE.
@altemriel Redguard is in general the best stam race for PvE and especially PvP.
Khajiit is the best race for stam DK DPS in endgame content. The difference is not that big though.
I really don't understanding the argument against the race change option that is coming. Can someone explain in lamen terms for me?
Some people don't see the need for it and therefore don't want it.
Or they come up with RP and lore reason and thus want to confine everyone else with it.
Whatcha gonna do about it?