Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)
The issues on the European console megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

ZOS I love the crafting bag ...but

failkiwib16_ESO
failkiwib16_ESO
✭✭✭✭✭
I subscribe and as I have comed to learn, I have no option to not retrieve items directly into my crafting bag from the following: looting, guildbank, mailbox including mails from hirelings and guildstore.

I really love the crafting bag, but I need an option to turn it off and not retrieve everything directly into my crafting bag, when I hate materials out of my guildbank to stack it - because it stacks inside my crafting bag and that is horrible.

I don't like having to resort to a block of paper and a pen, to write down every material & the amount of it everytime I use my guildbank for crafting purposes, or guildie sends me a crafting request with mail, attaching too much or too little materials.

Please give us a button we can press, that locks the crafting bag when we take things out of the guildbank, loot or take attachments from our mails. As my situation is now, unless an addon can fix this problem for me then I might be forced to quit my subscription and buy DLC's instead.

edit: I AM AWARE OF ADDONS - JUST DON'T WANT TO BE FORCED TO RUN A 3RD PARTY SCRIPT TO FIX MY GUILDBANK ISSUES ON PC PLATFORM. I AM JUST ASKING FOR AN INGAME OPTION....
Edited by failkiwib16_ESO on June 23, 2016 5:19PM
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I certainly do not want to give up the automation we have now, visiting a banker is not all that much fun. But, it would be nice if certain operations could have a toggle as to when Mats are stored in the Crafting Bag. Guild Banks, Farming and Hirelings are the ones that I can think of. Although, it is pretty easy to figure out what your hirelings are giving you before you take the stuff, so that can be taken off the table.

    I think it would be a good thing if we had a toggle that would either put things in the CB immediately, or only on Log Out. I just wonder if it would introduce a new kind of duplication bug if we tried to do it any other way.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    It would surprise me, if the dublication bugs are all fixed in this game xD

    Btw. all I want is more options, not excluding the current system. I am forced to run addons to stack items in my guildbank, and I don't have much trust in addons.



  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    well, you CAN take stuff out of the bag by clicking retrieve :smile: better than nothing
    Edited by Daemons_Bane on June 23, 2016 3:34PM
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    The word you seek is "Addon."
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    There is an add-on for this. Look at esoui.com. Don't know the name off hand.
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    I am aware of addons for this purpose, but I don't want to be forced to use addons. I want an ingame option, and how are the consoles dealing with this issue btw. ?
  • rhapsodious
    rhapsodious
    ✭✭✭✭✭
    Consoles have to grin and bear it as they have been for a lot of stuff PC players take for granted.

    You're not really forced to use add-ons. They just improve your quality of life. If ZOS implemented everything currently available in add-ons, we wouldn't get any new content or bug fixes for years. They pick and choose what most people use, and they implement it so everyone can enjoy (like displaying boss health as numbers and percentages so you don't need an add-on or to be the best person at eyeballing health). So.. your options are to use an add-on, or continue to do it manually as you have been.
  • Potenza
    Potenza
    ✭✭✭✭✭
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.
    Edited by Potenza on June 23, 2016 5:29PM
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.

    The problem is that if you are cleaning up your guild bank (because items don't automatically stack in there) and you take out say 3 batches of leather scraps (2, 33 and 100, for example), it has not gone into your crafting bag and you have to keep track of the fact that it was 135 leathers and put the corresponding amount back in.

    Now repeat this for every crafting item in your guild bank that has a split stack, as well as food and potions (which are not an issue in this case).

    That is very time consuming and annoying. The OP has a point.

    The Moot Councillor
  • Reevster
    Reevster
    ✭✭✭✭✭
    Dont Sub , problem solved.
  • Potenza
    Potenza
    ✭✭✭✭✭
    AlnilamE wrote: »
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.

    The problem is that if you are cleaning up your guild bank (because items don't automatically stack in there) and you take out say 3 batches of leather scraps (2, 33 and 100, for example), it has not gone into your crafting bag and you have to keep track of the fact that it was 135 leathers and put the corresponding amount back in.

    Now repeat this for every crafting item in your guild bank that has a split stack, as well as food and potions (which are not an issue in this case).

    That is very time consuming and annoying. The OP has a point.
    Ok he wants to keep track of mats taken out of the guild bank - it gets stacked with the ones he already has - I get it. However, this is a new system. He is using a method that worked under the old system - he used the guild bank for space issues to manage crafting. Now he doesn't have to do that anymore - just keep all your mats in the craft bag.
    He needs to change how hes doing it - its no longer efficient to craft from the guild bank. The craft bag is MUCH more efficient now.

    Edited by Potenza on June 23, 2016 6:07PM
  • KaylynT
    KaylynT
    Can Zos make guild banks stackable? For the guild leader and people the guild leader designates? But who knows that would probably end up breaking something else.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am aware of addons for this purpose, but I don't want to be forced to use addons. I want an ingame option, and how are the consoles dealing with this issue btw. ?

    While Zos MAY add this feature, they made it clear before launch that they didn't want to be bothers with building each and every feature and encouraged developing and using add-ons to get the UI and controls we want.

    Very few features have been added to the game since launch and have not always been designed well by Zos.

    We knew all this before we bought the game.
  • Fruitmass
    Fruitmass
    ✭✭✭✭
    AlnilamE wrote: »
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.

    The problem is that if you are cleaning up your guild bank (because items don't automatically stack in there) and you take out say 3 batches of leather scraps (2, 33 and 100, for example), it has not gone into your crafting bag and you have to keep track of the fact that it was 135 leathers and put the corresponding amount back in.

    Now repeat this for every crafting item in your guild bank that has a split stack, as well as food and potions (which are not an issue in this case).

    That is very time consuming and annoying. The OP has a point.
    Ok he wants to keep track of mats taken out of the guild bank - it gets stacked with the ones he already has - I get it. However, this is a new system. He is using a method that worked under the old system - he used the guild bank for space issues to manage crafting. Now he doesn't have to do that anymore - just keep all your mats in the craft bag.
    He needs to change how hes doing it - its no longer efficient to craft from the guild bank. The craft bag is MUCH more efficient now.

    That's assuming they're using the guild bank for their on personal purposes. Not every guild bank is run that way. If the materials stored there are not just for their sole personal use but rather donations from guild members to be shared by others who might make use of them, then taking those materials out to stack them to clear up space can turn into nightmare if they losses track of how much of a given material was taken out and it gets all mixed up with they're own personal stock. At that point they've got to either take they're best guess at how much needs to be put back and risk shorting or sacrifice some of their own stock to make sure they cover it.

    Now imaging dealing with that for each individual semi stack you take out. Unless you've an amazing memory your likely jotting numbers with pen and paper on what's in your inventory, what your taking out and how much as to go back. This eats up time and makes it a much bigger hassle than it really needs to be.

    Now there may be addons for managing inventory out there sure. Addons are nice like that, they can make life a lot easier in a lot of ways but players should not have to rely on addons to fill in the gaps for everything that is lacking UI or function wise all the time. Heck, console players can't rely on addons because they don't have access to them.

    A simple on/off toggle to prevent auto storage (not unlike toggling on/off auto loot) can help avoid confusion and would be a simple but helpful quality of life improvement.
    Beware all ye who log on for here there be typos...
  • Potenza
    Potenza
    ✭✭✭✭✭
    Fruitmass wrote: »
    AlnilamE wrote: »
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.

    The problem is that if you are cleaning up your guild bank (because items don't automatically stack in there) and you take out say 3 batches of leather scraps (2, 33 and 100, for example), it has not gone into your crafting bag and you have to keep track of the fact that it was 135 leathers and put the corresponding amount back in.

    Now repeat this for every crafting item in your guild bank that has a split stack, as well as food and potions (which are not an issue in this case).

    That is very time consuming and annoying. The OP has a point.
    Ok he wants to keep track of mats taken out of the guild bank - it gets stacked with the ones he already has - I get it. However, this is a new system. He is using a method that worked under the old system - he used the guild bank for space issues to manage crafting. Now he doesn't have to do that anymore - just keep all your mats in the craft bag.
    He needs to change how hes doing it - its no longer efficient to craft from the guild bank. The craft bag is MUCH more efficient now.

    That's assuming they're using the guild bank for their on personal purposes. Not every guild bank is run that way. If the materials stored there are not just for their sole personal use but rather donations from guild members to be shared by others who might make use of them, then taking those materials out to stack them to clear up space can turn into nightmare if they losses track of how much of a given material was taken out and it gets all mixed up with they're own personal stock. At that point they've got to either take they're best guess at how much needs to be put back and risk shorting or sacrifice some of their own stock to make sure they cover it.

    Now imaging dealing with that for each individual semi stack you take out. Unless you've an amazing memory your likely jotting numbers with pen and paper on what's in your inventory, what your taking out and how much as to go back. This eats up time and makes it a much bigger hassle than it really needs to be.

    Now there may be addons for managing inventory out there sure. Addons are nice like that, they can make life a lot easier in a lot of ways but players should not have to rely on addons to fill in the gaps for everything that is lacking UI or function wise all the time. Heck, console players can't rely on addons because they don't have access to them.

    A simple on/off toggle to prevent auto storage (not unlike toggling on/off auto loot) can help avoid confusion and would be a simple but helpful quality of life improvement.

    Even under the old system you had to keep track of what you took from the guild bank because if you had less than 200 of the same mat it would stack into that. So what changed as far as tracking what you took? Nothing.

    He used this system because of space issues in the old system - he is using his own mats he puts in the guild bank, which by the way you have to track that too. So now he no longer needs to do this. He needs to adapt to the new system - which is far better.

  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.
    I can see this being a problem for a lot of people. Several people in two of the guilds I am in will trade out their time for gold or specialty items. One example in the trading guild people auction off one or two hours of their time where they will go to any zone you want and spend the time gathering mats, fishing, killing things for drops, whatever (no naked push-ups). Last time I saw two hours of time auctioned off it generated 185K gold for the guild to be used to help get us our trader. Anything they get in that two hours gets sent to the winning bidder. With crafting bags it becomes pretty much to time consuming trying to keep track of what is harvested during the two hours than what it is worth.

    Also makes it very difficult for crafters to keep track of mats received from those needing armor and weapons. Some players when the new content came out were asking for three complete sets of armor and weapons for one character and the new bags again makes it really time consuming to keep track of the mats they sent.

    I'm sure there are other situations out there where the mats going automatically causes a problem, but these are the two I know for certain exist. Not sure how complicated the programming would be, but a toggle similar to the hide helmet toggle would be nice so we could decide whether items stays in our bags with us or goes to the crafting bags.
    and then the parrot said, "must be the water mines green too."
  • johu31
    johu31
    ✭✭✭✭
    I fail to see how this is a problem. It's a little extra work to go in and retrieve your items, but much less work trying to manage a bank, personal guild bank, and pack mules.

    It's probably the single most wonderful quality of life thing we've gotten in this game. Let's just embrace it for what it is. If it's not broke don't fix it.
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    @rhapsodious that is true, the majority on my platform usually take the luxury of addons for granted.
    ..there are of course many more cathegories of players who don't know about addons, simply refuse to use them or are too scared to use them ...and probably many other reasons too.

    The whole concept of third party scripts gives me the wrong feeling, because addons are a tool for compensating for the lacks of the game. I use them to save time and become more efficient but I would prefer that the game would provide us these tools.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I would love this feature. But as many in this thread have pointed out Zos has no real desire to be a feature rich mmo. They are happy with the barebones needed to make something work, then the go on to the next thing.

    It isnt that bad for me but my partner and I split the professions. They have some, i have some. So being able to toggle off certain mats being auto desposited into my crafter bag would be awesome. Since it would save me a whole bunch of steps when trading or mailing.

  • Tekyn
    Tekyn
    ✭✭✭
    edit: I AM AWARE OF ADDONS - JUST DON'T WANT TO BE FORCED TO RUN A 3RD PARTY SCRIPT TO FIX MY GUILDBANK ISSUES ON PC PLATFORM. I AM JUST ASKING FOR AN INGAME OPTION....

    ...said people, at release, a very long time ago now... I refuse to believe that the buggy guild bank is being intentionally left that way, which only leaves me with the conclusion that ZoS either can't fix it, or just wont pay the hours for someone to work on it. Both options are pretty crappy and make me think poorly about ZoS.

    Edit: I'm referring to the item stacking issue in particular, not the crafting bag in general.
    Edited by Tekyn on June 23, 2016 8:49PM
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    Can some of you who are against my request even comprehend how much time it takes to clean up and stack items from a guildbank, when you subscribe - without the use of external 3rd party scripts? O_O


    I share my guildbank with many guildies, and they deposit stuff there. I take stacks of 3, 5, 7, 23, 434, 32 Turpen out of my guildbank and it goes directly into my crafting bag - now that it is stacked, I have to count the number of Turpen which is (504 in that case) that I withdraw from the guildbank and retrieve that from my crafting bag, then deposit it back into my guildbank.

    To clean my own guildbank, I would have to deal with this list:
    • Provisioning materials
    • Wood, Cloth, Leather & Ingots of various levels
    • Flowers
    • Solvents of various levels
    • Potency runes of various levels
    • Essense and Aspect runes
    • Woodworking, Clothing & Blacksmithing upgrades from green to purple
    • Trait stones
    • Style stones

    If I had to go through this with the 2 guilds I manage the guildbank off, without use of addons - it would take me hours every day to do so.
    I am fortunate to play on PC platform and can install and use addons, how about all the players on console platforms?


    As happy as I am for the crafting bag - the lack of option for it is very annoying.
    Edited by failkiwib16_ESO on June 23, 2016 9:03PM
  • Tekyn
    Tekyn
    ✭✭✭
    The new crafting bag should have an option to autoloot to, just like the autoloot/loot stolen options... And guild banks should be able to handle stacks in the first place.
  • Tekyn
    Tekyn
    ✭✭✭
    @rhapsodious that is true, the majority on my platform usually take the luxury of addons for granted.
    ..there are of course many more cathegories of players who don't know about addons, simply refuse to use them or are too scared to use them ...and probably many other reasons too.

    That and...you know... every single player on console.
  • Fruitmass
    Fruitmass
    ✭✭✭✭
    Fruitmass wrote: »
    AlnilamE wrote: »
    I think the current system works very well and I would hate to see it get messed up - So I say leave it alone.

    But REALLY?! - is it that much of a problem to transfer mats from your craft bag?

    There is no problem here, your creating a problem.

    The problem is that if you are cleaning up your guild bank (because items don't automatically stack in there) and you take out say 3 batches of leather scraps (2, 33 and 100, for example), it has not gone into your crafting bag and you have to keep track of the fact that it was 135 leathers and put the corresponding amount back in.

    Now repeat this for every crafting item in your guild bank that has a split stack, as well as food and potions (which are not an issue in this case).

    That is very time consuming and annoying. The OP has a point.
    Ok he wants to keep track of mats taken out of the guild bank - it gets stacked with the ones he already has - I get it. However, this is a new system. He is using a method that worked under the old system - he used the guild bank for space issues to manage crafting. Now he doesn't have to do that anymore - just keep all your mats in the craft bag.
    He needs to change how hes doing it - its no longer efficient to craft from the guild bank. The craft bag is MUCH more efficient now.

    That's assuming they're using the guild bank for their on personal purposes. Not every guild bank is run that way. If the materials stored there are not just for their sole personal use but rather donations from guild members to be shared by others who might make use of them, then taking those materials out to stack them to clear up space can turn into nightmare if they losses track of how much of a given material was taken out and it gets all mixed up with they're own personal stock. At that point they've got to either take they're best guess at how much needs to be put back and risk shorting or sacrifice some of their own stock to make sure they cover it.

    Now imaging dealing with that for each individual semi stack you take out. Unless you've an amazing memory your likely jotting numbers with pen and paper on what's in your inventory, what your taking out and how much as to go back. This eats up time and makes it a much bigger hassle than it really needs to be.

    Now there may be addons for managing inventory out there sure. Addons are nice like that, they can make life a lot easier in a lot of ways but players should not have to rely on addons to fill in the gaps for everything that is lacking UI or function wise all the time. Heck, console players can't rely on addons because they don't have access to them.

    A simple on/off toggle to prevent auto storage (not unlike toggling on/off auto loot) can help avoid confusion and would be a simple but helpful quality of life improvement.

    Even under the old system you had to keep track of what you took from the guild bank because if you had less than 200 of the same mat it would stack into that. So what changed as far as tracking what you took? Nothing.

    He used this system because of space issues in the old system - he is using his own mats he puts in the guild bank, which by the way you have to track that too. So now he no longer needs to do this. He needs to adapt to the new system - which is far better.

    As you've said we're working with a new system now. So it stands to reason we should have new tools and options for that system no? It's not like anybody here is asking to have craft bags removed or drastically changed in some radically over complicated manner. Just that it would be nice to have more control over how it functions and an on/off toggle to the craft bag auto storage would be a big step in the right direction.

    I mean aside from the usual platitudes of "ZoS is too lazy", "ZoS doesn't do anything for free" or "there's a mod for that", what reasonable argument could there really be against giving players the option?

    If ZoS can help avoid problems and make life a little easier for people by giving them an optional feature that nobody is forced to use if they didn't want to, reduces dependency on third party scripts and has little to no impact on anybody's gameplay outside of the individual user, then why not?
    Edited by Fruitmass on June 24, 2016 7:36PM
    Beware all ye who log on for here there be typos...
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have an idea.

    What if ZOS made a Crafting Bag for Guild Banks? From what I can see, the items stack in the Crafting Bag just fine. So, no clean up would ever be needed. This would eliminate most of the need for a toggle. What we pull from the Crafting Bags stays in our inventory until we relog or log to a different character or log off. So, we can send them to someone or use them as we need to. Plus, we only retrieve the exact amount we need, no need to pull the entire stack like we do now, take what we need, then put the rest back.

    This would not help the people who farm for special events as outlined above, but it might be the best overall solution if for some reason the Toggle can not be easily implemented. It certainly solves most of the issues raised in this thread.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I share my guildbank with many guildies, and they deposit stuff there. I take stacks of 3, 5, 7, 23, 434, 32 Turpen out of my guildbank and it goes directly into my crafting bag - now that it is stacked, I have to count the number of Turpen which is (504 in that case) that I withdraw from the guildbank and retrieve that from my crafting bag, then deposit it back into my guildbank.

    Another good example, I forgot about this, and sometimes I am the one that cleans our guild bank. Might be that I need to get demoted!

    and then the parrot said, "must be the water mines green too."
  • MattT1988
    MattT1988
    ✭✭✭✭✭
    ✭✭
    I completely agree OP. I even made a thread about it today (if I'd seen yours here earlier I probably wouldn't of made it)

    I run a small guild with a bank on my PS4 and occasionally I need to stack it, I used to clean out my own inventory before I started stacking so I didn't mix my mats with the guilds, obviously that doesn't work once I get a crafting bag, a simple 'deposit into inventory' and 'deposit into crafting bag' toggle button on the guild bank screen shouldn't be that hard to implement, surely.
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    @Nestor I dare to only dream of your suggestion.

    It's always a problem for me to ask my guildmembers to send me exact amount of required materials. They go through the guildbank list ...get frustrated, withdraw whatever stack they see and mail it all to me.

    Request: training bow level 8
    Materials from guildbank sent:
    33 hemming
    193 turpen
    200 grain solvent
    66 sanded nightwood
    3 emerald
    200 moonstone
    Q.Q

    @MattT1988 we are about 3-4 people in my guild who does that, however I am the only one who cleans my friend's guild...

    Without addons I would have withdrawn all materials and deposited 200- 400 stacks of everything, depending on how much it's used. It costs a lot of gold, but it's worth it to spend less time sorting things out.

    @kargen27 no need for demotion, just make sure you are more cautious with the guildbank in the future. And in case you have cleared the whole guildbank for materials, then deposit what you remember or what seems like fair amount back. If you are in doubt, check the guildbank transactions to see what or how much you took.
  • silvereyes
    silvereyes
    ✭✭✭✭✭
    ✭✭
    <shameless_plug>
    For anyone else who stumbles upon this thread in the future, the addon name is Craft Bag Extended
    </shameless_plug>

    But I totally agree. ZOS should fix this so that an addon isn't necessary.
Sign In or Register to comment.