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Dear zos, please add some arenas and dueling.... Its long overdue

  • Cazzy
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    I just want to quietly point out that Matt said this isn't a traditional MMO, more like an online RPG :tongue: I don't want lore breaking elements, but I'd like to see things added for you PvPers :smile:
  • Bislobo
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    Bislobo wrote: »
    Vyshan wrote: »
    PvP is a waste of development resources.

    I don't know if you were trolling or being serious, but if you were, you clearly don't understand ESO community. We have a huge chunk of PvP oriented playerbase, so the resources should and thankfully will be used in PvP related content. That does not mean that PvE should be neglected, it's a great part of ESO and it is actually well designed and fun.

    No, you're not. You're a small subset of the Cyrodill community. We have great RvRvR PvP now. We want it to get better, we don't need instanced battlegrounds, we need the lag fixed and new features in Cyrodill.

    @amgame308_ESO Just so that we can understand, can you explain in what shape or form does the development of PvP content affect you? The other question is from what source do you sustain you claim that only 5% of the player base want Arenas and BGs... Do you want to start a poll? Or the forums are not a representative sample of our playerbase?

    Edited by Bislobo on June 22, 2016 11:57AM
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  • Lucious90
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    To the guys being hostile, you do realize that PvP is the way a gaming company can bring in lots of extra revenue? Look at wow and their arenas, no one wants to watch a 25 man raid kill the same boss over and over again. They want to see teams killing each other. Tournaments with cash rewards and ingame smaller events for in game items can cultivate a great competitive pvp environment. And with the classless system ESO has it allows for the most variety within the pvp culture

    Arenas are a great way to step up the game. Add a great gear progression and cosmetic items for rewards. Do 7 and 30 day arena seasons and dedicated teams.

    Same with BGs. Make different areas based on locations around tamirel that can easily play into the "Lore" aspect of the alliance war. Have point captures, CTF style games etc.

    Remember just because its an MMORPG doesnt mean that PvP cant be added. This game has something for RPers, Traders, and the Dragon Slayers, give guys who like to pvp something as well
    Xbox/NA
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  • Tandor
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    Lucious90 wrote: »
    To the guys being hostile, you do realize that PvP is the way a gaming company can bring in lots of extra revenue? Look at wow and their arenas, no one wants to watch a 25 man raid kill the same boss over and over again. They want to see teams killing each other. Tournaments with cash rewards and ingame smaller events for in game items can cultivate a great competitive pvp environment. And with the classless system ESO has it allows for the most variety within the pvp culture

    Arenas are a great way to step up the game. Add a great gear progression and cosmetic items for rewards. Do 7 and 30 day arena seasons and dedicated teams.

    Same with BGs. Make different areas based on locations around tamirel that can easily play into the "Lore" aspect of the alliance war. Have point captures, CTF style games etc.

    Remember just because its an MMORPG doesnt mean that PvP cant be added. This game has something for RPers, Traders, and the Dragon Slayers, give guys who like to pvp something as well

    The way you put it I'd almost believe the game doesn't have any PvP content.

    And therein lies the problem. It doesn't matter what PvP content a game has, it's never the right PvP content. I'm not sure why ZOS should devote another DLC to PvP, they tried it once and the PvPers just rubbished it and mostly won't even concede that it was a PvP DLC any more. They're so impossible to please that it probably isn't worth the effort.

    That said, it has been confirmed that small-scale PvP is coming, although we have no idea as to the timing.
  • Lucious90
    Lucious90
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    Tandor wrote: »
    Lucious90 wrote: »
    To the guys being hostile, you do realize that PvP is the way a gaming company can bring in lots of extra revenue? Look at wow and their arenas, no one wants to watch a 25 man raid kill the same boss over and over again. They want to see teams killing each other. Tournaments with cash rewards and ingame smaller events for in game items can cultivate a great competitive pvp environment. And with the classless system ESO has it allows for the most variety within the pvp culture

    Arenas are a great way to step up the game. Add a great gear progression and cosmetic items for rewards. Do 7 and 30 day arena seasons and dedicated teams.

    Same with BGs. Make different areas based on locations around tamirel that can easily play into the "Lore" aspect of the alliance war. Have point captures, CTF style games etc.

    Remember just because its an MMORPG doesnt mean that PvP cant be added. This game has something for RPers, Traders, and the Dragon Slayers, give guys who like to pvp something as well

    The way you put it I'd almost believe the game doesn't have any PvP content.

    And therein lies the problem. It doesn't matter what PvP content a game has, it's never the right PvP content. I'm not sure why ZOS should devote another DLC to PvP, they tried it once and the PvPers just rubbished it and mostly won't even concede that it was a PvP DLC any more. They're so impossible to please that it probably isn't worth the effort.

    That said, it has been confirmed that small-scale PvP is coming, although we have no idea as to the timing.

    Sorry for the late response doing adult things and such

    Well the game doesnt really have any Pvp.... In the history of ESO, we got Cyrodil granted fun, I like the RvR aspect, there isnt any kind of structure to it though. I remember playing Warhammer Online, with a lot of RvR and there was a point to capturing keeps. Not so much here other than 1 person pushing Emp.... Which excludes 90% of the PvP base (Generalized number no fact behind it). After that we got IC, which is pretty much a PvE raid with PvP added.... Since then nothing, on top of sub par pvp server performance, which has gotten better IMHO. But 3 xpacs have gone by and nothing at all in terms of pvp, @ZOS is very receptive to female costumes being outta wack.... Cake messing up, peoples immersion being rekt over something silly.... But silent in terms of pvp.... Sure we got "hey guys we are getting small scale pvp but not going to implement it anytime soon" But thats about it.

    Though I do have to say I am excited for the Captureable towns
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  • Lancillotto
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    attackjet wrote: »
    PvP players need a dlc dedicated to them.

    Common, arenas with capture the flag and oddball (halo) would be so fun.

    Its long long overdue

    When I saw the arena in Kvatch I really hoped it would allow dueling... and bets on those duels!
  • ReaX
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    +1 for arena
    i have absolutely no interest in large scale pvp
  • Barbet
    Barbet
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    An arena ppl could watch if they wanted ta would be awesome. like 1v1 or 4v4 or 12 v 12.

    At least dueling so people can damage test their builds on other people.
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  • RDMyers65b14_ESO
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    Better idea. Let them fix what is already in the game.

    A lag free Cyrodil. I can dream, can't I?
  • TheDarkoil
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    An arena where people can sign their team up and fight other groups with no respawns kind of like a chivilry team deathmatch could sort of work if done correctly, you could even let other players bet on the outcome. The arena was one of my favourite parts of oblivion and I think if implemented properly could work quite well.
  • Lucious90
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    attackjet wrote: »
    PvP players need a dlc dedicated to them.

    Common, arenas with capture the flag and oddball (halo) would be so fun.

    Its long long overdue

    When I saw the arena in Kvatch I really hoped it would allow dueling... and bets on those duels!

    having a Duel, spectating/Betting system would be pretty cool, include arenas in every major city.... Instanced arenas that port you to that arena.

    Get a decent ranking and reward system for the combatants, and several 7 day and 30 day ladders and day tournaments great way to start off ESO structured pvp
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  • jrgray93
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    The only issue I take with arenas is that they will even further illustrate the atrocious balance in this game. You already have certain builds in PVP taking hits from 10+ players for minutes on end. Imagine how bad that will be in small-scale fights or 1v1. I pretty much avoid PVP entirely at this point, which is odd since my background prior to ESO was mostly PVP. It's just really bad in ESO.
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  • altemriel
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    yes, I am mostly PVEer, but I want small-scale PVP arenas!!
  • Volrion
    Volrion
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    827.jpg
  • Aisle9
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    Yes, PvP arenas, but no more flags plis... just good old trying to kill each other like civilized people
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  • tinythinker
    tinythinker
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    There has NEVER been PvP in an Elder Scrolls game EVER! They should stay true to the series and remove PvP from ESO!
    Yeah, those single-player games NEVER EVER had any player-versus-player feature...

    Your score: 3 :trollface: out of 5 :trollface:
    Edited by tinythinker on June 27, 2016 2:21PM
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  • Lucious90
    Lucious90
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    jrgray93 wrote: »
    The only issue I take with arenas is that they will even further illustrate the atrocious balance in this game. You already have certain builds in PVP taking hits from 10+ players for minutes on end. Imagine how bad that will be in small-scale fights or 1v1. I pretty much avoid PVP entirely at this point, which is odd since my background prior to ESO was mostly PVP. It's just really bad in ESO.

    This having small scale arenas should help, but it is a very interesting situation with ESO, no traditional class archetype, every ability outside of class abilities available to everyone, scaling, CP and other factors would make balance an issue. Would be nice for @ZOS to get some guys that pvp in to help, and put in a long ptr test period to ensure balance, even if they need to find a way to separate pvp and pve balance
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  • vamp_emily
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    People all against "zerging". Not sure why, this game style - swords, armies, horses, sieges , march on castles in numbers etc. Involves big numbers.

    Bit boring one guy taking a keep by himself with no human players defending just NPC. I like the concept of big group vs group battles, when you get good ones with no lag it's really great.

    No I'm not a zerger but I understand what it brings, they want to siege and have big epic battles etc. People complain of getting killed by a Zerg, well unless you escape it's likely to happen.

    I'm all for arenas and duelling etc.

    Big battles are nice, but the problem with ESO zerges it often happens when the campaign is not balanced.

    It kind of sucks when the campaign population is 3 bars against 1 bar.

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  • tinythinker
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    As for the zerg thing, 24 players=raid and 12=half raid, but ESO players now think any time you are outnumbered the enemy is zerging. Even 3v1 the 1 will often now say "Damn zerg."

    As for actual zergs, the 2-3 raids worth of players that stack together, much of that is because players are new/inexperienced at PvP and have weak builds and there is safety/success in numbers. Another good portion of that is because some people don't give a $%#^ about the campaign score, having a good map presence for ease of travel, or playing strategically. They just want to go fight other players right away, and they quickly learn that the Sejanus Outpost/Castle Alessia Bridge as well as the Bleakers Outpost/Chalman Keep Milegate are good places to look for fights, so they swarm there.

    Those two things don't account for close to 100% of the actual zerging, as some just think it's an easy-button strategy for victory, but they are a significant part of the issue. Other than removing (or better yet inverting) the AoE caps, adding an arena/battleground feature will help newer players to learn how to PvP in a situation with a quick respawn and not be as afraid to run solo or in small groups when in Cyrodiil. For those who will just never ever care about AvA, it will give them some other small space to keep fighting at and respawning in over and over and over that doesn't hurt AvA strategy or compound the lag.
    Edited by tinythinker on June 27, 2016 2:38PM
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  • OGLezard
    OGLezard
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    if we get team based arenas, prepare to see nothing but groups of templars.......infinite life groups
  • Lord_Eomer
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    Yea it's long overdue, please add PVP Duel Arenas..

    Evey MMO have this as base game..
  • dwemer_cog11
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    adding an arena/battleground feature will help newer players to learn how to PvP in a situation with a quick respawn and not be as afraid to run solo or in small groups when in Cyrodiil.

    As long as there will be a HUGE bonus on an AP gains while in large group there will be no real incentive for a small group PvP in Cyrodiil. Grouping for the sake of grouping.

  • Lucious90
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    What they should do with the introduction of Arenas, and even 10v10 Instanced BGs, are a complete overhaul of the combat system (could be just for PvP) give us a amplified Risk/Reward system, with counter play to class/playstyles that punishes bad playing and mistakes. DR on constant CC and Slows. Introduce a PvP only stat: such as rework Impen to work for Player based damage.

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