amgame308_ESO wrote: »PvP is a waste of development resources.
I don't know if you were trolling or being serious, but if you were, you clearly don't understand ESO community. We have a huge chunk of PvP oriented playerbase, so the resources should and thankfully will be used in PvP related content. That does not mean that PvE should be neglected, it's a great part of ESO and it is actually well designed and fun.
No, you're not. You're a small subset of the Cyrodill community. We have great RvRvR PvP now. We want it to get better, we don't need instanced battlegrounds, we need the lag fixed and new features in Cyrodill.
To the guys being hostile, you do realize that PvP is the way a gaming company can bring in lots of extra revenue? Look at wow and their arenas, no one wants to watch a 25 man raid kill the same boss over and over again. They want to see teams killing each other. Tournaments with cash rewards and ingame smaller events for in game items can cultivate a great competitive pvp environment. And with the classless system ESO has it allows for the most variety within the pvp culture
Arenas are a great way to step up the game. Add a great gear progression and cosmetic items for rewards. Do 7 and 30 day arena seasons and dedicated teams.
Same with BGs. Make different areas based on locations around tamirel that can easily play into the "Lore" aspect of the alliance war. Have point captures, CTF style games etc.
Remember just because its an MMORPG doesnt mean that PvP cant be added. This game has something for RPers, Traders, and the Dragon Slayers, give guys who like to pvp something as well
To the guys being hostile, you do realize that PvP is the way a gaming company can bring in lots of extra revenue? Look at wow and their arenas, no one wants to watch a 25 man raid kill the same boss over and over again. They want to see teams killing each other. Tournaments with cash rewards and ingame smaller events for in game items can cultivate a great competitive pvp environment. And with the classless system ESO has it allows for the most variety within the pvp culture
Arenas are a great way to step up the game. Add a great gear progression and cosmetic items for rewards. Do 7 and 30 day arena seasons and dedicated teams.
Same with BGs. Make different areas based on locations around tamirel that can easily play into the "Lore" aspect of the alliance war. Have point captures, CTF style games etc.
Remember just because its an MMORPG doesnt mean that PvP cant be added. This game has something for RPers, Traders, and the Dragon Slayers, give guys who like to pvp something as well
The way you put it I'd almost believe the game doesn't have any PvP content.
And therein lies the problem. It doesn't matter what PvP content a game has, it's never the right PvP content. I'm not sure why ZOS should devote another DLC to PvP, they tried it once and the PvPers just rubbished it and mostly won't even concede that it was a PvP DLC any more. They're so impossible to please that it probably isn't worth the effort.
That said, it has been confirmed that small-scale PvP is coming, although we have no idea as to the timing.
Lancillotto wrote: »
Yeah, those single-player games NEVER EVER had any player-versus-player feature...FLuFFyxMuFFiN wrote: »There has NEVER been PvP in an Elder Scrolls game EVER! They should stay true to the series and remove PvP from ESO!
The only issue I take with arenas is that they will even further illustrate the atrocious balance in this game. You already have certain builds in PVP taking hits from 10+ players for minutes on end. Imagine how bad that will be in small-scale fights or 1v1. I pretty much avoid PVP entirely at this point, which is odd since my background prior to ESO was mostly PVP. It's just really bad in ESO.
Wrecking_Blow_Spam wrote: »People all against "zerging". Not sure why, this game style - swords, armies, horses, sieges , march on castles in numbers etc. Involves big numbers.
Bit boring one guy taking a keep by himself with no human players defending just NPC. I like the concept of big group vs group battles, when you get good ones with no lag it's really great.
No I'm not a zerger but I understand what it brings, they want to siege and have big epic battles etc. People complain of getting killed by a Zerg, well unless you escape it's likely to happen.
I'm all for arenas and duelling etc.
tinythinker wrote: »adding an arena/battleground feature will help newer players to learn how to PvP in a situation with a quick respawn and not be as afraid to run solo or in small groups when in Cyrodiil.