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Re: Can we talk about how good and possibly OP dawnbreaker of Smiting is now.

  • Nightenhowl
    Nightenhowl
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    This ability does a base damage and a DoT, with knockdown. It doesn't do additionally damage to vamps and ww, nothing Op about it. However the last update when it was magic based it hit hard if you were vamp or WW. I am more concerned about Incap Strike, too much damage for a cheap cost.
  • caeliusstarbreaker
    caeliusstarbreaker
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    DDuke wrote: »
    It's not a Nightblade specific ulti, so it can't be OP.

    Kappa.

    It's only OP if a Nightblade can do it. For example: DKs have been Dragon leaping into keeps for as long as I can remember, but once Nightblades were able to do the same it was fixed immediately whereas the DK's leap wasn't touched.

    I goes even further than that Dks have been wreking blow leaping people to death and no on bats an eye.


    NBs get an ultimate that scales with our CP and everyone loses their minds.

    Leap doesn't cost 50 ulti, heal debuff and give you 20% extra dmg
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Lokey0024
    Lokey0024
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    I think the magika community is salty AF one of their best Ults got swapped to where it should have been from the start.

    The Ult monopoly is over. Deal with it.
  • Lord_Hev
    Lord_Hev
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    Lets compare current stam Dawnbreaker, to what magic builds had to do to get the numbers on magic Dawnbreaker of Smiting, stam builds are getting with this patch. On my sorc when magic dawnbreaker was a thing, I had to pull 3.7k spell damage and 50,000 magic just to hit 15k crits average dawnbreakers.(21k+ on vamps, 25k was my personal record lol) What do stam builds have to do -now- to reach comparable numbers? It's very easy. Weapon damage stacking is easier and more forgiving, and they can achieve comparable numbers with only 30k stam range. This is absurd.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Lokey0024
    Lokey0024
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    The magika version hit me harder, every time. It made vamp impossible, and would litterally 1shot my WW.
  • thankyourat
    thankyourat
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    I'm also getting hit harder by the stamina version I get hit any where from 8k to 10k on the initial hit wearing 5 impen. I think magicka classes are salty because since 1.6 it's been no reason to play magicka. stamina has always been better the only perks magicka really had was bombing and that was so situational it was no point to run it, and that our ultimates hit harder now that's gone too. Stamina classes legitimately do everything better now
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